On 7/3/2020 4:32 PM, omd via agora-business wrote:
> - The ability to take away others' karma is removed.  I didn't want to do  
> this,
>    since I think the 'balanced karma' system is a quite interesting mechanic.
>    But for karma transfers to feel cheap, I think you have to be able to 
> perform
>    them without penalizing someone else, at least sometimes. 

After thinking on this a little overnight, I don't think it's good to
remove negative karma.  I *do* think it's a good idea to go away from zero
sum though.

It's true that large % of the time I want to give positive karma and feel
bad for having to find a zero-sum negative.  But there's a small
percentage of the time when it's useful to be able to apply a social
negative feedback that's "real" (e.g. it is recorded against someone so it
is "heard") but isn't gamified (doesn't stop a person from winning or
voting or anything).

Without that relief valve I think we'll be more quick to point
fingers/blot and get annoyed, because there won't be any other relief
valve.  And finger-pointing is really an escalation.  It's not "I've made
my minor point of disapproval and we can move on now"; fingerpointing
suggests that the person has to defend themselves rather than saying
"you're right my bad" and letting it pass.

Also, karma should decay for everyone, much faster than it is.  Sometimes
people end up down at say -4 when they make a single ill-advised move and
several people get annoyed.  Fine, ding them and it's deserved - but when
they're still at -4 six months later that's a problem, it lends itself to
"no one will let me forget that so who cares if I'm down here" attitude.

-G.


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