From: Hugo Hu <hugo...@amd.com>

[Why]
The desktop plane and full-screen game plane may have different
gamut remap coefficients, if switching between desktop and
full-screen game without updating the gamut remap will cause
incorrect color.

[How]
Update gamut remap if planes change.

Reviewed-by: Dmytro Laktyushkin <dmytro.laktyush...@amd.com>
Acked-by: Wayne Lin <wayne....@amd.com>
Signed-off-by: Hugo Hu <hugo...@amd.com>
---
 drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c 
b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
index ab56f14d6247..e1d271fe9e64 100644
--- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
+++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
@@ -1573,6 +1573,7 @@ static void dcn20_update_dchubp_dpp(
        /* Any updates are handled in dc interface, just need
         * to apply existing for plane enable / opp change */
        if (pipe_ctx->update_flags.bits.enable || 
pipe_ctx->update_flags.bits.opp_changed
+                       || pipe_ctx->update_flags.bits.plane_changed
                        || pipe_ctx->stream->update_flags.bits.gamut_remap
                        || pipe_ctx->stream->update_flags.bits.out_csc) {
                /* dpp/cm gamut remap*/
-- 
2.37.3

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