Id be interested in the battle golems On Thursday, April 13, 2023, juan via agora-discussion < agora-discussion@agoranomic.org> wrote:
> Forest Sweeney via agora-discussion [2023-04-11 10:30]: > > On Tue, Apr 11, 2023 at 6:07 AM juan via agora-discussion < > > agora-discussion@agoranomic.org> wrote: > > > > > What do you think? The language could be better, sure, but I mean the > > > mechanics. Also: can't figure out a good and fun way to allow Golem > > > creation. > > > > > > { > > > > > > The Xaman is an office. > > > > > > […] > > > > > > } > > > > > > -- > > > juan > > > > > > > Thematically, I like this, and I find that it could replace contracts and > > promises both. As it stands, complicated plays could be made via chains > of > > promises if there was a gamestate to play them on... so that's probably > > what we should work on, whatever board or system. > > > > […] > > So, thinking about this. A touched on a point a while back about a > trading cards subgame, where cards would have scrolls attached to them > that specified their actions. In a sense, I think golems can serve that > function as well, but also tying nicely with other gameplay. > > What do you think? Should cards or golems exist? Should they be merged? > > Think of it: golems automating actions, complex events unfolding at > particular instants (the responsible player should probably be made to > track that), small battle arenas with battle-dedicated golems, etc, etc. > > -- > juan >