Are you sure it's ineffectual? I could consider ", increasing its armour switch to 10" to be an assertion separate from your announcement that you perform the action. I'll hold off on this week's Treasuror report in case you want to try to clarify the gamestate with a conditional action. (I'm also waiting to see if Trigon wants to do the same for eir recent Rulekeepor reward.)
On Mon, 15 Jul 2019 at 01:55, nch <nich...@gmail.com> wrote: > Oh you're right, I missed the "by 1" somehow. The payment should be > entirely ineffectual then. I'm not sure if the movement worked since the > ship might not be pilotable, but I see no reason to think 0 is a more > (or less) likely number than 10 in the rules. > > On 7/14/19 8:42 PM, James Cook wrote: > > On Sun, 14 Jul 2019 at 22:04, nch <nich...@gmail.com> wrote: > >> It's also not clear what the default of the > >> armour value is. If my spaceships armour value is less than 10, I pay 1 > >> coin to repair it, increasing its armour switch to 10. > > Welcome! > > > > I think armour currently defaults to zero. There was a proposal to fix > > that, but we rejected it [0] either because it was buggy or because it > > conflicted with something else. > > > > I think 1 Coin is only enough to increase the armour switch to 1, and > > I think you started with 20 energy, not 10. > > > > [0] https://www.mail-archive.com/agora-official@agoranomic.org/msg09279.html > > -- - Falsifian