thx for the invaluable advice . really appreciate it and look to follow it

On Sat, Aug 17, 2013 at 3:50 AM, Nathan <[email protected]> wrote:

> Nobu has posted some great links.
>
> I'll add one to it.
> http://blog.appannie.com/app-annie-index-market-q2-2013/
>
> It says the top categories are:
> Games
> Communication
> Social
> Travel and Local
> Tools
>
> There is no dispute possible for the fact that freemium apps are the top
> earners. You can see that by looking at the "Top Grossing" list on Google
> Play. Notice that most of them are free with in app purchases.  It doesn't
> mean it is necessarily a good fit for every app, though, and that is where
> the opinions come in.
>
> You can do more specific research somewhere like App Annie to look for the
> most successful apps that are similar to the one you want to build. For any
> of them, though, you can probably find some other similar ones that aren't
> making squat. So plan to be like the best in quality and marketing plans.
>
> Nathan
>
>
> On Friday, August 16, 2013 12:45:17 PM UTC-7, Nobu Games wrote:
>>
>> Following AppBrain statistics show that the top ranking categories are
>> personalization and entertainment:
>>
>> http://www.appbrain.com/stats/**android-market-app-categories<http://www.appbrain.com/stats/android-market-app-categories>
>>
>> I'm not sure if there is any noteworthy niche in these categories. There
>> are always trends and copy-cats of successful products. I guess the only
>> real key to making money with apps is being able to provide a quality
>> product, regular updates and continuously promoting it with a solid
>> advertising plan and budget. It's usually not done with just releasing the
>> app and announcing it on a few forums and social websites. As with all
>> things related to business: you have to have money in order to make money.
>>
>> Talking about most revenue... I read a few articles on Gamasutra where
>> mobile app developers swear on "freemium" (free download with in app
>> payments for feature upgrades).
>> Here are various opinions on that matter from different game developers:
>>
>> http://www.gamasutra.com/view/**news/191047/Paid_vs_**
>> freetoplay_Advice_from_**notable_mobile_studios.php<http://www.gamasutra.com/view/news/191047/Paid_vs_freetoplay_Advice_from_notable_mobile_studios.php>
>>
>> Related links:
>>
>>    - Maximizing your launch on iOS and 
>> Android<http://gamasutra.com/blogs/BetableBlog/20120822/176369/Maximizing_your_launch_on_iOS_and_Android.php>
>>    - Maximizing your ad revenue 
>> potential<http://www.gamasutra.com/blogs/BryanAtwood/20111220/9127/>
>>    - Todd Moore: "How to get a million downloads" (sounds provocative
>>    but it's worth a watch) <http://www.youtube.com/watch?v=GxNDmOlODL8>
>>    - Increasing monetization by using 
>> Pay-per-Engagement<http://game-insider.com/2013/04/04/dawn-of-the-dragons-developer-monetizes-33-more-users-through-tapjoys-pay-per-engagement-solution/>
>>
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-- 
Thanks & Regards,
      Navanshu

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