On Tue, Feb 18, 2025 at 6:24 AM Mischief via agora-discussion <
agora-discussion@agoranomic.org> wrote:

>
> I know the tournament hasn't started yet, but I had an idea already:
> Agoran
> Bingo.
>
> Quick summary of bingo in case it's not a thing in other countries:
> players
> have 5x5 boards; the centermost square is "free" (automatically counts).
> The
> remaining 24 symbols vary from board to board, both in which ones they are
> (they're a subset drawn from a larger population) and in their
> arrangement.
> The goal is to be the first to fill a winning arrangement of them, which
> by
> default is 5 in a row horizontally, vertically, or diagonally. Sometimes
> other winning patterns are specified at the outset (4 corners; 2x2 square,
> etc). Having additional squares filled in beyond a necessary set of them
> is
> irrelevant (that is, you don't need to ONLY have the 5 in a row).
>
>
> An example event in our case could be: "A CFJ gets judged TRUE, and you
> neither called nor judged it".
>
> The commitment mechanism makes it practical to have secret boards. The
> admin
> (Callor?) publishes, say, 100 event sub-sets and 100 24-element
> permutations. A player commits to secret numbers A and B, and publicly
> draws
> C and D, all in 1-100 inclusive. (AgoraBot works for the draw; folks not
> on
> Discord could use a prespecified future randomness beacon or have the
> Callor
> draw them.) Eir 24 events are given by the number congruent to A+C mod 100
> and the arrangement of those events on their board is given by B+D mod
> 100.
> When claiming a win, e reveals eir commitment to A and B and points to
> archived emails where the relevant events happened.
>
> Also, when drawing the sets of 24 events, they could be weighted so that
> super common and super rare ones get drawn less often.
>
> --
> Mischief
> Collector, Illuminator, Notary, Prime Minister
> Hat: steampunk hat
> Vitality: ghostly
> Bang holdings: 0
>
>
I think this one holds water! Integrated with the rest of the game, not
grindy, it's a bit similar to ribbons in getting achievements, but instead
you're encouraged to orchestrate the events on your board. Having the
events be hard to achieve or obviously strange (the game is won twice
within 24 hours, festivity is 7, a player has -5 radiance, etc...) would
lead to some interesting negotiations to make such things happen. It could
be worth making it non-competitive, but the incentive to bring about the
events quickly would be a nice driver. New players and non-participatory
players could also stay relevant in that when they join certain conditions
could already have been met since the start of the subgame! We just need to
make sure to build it that way. (It could be fun for new players to look
for the events happening in the archives, though maybe we just have the
officer track which goals have been met since the start, like real bingo.)

A few issues i can think of: coming up with 100 events could be hard, and
would have to be updated if certain events become unachievable. We'd have
to build around replacing the events since any are subject to become
impossible, though that does mean there could be fun political games in
changing valuable slots to be easier or harder. Officer load could also be
an issue when it comes to tracking 100 events. Care would have to be taken
to ensure the events are easily spotted, and they may need to be in
manageable categories. Alternatively, players could link to the events in
question when they declare their wins, which would result in less officer
work. The system might also be difficult to expand, since it already feels
"complete". But i'm already thinking of assets you could use to mark off
something on your board you haven't actually gotten yet, or perhaps make
certain events unmarked for everyone until they happen again.

The pros outweigh the cons, though! I think this would make a great
subgame, and still leaves room for other gameplay as well.

some ideas for the list:

A player declares apathy.
A proposal with "oops" in its title is passed.
This event's text is amended.
A tournament ends with no winner.
A agoran decision is resolved with all ballots resolving to AGAINST.
The Prime Minister uses the Dive Cabinet Order on emself.
A rule with an ID ending in "00" is enacted.
A player has positive power.
4 players have the same radiance greater than 20.
The boulder's height is 0.

--
snail
Steampunk Hat

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