Thanks for the replys Yes, I use RGB 565 and my first Texture is: 512x512
bitmap = BitmapFactory.decodeStream( getAssets().open("icon_512.png") ); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); This is showing nice ... but then the Bitmap in the "canvasBufferAsShort" Buffer (320x200) is not shown with: gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGB, bufferWidth,bufferHeight, 0, GL10.GL_RGB, GL10.GL_UNSIGNED_BYTE, null); gl.glTexSubImage2D(GL10.GL_TEXTURE_2D, 0, 0, 0, bufferWidth, bufferHeight, GL10.GL_RGB, GL10.GL_UNSIGNED_SHORT_5_6_5, canvasBufferAsShort); and Im getting glGetError = 1281 Is 320x200 not a power of 2? Or is there another point of the Power VR Chip of my Galaxy Nexus I must handle? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en