Thanks. The more I think about It, I don't think it will effect my game at
all a good game is a good game.
On Dec 20, 2010 4:36 AM, "Yahel" <kaye...@gmail.com> wrote:
> That's a bummer but :
>
> - Your competitor seems to be here for a long time, how come you
> didn't check before investing monthes ?
> - No one knows that your physics is better, no one really compares,
> you download a game, you play it
> - Your app doesn't show on the market on my nexus one from France. The
> other app does
> - There's room for everyone, if your game is addictive enough people
> will play it
> - Be happy, the other apps has evangelized players to that kind of
> game, they'll know what to expect and your download rate will be
> better
> - You know have an incentive to make your game even better,
> competition is always a good thing
> - I guess your talking about graphism when you say "profesionnal",
> then just find a friend, or a friend of a friend who can draw better
> than you and go for a fun but less polish style. There's a couple of
> game you can find that looks like they are drawn on a page with a
> pencil for exemple.
>
> Bottom line : Competition is always good and there's room for
> everyone, it's not because they downloaded your competitor that they
> won't download yours(quite the contratry actually)...If yours is
> better people will notice
>
> Good luck.
>
> Yahel
>
> On Dec 20, 8:22 am, brian purgert <brianpurge...@gmail.com> wrote:
>> So yesterday I,m looking around on the app market and I noticed that
there
>> is a game very similer to the game I've been working on for months now,
so
>> now im pretty bummed out I thought I would be the first to bring this
type
>> of game out for android but Im not.
>> The game that is similar to mine is mxmoto, its a pretty good game but
the
>> physics aren't anywhere as good as mine, for instance you can beat any
level
>> if you hold your phone straight, and its much to sensative for the
average
>> user... well the thing is I can't make my game look professional like.
What
>> do you guys think I should do. My game is called doodle bike btw and its
>> similar but there is more physics like spinning objects and gravity
changes.
>
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