On 6/18/2020 1:37 PM, ATMunn via agora-discussion wrote: > exactly proportional to the number of that Card
When we had a card game with a deck once, we had a lot of minor errors happen where a card was thought to be in the deck that wasn't, or vice versa. This led to a lot of breakages of rules like this when the card dealt with probability 1/51 instead of 1/52 or something. We ended up saying "reasonably close to the correct probabilites" which we defined as something like "provided the error is only a few cards out of a larger deck and doesn't actually create a nonexistent card, the deal's fine." > -Is 10 coins a good fee for Drawing? I don't think we can answer this right now, and in response to another proposal I think both nch and I said "let's let the value find itself before fixing it with card buys" (hope that's not twisting your words nch). So I'd hesitate to vote for something like this until we played for a month or so to answer this question. > -On that note, is there some way to do this so that we *don't* have to > make a random choice each time someone draws a card? Random choices can > be a bit cumbersome with the mailing list. One way is to trust the officer to use a method that doesn't go through the whole "confirmation via third party email" thing (i.e. let em pick numbers offline and just trust that the picks were honest). When we've had games that have required a lot of random numbers we've trusted each other enough to even say "I just rolled a physical percentile dice and the result was 15" or something. (Aside: I spent a stint as Dealor for the aforementioned card game. For fun I used a script that pulled numbers from a genuine radioactive random source: https://www.fourmilab.ch/hotbits/. So that particular game was genuinely random though people had to trust me about that, and depending on your beliefs about quantum mechanics we may have branched into a few different dimensions in the multiverse back then). -G.