Agora economic FAQ (updated 2018-02-26) This is an informal summary of the board-game-esque areas of gameplay (as opposed to proposals/offices/CFJs), and is not guaranteed to cover nuances or otherwise be fully accurate.
Types of assets: * Coins and such. Unrefinable currencies: stones, apples, corn. Refinable currencies: ore, lumber, cotton. Refined currencies: coins, paper, fabric. How to get them: - Welcome Package (10 coins, 5 lumber, 5 stones, 10 apples, 3 papers) once per registration, can be claimed or given. - Monthly Paydays (10 coins, 5 apples, 2 papers; 5 coins and 1 corn per office, unless you got dinged for it last month or didn't hold it long enough). - Stones and ore: Produced by mines. - Apples and lumber: Produced by orchards. - Corn and cotton: Produced by farms. - Coins: Processed by refineries from ore. - Paper: Processed by mills from lumber. - Fabric: Processed by looms from cotton. How to spend them: - 1 paper to pend a proposal. - Apples to move to adjacent Land with non-Aether type (1 if same type as current Location, 2 if different). - Apples to set a Land's type. - You own it: 2 for non-Aether type of your choice. - Aether and Public and adjacent to you: 3 for Alternating or 4 for type of your choice. - Aether and Public and not adjacent to you: 6 for Alternating. - Can substitute 1 corn for 3 apples. - Lumber: Used to build/upkeep/upgrade facilities. - Stones: Used to build/upkeep/upgrade facilities. - Coins: Used to upkeep/upgrade facilities. - Fabric: Used to upgrade facilities. - Ore: Processed into coins by refineries. - Lumber: Processed into paper by mills. - Cotton: Processed into fabric by looms. - 1 coin to create a contract. - Give 1 coin to a contract (limit 1 per month per contract) for its sustenance (due first week of month, Notary can exempt public-interest contracts but shall destroy others for non-payment). - 10 coins to start a Poetry Duel (limit 1/month). Miscellaneous: - Coins are the default currency for auctions. - Blue Cards can penalize up to 25 coins even if the bad sport's illicit profit was less. * Land. - Each unit has integer Latitude and Longitude (-6 to +6). Default Location is (0, 0). Units are adjacent if one coordinate is the same and other differs by 1. - Public (belongs to Agora), Communal (contract), Private (other); Proprietary = Communal + Private. - Land types (Black, White, Aether). "Alternating Land Type" alternates between Black and White. - Weekly auctions (up to 5 units) if not enough Land is Private. - Monthly Go-style captures based on types. Captured land becomes Public, entities there are returned to (0, 0). - Land may be Preserved (becomes and stays Public). * Facilities. - Max 1 per Land unit. Owner of the Land unit also owns the facility. - Monthly upkeep = destroyed if not paid. - Assets generated in the facility's possession, exceed carrying capacity = excess destroyed. - Weekly production or processing. - Assets of a Public facility can be taken by anyone at that location, Communal = they must be a member and allowed by the contract, Private = they must be the owner or have owner's permission. - Rank 1 to 5, default 1, upgrade cost varies by type. - Production types: - Mine (lumber to build and upkeep, produces stones and ore) - Orchard (stones to build and upkeep, produces apples and lumber) - Farm (lumber and stones to build and upkeep, produces corn and cotton) - Processing types: (lumber and stones to build, coins upkeep) - Refinery (converts ore to coins) - Mill (converts lumber to paper) - Loom (converts cotton to fabric) * Medals of Honor. - During first week of month, can declare yourself eligible if you posted and avoided Cards during past month and your karma >= -3 (see below). - Herald conducts election to determine which eligible player gets one. - Cash in 6 for a win (limit once/player). - Fixed (can't be transferred). * Pledges. - Defined as assets just to reuse concept of possession. - Fixed (can't be transferred). * Contracts can define assets. Other quasi-asset things: * Ribbons. - Achievement badges of varying difficulty. - Collect them all for a win. * Karma. - Can go negative. - Weekly, each player can transfer 1 from one player (possibly emself) to another (not emself). - Quarterly, non-player karma is halved (rounded toward zero) and Agora's karma is set so sum(karma) = zero. Transfers can specify Agora if it brings its karma closer to zero. - Prerequisite for Medals of Honor (see above).