And I changed my vote from AGAINST to AGAINST. Oops. Thought I voted
PRESENT last time.

-Aris

On Sun, Mar 11, 2018 at 3:58 PM, Aris Merchant
<thoughtsoflifeandligh...@gmail.com> wrote:
> TTttPF.
>
> -Aris
>
> On Sun, Mar 11, 2018 at 3:57 PM Aris Merchant
> <thoughtsoflifeandligh...@gmail.com> wrote:
>>
>> Actually, I agree with Kenyon. I change my vote to AGAINST.
>>
>> -Aris
>>
>> On Sat, Mar 10, 2018 at 5:37 PM Kenyon Prater <kprater3...@gmail.com>
>> wrote:
>>
>> > Voting AGAINST. Becoming zombies requires inactivity for 60 days, so I
>> > don't think we want to encourage people to go inactive to become zombies
>> > to
>> > win this way.
>> >
>> > On Mon, Mar 5, 2018 at 4:53 PM, Aris Merchant <thoughtsoflifeandlight17@
>> > gmail.com> wrote:
>> >
>> > > I hereby distribute each listed proposal, initiating the Agoran
>> > > Decision of whether to adopt it, and removing it from the proposal
>> > > pool. For this decision, the vote collector is the Assessor, the
>> > > quorum is 3.0, the voting method is AI-majority and the valid options
>> > > are FOR and AGAINST (PRESENT is also a valid vote, as are conditional
>> > > votes).
>> > >
>> > >
>> > > ID     Author(s)    AI   Title                       Pender      Pend
>> > > fee
>> > > ------------------------------------------------------------
>> > > ---------------
>> > > 8026*  G.           1.0  Zombiception                G.          3 sh.
>> > >
>> > > Revision: The proposal pool currently contains the following
>> > > proposals:
>> > >
>> > > ID    Author(s)     AI   Title
>> > > ------------------------------------------------------------
>> > > ---------------
>> > > pp1   Gaelan, [1]   3.0  PAoaM Patch
>> > >
>> > >
>> > > [1] Trigon
>> > >
>> > > Legend: <ID>* : Proposal is pending.
>> > >
>> > > A proposal may be pended for 1 Paper or Without Objection.
>> > >
>> > > The full text of the aforementioned proposals is included below.
>> > >
>> > > //////////////////////////////////////////////////////////////////////
>> > > ID: 8026
>> > > Title: Zombiception
>> > > Adoption index: 1.0
>> > > Author: G.
>> > > Co-authors:
>> > >
>> > >
>> > > Create the following Rule, Zombiception, Power-1:
>> > >
>> > >   If every member of a set of zombies has a master who is a member
>> > >   of that set of zombies, then any player CAN announce a
>> > >   Zombiception, listing the members of the set. Upon such an
>> > >   announcement, all members of the set win the game and have their
>> > >   master flipped to Agora.
>> > >
>> > > //////////////////////////////////////////////////////////////////////
>> > > ID: pp1
>> > > Title: PAoaM Patch
>> > > Adoption index: 3.0
>> > > Author: Gaelan
>> > > Co-authors:
>> > >
>> > >
>> > > In Rule 105 “Rule Changes,” replace
>> > >
>> > >   "If the reenacting proposal provides new text for the rule, the rule
>> > >   must have materially the same purpose as did the repealed version;
>> > >   otherwise, the attempt to reenact the rule is null and void.”
>> > >
>> > > with
>> > >
>> > >   “If the reenacting proposal provides new text for the rule, the
>> > >   rule SHOULD have materially the same purpose as did the repealed
>> > > version."
>> > >
>> > > The Rulekeepor MAY list historical annotations for changes made by the
>> > > following portion of this proposal (until the text “END CLEANUP”)
>> > however e
>> > > wishes, including incorrectly or not at all.
>> > >
>> > > If rule 2599 is not currently enacted, re-enact it with the following
>> > > text; if it is enacted but does not have the following text, amend it
>> > > to have the following text: {
>> > >
>> > >  If a player has not received a Welcome Package since e most
>> > >   recently registered, any player CAN cause em to receive one by
>> > >   announcement.
>> > >
>> > >   When a player receives a Welcome Package, Agora creates the
>> > >   following assets in eir possession:
>> > >
>> > >   1. 10 coins
>> > >   2. 5 lumber
>> > >   3. 5 stones
>> > >   4. 10 apples
>> > >   5. 3 papers
>> > > }
>> > >
>> > > If no rule titled “Paydays” exists, create it at power 2 with the
>> > following
>> > > text; if it exists but does not have the following text, amend it to
>> > > have
>> > > the
>> > > following text: {
>> > >
>> > >   Whenever a Payday occurs, the following events happen in order:
>> > >
>> > >   1. The following assets are created in the possession of each
>> > >      player:
>> > >      A. 10 coins
>> > >      B. 5 apples
>> > >      C. 2 papers
>> > >
>> > >   2. For each office, if a single player held that office for 16 or
>> > >      more days in the previous month and e was not issued any Cards
>> > >      other than Green for eir conduct in that office during that
>> > >      time, the following assets are created in the possession of
>> > >      that player:
>> > >      A. 5 coins
>> > >      B. 1 corn
>> > >
>> > >   The occurrence of Paydays is secured.  At the beginning of each
>> > >   month, a Payday occurs.
>> > > }
>> > >
>> > > If Rule 1993 is not currently enacted, re-enact it with the following
>> > text;
>> > > if it is enacted but does not have the following text, amend it to
>> > > have
>> > the
>> > > following text: {
>> > >
>> > >   Arcadia is a land entirely defined by the Arcadian Map (the Map).
>> > >   The Map is the term for the set of all Land Units.
>> > >
>> > >   The Map divides Arcadia into a finite, discrete number of Units of
>> > >   Land, or simply Land. Each Unit of Land is an indestructible asset
>> > >   specified by an ordered pair of integers known as its Latitude and
>> > >   Longitude.
>> > >
>> > >   Every unique ordered pair of integers within the limits defined in
>> > >   the Rules for Latitude and Longitude signifies an existent Unit of
>> > >   Land. No other Units of Land exist. Units of Land CAN only be
>> > >   created or destroyed by changing the limits of Latitude and
>> > >   Longitude defined in the Rules.
>> > >
>> > >   All values for Latitude and Longitude MUST lie between -6 and +6,
>> > >   inclusive.
>> > >
>> > >   The Total Land Area of Arcadia is the number of existent Units of
>> > >   Land defined by permissible Latitude and Longitude pairs.
>> > > }
>> > >
>> > > If Rule 1994 is not currently enacted, re-enact it with the following
>> > text;
>> > > if it is enacted but does not have the following text, amend it to
>> > > have
>> > the
>> > > following text: {
>> > >
>> > >   Any existent Land for which ownership has not been explicitly
>> > >   changed belongs to Agora.
>> > >
>> > >   Land belonging to Agora is called Public Land. Land belonging to
>> > >   a contract is called Communal Land. Land belonging to any other
>> > >   entity is called Private Land. Together, Communal Land and Private
>> > >   Land are called Proprietary Land.
>> > > }
>> > >
>> > > If Rule 1995 is not currently enacted, re-enact it with the following
>> > text;
>> > > if it is enacted but does not have the following text, amend it to
>> > > have
>> > the
>> > > following text: {
>> > >
>> > >   Each Unit of Land has a Land Type switch, tracked by the
>> > >   Cartographor, whose values are "Black", "White", and "Aether" (the
>> > >   default). Changes to Land Type switches are secured. To "change
>> > >   the type" of, or to "transform" a Unit of Land is to flip its Type
>> > >   switch. A “Unit of X” is a Unit of Land whose Land Type switch has
>> > >   the value X.
>> > >
>> > >   When existent Land has not had its Type changed as explicitly
>> > >   permitted by the Rules, or has a Type that is not currently
>> > >   defined by the Rules, it is considered to have the Land Type of
>> > >   Aether. Rules to the contrary nonwithstanding, Units of Aether
>> > >   CANNOT be transferred from Agora, or owned by any entity other
>> > >   than Agora.
>> > >
>> > >   If Proprietary Land becomes Aether, the Cartographor SHALL
>> > >   transfer it to Agora in a timely fashion, destroy any facilities
>> > >   on the Land Unit, and set all other switches to their default
>> > >   values.
>> > >
>> > >   Type is a singleton switch with the values of Black and White,
>> > >   defaulting to Black. When an act specifies that an alternating
>> > >   land type is to be used, the current value of the Alternating Land
>> > >   Type switch is used, and the switch is set to the next value of
>> > >   the switch.
>> > > }
>> > >
>> > > If Rule 1996 is not currently enacted, re-enact it with the following
>> > text;
>> > > if it is enacted but does not have the following text, amend it to
>> > > have
>> > the
>> > > following text: {
>> > >
>> > >   The Cartographor is an office; its holder is recordkeepor for the
>> > >   Land of Arcadia.
>> > >
>> > >   The Cartographor's Weekly Report shall include:
>> > >
>> > >   1. the ownership and land type of all existing land;
>> > >   2. all changes in the ownership and land type of existing land
>> > >      since the most recent report;
>> > >   3. the location for the previous week and the current week of each
>> > >      entity with a defined location;
>> > >   4. the next alternating land type;
>> > >   5. all facilities and their parent land units; and
>> > >   6. a list of all preserved land units.
>> > > }
>> > >
>> > > If Rule 1996 is not titled “The Cartographor”, retitle it “The
>> > > Cartographor”.
>> > >
>> > > If Rule 1998 is not currently enacted, re-enact it with the following
>> > text;
>> > > if it is enacted but does not have the following text, amend it to
>> > > have
>> > the
>> > > following text: {
>> > >
>> > >   Two Units of Land are Adjacent if they have the same Latitude, and
>> > >   their Longitudes differ by exactly one; or they have the same
>> > >   Longitude, and their Latitudes differ by exactly one.
>> > >
>> > >   Land Unit A is said to be connected to Land Unit B if it is
>> > >   possible to reach B by moving only to adjacent Land Units of the
>> > >   same color, starting from A.
>> > > }
>> > >
>> > > If Rule 1999 is not currently enacted, re-enact it with the following
>> > text;
>> > > if it is enacted but does not have the following text, amend it to
>> > > have
>> > the
>> > > following text: {
>> > >
>> > >   Location is a player switch, tracked by the Cartographer, whose
>> > >   values are ordered pairs of integers where the first value is a
>> > >   valid Latitude, and the second is a valid Longitude. The default
>> > >   Location is (0, 0).
>> > >
>> > >   To "move" a player is to flip that player’s Location switch to the
>> > >   Latitude and Longitude of the destination.
>> > >
>> > >   No other Entity can have a location unless it is defined in a rule
>> > >   other than this one. Changes to the Location of an Entity are
>> > >   secured. If an Entity is specified by this Rule as having a
>> > >   defined Location, but its Location has not been explicitly set or
>> > >   changed, its Location is set to (0, 0).
>> > > }
>> > >
>> > > If Rule 2003 is not currently enacted, re-enact it with the following
>> > text;
>> > > if it is enacted but does not have the following text, amend it to
>> > > have
>> > the
>> > > following text: {
>> > >
>> > >   Players CAN destroy:
>> > >
>> > >   1. 1 apple to move from one Land Unit to an adjacent Unit if their
>> > >      Land Types are the same and the destination is not Aether;
>> > >
>> > >   2. 2 apples to move from one Land Unit to an adjacent Unit if
>> > >      their Land Types differ and the destination is not Aether;
>> > >
>> > >   3. 2 apples to set Land Type of a Land Unit which e owns to any
>> > >      Land Type other than Aether, whether or not e is located at
>> > >      that Land Unit.
>> > >
>> > >   4. 3 apples to set the Land Type of a Land Unit that is adjacent
>> > >      to the Entity's current location, is of type Aether, and is
>> > >      owned by Agora, to an alternating Land Type.
>> > >
>> > >   5. 4 apples to set the Land Type of a Land Unit that is adjacent
>> > >      to the Entity's current location, is of type Aether, and is
>> > >      owned by Agora, to a Land Type of eir choice.
>> > >
>> > >   6. 6 apples to set the Land Type of a Land Unit that is of type
>> > >      Aether, and is owned by Agora, to an alternating Land Type.
>> > >
>> > >   Players CAN, while performing the above actions, substitute 3
>> > >   apples for 1 corn.
>> > > }
>> > >
>> > > If rule 2004 is not currently enacted, re-enact it with the following
>> > text;
>> > > if it is enacted but does not have the following text, amend it to
>> > > have
>> > the
>> > > following text: {
>> > >
>> > >   Every Agoran Week, if the number of units of Private Land is less
>> > >   than one half the total number of units of Land, an auction SHALL
>> > >   be initiated. For this auction, the announcer is the Cartographor,
>> > >   the auctioneer is the Cartographor, the lots are chosen as such:
>> > >
>> > >   1. if there exist at least 5 Units of non-Aether Land in the
>> > >      possession of Agora with the preservation switch set to False:
>> > >      any 5 such Units of Land, to be chosen by the Cartographor,
>> > >      each Land Unit in a separate lot;
>> > >
>> > >   2. if there exist fewer than 5 Units of non-Aether Land in the
>> > >      possession of Agora: all such Units, each land unit in a
>> > >      separate lot;
>> > >
>> > >   and the minimum bid is 1 coin.
>> > > }
>> > >
>> > > If Rule 2022 is not currently enacted, re-enact it with the following
>> > text;
>> > > if it is enacted but does not have the following text, amend it to
>> > > have
>> > the
>> > > following text: {
>> > >
>> > >   During the second Eastman week of each Agoran Month, the
>> > >   Cartographor SHALL perform the following actions in sequence, and
>> > >   report these changes:
>> > >
>> > >   1. Every Land Unit, with a preservation switch of False
>> > >      that is not directly connected to a unit of Aether, or is not
>> > >      connected by its own type to a unit of Aether, shall be
>> > >      transformed to Aether.
>> > >
>> > >   2. Any entities whose locations are on land units so transformed
>> > >      shall have their locations set to (0, 0).
>> > >
>> > >   3. If any land unit so transformed is not property of Agora, it
>> > >      becomes property of Agora.
>> > > }
>> > >
>> > > If Rule 2022 is not titled “Land Transfiguration”, retitle it
>> > > “Land Transfiguration”.
>> > >
>> > > END CLEANUP
>> > >
>> > > Amend rule 2166 by replacing “shiny” with “unit of Agora’s official
>> > > currency”
>> > > in both instances.
>> > >
>> > > Amend rule 1995 by replacing “all other switches” with
>> > > “all other switches on the Land Unit”.
>> > >
>> > > Amend Rule 2004 “Land Auctions” by replacing "the auctioneer is the
>> > > Cartographor” with "the auctioneer is the Agora”.
>> > >
>> > > Amend the rule titled “Facilities” by making the following changes: {
>> > >
>> > >   Replace the last paragraph with "Facilities always have the same
>> > > owner
>> > as
>> > >   their parent land unit. If the owner of a facility is ever not the
>> > > same
>> > > as
>> > >   that of its parent land unit, it is transferred to the owner of its
>> > > parent
>> > >   land unit.”
>> > >
>> > >   Append the following to the second paragraph: “Facilities on private
>> > > land can
>> > >   be destroyed by the owner by announcement. Facilities on communal
>> > > land
>> > > can be
>> > >   destroyed by the owning contract by announcement. Facilities on
>> > > public
>> > > land
>> > >   can be destroyed Without Objection.”
>> > > }
>> > >
>> > > Amend rule 2022 “Land Transfiguration” by replacing the first
>> > > paragraph
>> > > with
>> > >
>> > >   “Once during the second or third Eastman weeks of each Agoran Month,
>> > the
>> > >   Cartographor CAN perform the following actions in sequence, and
>> > > report
>> > > these
>> > >   changes:”
>> > >
>> > > and by appending
>> > >
>> > >   “The Cartographor SHALL do so in the second Eastman week of each
>> > >   Agoran Month.”
>> > >
>> > > at the end in a new paragraph.
>> > >
>> > > //////////////////////////////////////////////////////////////////////
>> > >
>> >

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