bob, if you are looking for a game engine that can do OBJ loading on 
Android you could look into libgdx <http://libgdx.badlogicgames.com/> or 
jMonkey <http://jmonkeyengine.com/>. I have used them both and found them 
pretty well designed and documented. Libgdx is a lighter weight engine with 
less features but specifically designed targeting Android. jMonkey is more 
powerful but their primary target platform is desktop use.

On Friday, November 9, 2012 1:45:52 PM UTC-6, bob wrote:
>
> This sounds like a good idea.  I spent forever and a day making a 
> Wavefront OBJ loader, and the performance wasn't even that great.
>
>
> What methods will you offer for people to convert to your new mesh format?
>
>
>
> On Friday, November 9, 2012 10:57:37 AM UTC-6, sebastian_bugiu wrote:
>>
>> I have created a 3D game engine written in java for Android. It is based 
>> on the Ogre renderer and features 
>>
>> - a complete OpenGL ES 2.0 multithreaded renderer 
>> - sound support
>> - input as touch or sensors
>> - GUI API
>> - easy material creation
>> - a new mesh format for fast loading based on ms3d format
>> - artemis framework integration for data driven game design
>> - easy to use and extensible design
>>
>> A game that will feature this engine will be released somewhere at the 
>> end of this month or somewhere early in December to show off the engine 
>> capabilities.
>>
>> From what I have seen the Android framework does not feature an API for 
>> game programmers so everyone has to create their own engine. Instead of 
>> this duplication I am asking the android developers if it could be possible 
>> to integrate my engine (I will open source the code) in the android 
>> framework so that everybody can have an easier way to create a 3D game?
>>
>>
>>

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