I already did so for everyone. Gaelan
> On Feb 26, 2018, at 11:36 PM, Ned Strange <edwardostra...@gmail.com> wrote: > > Wonderful post, thanks Murphy. > > I claim a welcome package. > >> On Tue, Feb 27, 2018 at 4:26 PM, Edward Murphy <emurph...@zoho.com> wrote: >> Agora economic FAQ (updated 2018-02-26) >> >> This is an informal summary of the board-game-esque areas of >> gameplay (as opposed to proposals/offices/CFJs), and is not >> guaranteed to cover nuances or otherwise be fully accurate. >> >> Types of assets: >> >> * Coins and such. >> >> Unrefinable currencies: stones, apples, corn. >> Refinable currencies: ore, lumber, cotton. >> Refined currencies: coins, paper, fabric. >> >> How to get them: >> - Welcome Package (10 coins, 5 lumber, 5 stones, 10 apples, >> 3 papers) once per registration, can be claimed or given. >> - Monthly Paydays (10 coins, 5 apples, 2 papers; 5 coins and >> 1 corn per office, unless you got dinged for it last month >> or didn't hold it long enough). >> - Stones and ore: Produced by mines. >> - Apples and lumber: Produced by orchards. >> - Corn and cotton: Produced by farms. >> - Coins: Processed by refineries from ore. >> - Paper: Processed by mills from lumber. >> - Fabric: Processed by looms from cotton. >> >> How to spend them: >> >> - 1 paper to pend a proposal. >> - Apples to move to adjacent Land with non-Aether type (1 if same >> type as current Location, 2 if different). >> - Apples to set a Land's type. >> - You own it: 2 for non-Aether type of your choice. >> - Aether and Public and adjacent to you: 3 for Alternating or >> 4 for type of your choice. >> - Aether and Public and not adjacent to you: 6 for Alternating. >> - Can substitute 1 corn for 3 apples. >> - Lumber: Used to build/upkeep/upgrade facilities. >> - Stones: Used to build/upkeep/upgrade facilities. >> - Coins: Used to upkeep/upgrade facilities. >> - Fabric: Used to upgrade facilities. >> - Ore: Processed into coins by refineries. >> - Lumber: Processed into paper by mills. >> - Cotton: Processed into fabric by looms. >> - 1 coin to create a contract. >> - Give 1 coin to a contract (limit 1 per month per contract) for its >> sustenance (due first week of month, Notary can exempt >> public-interest contracts but shall destroy others for >> non-payment). >> - 10 coins to start a Poetry Duel (limit 1/month). >> >> Miscellaneous: >> - Coins are the default currency for auctions. >> - Blue Cards can penalize up to 25 coins even if the bad sport's >> illicit profit was less. >> >> * Land. >> >> - Each unit has integer Latitude and Longitude (-6 to +6). Default >> Location is (0, 0). Units are adjacent if one coordinate is the >> same and other differs by 1. >> - Public (belongs to Agora), Communal (contract), Private (other); >> Proprietary = Communal + Private. >> - Land types (Black, White, Aether). "Alternating Land Type" >> alternates between Black and White. >> - Weekly auctions (up to 5 units) if not enough Land is Private. >> - Monthly Go-style captures based on types. Captured land becomes >> Public, entities there are returned to (0, 0). >> - Land may be Preserved (becomes and stays Public). >> >> * Facilities. >> >> - Max 1 per Land unit. Owner of the Land unit also owns the facility. >> - Monthly upkeep = destroyed if not paid. >> - Assets generated in the facility's possession, exceed carrying >> capacity = excess destroyed. >> - Weekly production or processing. >> - Assets of a Public facility can be taken by anyone at that location, >> Communal = they must be a member and allowed by the contract, >> Private = they must be the owner or have owner's permission. >> - Rank 1 to 5, default 1, upgrade cost varies by type. >> - Production types: >> - Mine (lumber to build and upkeep, produces stones and ore) >> - Orchard (stones to build and upkeep, produces apples and lumber) >> - Farm (lumber and stones to build and upkeep, produces corn and >> cotton) >> - Processing types: (lumber and stones to build, coins upkeep) >> - Refinery (converts ore to coins) >> - Mill (converts lumber to paper) >> - Loom (converts cotton to fabric) >> >> * Medals of Honor. >> - During first week of month, can declare yourself eligible if you >> posted and avoided Cards during past month and your karma >= -3 >> (see below). >> - Herald conducts election to determine which eligible player >> gets one. >> - Cash in 6 for a win (limit once/player). >> - Fixed (can't be transferred). >> >> * Pledges. >> - Defined as assets just to reuse concept of possession. >> - Fixed (can't be transferred). >> >> * Contracts can define assets. >> >> Other quasi-asset things: >> >> * Ribbons. >> - Achievement badges of varying difficulty. >> - Collect them all for a win. >> >> * Karma. >> - Can go negative. >> - Weekly, each player can transfer 1 from one player (possibly >> emself) to another (not emself). >> - Quarterly, non-player karma is halved (rounded toward zero) and >> Agora's karma is set so sum(karma) = zero. Transfers can >> specify Agora if it brings its karma closer to zero. >> - Prerequisite for Medals of Honor (see above). >> > > > > -- > From V.J. Rada