On 3/27/22 19:04, ais523 via agora-discussion wrote: > An alternative idea, which I had more recently: a contract can specify > itself as an economic contract, a player can join at most one economic > contract at a time, and the three economic contracts with the most > members are granted a regular supply of Products, which they can > transfer as they choose. (The supply wouldn't be proportional to the > number of members, so being part of the third-place contract gives you > control over more assets per person than being part of the first-place > contract; however, there's more of a risk that some other contract > overtakes it and you end up getting nothing.) This one might need some > delay on how often a player can change their economic contract, in > order to prevent timing scams.
This might be a little too prone to mousetraps? I think a scam contract might be a bit frustrating if it impacts a whole month (possibly more) of play. -- nix Herald