On 2/20/25 12:57 AM, secretsnail9 via agora-discussion wrote:

A few issues i can think of: coming up with 100 events could be hard, and

To be clear, it's 100 (or however many) samples from the set of events. We don't need that much more than 24 events in total to get a decent variety across samples. If we come up with 100+ events -- and at the rate we're going we very well might -- great! If we only come up with 50 that's fine too!


would have to be updated if certain events become unachievable. We'd have
to build around replacing the events since any are subject to become
impossible, though that does mean there could be fun political games in
changing valuable slots to be easier or harder. Officer load could also be

I'm picturing that we'd refresh the overall event set each round (and accordingly re-draw the samples). Certain squares might become impossible within a round, but we'd just remove them for the next time. Likewise, if new mechanics are introduced, we can create new events referencing them.

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