ais523 via agora-discussion [2025-01-20 02:06]: > I feel like the secret to making online nomic gameplay work is to have > something you can play in bursts, regardless of whether or not the > other players are doing anything – when you feel ready to make a move, > you can spend as much time as you like trying to plan out the perfect > thing to do, then do it, and get rewarded appropriately – and when you > don't, it's OK to not do anything and your situation won't be > substantially hurt. That's one reason why I prefer Agoran win > conditions to be noncompetitive (i.e. aiming to fulfil the win > condition for yourself neither helps nor hurts other players' attempts > to go for the same win condition), in that it means you don't need to > spend constant effort to prevent the other players outcompeting you.
I strongly share this view. I don't have much time to play, and if that is a factor in a competition, I'm bound to loose. It's no wonder, after some years playing, I haven't got a single win. (Skill issue, I know) > Unfortunately, I don't currently have any concrete ideas good enough to > actually make a contest based on these principles, but I thought I'd > throw the principles out there in case somebody else does. I like the idea of setting up automations somehow. And I have a little folder with ideas for Agora subgames. I just don't have enough experience in game-making to develop them without a lot of effort. If anyone wants to talk (and maybe give me feedback), I'm available. -- juan