Alexis wrote:
Definition and Continuity of Entities may result in this happening automatically. The easiest fix may be to simply condition around it, so that the result works regardless of whether or not D&CoE applies.
Hmm, point, but ambiguous; the new name isn't identical to the old, just contains it, as do some others with a looser connection. Actually the easiest fix would probably be to explicitly destroy all Coins at the start (which clearly cuts D&CoE out of the picture), then re-create at the end as currently written.