what is ISTIDDIES?

On Tue, Jun 9, 2020 at 9:59 PM Alex Smith via agora-discussion <
agora-discussion@agoranomic.org> wrote:

>  On Tuesday, 9 June 2020, 20:16:09 GMT+1, Kerim Aydin via agora-discussion
> <agora-discussion@agoranomic.org> wrote:
> > On 6/9/2020 11:21 AM, Alex Smith via agora-discussion wrote:
> > > I submit the following proposal, "Barrel Rolling", AI-1:
> > >> A player CAN win the game, but it will cost em 100 barrels.
> > > This is unusual wording for this, and it looks a lot like it would
> permit a player to win the game without having 100 barrels.
> >
> > Using what method?
>
> The rule states that a player CAN win the game. It doesn't specify a
> mechanism. So on a straightforward reading, either players can win the
> game, or they can't due to a lack of mechanism, but neither seems to have a
> dependency on their barrel quantities. (In particular, the rule states that
> players in general CAN win the game, not just players who have 100 barrels.)
>
> I guess the sentence in question is meant to be a) insufficiently precise
> to define a mechanism in its own right, thus preventing players who are
> short on barrels winning the game because they have no way short of an
> ISIDTID fallacy to attempt to do so; but b) sufficiently precise to trigger
> rule 2579, which provides the mechanism. By rule 2152, "CAN" means
> "Attempts to perform the described action are successful"; most rules that
> want players to be able to perform an action under certain circumstances
> state that attempts succeed under only those circumstances, whereas this
> rule is apparently defined so that attempting to perform the action is
> automatically successful, but limits the performance of the action by
> restricting what would count as an attempt. That's an almost unprecedented
> situation (and very unintuitive because it relies on the rule being
> reinterpreted into something other than the obvious reading by a
> higher-powered rule).
>
> For what it's worth, I think using ISIDTID to try to win the game without
> 100 barrels might actually work here. Assuming you think it works (or maybe
> even if you don't), an announcement "I win the game, but this costs me 100
> barrels" is clearly an /attempt/ to win the game, and thus by the new rule,
> and rule 2152, the attempt succeeds. The announcement didn't actually
> trigger anything within the rules directly; but it was evidence of an
> attempt to trigger them, and by the rules, it succeeded!
>
> --
> ais523
>

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