Id be interested in the battle golems

On Thursday, April 13, 2023, juan via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> Forest Sweeney via agora-discussion [2023-04-11 10:30]:
> > On Tue, Apr 11, 2023 at 6:07 AM juan via agora-discussion <
> > agora-discussion@agoranomic.org> wrote:
> >
> > > What do you think? The language could be better, sure, but I mean the
> > > mechanics. Also: can't figure out a good and fun way to allow Golem
> > > creation.
> > >
> > > {
> > >
> > > The Xaman is an office.
> > >
> > > […]
> > >
> > > }
> > >
> > > --
> > > juan
> > >
> >
> > Thematically, I like this, and I find that it could replace contracts and
> > promises both. As it stands, complicated plays could be made via chains
> of
> > promises if there was a gamestate to play them on... so that's probably
> > what we should work on, whatever board or system.
> >
> > […]
>
> So, thinking about this. A touched on a point a while back about a
> trading cards subgame, where cards would have scrolls attached to them
> that specified their actions. In a sense, I think golems can serve that
> function as well, but also tying nicely with other gameplay.
>
> What do you think? Should cards or golems exist? Should they be merged?
>
> Think of it: golems automating actions, complex events unfolding at
> particular instants (the responsible player should probably be made to
> track that), small battle arenas with battle-dedicated golems, etc, etc.
>
> --
> juan
>

Reply via email to