On 5/8/2020 9:36 AM, Jason Cobb wrote: > On 5/8/20 12:04 PM, Rebecca wrote: >> The problem with economic rewards of that sort, of course, is that the >> economy has NO VALUE WHATSOEVER right now. the time i had the most fun in >> this game and it was most active was the broken boom/bust economy when >> everyone was filing 40 proposals a week because it only cost one coin some >> weeks (after the boom). There's much less engagement when it costs zero >> coins! > > > We really need a subgame that doesn't break immediately. *glares > pointedly at myself* >
All game rules ever written need playtesting, what is needed is a subgame where breakages can be quickly repaired and the first "round" is essentially bugtesting (and players are restrained enough to say - look it's broken I've exploited that but here's a proposal to fix that right up and get going again). Are the auction rules stable enough to do Stones? That one's pretty ready to go (except I don't have time to officer that, that's the reason I haven't done a draft in months). -G.