>That's fair enough, I was mainly thinking of ways like utilising contracts
and offering wincon progress or selling your vote, and in general I feel
like people don't really use what's there >as much as we possibly could?

I completely concur with this. We've had/do have so many systems that would
work if people (myself absolutely included) were more interested in them. I
mean, there's currently a vote-buying pledge and a vote-buying contract but
nobody's using either. I plan to create a couple of contracts over the
coming days but yeah guys...I feel like maybe we (me included) should sit
back for a bit and try & utilize the current systems to their full
potential.

On Wed, Oct 25, 2017 at 5:37 PM, Madeline <j...@iinet.net.au> wrote:

> That's fair enough, I was mainly thinking of ways like utilising contracts
> and offering wincon progress or selling your vote, and in general I feel
> like people don't really use what's there as much as we possibly could? My
> apologies for coming across harsher than I should have. One thing that
> might be reasonable is increasing the authorship and pend rewards to be
> more than the pend cost together? And for people looking at tax systems, a
> luxury tax (only targeting players with particularly high shiny balances)
> might be the best way of going about it. Hopefully as people create more
> contracts ways for the currency to flow will increase, but that depends on
> coming up with those ideas at all. Not to mention how loath everyone
> generally is to sacrifice any part of their free agency... it's a difficult
> question to answer, but I'll certainly be looking into ways to at least do
> something myself.
>
>
>
> On 2017-10-25 17:25, Owen Jacobson wrote:
>
>
> On Oct 25, 2017, at 1:51 AM, Madeline <j...@iinet.net.au> wrote:
>
> I'm not the only one who feels like this is a horribly designed rule? For
> a start, basic income is designed to overcome the cost of living, which in
> Agora is 0. You could also argue its purpose is already fulfilled by Action
> Points, which are far simpler, far more effective, and far less damaging to
> the economy as a whole. In addition, this rule is easy to scam (as has
> already been pointed out), and making it impossible to run out of shinies
> seems *very* counterproductive. It's also giving a lot of shinies to
> inactives, and we're running up against the supply limit enough as it is.
> Can we repeal it? It's not like there aren't other ways to get shinies,
> even if you aren't an officeholder.
>
>
> Some background: the statement "It's not like there aren't other ways to
> get shinies, even if you aren't an officeholder” has not been held to be
> true, up to at least last month. The lack of reliable shiny sources for
> non-officers for any amount of effort caused at least one player to pledge
> to vote against any changes to the shiny rules unless they provided _some_
> form of income available to all players. We’ve had substantial hoards
> develop - at one point, P.S.S. and I combined held a full fifth of all
> Shinies, and P.S.S. is on track to beat that record singlehandedly.
>
> In particular, the primary ways to get shinies if you’re not an officer
> are largely driven by speculating against the Floating Value, but the
> cadence for speculation and the cadence for changes to the FV align badly.
> Passing a proposal span up to three weeks even if all of the officers
> involved act promptly - the remainder of the first week to propose and pend
> it, one week of voting, and some fraction of the third week for the
> proposal to be assessed. By experience, it’s nearly impossible to predict
> the Floating Value three weeks out: pending cheap proposals (when the Pend
> Cost is 1 sh., for example) is no guarantee of a return unless the FV both
> goes up and _stays_ up for the following two weeks.
>
> AP, which you cite above, were enacted partly as a workaround for the
> stagnation of the Shiny economy (or, if you prefer, a tacit acknowledgement
> that it wasn’t functioning as an economy). I suspect there are a few
> players who would push to repeal AP if the Shiny economy picks up again.
>
> I’ll freely admit that my solution is deeply flawed. Tapping half of the
> shinies passing into Agora’s coffers damps the Floating Value fairly hard,
> and I can’t see an obvious value for the Tax Rate that’s both sufficient to
> provide a steady stream of shinies back into players’ hands and low enough
> to keep Floating Value moving. I’m hopeful that I haven’t completely broken
> it, but I’m also fearful that I have. Put forward a repeal if you like; I
> can’t predict how voting will go, at this point, and I’m not even sure how
> I’d vote. I do ask that you put forward something to replace it that
> ensures that non-officers have a source of shinies that’s more reliable
> than gambling, available in return for _some_ reasonable amount of effort.
>
> In conclusion, as my partner regularly reminds me, inventing money is
> rude, and inevitably leads to these kinds of problems.
>
> -o
>
>


-- 
>From V.J. Rada

Reply via email to