If this proposal is not already pending, I pend it for 1 AP. If I have not already done so, I call this case for 5 shinies. If Alexis has been awarded a card, I point my finger at the Referee.
-Aris On Sun, Dec 10, 2017 at 4:13 PM ATMunn <iamingodsa...@gmail.com> wrote: > What would be an example of a "basic" conditional action? > > On 12/10/2017 7:04 PM, Aris Merchant wrote: > > On Sun, Dec 10, 2017 at 4:00 PM Alex Smith <ais...@alumni.bham.ac.uk> > wrote: > > > >> On Mon, 2017-12-11 at 10:55 +1100, Madeline wrote: > >>> On 2017-12-11 03:54, Corona wrote: > >>>> I cause ACU to transfer to me 5-(no. of Agora's shinies) shinies, > >>>> destroying ten times that number of bills. > >>> "Number of Agora's shinies" isn't something I'm expected to know. ;_; > >> > >> It strikes me that it might be a good idea to just ban conditional > >> actions altogether (via proposal), apart from conditional voting (which > >> is separate in the rules anyway, and has proven to be helpful as an > >> anti-game-theory measure). > >> > >> Right now they're mostly being used as a way to push work from players > >> onto officers, which is not really a good thing given how hard office > >> work can be. > >> > >> When we used to do an action that might fail, we just did it (and then > >> stated the circumstances under which it would fail). At least then > >> messing around with potentially failing actions had some sort of risk > >> for the person who was doing it, encouraging them to verify that it > >> worked beforehand. > >> > >> -- > >> ais523 > > > > > > > >> I would strongly oppose a flat ban on conditional actions. Hopefully the > > judicial system can work out something reasonable, and if not I'm sure we > > can legislate some restrictions. Basic conditional actions are useful, > > although I agree that the trend towards "I just don't want to do work" is > > worrying. > > > > -Aris > > >