Sorry, I didn't get around to reading these until now. Thanks for going to the effort to write these! Comments inline.
> 4. The judge is the final arbitor on matters of this tournament, and eir > decisions can overturned if and only if a CFJ finds eir decisions were "can overturned" > 8. At any time, any Contestant CAN submit a Proposal to change the rules > by announcement. Any Contestant CAN withdraw any Proposal e has > submitted by announcement. When a Proposal has been submitted but not > withdrawn, any Contestant other than the Proposer CAN privately send a > vote to the Judge. When a Proposal has received at least three > non-withdrawn votes in favor, the Judge SHALL, in a timely fashion, and > CAN enact the proposal by publishing the new text of the regulations and > the number of votes in favor and against. The Judge SHALL NOT reveal the > votes of specific Contestants. Will this bog down the game once four players are eliminated from the board but have majority voting power? > 10. Contestants SHALL NOT offer favors outside of this Tournament in > order to influence the outcome of it. Contestants CAN and SHOULD lie and > engage in deceit for personal gain. I think it would be good to forbid pledges, contracts or any other enforcable agreements too. > 16. Each turn represents six months of time. The first turn is called a > Spring turn and the next a Fall turn. After each Fall turn, each Great > Power must reconcile the number of units it controls with the number of > supply centers it controls. At this time some units are removed and new > ones are built. After a Fall turn, if one Great Power controls 18 or > more supply centers, all other Contestants cease to be Contestants. Maybe add "as specified elsewhere in these regulations" after "new ones are built"? I was confused when I first read this regulation that it's e.g. missing the requirement that you only build at home. Also, I didn't realize I'm supposed to include this as conditionals in my orders for the turn until re-reading. You might want to remind players. > 19. If two units of equal strength or which are equally supported are > trying to occupy the same province, all remain where they began. If two > or more units are ordered to the same province, none of them can move. Shouldn't the one with more support win? > If two units are each ordered to the province that the other occupies, > neither can move. Same (or is my Diplomacy knowledge rusty?) > If an attack is successful, the attacking unit moves > into the province to which it was ordered. If the unit that was attacked > had no orders of its own to move elsewhere, it’s defeated and dislodged > from the province. The dislodged unit must retreat or be disbanded. "Attack" isn't defined. Would it make sense to phrase more neutrally in terms of "move"? - Falsifian