I believe in Murphy! Give him the power! THE POWER OF TIME!
(noticing the obvious timing scam, but acknowledging that it's probably fine)

On Tue, Nov 18, 2025 at 2:02 PM ais523 via agora-business
<[email protected]> wrote:
>
> I submit the following proposal, "The Weather Forecast", AI 1:
> {{{{
> In rule 2709, before the last paragraph, add a new paragraph:
> {{{
> Once each week, the Land Managor SHALL randomly select and announce the
> Weather for that week, which is either Good, Neutral, or Bad (each of
> which has an equal probability). At the end of each week in which Bad
> Weather was selected this way, all unharvested Crops are lost.
> }}}
> and change
> {{{
> Once per Crop that a player planted earlier in the current Crop
> Season and at least <Growth Duration> days ago, e CAN harvest it
> by announcement, gaining Pyrite equal to its Sell Price (exception: if
> the Weather for the week e planted it had already been selected at the
> time e planted it, e CANNOT harvest it before the end of the week after
> the week e planted it).
> }}}
>
> [This is intended to reduce the potential for exponential growth in the
> farming subgame by introducing a chance that planting crops will fail:
> repeatedly investing everything means that eventually everything will
> be destroyed by bad weather, so a prudent farmer will keep some
> proportion of eir Pyrite back. It still probably grows exponentially,
> but at least the strategy is more interesting.
>
> This could potentially be expanded by listing out types of weather with
> varying probabilities per season and having different crops respond to
> different types of weather in different ways, but I didn't want to make
> it unnecessarily complex.]
> }}}}
>
> --
> ais523



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4ˢᵗ
wearing Jester's Cap
Uncertified Bad Idea Generator

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