From: Hugo Hu <hugo...@amd.com> [Why] The desktop plane and full-screen game plane may have different gamut remap coefficients, if switching between desktop and full-screen game without updating the gamut remap will cause incorrect color.
[How] Update gamut remap if planes change. Reviewed-by: Dmytro Laktyushkin <dmytro.laktyush...@amd.com> Acked-by: Wayne Lin <wayne....@amd.com> Signed-off-by: Hugo Hu <hugo...@amd.com> --- drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c | 1 + 1 file changed, 1 insertion(+) diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c index ab56f14d6247..e1d271fe9e64 100644 --- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c +++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c @@ -1573,6 +1573,7 @@ static void dcn20_update_dchubp_dpp( /* Any updates are handled in dc interface, just need * to apply existing for plane enable / opp change */ if (pipe_ctx->update_flags.bits.enable || pipe_ctx->update_flags.bits.opp_changed + || pipe_ctx->update_flags.bits.plane_changed || pipe_ctx->stream->update_flags.bits.gamut_remap || pipe_ctx->stream->update_flags.bits.out_csc) { /* dpp/cm gamut remap*/ -- 2.37.3