On 3/27/22 19:04, ais523 via agora-discussion wrote:
> An alternative idea, which I had more recently: a contract can specify
> itself as an economic contract, a player can join at most one economic
> contract at a time, and the three economic contracts with the most
> members are granted a regular supply of Products, which they can
> transfer as they choose. (The supply wouldn't be proportional to the
> number of members, so being part of the third-place contract gives you
> control over more assets per person than being part of the first-place
> contract; however, there's more of a risk that some other contract
> overtakes it and you end up getting nothing.) This one might need some
> delay on how often a player can change their economic contract, in
> order to prevent timing scams.

This might be a little too prone to mousetraps? I think a scam contract
might be a bit frustrating if it impacts a whole month (possibly more)
of play.

--
nix
Herald


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