* Balbir Singh <balb...@nvidia.com> wrote:
> On 3/17/25 00:09, Bert Karwatzki wrote: > > This is related to the admgpu.gttsize. My laptop has the maximum amount > > of memory (64G) and usually gttsize is half of main memory size. I just > > tested with cmdline="nokaslr amdgpi.gttsize=2048" and the problem does > > not occur. So I did some more testing with varying gttsize and got this > > for the built-in GPU > > > > 08:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] > > Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c5) > > > > (nokaslr is always enabeld) > > gttssize input behaviour > > 2048 GOOD > > 2064 GOOD > > 2080 SEMIBAD (i.e. noticeable input lag but not as bad as > > below) > > 3072 BAD > > 4096 BAD > > 8192 BAD > > 16384 BAD > > > > As the build-in GPU has ~512 VRAM there seems to be problems when gttsize > > > 4*VRAM so I tested for the discrete GPU with 8G of VRAM > > gttsize input behaviour > > 49152 GOOD > > 64000 GOOD > > > > So for the discrete GPU increasing gttsize does no reproduce the bug. > > > > Very interesting, I am not a GTT expert, but with these experiments do you > find anything interesting in > > /sys/kernel/debug/x86/pat_memtype_list? > > It's weird that you don't see any issues in Xorg (Xfce), just the games. > May be we should get help from the amd-gfx experts to further diagnose/debug > the interaction of nokaslr with the game. So basically your commit: 7ffb791423c7 ("x86/kaslr: Reduce KASLR entropy on most x86 systems") inflicts part of the effects of a 'nokaslr' boot command line option, and triggers the regression due to that? Or is there some other cause? Thanks, Ingo