It's cool that you want to vote again, but you unfortunately have voting strength 0 since you have 3 or more blots.
On another note, you're a zombie so if you intend to seriously get back into the game, you should probably flip your matter switch. On Wed, Oct 31, 2018, 16:10 Rebecca <edwardostra...@gmail.com> wrote: > Votes inline > ID Author(s) AI Title > --------------------------------------------------------------------------- > 8112 G., ATMunn 1.0 The Middle Way > FOR > 8113 Trigon 1.0 Auction cleanup > AGAINST > 8114 Trigon, twg, G. 1.0 Free auctions 2 > FOR > 8115 Aris, Trigon 1.5 Heraldic uncertainty > FOR > 8116 Trigon, D Margaux 1.5 Control-C, Control-V > FOR lol > 8117 D Margaux, twg 2.0 Fix for Uncertain Laurelings > FOR > 8118 G. 2.0 Laurels Last Longer > AGAINST! Being guaranteed speaker when you win most recently is an > important incentive to do scams after other people etc > 8119 D Margaux 2.0 Criminal Justice Adjustments Act > FOR lol. I wrote most of this rule, this is like that but if I could be > bothered to format correctly. > 8120 D Margaux 2.0 Blot Decay > AGAINST > 8121 G. 3.0 Retroactive Documents > Ratification is a sham anyway FOR > 8122 Murphy 3.0 Middle of the road > AGAINST. I don't know the context for this but it's way simpler and better > for everyone to have one vote. > > On Thu, Nov 1, 2018 at 3:56 AM Timon Walshe-Grey <m...@timon.red> wrote: > > > CoE: I believe Quorum is 5. The most recently resolved proposal was > > Proposal 8110, which had 7 valid ballots. 7 * 2/3 = 4.67 which rounds to > 5. > > > > -twg > > > > > > ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ > > On Monday, October 29, 2018 1:16 AM, Aris Merchant < > > thoughtsoflifeandligh...@gmail.com> wrote: > > > > > I hereby distribute each listed proposal, initiating the Agoran > > > Decision of whether to adopt it, and removing it from the proposal > > > pool. For this decision, the vote collector is the Assessor, the > > > quorum is 6, the voting method is AI-majority, and the valid > > > options are FOR and AGAINST (PRESENT is also a valid vote, as are > > > conditional votes). > > > > > > ID Author(s) AI Title > > > > > > > > > ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > > > > > > 8112 G., ATMunn 1.0 The Middle Way > > > 8113 Trigon 1.0 Auction cleanup > > > 8114 Trigon, twg, G. 1.0 Free auctions 2 > > > 8115 Aris, Trigon 1.5 Heraldic uncertainty > > > 8116 Trigon, D Margaux 1.5 Control-C, Control-V > > > 8117 D Margaux, twg 2.0 Fix for Uncertain Laurelings > > > 8118 G. 2.0 Laurels Last Longer > > > 8119 D Margaux 2.0 Criminal Justice Adjustments Act > > > 8120 D Margaux 2.0 Blot Decay > > > 8121 G. 3.0 Retroactive Documents > > > 8122 Murphy 3.0 Middle of the road > > > > > > The proposal pool is currently empty. > > > > > > The full text of the aforementioned proposals is included below. > > > > > > ////////////////////////////////////////////////////////////////////// > > > ID: 8112 > > > Title: The Middle Way > > > Adoption index: 1.0 > > > Author: G. > > > Co-authors: ATMunn > > > > > > Amend Rule 2510 (Such is Karma) by replacing the list in which the list > > > items are delimited with the - symbol with the following list: > > > > > > - Any player with a karma of 5 or greater is a Samurai. > > > - Any player with a karma of -5 or less is an Gamma. > > > - The Samurai with the highest karma (if any) is the Shogun. > > > - The Gamma with the lowest karma (if any) is the Honourless > > > Worm. > > > > > > [By replacing 'player' with 'Samurai' and 'Gamma' in the last two > > > list items, you can't get Shogun/Worm unless you've cleared a basic > > > barrier - right now you could be a Worm even if your karma isn't > > > all that low]. > > > > > > > > ////////////////////////////////////////////////////////////////////// > > > ID: 8113 > > > Title: Auction cleanup > > > Adoption index: 1.0 > > > Author: Trigon > > > Co-authors: > > > > > > [ Comment: I noticed that there are an entire eight rules defining > > > auctions and I thought that was a bit excessive. Oh, we also > missed a > > > few sentences about contracts initiating auctions so this removes > > > them. This contains no functional changes but it makes the rules > > > defining auctions less cumbersome. ] > > > > > > Amend rule 2545 'Auctions' to read: > > > > > > An Auction is a way for entities to give away items in exchange > > > for a currency. Any rule CAN permit or require Auctions to be > > > initiated. > > > > > > Each Auction has one or more lots of items. A lot is a non-empty > > > list of items to be transferred to a single recipient. > > > > > > Each Auction has an Auctioneer. All rules permitting Auctions to > > > be initiated should specify an entity to be Auctioneer. If no > > > Auctioneer is specified, the default Auctioneer is Agora. > > > > > > Each Auction has an Announcer. Only persons can be Announcers. If > > > the Auctioneer of an Auction is a player, then that player is also > > > the Announcer of that Auction. Otherwise, the rule defining an > > > Auction CAN define the Announcer for that Auction. > > > > > > Amend the last paragraph of rule 2549 'Auction Initiation' by > > replacing > > > 'coins' with 'Agora's official currency'. > > > > > > Amend the last paragraph of rule 2551 'Auction End' by removing the > > > final sentence. > > > > > > Repeal rule 2546 'Lots' > > > Repeal rule 2547 'The Auctioneer' > > > Repeal rule 2548 'The Auction Announcer' > > > > > > > > ////////////////////////////////////////////////////////////////////// > > > ID: 8114 > > > Title: Free auctions 2 > > > Adoption index: 1.0 > > > Author: Trigon > > > Co-authors: twg, G. > > > > > > [ Comment: Not sure how I actually feel about this being enacted > but > > > proposals are cheap so I might as well. > > > > > > Version 2: Clear up wording. ] > > > > > > Create a new power-1 rule entitled 'Free Auctions' with the text: > > > > > > A player who is not the Auctioneer of an existing Auction > > > specified by this rule CAN, by announcement, initiate an auction > > > with emself as the Announcer and Auctioneer. > > > > > > > > ////////////////////////////////////////////////////////////////////// > > > ID: 8115 > > > Title: Heraldic uncertainty > > > Adoption index: 1.5 > > > Author: Aris > > > Co-authors: Trigon > > > > > > Amend rule 649 by appending the following sentence to the first > > paragraph: > > > > > > The Herald's monthly report is self-ratifying. > > > > > > > > ////////////////////////////////////////////////////////////////////// > > > ID: 8116 > > > Title: Control-C, Control-V > > > Adoption index: 3.0 > > > Author: Trigon > > > Co-authors: D Margaux > > > > > > If a rule entitled 'Earning Coins' exists, amend that rule by > > replacing > > > the text "if e has one" with "if e has any". > > > > > > > > ////////////////////////////////////////////////////////////////////// > > > ID: 8117 > > > Title: Fix for Uncertain Laurelings > > > Adoption index: 2.0 > > > Author: D Margaux > > > Co-authors: twg > > > > > > [Based on twg’s prior proposal. The idea here is to relieve the PM > of > > > the obligation to appoint a new speaker until any doubt about a > > recent > > > Laureling is resolved.] > > > > > > Amend Rule 103 to replace this text: > > > > > > “If at any time the office of Speaker is vacant, or when one or > more > > > players win Agora, then the Prime Minister CAN and SHALL, once and > > > in a timely fashion, appoint a Laureled player to the office of > > Speaker > > > by announcement.” > > > > > > With: > > > > > > “If at any time the office of Speaker is vacant, or when one or > more > > players > > > win Agora, then the Prime Minister CAN once appoint a Laureled > player > > > to the office of Speaker by announcement. Whenever the Prime > > Minister CAN > > > appoint a Laureled player to the office of Speaker, e SHALL do so > in > > a timely > > > manner, except that the Prime Minister MAY defer appointing a new > > Speaker > > > while there is pending one or more open CFJs that could plausibly > > determine > > > or affect the question of whether a player is Laureled.” > > > > > > > > ////////////////////////////////////////////////////////////////////// > > > ID: 8118 > > > Title: Laurels Last Longer > > > Adoption index: 2.0 > > > Author: G. > > > Co-authors: > > > > > > Amend Rule 103 (The Speaker) by replacing: > > > The player or players who have most recently won the game are > > > called Laureled. > > > with: > > > Every player who has won the game since a Speaker was last > > > appointed is called Laureled. > > > > > > [If several wins happen in quick succession, the P.M. can choose > from > > > any of those winners, not just the most very recent (which are > likely > > > the most uncertain). Of course, it doesn't fix things if all > winners > > > since the last speaker appointment are uncertain, but it helps. > It's > > > also fairer to the set of winners overall]. > > > > > > > > ////////////////////////////////////////////////////////////////////// > > > ID: 8119 > > > Title: Criminal Justice Adjustments Act > > > Adoption index: 2.0 > > > Author: G. > > > Co-authors: > > > > > > [Purpose is to streamline and clarify the conditions under > > > which fines can be imposed; make it possible to impose > > > fines after 14 days when a finger is pointed within 14 days; > > > and to clarify the time period for imposing fines when it is > > > based on the failure to meet a deadline] > > > > > > Amend Rule 2531 (Referee Accountability) to replace this text: > > > > > > "Any attempt to levy a fine is INEFFECTIVE if it does not include > > > (1) value of the fine in blots, (2) the name of the person being > > > fined (the perp), and (3) the specific reason for the fine, or if > > > it attempts to levy a fine on a person for an action or inaction > > > which e (more likely than not) did not commit, or if it attempts > > > to levy a fine for an action or inaction which is not prohibited > > > by law, or if it attempts to levy a fine with a value which is > > > blatantly and obviously unsuited to the conduct which constitutes > > > the reason for its levy or to the person to which it is being > > > levied, or if it is made more than 14 days after the conduct > > > constituting the reason for the fine, or if it attempts to levy a > > > fine to a player who has already been levied a fine for the > > > conduct constituting the reason for the levy, or if it attempts to > > > levy a fine on a zombie for an action that its master performed on > > > its behalf." > > > > > > with this text: > > > > > > "Any attempt to levy a fine is INEFFECTIVE if: > > > > > > (1) it does not include value of the fine in blots, the name > > > of the person being fined (the perp), and the specific > > > reason for the fine; > > > > > > (2) it attempts to levy a fine on a person for an action or > > > inaction which e (more likely than not) did not commit; > > > > > > (3) it attempts to levy a fine for an action or inaction > > > which is not prohibited by law; > > > > > > (4) it attempts to levy a fine with a value that is blatantly > > > and obviously unsuited to the conduct which constitutes > > > the reason for its levy or to the person on whom it is > > > being levied; > > > > > > (5) it attempts to levy a fine (i) by summary judgement more > > > than 14 days after the action constituting the reason > > > for the fine or (ii) based upon the investigation of > > > of a Finger that had been Pointed more than 14 days > > > after the action constituting the reason for the fine; > > > > > > (6) it attempts to levy a fine on a player for failing to > > > take an action within the time period set by the Rules > > > and that time period had expired (i) more than 14 days > > > prior to the attempted fine, if the attempted fine is > > > imposed by summary judgement or (ii) more than 14 days > > > prior to the Pointed Finger, if the fine is imposed > > > based on an investigation of such Finger; > > > > > > (7) it attempts to levy a fine on a player who has already > > > been fined for the conduct constituting the reason for > > > the levy; or > > > > > > (8) it attempts to levy a fine on a zombie for an action > > > that its master performed on its behalf." > > > > > > > > ////////////////////////////////////////////////////////////////////// > > > ID: 8120 > > > Title: Blot Decay > > > Adoption index: 2.0 > > > Author: D Margaux > > > Co-authors: > > > > > > Amend Rule 2551 to replace: > > > > > > “If a player has neither gained blots nor expunged any blots from > > emself > > > in the current Agoran week, e CAN expunge 1 blot from emself by > > > announcement.” > > > > > > With: > > > > > > “At the end of each Agoran week, 1 blot is automatically expunged > > from each > > > impure player who that week had not gained any blots.” > > > > > > > > ////////////////////////////////////////////////////////////////////// > > > ID: 8121 > > > Title: Retroactive Documents > > > Adoption index: 3.0 > > > Author: D Margaux > > > Co-authors: > > > > > > Amend Rule 1551 (Ratification) by replacing: > > > the gamestate is modified to what it would be if, > > > at the time the ratified document was published, the gamestate had > > > been minimally modified to make the ratified document as true and > > > accurate as possible. > > > with: > > > the gamestate is modified to what it would be if, > > > at the time the ratified document was published, the gamestate had > > > been minimally modified to make the ratified document as true and > > > accurate as possible; however, if the document explicitly specifies > > > a different past time as being the time the document was true, the > > > specified time is used to determine the minimal modifications. > > > > > > > > ////////////////////////////////////////////////////////////////////// > > > ID: 8122 > > > Title: Middle of the road > > > Adoption index: 3.0 > > > Author: Murphy > > > Co-authors: > > > > > > Amend Rule 2422 (Voting Strength) by replacing this text: > > > > > > If not otherwise specified, the voting strength of an entity on an > > > Agoran decision is 1. > > > > > > with this text: > > > > > > If not otherwise specified, the voting strength of an entity on an > > > Agoran decision is 3. > > > > > > > > ////////////////////////////////////////////////////////////////////// > > > > > > > > > > > -- > From V.J. Rada >