Here's a minimally patched proto of Alexis's Politics system. I'm undoubtedly missing something, so any corrections would be appreciated. Also, I've left two values unspecified, <N>, which is the number of coins charged for something; and <VOLUNTEER>, a player who's willing to serve as the first Clork. Suggestions/volunteers to fill those holes would be great!
-Aris --- Title: Let Me Back In! Adoption index: 2.0 Author: Aris Co-authors: Alexis, Murphy If no proposal whose title contains the word "burn" has passed since the beginning of October, 2018, the remainder of this proposal is ineffective. Enact a new power-2 rule entitled "Political Parties", reading as follows: There are 5 Parties, in order: - Platonic Isolationists - New Punchbowl Reformers - Costume Conservatives - Substance Use Liberals - Official Raving Monster Looney Party Politicians are entities; each Politician has a name and an associated Party. Politicians exist only as specified by the rules. Creating, altering, or destroying Politicians is secured. If there are ever fewer than 20 Politicians, then the Clork CAN and SHALL, by announcement, create a new Politician, specifying eir Party and name. The Party must be selected at random from: - If any Party has fewer than 3 Politicans, the Party or Parties with the fewest. - Otherwise, the Parties with fewer than 5 Politicians. Enact a new power-2 rule entitled "Clork", reading as follows: The Clork is an office. The Clork's weekly report includes: - a list of all Politicans with their names and Parties. - the assignment of Policies to Parties. The portion of a document purporting to be a Clork's report containing the above information is self-ratifying. Enact a new power-2 rule entitled "Echelon Forms", reading as follows: A Post is a position which can be held by at most one Politician. Each Politican can hold at most one Post at a time. Each Post is in an Echelon, which has an associated Rank. The Echelons, and their Posts and Ranks, are as follows: Chamber of Power (Rank 5): - Host Upper Echelon (Rank 3): - Planner - Enforcer - Organizer - Creep Row Echelon (Rank 1): - Schmoozer - Decorator - Loner - Drunk - Mystery - Wild One - Hat Rack Each Politician who holds a Post is in the Echelon of that post; other Politicians are in the Row-Reduced Echelon, which has Rank 0. Likewise, the Rank of a Post or Politician is the Rank of their Echelon. If a rule provides that a Post can take an action, then the Advisor of the holder of that Post CAN take that action. If there is no such player, and the Post is required to take that action, then the Clork CAN do it prior to any deadline for its performance. After a deadline for a Post to perform an action, any player CAN take it. Enact a new power-2 rule entitled "Taken Under Advisement", reading as follows: Advisor is a Politician switch, tracked by the Clork, with possible values all players and none (default). For each Politician, Influence over <Politician> is a natural player switch, tracked by the Clork. A player CAN, by announcement, spend Favours in a Politician's Party to gain Influence over that Politician, depending on the Politician's Echelon: - Chamber of Power: 3 Favours for 2 Influence - Upper Echelon: 1 Favour for 1 Influence - Row Echelon: 2 Favours for 3 Influence - Row-Reduced Echelon: 1 Favour for 2 Influence If a player has more Influence over a given Politician than any other player, e can Advise that Politican by announcement. When e does so, if no other player Advises the same Politician later in the same Agoran week, then at the start of the next Agoran week, that player becomes that Politician's Advisor. Enact a new power-2 rule entitled "Balloons", reading as follows: Balloons are a fixed currency, tracked by the Clork, with ownership restricted to players. Creation or destruction of balloons is secured. At the start of each Agoran week, after Advisors are flipped: - For each player, if e owns more Balloons than e was awarded by this procedure at the start of the previous week, any excess Balloons are destroyed. - Each player is awarded Balloons equal to the sum of the Ranks of the Politicians for which e is Advisor. - The Decorator's Advisor, if any is awarded one additional Balloon. A player CAN, by announcement, spend a Balloon e owns to increase eir voting strength on a specified Agoran Decision, other than one with an adoption index of 3 or higher, by 1. A player CAN, by announcement, spend Balloons equal to the sum of the Ranks of all Posts in order to win the game. Upon doing so, all eir Influence switches are set to 0. Enact a new power-2 rule entitled "Party Favours", reading as follows: For each Party, there is a currency called Favours in that Party. Ownership of Favours is tracked by the Clork. Ownership of Favours is restricted to players. A player CAN, by announcement, spend 3 Favours in a single Party to award another player 2 Favours in that Party. A player CAN, by announcement, spend 3 Favours in a single Party to gain a Favour in another specified Party. Enact a new power-2 rule entitled "Retirement", reading as follows: Stress Level is a natural Politician switch, tracked by the Clork. At the start of each Agoran week, each Politician's Stress Level is increased by eir Rank. If, after this procedure, a Politician's Stress Level is 20 or greater, the Politician announces retirement and is destroyed at the beginning of the following Agoran week. The Clork SHALL announce this fact in a timely fashion. Enact a new power-2 rule entitled "Political Elections", reading as follows: For each Post, Vote for <Post> is a secured Politician switch tracked by the Clork, with possible values all Politicians and undecided (default). The voting strength of a Politician for a Post is defined as follows: - For an election for Host, Politicians have strength equal to their Rank. - For an election for an Upper Echelon Post, the Host has strength 4, and Upper Echelon Politicians have strength 2. - For an election for a Row Echelon Post, the Host has strength 3, Upper Echelon Politicians have strength 2, and Row Echelon politicians have strength 1. - The Organizer has voting strength 1 greater than e would have based on the above. The eligible Politicians in an election for a Post are all Politicians in the highest non-empty Echelon below that of the Post up for election. The number of votes cast for an eligible Politician in an election is the sum of voting strengths for that Post of all Politician voting for em; the number of votes cast for an ineligible Politician is 0. An election for a Post is resolvable if that Post is vacant, there is a single Politician with the most votes in that election, and either at least four days have passed since either the vacancy or since its previous occupant Announced Retirement, whichever was first, or if the leader has more votes than the Policitian with the second-most, plus the total voting strength of all undecided Politicians in that election. When an election for a Post is resolvable, any player CAN, by announcement, end the election and install the winning Politician (which must be specified or else the announcement is INEFFECTIVE) into the Post. If a Post is vacant and either has been so for seven days or more than eleven days have passed since its previous holder Announced Retirement, then the Host CAN and SHALL, in a timely fashion, by announcement end the election and install one of the Politicians with the most votes into the Post. When an election for a Post ends, all Vote switches for that Post are set to undecided. Enact a new power-1 rule entitled "Party Policy", reading as follows: There are 5 Policies, in order: - Justice: interested in seeing justice served - Efficiency: interested in seeing official duties performed - Legislation: interested in seeing proposals passed - Participation: interested in seeing votes cast - Economy: interested in economic activity At any time, each Policy is held by exactly one Party. The assignments must be in cyclic order of their definitions, wrapping from bottom to top. For example, if the Platonic Isolationists hold Participation as their Policy, then the New Punchbowl Reformers hold Economy, the Costume Conservatives hold Justice, and so on. At the start of each Agoran month, the Planner CAN and SHALL, in a timely fashion, by announcement, select a new assignment of Policies to Parties (specifying the Policy of one Party is sufficient, since it implies the remainder). E CANNOT specify either of the assignments used in the previous two months. Enact a new power-1 rule entitled "Favour Awards": The following officers CAN by announcement award Favours in the listed Parties, but SHALL NOT do so except as required by rule. - Arbitor and Referee: the Party holding Justice. - ADoP: the Party holding Efficiency. - Assessor: the Parties holding Legislation and Participation. - Clork: all Parties. When a player judges a CFJ, the Arbitor SHALL, in a timely fashion, award that player 3 Favours in the Party holding Justice. When a player's Finger-Pointing leads to a Card award, or when the Referee issues Summary Judgement, the Referee shall award a Favour in the Party holding Justice to the responsible player. Complexity is an office switch, tracked by the ADoP, with values 0, 1 (default), 2, and 3. The ADoP CAN, without 2 Objections, set the Complexity of an office. As part of eir weekly duties, the ADoP SHALL award to each officeholder a number of Favours in the Party holding Efficiency equal to the Complexity of that Office. Whenever the Assessor resolves an Agoran decision: - If the decision was to adopt a proposal, and it was ADOPTED, e SHALL immediately award the proposal's author a number of Favours in the Party holding Legislation equal to the proposal's AI, rounded up. - For each voter who voted on that Agoran decision and did not already receive this type of award earlier in the same Agoran week, e SHALL award that player 2 Favours in the Party holding Participation. Any player CAN spend <N> coins to gain a Favour in the Party holding Economy. As part of eir weekly duties, the Clork SHALL award, to the Advisor of a Politician holding one of the below Posts, 3 Favours in the corresponding Party: - Loner: Platonic Isolationists - Drunk: New Punchbowl Reformers - Mystery: Costume Conservatives - Wild One: Substance Use Liberals - Hat Rack: Official Raving Monster Looney Party Enact a new power-2 rule entitled "Post Powers": The Creep CAN by announcement, but no more than once per Agoran week, increase eir own Stress Level by 1 in order to increase the Stress Level of another specified Politician by 2. The Schmoozer CAN by announcement, but no more than once per Agoran week, change the Party of a specified other Politician to the next Party in order, wrapping around. The Enforcer CAN, no more than once per week, with Support from at least one other Politician not in the Row-Reduced Echelon, remove a specified Row Echelon Politician from eir Post. E must specify the supporting Politician when doing so, or it is INEFFECTIVE. Upon doing so, both the Enforcer and supporting Politician's Stress Levels are increased by 1. Set the Complexities of the offices as follows: - ADoP: 2 - Arbitor: 2 - Assessor: 3 - Clork: 2 - Distributor: 0 - Herald: 2 - Notary: 2 - Prime Minister: 1 - Promotor: 2 - Referee: 2 - Registrar: 2 - Regkeepor: 1 - Reportor: 1 - Rulekeepor: 3 - Speaker: 1 - Tailor: 1 - Treasuror: 3 Enact a new power-2 rule entitled "Get This Party Started", reading as follows: The Clork CAN, by announcement, and SHALL, in a timely fashion after this rule is enacted: - Create 20 Politicians, 4 in each Party, specifying their names; - Increase each Politician's Stress Level by twice eir Rank; - Assign one Politician to each Post, chosen at random; - Randomly assign Policies to Parties (obeying the cyclic order restriction); then - Cause this rule to repeal itself. Rules to the contrary notwithstanding, while this rule is in effect, it provides the only mechanism by which Politicians can be created, Posts or Policies assigned, Stress Levels changed. Moreover, rules to the contrary notwithstanding, Favour cannot be created. Install <VOLUNTEER> as Clork.