I made a game in 8 days a while ago and there is a similar game with a
similar name, so I renamed it and launched anyways.

Competition is healthy, do a better job than your competitors to win.

The game that I released I titled "Drop Bloks" then once publishing to
market I saw a "Drop Blocks" with a similar concept. I've never
installed or played it, but my idea was not 100% original, and while I
didn't directly copy anyone at any time in it's development I ripped
off an old idea which is perfectly valid. The other guy did the exact
same thing, so he has to compete with me now. I am sure there is 100
other games that are very similar, I just tried my best to make the
best version I could and people seem to like it. If you want to see
the current version I renamed it to "Grid Masher", because I do think
your an asshole if you compete with a name that could confuse your
users.

I can't afford to do good art in my games either, but once they make
more money I'll pay an artist and give the games some more polish.

Adam

On Dec 20, 3:04 am, brian purgert <brianpurge...@gmail.com> wrote:
> Thanks. The more I think about It, I don't think it will effect my game at
> all a good game is a good game.
> On Dec 20, 2010 4:36 AM, "Yahel" <kaye...@gmail.com> wrote:
>
>
>
>
>
>
>
> > That's a bummer but :
>
> > - Your competitor seems to be here for a long time, how come you
> > didn't check before investing monthes ?
> > - No one knows that your physics is better, no one really compares,
> > you download a game, you play it
> > - Your app doesn't show on the market on my nexus one from France. The
> > other app does
> > - There's room for everyone, if your game is addictive enough people
> > will play it
> > - Be happy, the other apps has evangelized players to that kind of
> > game, they'll know what to expect and your download rate will be
> > better
> > - You know have an incentive to make your game even better,
> > competition is always a good thing
> > - I guess your talking about graphism when you say "profesionnal",
> > then just find a friend, or a friend of a friend who can draw better
> > than you and go for a fun but less polish style. There's a couple of
> > game you can find that looks like they are drawn on a page with a
> > pencil for exemple.
>
> > Bottom line : Competition is always good and there's room for
> > everyone, it's not because they downloaded your competitor that they
> > won't download yours(quite the contratry actually)...If yours is
> > better people will notice
>
> > Good luck.
>
> > Yahel
>
> > On Dec 20, 8:22 am, brian purgert <brianpurge...@gmail.com> wrote:
> >> So yesterday I,m looking around on the app market and I noticed that
> there
> >> is a game very similer to the game I've been working on for months now,
> so
> >> now im pretty bummed out I thought I would be the first to bring this
> type
> >> of game out for android but Im not.
> >> The game that is similar to mine is mxmoto, its a pretty good game but
> the
> >> physics aren't anywhere as good as mine, for instance you can beat any
> level
> >> if you hold your phone straight, and its much to sensative for the
> average
> >> user... well the thing is I can't make my game look professional like.
> What
> >> do you guys think I should do. My game is called doodle bike btw and its
> >> similar but there is more physics like spinning objects and gravity
> changes.
>
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