On Sun, 2022-03-27 at 23:49 +0000, nix via agora-business wrote: > On 3/26/22 10:07, nix via agora-business wrote: > > > 8660* nix, G., Jason, snail 3.0 The End of Sets > > FOR > > I change my vote to PRESENT. Some people seem still interested, so if > this fails I'll try doing some revisions instead to keep the same > economy but freshened up.
For what it's worth, I think the logical next step for the economy is to remove the Cards but keep the Products, using a different mechanism for obtaining them. Here's an economic idea I had years ago, which would fit in well with our current set of Products (but I fear the officekeeping burden would be too high): * Each (week/month), each player (other than the officer tracking this) secretly nominates a type of Product, together with a prediction of which Product each other player will nominate. * Each (week/month), there's a fixed supply of each Product generated. * A player is eligible to receive Products if e correctly predicted more nominations than there were other players predicting eir nominations. * The fixed supply of new Products is split as evenly as possible between all players who nominated that Product and are eligible to receive it. (Perhaps rounding errors could go to the L&FD, to be eventually auctioned off.) The original idea had more than four choices for the nomination, but we could probably make do with our current four. An alternative idea, which I had more recently: a contract can specify itself as an economic contract, a player can join at most one economic contract at a time, and the three economic contracts with the most members are granted a regular supply of Products, which they can transfer as they choose. (The supply wouldn't be proportional to the number of members, so being part of the third-place contract gives you control over more assets per person than being part of the first-place contract; however, there's more of a risk that some other contract overtakes it and you end up getting nothing.) This one might need some delay on how often a player can change their economic contract, in order to prevent timing scams. Both of these would benefit from linking Coins more strongly to the Product supply somehow, but I'm not sure what form that could take. -- ais523