Forest Sweeney via agora-discussion [2023-04-11 10:30]: > On Tue, Apr 11, 2023 at 6:07 AM juan via agora-discussion < > agora-discussion@agoranomic.org> wrote: > > > What do you think? The language could be better, sure, but I mean the > > mechanics. Also: can't figure out a good and fun way to allow Golem > > creation. > > > > { > > > > The Xaman is an office. > > > > […] > > > > } > > > > -- > > juan > > > > Thematically, I like this, and I find that it could replace contracts and > promises both. As it stands, complicated plays could be made via chains of > promises if there was a gamestate to play them on... so that's probably > what we should work on, whatever board or system. > > […]
So, thinking about this. A touched on a point a while back about a trading cards subgame, where cards would have scrolls attached to them that specified their actions. In a sense, I think golems can serve that function as well, but also tying nicely with other gameplay. What do you think? Should cards or golems exist? Should they be merged? Think of it: golems automating actions, complex events unfolding at particular instants (the responsible player should probably be made to track that), small battle arenas with battle-dedicated golems, etc, etc. -- juan