The size is not an issue, the blending type - also. Could you provide a complete source code ?
On Mar 15, 5:41 am, Alex Rempel <alexey.rem...@googlemail.com> wrote: > On Mar 15, 11:36 am, alan <a...@birtles.org.uk> wrote: > > > have you tried the draw texture extension? > > Tested it already, there is a GL_INVALID_ENUM error on using > glTexParameteriv with GL22Ext.GL_TEXTURE_CROP_RECT_OES. I'd say the > extension doesn't exist in GLES20 context. > > Are there maybe some other possible problems? Or is it possible that > the GLES20 context has "worse" performance on android than GL11 > context? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en