Thanks, I understood what you mean after reading this article:

http://androidblog.reindustries.com/opengl-es-2-0-2d-shaders-series-001-basic-shaders/

I am on the case now and I will try to implement it. I assume that texA and 
texB are some sort of GLSL texture objects, representing
the first and second texture? How do I connect them to the regular texture 
objects textures[0] and textures[1]?

I found an article, which says that implementing your own shaders will not 
work well on a lot of devices:

http://bitiotic.com/blog/2013/09/24/opengl-es-shading-language-potholes-and-problems/

They write:

"In my experience OpenGL ES shaders are the real fragmentation pain point 
of OpenGL game development on Android.
there are a diversity of hardware implementations of the OpenGL ES 2.0 API."

Maybe it is the same problem as with light effects, that it only works on 
some devices?

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