I thought I'd modify the regulations to fix all the problems we found, and to make them more generic.
Change log: *Make a bunch of minor phrasing and capitalization adjustments. *Remove all elements specific to this incarnation of the tournament. *Adjust the way time limits work for appeals, so that the 24 hour limit is discretionary. *Substantially extend all time limits. *Make invalid rules count for time limit extensions. The only harm done by an invalid rule is the strike, not inadvertent automatic elimination. *Trigger tournament termination at the elimination of the second-to-last player. Let me know if I missed anything. Otherwise, I'll unofficially proclaim the regulations in a few days, probably by sending them to every list to make them easy to find. -Aris --- Model FRC Tournament Regulations 0. <JUDGE> CANNOT win this Tournament or become a Contestant. <JUDGE> is the Judge (gamemaster) of this game. 1. For 7 days after the contest begins, any person can enter the contest (becoming a Contestant) by publishing a body of text clearly intended to be a Fantasy Rule, on eir own behalf. When a contestant is eliminated (ceases being a contestant), e cannot re-enter. 2. After 7 days have passed since the contest began, no new contestants can join. 3. Only contestants can publish valid fantasy rules. 4. For a fantasy rule to be valid, it must be consistent with all previous valid fantasy rules. 5. When a contestant publishes an invalid fantasy rule, e receives a Strike. When a contestant receives eir 3rd strike, e is eliminated. 6. For a fantasy rule to be valid, it must be possible for any remaining contestant to publish a valid rule following it. A contestant or the judge can publicly challenge that a particular rule makes it impossible to continue. In that case, the publisher of that rule has 24 hours to send the judge (privately or publicly) a proposed valid rule that would work. If e does so, the challenger (if not the judge) receives a strike, otherwise the rule is invalid. 7. If, after a challenge as above, the judge finds that continuation from the contested rule is Nearly Impossible and not Completely Impossible, e can declare the rule invalid but the proposer does not receive a strike. 8. Crossed in the ether: If a contestant would receive a strike for an invalid rule, but the rule is invalid solely due to a valid rule that was published by another contestant less than an hour before the invalid one was published, e does not receive a strike for that invalid rule. 9. After the first 9 days, the elimination period begins. During this period, a contestant is eliminated if 96 hours have passed since e last published a fantasy rule AND 48 hours have passed since any contestant last published a rule. 10. The judge shall declare whether each fantasy rule is valid or invalid, and will award between -3 and +3 Style Points to each valid rule, by announcement, based on the quality of the rule with respect to the theme. 11. The judge's final opinions are binding, although any person may publicly or privately appeal (to the judge) any judicial ruling e feels was made in error, and the judge may revise eir judgement. If the ruling was made more than 24 hours before the appeal, the judge may summarily decline the appeal if it is to the direct disadvantage of any person. 12. When all contestants except one have been eliminated from the contest, the winners are (1) the last contestant remaining and (2) the person with the most style points, and the tournament is concluded. 13. The judge is the final arbitor on matters of this tournament, and eir decisions can overturned if and only if a CFJ finds eir decisions were made with arbitrary or capricious disregard for the terms of these regulations. The judge shall adjudicate these regulations in equitable terms, with emphasis placed on the intent of the clauses. 14. The theme of the contest is <THEME>.