secretsnail9 via agora-business [2023-11-21 04:39]:
> As speaker of Agora, I believe we should enact more rules. More things to
> play around with means more opportunities for fun gameplay! We should
> strive for new subsystems to be added to the game, focusing on simplicity
> and high depth of content, and light loads on officers (if any at all).
> 
> If you have a simple addition to the game, any idea that seems like it
> could be fun, throw it out there! There's plenty of people (including me)
> who will help turn that idea into a proposal, to hopefully become reality.
> 
> Nomic is a game of change. Agora is much more deliberate with its change,
> but that doesn't mean we can't have plenty of it! All it means is change
> will take a bit of effort and support, and if you have a good idea, I'm
> sure you can garner it.
> 
> Let's shake things up, Agora! (You can handle it!)

I realized recently I really like collecting things. So, I'm thinking
a kind of TCG. Depending on the rules, in can be quite simple and yet
have much content (as we could create more cards over time). In a sense,
it's like stamps but doing something. Maybe combining them in some way?

Oh, let's have a *crafting* game! We'd have a tech tree and a
collect-craft cycle. We don't need automation, as all actions could be
triggered by the players.

If less officer work is desired, we could have the requirement that
everyone publish their whole deck in every message where some action
is taken on this subgame.

-- 
juan

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