Extremely proto proposal based on the economic arguments I made elsewhere. Introduce 4 new assets and a corresponding Card for each asset: * Pending Tickets * Extra Votes * Blot-B-Gone * Victory Points
Every player starts with 1 Card of each type, also include them in Welcome Packages. Auction off 1 Card of each type at regular intervals. Any player may Transmute X Cards of the same type, where X is 1-5, into the corresponding asset at a ratio of X Cards = X + (X-1) Assets. When a player has 20 Victory Points, e may declare Victory. When this happens, destroy all cards and assets (besides coins), then give every player 1 of each card. -- nch