I use milkshape 3d to open .3ds or fbx or obj or lwo and then save as ms3d. But this is only temporary. I will add more format convertors in the future so you can skip the opening in milkshape 3d hassle.
On Saturday, November 10, 2012 12:21:31 AM UTC+2, bob wrote: > > Can you tell me which applications you use to export to ms3d? > > > Right now, I'm using Cheetah3d, and it does not, in fact, export to that > format. > > > > On Friday, November 9, 2012 4:07:26 PM UTC-6, sebastian_bugiu wrote: >> >> The problem is that formats that are used in model editors aren't exactly >> efficient for the rendering pipeline. So you need to create a format that >> keeps data prepared and compressed. Right now you have a jar that converts >> from a ms3d format to a hm format that is used in the engine. As long as >> your model can get exported to ms3d you can export them for my engine. I >> chose ms3d because it's a simple format and most modelling applications can >> export to it. >> >> On Friday, November 9, 2012 9:45:52 PM UTC+2, bob wrote: >>> >>> This sounds like a good idea. I spent forever and a day making a >>> Wavefront OBJ loader, and the performance wasn't even that great. >>> >>> >>> What methods will you offer for people to convert to your new mesh >>> format? >>> >>> >>> >>> On Friday, November 9, 2012 10:57:37 AM UTC-6, sebastian_bugiu wrote: >>>> >>>> I have created a 3D game engine written in java for Android. It is >>>> based on the Ogre renderer and features >>>> >>>> - a complete OpenGL ES 2.0 multithreaded renderer >>>> - sound support >>>> - input as touch or sensors >>>> - GUI API >>>> - easy material creation >>>> - a new mesh format for fast loading based on ms3d format >>>> - artemis framework integration for data driven game design >>>> - easy to use and extensible design >>>> >>>> A game that will feature this engine will be released somewhere at the >>>> end of this month or somewhere early in December to show off the engine >>>> capabilities. >>>> >>>> From what I have seen the Android framework does not feature an API for >>>> game programmers so everyone has to create their own engine. Instead of >>>> this duplication I am asking the android developers if it could be >>>> possible >>>> to integrate my engine (I will open source the code) in the android >>>> framework so that everybody can have an easier way to create a 3D game? >>>> >>>> >>>> -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en