Following AppBrain statistics show that the top ranking categories are 
personalization and entertainment:

http://www.appbrain.com/stats/android-market-app-categories

I'm not sure if there is any noteworthy niche in these categories. There 
are always trends and copy-cats of successful products. I guess the only 
real key to making money with apps is being able to provide a quality 
product, regular updates and continuously promoting it with a solid 
advertising plan and budget. It's usually not done with just releasing the 
app and announcing it on a few forums and social websites. As with all 
things related to business: you have to have money in order to make money.

Talking about most revenue... I read a few articles on Gamasutra where 
mobile app developers swear on "freemium" (free download with in app 
payments for feature upgrades).
Here are various opinions on that matter from different game developers:

http://www.gamasutra.com/view/news/191047/Paid_vs_freetoplay_Advice_from_notable_mobile_studios.php

Related links:

   - Maximizing your launch on iOS and 
Android<http://gamasutra.com/blogs/BetableBlog/20120822/176369/Maximizing_your_launch_on_iOS_and_Android.php>
   - Maximizing your ad revenue 
potential<http://www.gamasutra.com/blogs/BryanAtwood/20111220/9127/>
   - Todd Moore: "How to get a million downloads" (sounds provocative but 
   it's worth a watch) <http://www.youtube.com/watch?v=GxNDmOlODL8>
   - Increasing monetization by using 
Pay-per-Engagement<http://game-insider.com/2013/04/04/dawn-of-the-dragons-developer-monetizes-33-more-users-through-tapjoys-pay-per-engagement-solution/>


On Thursday, August 15, 2013 9:25:50 AM UTC-5, navanshu wrote:
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