On Thu, 11 Jun 2020 at 17:36, Kerim Aydin via agora-discussion
<agora-discussion@agoranomic.org> wrote:
> On 6/11/2020 10:12 AM, James Cook via agora-discussion wrote:
> >> On Tuesday, 9 June 2020, 20:16:09 GMT+1, Kerim Aydin via agora-discussion 
> >> <agora-discussion@agoranomic.org> wrote:
> >>> On 6/9/2020 11:21 AM, Alex Smith via agora-discussion wrote:
> >>>> I submit the following proposal, "Barrel Rolling", AI-1:
> >>>>> A player CAN win the game, but it will cost em 100 barrels.
> >>>> This is unusual wording for this, and it looks a lot like it would 
> >>>> permit a player to win the game without having 100 barrels.
> >>>
> >>> Using what method?
> >>
> >> The rule states that a player CAN win the game. It doesn't specify a
> >> mechanism. So on a straightforward reading, either players can win the
> >> game, or they can't due to a lack of mechanism, but neither seems to
> >> have a dependency on their barrel quantities. (In particular, the rule
> >> states that players in general CAN win the game, not just players who
> >> have 100 barrels.)
> >>
> >> I guess the sentence in question is meant to be a) insufficiently
> >> precise to define a mechanism in its own right, thus preventing players
> >> who are short on barrels winning the game because they have no way short
> >> of an ISIDTID fallacy to attempt to do so; but b) sufficiently precise
> >> to trigger rule 2579, which provides the mechanism. By rule 2152, "CAN"
> >> means "Attempts to perform the described action are successful"; most
> >> rules that want players to be able to perform an action under certain
> >> circumstances state that attempts succeed under only those
> >> circumstances, whereas this rule is apparently defined so that
> >> attempting to perform the action is automatically successful, but limits
> >> the performance of the action by restricting what would count as an
> >> attempt. That's an almost unprecedented situation (and very unintuitive
> >> because it relies on the rule being reinterpreted into something other
> >> than the obvious reading by a higher-powered rule).
> >>
> >> For what it's worth, I think using ISIDTID to try to win the game
> >> without 100 barrels might actually work here. Assuming you think it
> >> works (or maybe even if you don't), an announcement "I win the game, but
> >> this costs me 100 barrels" is clearly an /attempt/ to win the game, and
> >> thus by the new rule, and rule 2152, the attempt succeeds. The
> >> announcement didn't actually trigger anything within the rules directly;
> >> but it was evidence of an attempt to trigger them, and by the rules, it
> >> succeeded!
> >>
> >> --
> >> ais523
> >
> > Doesn't R2125 (Regulated Actions) stop that ISIDTID from working?
> > Assuming G.'s proposal is precise enough to trigger R2579 (Fee-based
> > Actions) (it looks that way to me), then I think the rules (specifically
> > the conditions in R2579) make winning the game a regulated action. So,
> > R2125 says the rules prevent the action from occurring except as laid
> > out by the rules.
> >
> > In fact, I'm a little worried that associating a fee with winning the
> > game might mean you always need to pay that fee to perform that action.
> > E.g. even if you had 20 more victory cards than anyone else, R2579 would
> > *still* require you to pay 100 barrels to win, because that's the fee. I
> > think the fact that R478, which defines "by announcement", takes
> > precedence over R2579 prevents that problem, but I'm not sure.
>
> Ah, that *is* a problem with that wording I used - best argument I've seen
> against using it.  (I think it's the wording, not the association in
> general - we've got the association of winning with a fee in R2483: "A
> player CAN win the game by paying a fee of 1,000 Coins.")

Why does the wording make a difference?

I thought my comment applied to the 1,000 Coin rule as well, but
didn't bring it up because that's about to be repealed.

- Falsifian

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