On the flip side, we need a currency to remove Blots.  I'm hesitant to
make it fabric because I think it should be a "basic" (unrefined, provided
by payday).  I might be convinced otherwise though.

On your longer post, I agree - I don't think we're too far off balance and
can get there with minor tweaks after we see how this plays out for a month
or two.  I think the first minor tweak I'd try (if the imbalance grows) has
already been suggested - upkeep costs for zombies similar to land upkeep.


On Wed, 11 Apr 2018, Reuben Staley wrote:
> Currently, fabric is only used in some upper-level rank-up payments. I think
> it is the least useful of the nine economic assets right now. If someone
> wanted to help with that, I would appreciate it lots.
> 
> On 4/11/2018 9:33 PM, Ned Strange wrote:
> > I do have a question. What does fabric do?
> > 
> > On Thu, Apr 12, 2018 at 1:24 PM, Reuben Staley <reuben.sta...@gmail.com>
> > wrote:
> > > After thinking this whole thing through, I'm not sure that it's actually a
> > > problem if people with zombies have tons of money. It's completely
> > > possible
> > > to amass a fortune by living off of public land, so little guys can still
> > > get money that they can spend on zombies and/or land eventually. The
> > > monthly
> > > salary ensures that less affluent players have a constant source of income
> > > that they can use to survive.
> > > 
> > > Included in the salary is 10 coins, 5 apples, and 2 papers. I will now
> > > explain how this allows one to sustainably live.
> > > 
> > > Having some coins ensures that a player can, with enough time, gain wealth
> > > by using careful spending. If you don't purchase anything for two months
> > > and
> > > are just living off of the base salary, you have 20 coins. That's more
> > > than
> > > enough to buy land unit, as demonstrated by the previous land unit
> > > auction,
> > > where the highest selling unit was worth 16 coins. And as long as you take
> > > some public action during that time, you are safe from the legal theft of
> > > zombiehood. Additionally, with time, some land units will become more
> > > valuable to control, leaving others neglected. Going for neglected land
> > > units will make it so that you won't have to pay nearly as much to get
> > > yourself started.
> > > 
> > > Having some apples ensures that you can move around the map. Assuming you
> > > stay around the origin, you can do a few rounds of nabbing stuffs to get
> > > even more resources. Inconveniently, more coins are out of your reach, but
> > > that's intentional since I wanted you to have to work for a little while
> > > before you can basically print money. But, as demonstrated in the past few
> > > weeks, you can get more apples and more corn from the preserved farm and
> > > orchard, making it completely possible to stay living in the center of the
> > > map for a while.
> > > 
> > > Proposals are the most powerful thing in the game, and under the current
> > > rules, you're guaranteed to be able to submit some every month because you
> > > get two papers every month. Perhaps there can be a coin reward for a
> > > proposal passing. I think we had that under the proportional economy
> > > rules.
> > > If we institute this change, then it provides incentive to create good
> > > proposals. I think it would give these less affluent players more
> > > opportunity as well, which is a good thing.
> > > 
> > > But that's not even all of it. As we all know, officers are given 5 coins
> > > and 1 corn at the beginning of the month for faithful service. Less
> > > affluent
> > > players can get a low-effort office that no one is currently occupying,
> > > which allows them to receive extra income. But, as I've made clear before,
> > > I'm dissatisfied with the way officers are paid, since some offices
> > > clearly
> > > require more recordkeeping than others. See this message[1] for my
> > > previously published ideas on how to fix it.
> > > 
> > > In conclusion, I think it's clear now that less affluent people actually
> > > have way more opportunities than lots of people here estimate. Even still,
> > > I
> > > think some reforms are in order to improve the state of the economy,
> > > namely
> > > the officer fix and reinstitution of proposal rewards.
> > > 
> > > It is because of all this that I don't think redistribution to poor
> > > players
> > > is the reform we need.
> > > 
> > > [1]
> > > https://www.mail-archive.com/agora-discussion@agoranomic.org/msg42699.html
> > > 
> > > 
> > > On 4/11/2018 5:58 PM, Kerim Aydin wrote:
> > > > 
> > > > 
> > > > 
> > > > On Wed, 11 Apr 2018, Reuben Staley wrote:
> > > > > 
> > > > > I think Corona was talking about the thing where Agora would get all
> > > > > the
> > > > > money that people spent and distribute it tbuno the poorest players.
> > > > > That
> > > > > was
> > > > > under the proportional economy where only 1000 shinies could exist.
> > > > > 
> > > > > I think if we were to reimplement that system, it would be too easy to
> > > > > scam, with zombies and contracts and whatnot, so I'm not sold just
> > > > > yet.
> > > > > If
> > > > > another proposal comes forth proposing a different way of filtering
> > > > > assets
> > > > > back into the economy, I might be willing to support it.
> > > > 
> > > > 
> > > > The issue I had with that system is you couldn't distinguish "poor
> > > > because
> > > > I don't have an income source/others are always ahead" from "poor
> > > > because
> > > > I
> > > > had a bunch of money and just now spent it."  If you award the latter it
> > > > leads to weird incentive systems to either hold everything or spend
> > > > everything but not to stay in between.
> > > > 
> > > > In "game-balancing" here, there's two separate issues to think about:
> > > > 
> > > > 1.  Can someone get enough possessions to participate on a basic level
> > > > on
> > > > a
> > > > regular basis?  (e.g. by pending proposals, walking around the map, and
> > > > other fixed-cost things to buy).  For this, monthly salary takes care of
> > > > it
> > > > (more or less), secondarily land production.  This was what
> > > > redistribution
> > > > was supposed to accomplish when salaries and land production didn't
> > > > exist,
> > > > but now that we have salaries that's fine (if it's not enough, just
> > > > increase
> > > > salary rather than adding a separate mechanism).
> > > > 
> > > > 2.  Is someone so far behind they can never be competitive in auctions?
> > > > This is the bigger issue, if zombie-owners always earn at 2x the rate
> > > > they
> > > > will always outbid and raise prices.  This is multiplicative - the more
> > > > auctions they win, the more they get and so on so early leads build into
> > > > big
> > > > ones.  Redistribution won't help that unless you redistribute so much
> > > > that
> > > > it wipes out all leads (if it does that, why would anyone bother to play
> > > > the
> > > > subgame?)
> > > > 
> > > > There are ways to address both, but I don't think redistributing to
> > > > poorest
> > > > players addresses either?
> > > > 
> > > > 
> > > > 
> > > > > 
> > > > > On Wed, Apr 11, 2018, 10:04 Kerim Aydin <ke...@u.washington.edu>
> > > > > wrote:
> > > > > 
> > > > > > 
> > > > > > 
> > > > > > That's what monthly salary is right?
> > > > > > 
> > > > > > Problem of course is that applies to zombies too - excluding zombies
> > > > > > from
> > > > > > salary would balance though of course would devalue zombies.
> > > > > > 
> > > > > > I was really surprised that the zombie auction prices were so low.
> > > > > > In
> > > > > > the
> > > > > > current system, the ability to occupy multiple land units/move in
> > > > > > multiple
> > > > > > directions and place multiple bids in auctions is huge (that wasn't
> > > > > > planned
> > > > > > on my part when I made zombies - I was pretty much thinking of them
> > > > > > as a
> > > > > > way to get an extra vote or two).
> > > > > > 
> > > > > > On the flip side, zombies are a precarious investment because you
> > > > > > can
> > > > > > lose
> > > > > > them at any time.
> > > > > > 
> > > > > > On Wed, 11 Apr 2018, Corona wrote:
> > > > > > > 
> > > > > > > Well, it would be good IMO if something like the now repealed
> > > > > > > redistribution of Agora's money to the poor was enacted.
> > > > > > > 
> > > > > > > On Wednesday, April 11, 2018, Reuben Staley
> > > > > > > <reuben.sta...@gmail.com>
> > > > > > 
> > > > > > wrote:
> > > > > > > 
> > > > > > > 
> > > > > > > > I'm starting to think I've opened a proverbial Pandora's Box of
> > > > > > > > sorts
> > > > > > 
> > > > > > and
> > > > > > > > 
> > > > > > > > that the map and zombie mechanics are going to spiral out of
> > > > > > > > control
> > > > > > > > to
> > > > > > > > create some ultra-capitalist society in the future. Oh well.
> > > > > > > > 
> > > > > > > > On Wed, Apr 11, 2018, 07:33 ATMunn <iamingodsa...@gmail.com>
> > > > > > > > wrote:
> > > > > > > > 
> > > > > > > > > Actually I believe this failed, as I tried to move from black
> > > > > > > > > to
> > > > > > 
> > > > > > white
> > > > > > > > > 
> > > > > > > > > by spending only one apple.
> > > > > > > > > 
> > > > > > > > > If I am still currently standing at (-1, +1) then I spend 2
> > > > > > > > > apples to
> > > > > > > > > move to (-1, 0) and another to move to (-1, -1).
> > > > > > > > > I then transfer all of the assets from the facility where I am
> > > > > > 
> > > > > > standing
> > > > > > > > > 
> > > > > > > > > to me.
> > > > > > > > > 
> > > > > > > > > On 4/11/2018 9:27 AM, ATMunn wrote:
> > > > > > > > > > 
> > > > > > > > > > I transfer all of the assets where I am standing to me.
> > > > > > > > > > I spend 1 apple to move to (-1, 0) and then another to move
> > > > > > > > > > to (-1,
> > > > > > > > 
> > > > > > > > -1).
> > > > > > > > > > 
> > > > > > > > > > I then transfer all of the assets where I am standing to me.
> > > > > > > > > > 
> > > > > > > > > > I also act on Nichdel's behalf to transfer all of eir assets
> > > > > > > > > > to me.
> > > > > > > > > > 
> > > > > > > > > > On 4/11/2018 2:22 AM, Reuben Staley wrote:
> > > > > > > > > > > 
> > > > > > > > > > > THE MAP OF ARCADIA -- APRIL 2, 2018
> > > > > > > > > > > View an interactive version of this report here:
> > > > > > > > > > > https://agoranomic.org/Cartographor/maps/map-2018-04-11.html
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > LAND TYPE MAP
> > > > > > > > > > > ============================================================
> > > > > > > > 
> > > > > > > > ============
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > >            LONGITUDE
> > > > > > > > > > > 
> > > > > > > > > > >        - 6543210123456 +
> > > > > > > > > > >       -                 -
> > > > > > > > > > >       6  *************  6
> > > > > > > > > > >       5  *************  5    aether (*)
> > > > > > > > > > >       4  *************  4    (b)lack
> > > > > > > > > > > L  3  *************  3    (w)hite
> > > > > > > > > > > A  2  *************  2
> > > > > > > > > > > T  1  ****wwwbb****  1
> > > > > > > > > > > I  0  ****wwbbb****  0
> > > > > > > > > > > T  1  ****wwbbbw***  1
> > > > > > > > > > > U  2  ******bwb****  2
> > > > > > > > > > > D  3  *************  3
> > > > > > > > > > > E  4  *************  4
> > > > > > > > > > >       5  *************  5
> > > > > > > > > > >       6  *************  6
> > > > > > > > > > >       +                 +
> > > > > > > > > > >        - 6543210123456 +
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > OWNERSHIP MAP
> > > > > > > > > > > ============================================================
> > > > > > > > 
> > > > > > > > ============
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > >            LONGITUDE
> > > > > > > > > > > 
> > > > > > > > > > >        - 6543210123456 +
> > > > > > > > > > >       -                 -
> > > > > > > > > > >       6  *************  6
> > > > > > > > > > >       5  *************  5    Agora, Aether (*)
> > > > > > > > > > >       4  *************  4    Agora, Non-Aether (.)
> > > > > > > > > > > L  3  *************  3    (G)aelan
> > > > > > > > > > > A  2  *************  2    (K)enyon
> > > > > > > > > > > T  1  ****G...K****  1    (T)rigon
> > > > > > > > > > > I  0  ****T...C****  0    (C)orona
> > > > > > > > > > > T  1  ****C.....***  1
> > > > > > > > > > > U  2  ******...****  2
> > > > > > > > > > > D  3  *************  3
> > > > > > > > > > > E  4  *************  4
> > > > > > > > > > >       5  *************  5
> > > > > > > > > > >       6  *************  6
> > > > > > > > > > >       +                 +
> > > > > > > > > > >        - 6543210123456 +
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > PRESERVATION MAP
> > > > > > > > > > > ============================================================
> > > > > > > > 
> > > > > > > > ============
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > >            LONGITUDE
> > > > > > > > > > > 
> > > > > > > > > > >        - 6543210123456 +
> > > > > > > > > > >       -                 -
> > > > > > > > > > >       6  fffffffffffff  6
> > > > > > > > > > >       5  fffffffffffff  5    (t)rue
> > > > > > > > > > >       4  fffffffffffff  4    (f)alse
> > > > > > > > > > > L  3  fffffffffffff  3
> > > > > > > > > > > A  2  fffffffffffff  2
> > > > > > > > > > > T  1  ffffftttfffff  1
> > > > > > > > > > > I  0  ffffftttfffff  0
> > > > > > > > > > > T  1  ffffftttfffff  1
> > > > > > > > > > > U  2  fffffffffffff  2
> > > > > > > > > > > D  3  fffffffffffff  3
> > > > > > > > > > > E  4  fffffffffffff  4
> > > > > > > > > > >       5  fffffffffffff  5
> > > > > > > > > > >       6  fffffffffffff  6
> > > > > > > > > > >       +                 +
> > > > > > > > > > >        - 6543210123456 +
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > FACILITIES
> > > > > > > > > > > ============================================================
> > > > > > > > 
> > > > > > > > ============
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > (-1, -1): Preserved Rank 1 Mine, owned by Agora
> > > > > > > > > > >              Assets: 3 stones, 2 ore
> > > > > > > > > > > (-1, +1): Preserved Rank 1 Orchard, owned by Agora
> > > > > > > > > > >              Assets: 3 apples, 3 lumber
> > > > > > > > > > > (+1, -1): Preserved Rank 1 Farm, owned by Agora
> > > > > > > > > > >              Assets: 3 corn, 3 cotton
> > > > > > > > > > > (+1, +1): Preserved Rank 1 Mine, owned by Agora
> > > > > > > > > > >              Assets: 3 stones, 2 ore
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > LOCATIONS OF ENTITIES
> > > > > > > > > > > ============================================================
> > > > > > > > 
> > > > > > > > ============
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > Player       Last report   This Report
> > > > > > > > > > > ---------------------------------------
> > > > > > > > > > > omd          ( 0,  0)      ( 0,  0)
> > > > > > > > > > > o            ( 0,  0)      ( 0,  0)
> > > > > > > > > > > Aris         (-1, -1)      (-1, -1)
> > > > > > > > > > > DFF[1]       ( 0,  0)      ( 0,  0)
> > > > > > > > > > > Quazie       ( 0,  0)      ( 0,  0)
> > > > > > > > > > > P.S.S.[2]    ( 0,  0)      (-1, -1)
> > > > > > > > > > > Gaelan       ( 0,  0)      (-1, -1)
> > > > > > > > > > > nichdel      ( 0,  0)      ( 0,  0)
> > > > > > > > > > > G.           ( 0,  0)      ( 0,  0)
> > > > > > > > > > > Cuddlebeam   (-1, -1)      (-1, -1)
> > > > > > > > > > > Trigon       ( 0,  0)      (+1, +2)
> > > > > > > > > > > Telnaior     ( 0,  0)      ( 0,  0)
> > > > > > > > > > > Corona       ( 0,  0)      (+1, +1)
> > > > > > > > > > > pokes        ( 0,  0)      ( 0,  0)
> > > > > > > > > > > Murphy       ( 0,  0)      ( 0,  0)
> > > > > > > > > > > VJ Rada      ( 0,  0)      ( 0,  0)
> > > > > > > > > > > Kenyon       (-1, +1)      (-1, +1)
> > > > > > > > > > > ATMunn       (-1, +1)      (-1, +1)
> > > > > > > > > > > Ouri         ( 0,  0)      ( 0,  0)
> > > > > > > > > > > 
> > > > > > > > > > > [1]: In Full, 天火狐
> > > > > > > > > > > [2]: In Full, Publius Scribonius Scholasticus
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > ALTERNATING LAND TYPE
> > > > > > > > > > > ============================================================
> > > > > > > > 
> > > > > > > > ============
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > The alternating land type has been switched 4 times.
> > > > > > > > > > > The current value is Black.
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > CHANGES IN LAND TYPE AND OWNERSHIP
> > > > > > > > > > > ============================================================
> > > > > > > > 
> > > > > > > > ============
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > Date         Unit      From    To
> > > > > > > > > > > ---------------------------------------
> > > > > > > > > > > 2018-04-09   (-1, +2)   Agora   Kenyon
> > > > > > > > > > > 2018-04-09   ( 0, -2)   Agora   Trigon
> > > > > > > > > > > 2018-04-09   (+1, -2)   Agora   Corona
> > > > > > > > > > > 2018-04-09   ( 0, +2)   Agora   Corona
> > > > > > > > > > > 2018-04-10   (-1, -2)   Agora   Gaelan
> > > > > > > > > > > 
> > > > > > > > > 
> > > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > --
> > > > > > > 
> > > > > > > ¯Corona
> > > > > > > 
> > > > > > 
> > > > > 
> > > > 
> > > > ---
> > > > This email has been checked for viruses by AVG.
> > > > http://www.avg.com
> > > > 
> > > 
> > > --
> > > Trigon
> > 
> > 
> > 
> 
> -- 
> Trigon
>

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