I believe in Murphy! Give him the power! THE POWER OF TIME! (noticing the obvious timing scam, but acknowledging that it's probably fine)
On Tue, Nov 18, 2025 at 2:02 PM ais523 via agora-business <[email protected]> wrote: > > I submit the following proposal, "The Weather Forecast", AI 1: > {{{{ > In rule 2709, before the last paragraph, add a new paragraph: > {{{ > Once each week, the Land Managor SHALL randomly select and announce the > Weather for that week, which is either Good, Neutral, or Bad (each of > which has an equal probability). At the end of each week in which Bad > Weather was selected this way, all unharvested Crops are lost. > }}} > and change > {{{ > Once per Crop that a player planted earlier in the current Crop > Season and at least <Growth Duration> days ago, e CAN harvest it > by announcement, gaining Pyrite equal to its Sell Price (exception: if > the Weather for the week e planted it had already been selected at the > time e planted it, e CANNOT harvest it before the end of the week after > the week e planted it). > }}} > > [This is intended to reduce the potential for exponential growth in the > farming subgame by introducing a chance that planting crops will fail: > repeatedly investing everything means that eventually everything will > be destroyed by bad weather, so a prudent farmer will keep some > proportion of eir Pyrite back. It still probably grows exponentially, > but at least the strategy is more interesting. > > This could potentially be expanded by listing out types of weather with > varying probabilities per season and having different crops respond to > different types of weather in different ways, but I didn't want to make > it unnecessarily complex.] > }}}} > > -- > ais523 -- 4ˢᵗ wearing Jester's Cap Uncertified Bad Idea Generator

