On 7/4/20 12:19 PM, Kerim Aydin via agora-discussion wrote: > > On 7/3/2020 4:32 PM, omd via agora-business wrote: >> - The ability to take away others' karma is removed. I didn't want to do >> this, >> since I think the 'balanced karma' system is a quite interesting >> mechanic. >> But for karma transfers to feel cheap, I think you have to be able to >> perform >> them without penalizing someone else, at least sometimes. > After thinking on this a little overnight, I don't think it's good to > remove negative karma. I *do* think it's a good idea to go away from zero > sum though. > > It's true that large % of the time I want to give positive karma and feel > bad for having to find a zero-sum negative. But there's a small > percentage of the time when it's useful to be able to apply a social > negative feedback that's "real" (e.g. it is recorded against someone so it > is "heard") but isn't gamified (doesn't stop a person from winning or > voting or anything). > > Without that relief valve I think we'll be more quick to point > fingers/blot and get annoyed, because there won't be any other relief > valve. And finger-pointing is really an escalation. It's not "I've made > my minor point of disapproval and we can move on now"; fingerpointing > suggests that the person has to defend themselves rather than saying > "you're right my bad" and letting it pass. > > Also, karma should decay for everyone, much faster than it is. Sometimes > people end up down at say -4 when they make a single ill-advised move and > several people get annoyed. Fine, ding them and it's deserved - but when > they're still at -4 six months later that's a problem, it lends itself to > "no one will let me forget that so who cares if I'm down here" attitude. > > -G. > > Quick proto that integrates negative karma into omd's idea:
Positive Karma and Negative Karma are currencies. [All the stuff omd had about Karma but just for Positive Karma.] A player CAN by announcement create Negative Karma in eir ownership and specify another player to receive the same amount of Negative Karma. If a player has both Negative and Positive Karma, an equal amount of both is automatically destroyed such that e only has one type. -- nch Prime Minister, Webmastor, NAX Exchange Manager