ais523 via agora-discussion [2025-01-20 02:06]:
> I feel like the secret to making online nomic gameplay work is to have
> something you can play in bursts, regardless of whether or not the
> other players are doing anything – when you feel ready to make a move,
> you can spend as much time as you like trying to plan out the perfect
> thing to do, then do it, and get rewarded appropriately – and when you
> don't, it's OK to not do anything and your situation won't be
> substantially hurt. That's one reason why I prefer Agoran win
> conditions to be noncompetitive (i.e. aiming to fulfil the win
> condition for yourself neither helps nor hurts other players' attempts
> to go for the same win condition), in that it means you don't need to
> spend constant effort to prevent the other players outcompeting you.

I strongly share this view. I don't have much time to play, and if that
is a factor in a competition, I'm bound to loose. It's no wonder, after
some years playing, I haven't got a single win.

(Skill issue, I know)

> Unfortunately, I don't currently have any concrete ideas good enough to
> actually make a contest based on these principles, but I thought I'd
> throw the principles out there in case somebody else does.

I like the idea of setting up automations somehow. And I have a little
folder with ideas for Agora subgames. I just don't have enough experience
in game-making to develop them without a lot of effort. If anyone wants
to talk (and maybe give me feedback), I'm available.

-- 
juan

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