I'm tired and I'm sure this has obvious mistakes but I believe in getting 
things out there for review as soon as they're presentable, so here's the Sets 
proposal. Please tear it apart. Trigon I listed you as a co-author because the 
idea of tying in ministries was brilliant. 

{

Title: Sets v0.9
Author: nch
Co-Authors: Trigon, 
AI: 3

Enact a new Power=1 rule titled "Cards & Sets" with the text:

      Cards are a type of asset with a corresponding Product. Products are 
      also assets. The types of Cards and their corresponding Products are:

      * Victory Cards and Victory Points.

      * Justice Cards and Blot-B-Gones

      * Legislative Cards and Pendants

      * Voting Cards and Voting Proxies

      A player CAN, by announcement, pay a 'set' of X Cards of the same type 
      to create in eir possession Y corresponding Products. The value of X 
      determines the value of Y in the following ways:

      * 1 Card = 1 Product

      * 2 Cards = 3 Products

      * 3 Cards = 6 Products

      * 4 Cards = 10 Products

      A player CANNOT pay more than 4 Cards as one 'set'.

      Cards and Products are tracked by the Treasuror.

For each player that is not a zombie, create one of each type of card in eir 
possession.

[The core of this proposal. Collect cards to make the other assets.

I've been considering whether to have the Treasuror track everything or make a 
new role. I think there's pros and cons to both. I don't want to overtax the 
Treasuror but I also don't want to split rule-defined assets across multiple 
officers if it's not necessary.

Also I'm not happy with Victory Points or Voting Proxies. Name suggestions for 
those are welcome.]

Amend rule 2499 "Welcome Packages" by replacing:

      When a player receives a Welcome Package, e earns 10 coins.

with:

      When a player receives a Welcome Package, e earns 10 coins and one of 
      each type of Card defined in the rules.

[Simple Welcome package addition]

Amend rule 2483 "Economics" by removing the following line:

      A player CAN win the game by paying a fee of 1,000 Coins.

[Ultimately counter to an economy where we want constant trading and asset 
movement.]

Enact a new Power=1 rule titled "VP Wins" with the following text:

      If a player has 20 more Victory Points than any other player, e can win 
      by announcement. When a player wins this way, destroy all Cards and 
      their corresponding Products. Then, for each player create 1 card of 
      each type in eir possession.

[Exactly what it says on the tin.]

Amend rule 2555 "Blots" by replacing the following paragraph:

      If a person (the penitent) has neither gained blots nor had more
      than 2 blots expunged from emself in the current Agoran week, then
      any player (the confessor) who has not, by this mechanism,
      expunged any blots in the current Agoran week CAN expunge 1 blot
      from the penitent, by announcement.

with:

      Any player CAN, by announcement, expunge a blot from a specified person 
      (or emself if no one is specified) by paying a fee of one Blot-B-Gone.

[Pretty straightforward, now you need to use Blot-B-Gones to get rid of Blots 
(except for the fugitive decay, I left that in).]

Amend rule 2350 "Proposals" by replacing:

      Creating a proposal adds it to the Proposal Pool.

with:

      A player CAN add a proposal to the Proposal Pool by paying one Pendant.

[Make Pendants do the pending thing.]

Amend rule 2422 "Voting Strength" by adding:

      A player CAN pay 1 Voting Proxy to increase eir voting strength on a 
      specified Agoran decision by 1. E may do so up to 3 times for a single 
      decision.

[This makes proxies pretty flexible actually, maybe too much? But I think it's 
fun and can at most double your base power.]

Amend rule 2476 Ownership by removing:

      Assets owned by the Lost and Found Department can be transferred or 
      destroyed by any player without objection.

Create a new Power=1 rule titled "VP Auctions" with the following text:

      Once a week the Treasuror CAN and SHOULD initiate an auction. The first 
      lot for this auction is a Victory Card created in Agora's possession 
      when the auction is initiated. The second lot is all of any single type 
      of asset owned by the Lost and Found Department. The Treasuror is the 
      Auctioneer for this auction and the minimum bid is 1 coin.
      
[Would love some feedback here. I personally love this idea conceptually but I 
want it to be manageable for the Treasuror.]

Create a new Power=1 rule titled "Card Administration" with the following 
text:

      Justice Cards are associated with the Ministry of Justice. Legislative 
      Cards are associated with the Ministry of Legislation. Voting Cards are 
      associated with the ministry of Participation.

      Officers CAN, once per month and by announcement, create a Card in the 
      possession of another player under the following conditions:

      * the Card is associated with a ministry that is an in the interest 
         switch of at least one office the officer holds AND

      * the player receiving the Card does not hold an office with the Card's 
         associated ministry in its interests.

[I feel like the wording of this could be simplified? Also, should Speaker and 
Prime Minister be excluded from the restrictions on the receiving player? As 
it stands they basically can't receive cards this way at all.]

}

-- 
nch



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