Why do I need two support?
On 10/23/2017 09:12 PM, VJ Rada wrote: > Not right now, because PSS hasn't got two support or initiated the > election. If you want to preempt him and initiate it now, you may. The > ADoP no longer has to do anything straight after an election's > initiation, because the Nomination Period lasts 7 days. After that's > over, you have to distribute campaign proposals (distribute like the > Promotor does) and initiate the Agoran Decision. The Assessor will > count the votes and resolve that Decision. > > On Tue, Oct 24, 2017 at 12:03 PM, ATMunn <iamingodsa...@gmail.com> wrote: >> Wait, I'm supposed to do something with this as ADoP, right? >> >> >> On 10/22/2017 9:07 PM, Alexis Hunt wrote: >> >> Ah, never mind, it has indeed been 14 days since the report was last >> required to be published, meaning that this works without notice. >> >> I intend, with 2 support, to initiate an election for Rulekeepor. >> >> -Alexis >> >> On Sun, 22 Oct 2017 at 21:00 Alexis Hunt <aler...@gmail.com> wrote: >>> I believe this is INEFFECTIVE as you did not intend to do so? >>> >>> On Sun, 22 Oct 2017 at 20:57 Publius Scribonius Scholasticus >>> <p.scribonius.scholasti...@gmail.com> wrote: >>>> I deputise for he Rulekeepor to publish the below SLR: >>>> >>>> THE SHORT LOGICAL RULESET >>>> >>>> Most Recent Ruleset Change Recorded: >>>> Adoption of Proposal 7929, 22 October 2017 >>>> >>>> Online documents: >>>> https://agoranomic.github.io/ruleset/slr.txt (SLR) >>>> https://agoranomic.github.io/ruleset/flr.txt (FLR) >>>> https://agoranomic.github.io/ruleset/ (HLR, not legally part of my >>>> report but always in sync with the other two) >>>> >>>> ====================================================================== >>>> Agora >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 101/17 (Power=4) >>>> The Game of Agora >>>> >>>> Agora is a game of Nomic, wherein Persons, acting in accordance >>>> with the Rules, communicate their game Actions and/or results of >>>> these actions via Fora in order to play the game. The game may >>>> be won, but the game never ends. >>>> >>>> Please treat Agora Right Good Forever. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 1698/5 (Power=4) >>>> Agora Is A Nomic >>>> >>>> Agora is ossified if it is IMPOSSIBLE for any reasonable >>>> combination of >>>> actions by players to cause arbitrary rule changes to be made >>>> and/or >>>> arbitrary proposals to be adopted within a four-week period. >>>> >>>> If, but for this rule, the net effect of a proposal would cause >>>> Agora to >>>> become ossified, or would cause Agora to cease to exist, it cannot >>>> take >>>> effect, rules to the contrary notwithstanding.If any other single >>>> change >>>> or inseperable group of changes to the gamestate would cause Agora >>>> to >>>> become ossified, or would cause Agora to cease to exist, it is >>>> cancelled >>>> and does not occur, rules to the contrary notwithstanding. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 478/34 (Power=3) >>>> Fora >>>> >>>> Freedom of speech being essential for the healthy functioning of >>>> any non-Imperial nomic, it is hereby resolved that no Player >>>> shall be prohibited from participating in the Fora, nor shall >>>> any person create physical or technological obstacles that >>>> unduly favor some players' fora access over others. >>>> >>>> Publicity is a forum switch with values Public, Discussion, and >>>> Foreign (default), tracked by the Registrar. Changes to >>>> publicity are secured. >>>> >>>> The Registrar may change the publicity of a forum without >>>> objection as long as: >>>> >>>> 1. e sends eir announcement of intent to that forum; and >>>> >>>> 2. if the forum is to be made public, the announcement by which >>>> the Registrar makes that forum public is sent to all >>>> existing public fora. >>>> >>>> Each player should ensure e can receive messages via each public >>>> forum. >>>> >>>> A public message is a message sent via a public forum, or sent >>>> to all players and containing a clear designation of intent to >>>> be public. A rule can also designate that a part of one public >>>> message is considered a public message in its own right. A >>>> person "publishes" or "announces" something by sending a public >>>> message. >>>> >>>> Where the rules define an action that CAN be performed "by >>>> announcement", a person performs that action by unambiguously >>>> and clearly specifying the action and announcing that e performs >>>> it. Any action performed by sending a message is performed at >>>> the time date-stamped on that message. Actions in messages >>>> (including sub-messages) are performed in the order they appear >>>> in the message, unless otherwise specified. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> ====================================================================== >>>> Players >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 869/40 (Power=3) >>>> How to Join and Leave Agora >>>> >>>> Any organism that is generally capable of freely originating and >>>> communicating independent thoughts and ideas is a person. Rules >>>> to the contrary notwithstanding, no other entities are persons. >>>> >>>> Citizenship is a person switch with values Unregistered >>>> (default) and Registered, tracked by the Registrar. Changes to >>>> citizenship are secured. A registered person is a Player. >>>> >>>> A person CAN (unless explicitly forbidden or prevented by the >>>> rules) register by publishing a message that indicates >>>> reasonably clearly and reasonably unambiguously that e intends >>>> to become a player at that time. A person, by registering, >>>> agrees to abide by the Rules. The Rules CANNOT otherwise bind a >>>> person to abide by any agreement without that person's willful >>>> consent. >>>> >>>> A player CAN deregister (cease being a player) by announcement. >>>> If e does so, e CANNOT register by announcement for 30 days. >>>> >>>> If a player has not sent a message to a public forum in the last >>>> month, then any player CAN deregister em without objection. >>>> >>>> The Rules CANNOT compel non-players to act without their express or >>>> reasonably >>>> implied consent. The rules CANNOT compel players to unduly harass >>>> non-players. >>>> A non-person CANNOT be a player, rules to the contrary >>>> notwithstanding. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2139/10 (Power=2) >>>> The Registrar >>>> >>>> The Registrar is an office; its holder is responsible for >>>> keeping track of players. >>>> >>>> The Registrar's weekly report includes: >>>> >>>> 1. A list of all players, including information sufficient to >>>> identify and contact each player. >>>> >>>> 2. The date on which each player most recently became a player. >>>> >>>> 3. For each forum with non-Foreign publicity, sufficient >>>> instructions for players to receive messages there. >>>> >>>> The Registrar's monthly report includes: >>>> >>>> 1. For each former player for which the information is >>>> reasonably available, the dates on which e registered and >>>> deregistered. >>>> >>>> In the first week of every month the Registrar SHALL attempt to >>>> deregister every player that has not sent a message to a public >>>> forum in the preceding month. >>>> >>>> The Registrar's duties and abilities also include: >>>> >>>> * Changing the publicity of a forum, as described in Rule 478. >>>> >>>> * Publishing Cantus Cygnei and Writs of FAGE as described in >>>> Rule 1789. >>>> >>>> The Registrar is also responsible for tracking any switches, >>>> defined in a rule, >>>> that would otherwise lack an officer to track them, unless the >>>> switch is >>>> defined as untracked. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 1789/9 (Power=2) >>>> Cantus Cygneus >>>> >>>> Whenever a Player feels that e has been treated so egregiously >>>> by the Agoran community that e can no longer abide to be a part >>>> of it, e may submit a document to the Registrar, clearly labeled >>>> a Cantus Cygneus, detailing eir grievances and expressing eir >>>> reproach for those who e feels have treated em so badly. >>>> >>>> In a timely fashion after receiving a Cantus Cygneus, the >>>> Registrar shall publish this document along with a Writ of >>>> Fugiendae Agorae Grandissima Exprobratione, commanding the >>>> Player to be deregistered. The Registrar shall note the method >>>> of deregistration for that Player in subsequent Registrar >>>> Reports. >>>> >>>> The Player is deregistered as of the posting of the Writ, and >>>> the notation in the Registrar's Report will ensure that, >>>> henceforth, all may know said Player deregistered in a Writ of >>>> FAGE. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> ====================================================================== >>>> Rules & Power >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2141/9 (Power=3) >>>> Role and Attributes of Rules >>>> >>>> A rule is a type of instrument with the capacity to govern the >>>> game generally, and is always taking effect. A rule's content >>>> takes the form of a text, and is unlimited in scope. >>>> >>>> Every rule has power between 0.1 and 4.0 inclusive. It is >>>> not possible for a rule to have a power outside this range. >>>> >>>> Rules have ID numbers, to be assigned by the Rulekeepor. >>>> >>>> Every rule shall have a title to aid in identification. If a >>>> rule ever does not have a title, the Rulekeepor SHALL assign a >>>> title to it by announcement in a timely fashion. >>>> >>>> For the purposes of rules governing modification of instruments, >>>> the text, power, ID number, and title of a rule are all >>>> substantive aspects of the rule. However, rules to the contrary >>>> notwithstanding, the Rulekeepor CAN set rule aspects as >>>> described elsewhere in this rule. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 1688/8 (Power=3) >>>> Power >>>> >>>> The Power of an entity is a non-negative rational number. An >>>> Instrument is an entity with positive Power. >>>> >>>> The Power of an entity cannot be set or modified except as >>>> stipulated by the Rules. All entities have Power zero except >>>> where specifically allowed by the rules. >>>> >>>> Power less than one is called Ephemeral power, and an instrument >>>> with a power less than one is an Ephemeral instrument. >>>> >>>> A Rule that makes a change, action, or value secured (hereafter >>>> the securing Rule) thereby makes it IMPOSSIBLE to perform that >>>> change or action, or to set or modify that value, except as >>>> allowed by an Instrument with Power greater than or equal to the >>>> change's Power Threshold. This Threshold defaults to the >>>> securing Rule's Power, but CAN be lowered as allowed by that >>>> Rule (including by the Rule itself). >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2140/2 (Power=3) >>>> Power Controls Mutability >>>> >>>> No entity with power below the power of this rule can >>>> >>>> 1. cause an entity to have power greater than its own. >>>> >>>> 2. adjust the power of an instrument with power greater than >>>> its own. >>>> >>>> 3. set or modify any other substantive aspect of an instrument >>>> with power greater than its own. A "substantive" aspect of >>>> an instrument is any aspect that affects the instrument's >>>> operation. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 217/11 (Power=3) >>>> Interpreting the Rules >>>> >>>> When interpreting and applying the rules, the text of the rules >>>> takes precedence. Where the text is silent, inconsistent, or >>>> unclear, it is to be augmented by game custom, common sense, >>>> past judgements, and consideration of the best interests of the >>>> game. >>>> >>>> Definitions and prescriptions in the rules are only to be >>>> applied using direct, forward reasoning; in particular, an >>>> absurdity that can be concluded from the assumption that a >>>> statement about rule-defined concepts is false does not >>>> constitute proof that it is true. Definitions in lower-powered >>>> Rules do not overrule common-sense interpretations or common >>>> definitions of terms in higher-powered rules. >>>> >>>> Rules to the contrary notwithstanding, any rule change that >>>> would (1) prevent a person from initiating a formal process to >>>> resolve matters of controversy, in the reasonable expectation >>>> that the controversy will thereby be resolved; or (2) prevent a >>>> person from causing formal reconsideration of any judicial >>>> determination that e should be punished, is wholly void and >>>> without effect. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 1030/11 (Power=3.2) >>>> Precedence between Rules >>>> >>>> In a conflict between Rules, the conflict shall be resolved by >>>> performing the following comparisons in the sequence written in >>>> this rule, until the conflict is resolved. >>>> >>>> - In a conflict between Rules with different Power, the Rule >>>> with the higher Power takes precedence over the Rule with the >>>> lower Power; otherwise, >>>> >>>> - If all of the Rules in conflict explicitly say that their >>>> precedence relations are determined by some other Rule for >>>> determining precedence relations, then the determinations of >>>> the precedence-determining Rule shall be used to resolve the >>>> conflicts; otherwise, >>>> >>>> - If at least one of the Rules in conflict explicitly says of >>>> itself that it defers to another Rule (or type of Rule) or >>>> takes precedence over another Rule (or type of Rule), then >>>> such provisions shall be used to resolve the conflict, unless >>>> they lead to contradictions between each other; otherwise, >>>> >>>> - If any of the rules in conflict have ID numbers, then the Rule >>>> with the lowest ID number takes precedence; otherwise, >>>> >>>> - The Rule enacted earliest takes precedence. >>>> >>>> Clauses in any other rule that broadly claim precedence (e.g. >>>> over "all rules" of a certain class) shall be, prima facie, >>>> considered to be limited claims of precedence or deference that >>>> are applicable only when such claims are evaluated as described >>>> within the above sequence. >>>> >>>> No change to the Ruleset can occur that would cause a Rule to >>>> directly claim precedence over this Rule as a means of >>>> determining precedence. This applies to changes by the >>>> enactment or amendment of a Rule, or of any other form. This >>>> Rule takes precedence over any Rule that would permit such a >>>> change to the Ruleset. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2240/1 (Power=3) >>>> No Cretans Need Apply >>>> >>>> In a conflict between clauses of the same Rule, if exactly one >>>> claims precedence over the other, then it takes precedence; >>>> otherwise, the later clause takes precedence. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 105/14 (Power=3) >>>> Rule Changes >>>> >>>> Where permitted by other rules, an instrument generally can, >>>> as part of its effect, >>>> >>>> 1. enact a rule. The new rule has power equal to the minimum >>>> of the power specified by the enacting instrument, >>>> defaulting to one if the enacting instrument does not >>>> specify or if it specifies a power less than 0.1, and the >>>> maximum power permitted by other rules. The enacting >>>> instrument may specify a title for the new rule, which if >>>> present shall prevail. The ID number of the new rule cannot >>>> be specified by the enacting instrument; any attempt to so >>>> specify is null and void. >>>> >>>> 2. repeal a rule. When a rule is repealed, it ceases to be a >>>> rule, and the Rulekeepor need no longer maintain a record >>>> of it. >>>> >>>> >>>> 3. reenact a rule. A repealed rule identified by its most >>>> recent rule number MUST be reenacted with the same ID number and >>>> the next change identifier. If no text is specified, the rule >>>> is reenacted with the same text it had when it was most >>>> recently repealed. If the reenacting proposal provides new text >>>> for the rule, the rule must have materially the same purpose as >>>> did the repealed version; otherwise, the attempt to reenact the >>>> rule is null and void. >>>> >>>> 4. amend the text of a rule. >>>> >>>> 5. retitle a rule. >>>> >>>> 6. change the power of a rule. >>>> >>>> A rule change is any effect that falls into the above classes. >>>> Rule changes always occur sequentially, never simultaneously. >>>> >>>> Any ambiguity in the specification of a rule change causes that >>>> change to be void and without effect. An inconsequential >>>> variation in the quotation of an existing rule does not >>>> constitute ambiguity for the purposes of this rule, but any >>>> other variation does. >>>> >>>> A rule change is wholly prevented from taking effect unless its >>>> full text was published, along with an unambiguous and clear >>>> specification of the method to be used for changing the rule, at >>>> least 4 days and no more than 60 days before it would otherwise >>>> take effect. >>>> >>>> This rule provides the only mechanism by which rules can be >>>> created, modified, or destroyed, or by which an entity can >>>> become a rule or cease to be a rule. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> ====================================================================== >>>> Reusable Definitions >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2152/7 (Power=3) >>>> Mother, May I? >>>> >>>> The following terms are defined. These definitions are used >>>> when a rule includes a term in all caps, and provide guidance in >>>> determining the ordinary-language meaning of a term when a rule >>>> includes a term otherwise. Earlier definitions take precedence >>>> over later ones. If a rule specifies one or more persons in >>>> connection with a term, then the term applies only to the >>>> specified person(s). >>>> >>>> 1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID: Attempts to >>>> perform the described action are unsuccessful. >>>> >>>> 2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing >>>> the described action violates the rule in question. >>>> >>>> 3. NEED NOT, OPTIONAL: Failing to perform the described action >>>> does not violate the rules. >>>> >>>> 4. SHOULD NOT, DISCOURAGED, DEPRECATED: Before performing the >>>> described action, the full implications of performing it >>>> should be understood and carefully weighed. >>>> >>>> 5. CAN: Attempts to perform the described action are successful. >>>> >>>> 6. MAY: Performing the described action does not violate the >>>> rules. >>>> >>>> 7. MUST, SHALL, REQUIRED, MANDATORY: Failing to perform the >>>> described action violates the rule in question. >>>> >>>> 8. SHOULD, ENCOURAGED, RECOMMENDED: Before failing to perform >>>> the described action, the full implications of failing to >>>> perform it should (in the ordinary-language sense) be >>>> understood and carefully weighed. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2162/10 (Power=2) >>>> Switches >>>> >>>> A type of switch is a property that the rules define as a >>>> switch, and specify the following: >>>> >>>> 1. The type(s) of entity possessing an instance of that switch. >>>> No other entity possesses an instance of that switch. >>>> >>>> 2. One or more possible values for instances of that switch, >>>> exactly one of which is designated as the default. No other >>>> values are possible for instances of that switch. >>>> >>>> 3. Optionally, exactly one office whose holder tracks instances >>>> of that switch. That officer's (weekly, if not specified >>>> otherwise) report includes the value of each instance of that >>>> switch whose value is not its default value; a public >>>> document purporting to be this portion of that officer's >>>> report is self-ratifying, and implies that other instances >>>> are at their default value. >>>> >>>> At any given time, each instance of a switch has exactly one >>>> possible value for that type of switch. If an instance of a >>>> switch comes to have a value, it ceases to have any other value. >>>> If an instance of a switch would otherwise fail to have a >>>> possible value, it comes to have its default value. >>>> >>>> "To flip an instance of a switch" is to make it come to have a >>>> given value. "To become X" (where X is a possible value of >>>> exactly one of the subject's switches) is to flip that switch to >>>> X. >>>> >>>> If an action or set of actions would cause the value of an >>>> instance of a switch to become indeterminate, the instance >>>> instead takes on its last determinate and possible value, if >>>> any, otherwise it takes on its default value. >>>> >>>> A singleton switch is a switch for which Agora Nomic is the only >>>> entity possessing an instance of that switch. >>>> >>>> A boolean switch is a switch with values True and False. A >>>> positive boolean switch has a default of True; a negative >>>> boolean switch has a default of False. >>>> >>>> Attempting to flip an instance of a switch to a value it already >>>> has does not flip the switch. However, if a person is REQUIRED >>>> to flip a switch instance to a value it already has, then either >>>> attempting to do so using the required mechanism, or announcing >>>> that the switch already has the required value, fulfills the >>>> requirement without flipping the switch. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2125/10 (Power=3) >>>> Regulated Actions >>>> >>>> An action is restricted if: (1) the Rules limit, allow, enable, >>>> or permit its performance; (2) describe the circumstances under >>>> which the action would succeed or fail; or (3) the action would, >>>> as part of its effect, modify information for which some player >>>> is required to be a recordkeepor. >>>> >>>> A Restricted Action CAN only be performed as described by the >>>> Rules, and only >>>> using the methods explicitly specified in the Rules for performing >>>> the given >>>> action. The Rules SHALL NOT be interpreted so as to proscribe >>>> unrestricted actions. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 1023/37 (Power=2) >>>> Agoran Time >>>> >>>> The following terms are defined: >>>> >>>> 1. The phrase "in a timely fashion" means "within 7 days". >>>> This time period is set when the requirement is created >>>> (i.e. X days before the limit ends). A requirement to >>>> perform an action at an exact instant (e.g. "when X, Y >>>> SHALL Z"), but not "in the same message", is instead >>>> interpreted as a requirement to perform that action in a >>>> timely fashion after that instant. >>>> >>>> 2. Agoran epochs: >>>> >>>> 1. Agoran days begin at midnight UTC. >>>> >>>> 2. Agoran weeks begin at midnight UTC on Monday. >>>> >>>> 3. Agoran months begin at midnight UTC on the first day of >>>> each Gregorian month. >>>> >>>> 4. Agoran quarters begin when the Agoran months of January, >>>> April, July, and October begin. >>>> >>>> 5. Agoran years begin when the Agoran month of January >>>> begins. >>>> >>>> 6. A pivot is either the instant at which Agora Nomic began >>>> (June 30, 1993, 00:04:30 GMT +1200) or an instant at >>>> which at least one person won the game. When used as a >>>> period of time, a "Round" (historical syn: "game") is >>>> the period of time between a pivot and the next pivot. >>>> >>>> These definitions do not apply to relative durations (e.g. >>>> "within <number> days after <event>"). >>>> >>>> 3. Two points in time are within a month of each other if: >>>> >>>> 1. they occur in the same Agoran month; >>>> >>>> 2. they occur in two consecutive Agoran months, and the >>>> later of the two occurs in an earlier day in the month >>>> than the earlier one; >>>> >>>> 3. they occur in two consecutive Agoran months on the same >>>> day of the month, and the later of the two occurs at the >>>> same or earlier time of day. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 1728/37 (Power=3) >>>> Dependent Actions >>>> >>>> A rule which purports to allow a person (the performer) to >>>> perform an action by a set of one or more of the following >>>> methods (N is 1 unless otherwise specified): >>>> >>>> 1. Without N Objections, where N is a positive integer no >>>> greater than 8. ("Without Objection" is shorthand for this >>>> method with N = 1.) >>>> 2. With N Supporters, where N is a positive integer. ("With >>>> Support" is shorthand for this method with N = 1.) >>>> 3. With N Agoran Consent, where N is an integer multiple of 0.1 >>>> with a minimum of 1. >>>> 4. With Notice. >>>> 5. With T Notice, where T is a time period. >>>> >>>> thereby allows em to perform the action by announcement if all >>>> of the following are true: >>>> >>>> 1. A person (the initiator) announced intent to perform the >>>> action, >>>> unambiguously and clearly specifying the action and method(s) >>>> (including >>>> the value of N and/or T for each method), at most fourteen days >>>> earlier. >>>> >>>> 2. If the action is to be performed Without N Objections, With N >>>> Agoran >>>> Consent, or With Notice, if the intent was announced at least 4 >>>> days >>>> earlier >>>> >>>> 3. If the action is to be performed With T Notice, if the intent >>>> was >>>> announced at least T earlier. >>>> >>>> 4. At least one of the following is true: >>>> >>>> 1. The performer is the initiator. >>>> >>>> 2. The initiator was authorized to perform the action due to >>>> holding >>>> a rule-defined position now held by the performer. >>>> >>>> 3. The initiator is authorized to perform the action, the >>>> action >>>> depends on support, the performer has supported the >>>> intent, and the >>>> rule authorizing the performance does not explicitly >>>> prohibit >>>> supporters from performing it. >>>> >>>> 5. Agora is Satisfied with the announced intent, as defined by >>>> other rules. >>>> >>>> 6. If a set of conditions for the performance of the action was >>>> given in the >>>> announcement of intent to perform the action, all those >>>> conditions are >>>> met. >>>> >>>> The actor SHOULD publish a list of supporters if the action >>>> depends on support, and a list of objectors if it depends on >>>> objections. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2486/0 (Power=3.14) >>>> The Royal Parade >>>> >>>> _ >>>> _\ /_ >>>> >_X_< >>>> .---._ /_\ _.---. >>>> /`.---._`{/ \}`_.---.`\ >>>> | / ___`{\_/}`___ \ | >>>> \ \."`* `"{_}"` *`"./ / >>>> \ \ )\ _\ /_ /( / / >>>> \ *<()( >_X_< )()>* / >>>> |._)/._./_\._.\(_.| >>>> jgs |() () () () () ()| >>>> <<o>><<o>><o>><<o>> >>>> `"""""""""""""""""""` >>>> IN CELEBRATION of Alexis being crowned Princess of Agora, >>>> without prejudice to Any before or since >>>> who may come to hold a Title >>>> whether Patent or otherwise; >>>> IT IS HEREBY PROCLAIMED that a Royal Parade be established, >>>> imbued in this very Rule, >>>> which shall travel around Agora to Rules of import; >>>> AND THEREFORE, the Rulekeepor SHOULD place this Rule >>>> near recently-amended rules of high Power; >>>> AND FURTHERMORE, additions to this Parade are most welcome >>>> when Events suiting the honour should occur. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2124/20 (Power=2) >>>> Agoran Satisfaction >>>> >>>> >>>> A Supporter of a dependent action is an eligible entity who has >>>> publicly >>>> posted (and not withdrawn) support (syn. "consent") for an >>>> announcement of >>>> intent to perform the action.An Objector to a dependent action is >>>> an >>>> eligible entity who has publicly posted (and not withdrawn) an >>>> objection >>>> to the announcement of intent to perform the action. >>>> >>>> The entities eligible to support or object to a dependent action >>>> are, by >>>> default, all players, subject to modification by the document >>>> authorizing >>>> the dependent action.However, the previous sentence >>>> notwithstanding, the >>>> Executor of the announcement of intent is not eligible to support >>>> it. >>>> >>>> Agora is Satisfied with an intent to perform a specific action if >>>> and only >>>> if: >>>> >>>> 1. if the action is to be performed Without N Objections, then it >>>> has >>>> fewer than N objectors; >>>> >>>> 2. if the action is to be performed With N supporters, then it has >>>> N or >>>> more supporters; and >>>> >>>> 3. if the action is to be performed with N Agoran Consent, then the >>>> ratio >>>> of supporters to objectors is greater than N, or the action has >>>> at >>>> least one supporter and no objectors. >>>> >>>> 4. if the action is to be performed With Notice or With T Notice. >>>> >>>> The above notwithstanding, if the action depends on objections, and >>>> an >>>> objection to it has been withdrawn within the past 24 hours, then >>>> Agora is >>>> not Satisfied with the intent. >>>> >>>> The above notwithstanding, Agora is not satisfied with the intent >>>> if the >>>> Speaker has objected to it in the last 48 hours. >>>> >>>> A person CANNOT support or object to an announcement of intent >>>> before the >>>> intent is announced, or after e has withdrawn the same type of >>>> response. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2466/1 (Power=3) >>>> Acting on Behalf >>>> >>>> When a rule allows one person (the agent) to act on behalf of >>>> another >>>> (the principal) to perform an action, that agent CAN perform the >>>> action if it >>>> is POSSIBLE for the principal to do so, taking into account any >>>> prerequisites >>>> for the action. If the enabling rule does not specify the mechanism >>>> by which >>>> the agent may do so, then the agent CAN perform the action in the >>>> same manner >>>> in which the principal CAN do so, with the additional requirement >>>> that the >>>> agent must, in the message in which the action is performed, >>>> uniquely identify >>>> the principal and that the action is being taken on behalf of that >>>> person. >>>> >>>> A person SHALL NOT act on behalf of another person if doing so >>>> causes the >>>> second person to violate the rules. A person CANNOT act on behalf >>>> of another >>>> person to do anything except perform a game action; in particular, >>>> a person >>>> CANNOT act on behalf of another person to send a message, only to >>>> perform >>>> specific actions that might be taken within a message. >>>> >>>> When an action is performed on behalf of a principal, then the >>>> action is considered for all game purposes to have been performed >>>> by the >>>> principal, unless a rule specifically states that it is treated >>>> differently >>>> for some purpose, in which case it is treated as described by that >>>> rule. >>>> >>>> Allowing a person to act on behalf of another person is secured at >>>> power 2.0. >>>> This rule takes precedence over any rule that would prohibit a >>>> person from >>>> taking an action, except that it defers to any rule that imposes >>>> limitations >>>> specifically on actions taken on behalf of another person. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2524/0 (Power=2.4) >>>> Acting on Behalf via Contracts >>>> >>>> If a rule says that a contract CAN do something by announcement, it >>>> is >>>> equivalent to saying that that any person CAN take that action by >>>> announcement >>>> if the contract's text says that e CAN do so under the >>>> circumstances; if >>>> whether the contract enables the person to do so is indeterminate, >>>> or is the >>>> subject of an inextricable conditional, the action is IMPOSSIBLE. A >>>> person >>>> SHALL NOT cause a contract to violate a rule using this method. >>>> >>>> If a rule specifies that a contract SHALL or SHALL NOT do >>>> something, each >>>> party to the contract SHALL ensure that the contract respectively >>>> does >>>> or does not do that thing. >>>> >>>> The text of a contract can permit persons to act on behalf of a >>>> party or >>>> group of parties. To do so, it must specify: >>>> >>>> a. Which of its parties can be acted on behalf of; >>>> b. What actions can be taken; >>>> c. Who can take the actions; and >>>> d. Any conditions or limitations upon the actions. If any such >>>> limitations or conditions are inextricable, the actions CANNOT >>>> be used. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2166/23 (Power=3) >>>> Assets >>>> >>>> An asset is an entity defined as such by a (a) rule, (b) authorized >>>> regulation, (c) group of rules and/or authorized regulations (but >>>> if such >>>> regulations modify a preexisting asset class defined by a rule or >>>> another >>>> title of regulations, they must be authorized specifically to do so >>>> by their >>>> parent rule), or (d) contract (hereafter its backing document), and >>>> existing >>>> solely because its backing document defines its existence. An >>>> asset's backing >>>> document can specify when and how that asset is created, destroyed, >>>> and >>>> transferred. >>>> >>>> Each asset has exactly one owner. If an asset would otherwise >>>> lack an owner, it is owned by Agora. If an asset's backing >>>> document restricts >>>> its ownership to a class of entities, then that asset CANNOT be >>>> gained by or >>>> transferred to an entity outside that class, and is destroyed if it >>>> is owned >>>> by an entity outside that class (except if it is owned by Agora, in >>>> which case >>>> any player CAN transfer or destroy it without objection). The >>>> restrictions in >>>> the previous sentence are subject to modification by its backing >>>> document. >>>> >>>> Unless modified by an asset's backing document, ownership of an >>>> asset is >>>> restricted to Agora, players, and contracts. As an exception to the >>>> last >>>> sentence, non-player persons are generally able to own assets >>>> defined by >>>> a contract they are a party to, subject to modification by the >>>> contract in >>>> question. >>>> >>>> A contract's text can specify whether or not that contract is >>>> willing to receive assets or a class of assets. Generally, a >>>> contract CANNOT >>>> be given assets it is unwilling to receive. If the contract is >>>> silent on the >>>> matter, or if its willingness is indeterminate or the subject of a >>>> inextricable conditional, the procedure to determine its >>>> willingness is as >>>> follows: >>>> >>>> 1. If the contract appears to anticipate being given assets, >>>> other than for >>>> sustenance (e.g. by authorizing parties to spend the >>>> contract's assets), >>>> then the contract is willing to receive all assets. >>>> 2. Otherwise, it is unwilling to receive all assets. >>>> >>>> The previous paragraph (including the list) notwithstanding, a >>>> contract >>>> CAN be given 1 shiny a month for its sustenance payment, so long as >>>> it never has more than 1 shiny at a time. >>>> >>>> The recordkeepor of a class of assets is the entity (if any) >>>> defined as such by, and bound by, its backing document. That >>>> entity's report includes a list of all instances of that class >>>> and their owners. This portion of that entity's report is >>>> self-ratifying. Rules to the contrary notwithstanding, a contract >>>> CANNOT >>>> oblige a person who isn't a member to record its internal state, >>>> nor is >>>> the default recordkeepor responsible for tracking a contract's >>>> internal state. >>>> For the purposes of this rule, the promulgator of a regulation is >>>> bound by >>>> it. >>>> >>>> An asset generally CAN be destroyed by its owner by >>>> announcement, subject to modification by its backing document. An >>>> indestructible asset is one defined as such by it backing document, >>>> and CANNOT >>>> be destroyed except by a rule, other than this one, specifically >>>> addressing >>>> the destruction of indestructible assets or that asset in >>>> particular; any >>>> other asset is destructible. In circumstances where another asset >>>> would be >>>> destroyed, an indestructible asset is generally transferred to >>>> Agora, subject >>>> to modification by its backing document and the intervention of >>>> other rules. >>>> >>>> To "lose" an asset is to have it destroyed from one's >>>> possession; to "revoke" an asset from an entity is to destroy it >>>> from that entity's possession. >>>> >>>> An asset generally CAN be transferred (syn. paid, given) by >>>> announcement by >>>> its owner to another entity, subject to modification by its >>>> backing document. A fixed asset is one defined as such by its >>>> backing >>>> document, and CANNOT be transferred; any other asset is liquid. >>>> >>>> When a rule indicates transferring an amount that is not a natural >>>> number, >>>> the specified amount is rounded up to the nearest natural number. >>>> >>>> A currency is a class of asset defined as such by its backing >>>> document. >>>> Instances of a currency with the same owner are fungible. >>>> >>>> The "x balance of an entity", where x is a currency, is the number >>>> of x that >>>> entity possesses. If a rule, proposal, or other competent authority >>>> attempts >>>> to increase or decrease the balance of an entity without specifying >>>> a source >>>> or destination, then the currency is created or destroyed as >>>> needed. >>>> >>>> When a player causes one or more balances to change, e is >>>> ENCOURAGED >>>> to specify the resulting balance(s). Players SHOULD NOT specify >>>> inaccurate balances. >>>> >>>> Where it resolves ambiguity, the asset or currency being referred >>>> to is the >>>> currency designated as "Agora's official currency", if there is >>>> one. >>>> >>>> An asset or class of assets is private, rather than public, if its >>>> backing document is a contract. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2515/0 (Power=1) >>>> Distributing Assets >>>> >>>> To “distribute” a quantity of a fungible asset to a set of >>>> recipients is to >>>> transfer one instance of that asset at a time to the recipient that >>>> owns >>>> the least number of instances of that asset, until either no more >>>> instances >>>> of the asset are eligible to be distributed, or the number of >>>> instances so >>>> transferred equals the quantity to be distributed. If, when >>>> distributing a >>>> specific asset, two or more recipients each own the least number of >>>> instances >>>> of that asset, then the recipient that most recently became >>>> eligible to own >>>> the asset SHALL receive the asset being distributed. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2493/2 (Power=3.1) >>>> Regulations >>>> >>>> A Regulation is an textual entity defined as such by this rule. A >>>> regulation >>>> allows an officer (known as the Promulgator) to exercise rule >>>> defined powers. >>>> A regulation is in effect continuously from the time of its >>>> creation to the >>>> time of either its revocation or the repeal of the rule that >>>> allowed for its >>>> creation. When recommending a regulation, its Promulgator must >>>> specify by >>>> number the rule(s) upon which it is based (the parent rules), the >>>> list of >>>> which becomes an integral part of the regulation. The list of rules >>>> can >>>> generally be modified by the Promulgator according to the procedure >>>> for text >>>> changes. >>>> >>>> A regulation must be authorized by at least one rule in order for >>>> it to exist. >>>> A regulation has effect on the game (only) insofar as the rule or >>>> rules that >>>> authorized it permit it to have effect. If reasonably possible, a >>>> regulation >>>> should be interpreted so as to defer to other rules. The procedure >>>> for >>>> resolving conflict between regulations is the same as it is for >>>> rules (for the >>>> purposes of resolving conflicts only, a regulation is treated as if >>>> it >>>> had the power of its least powerful parent rule). >>>> >>>> Regulations are generally issued according to the following >>>> procedures, >>>> and they can be repealed by the announcement of their Promulgator. >>>> Alternate >>>> procedures may be used if provided for by all of the regulations's >>>> parent >>>> rules. If one parent rule specifies procedures that are more >>>> stringent than >>>> those that the other(s) specifies, those apply. Creating, >>>> modifying, revoking, >>>> or allowing for a regulation is secured at power 1. >>>> >>>> A regulation (or set of regulations), authorized by another >>>> rule, CAN generally be enacted or modified by its promulgator >>>> without 2 objections, or with Agoran consent. A notice pursuant >>>> to the previous sentence is known as a "recommendation", and >>>> the regulation(s) are said to be "recommended" to Agora. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2494/0 (Power=1) >>>> The Regkeepor >>>> >>>> The Regkeepor is an office, responsible for the maintenance of the >>>> Regulations. The Regulations are contained in the Regkeepor's >>>> weekly report, >>>> know as the Agora Nomic Code of Regulations (ACORN). E MAY publish >>>> multiple >>>> versions or editions of the ACORN. >>>> >>>> The ACORN is divided into titles, assigned by the Regkeepor, which >>>> are >>>> each given an integer. Generally, each office with the power to >>>> create >>>> regulations SHOULD be assigned the next successive natural number. >>>> Title 0 of >>>> the ACORN is reserved for use by the Regkeepor, and nothing in that >>>> title >>>> need be a regulation. Non-regulations printed in the ACORN >>>> have no binding effect, and SHALL clearly be marked by the >>>> Regkeepor. >>>> >>>> Each regulation SHALL be assigned an ID number by the Regkeepor, >>>> consisting >>>> of a string of the characters [0-9] and separator characters. The >>>> Regkeepor >>>> SHOULD establish some way of keeping track of the version of a >>>> regulations. >>>> The Regkeepor MAY also, at eir discretion, create ways of marking >>>> special >>>> types of Regulation (even in violation of the previous restrictions >>>> of this >>>> paragraph), mark sections or titles as reserved for future use, and >>>> make such other discussions of arrangement, annotation, and marking >>>> as are >>>> necessary and proper in the execution of eir duties. >>>> >>>> The Regkeepor SHOULD remember that the purpose of the ACORN is to >>>> make the >>>> regulations easily readable, and e SHALL not act in a manner >>>> intended to >>>> deceive others in eir official capacity. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2500/0 (Power=1) >>>> Action Points >>>> >>>> At the beginning of every Agoran Week, every player has 2 Action >>>> Points. >>>> When a player 'spends' an Action Point, e has one less Action >>>> Point. If a >>>> player has 0 Action Points, e may not spend any more Action Points, >>>> rules >>>> to the contrary notwithstanding. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2518/0 (Power=3) >>>> Determinacy >>>> >>>> If a value CANNOT be reasonably determined (without circularity or >>>> paradox) >>>> from information reasonably available, or if it alternates >>>> indefinitely >>>> between values, then the value is considered to be indeterminate, >>>> otherwise >>>> it is determinate. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 1586/0 (Power=2) >>>> Definition and Continuity of Entities >>>> >>>> >>>> If multiple rules attempt to define an entity with the same name, >>>> then they >>>> refer to the same entity. A rule-defined entity's name CANNOT be >>>> changed to >>>> be the same as another rule-defined entity's name. >>>> >>>> A rule, contract, or regulation that refers to an entity by name >>>> refers to the >>>> entity that had that name when the rule first came to include that >>>> reference, >>>> even if the entity's name has since changed. >>>> >>>> If the entity that defines another entity is amended such that it >>>> no longer >>>> defines the second entity, then the second entity and its >>>> attributes cease to >>>> exist. >>>> >>>> If the entity that defines another entity is amended such that it >>>> defines >>>> the second entity both before and after the amendment, but with >>>> different >>>> attributes, then the second entity and its attributes continue to >>>> exist to >>>> whatever extent is possible under the new definitions. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2505/0 (Power=1) >>>> Random Choices >>>> >>>> When a Rule specifies that a random choice be made, then the choice >>>> shall be >>>> made using whatever probability distribution among the possible >>>> outcomes the >>>> Rule specifies, defaulting to a uniform probability distribution. >>>> >>>> The choice CAN be made using any physical or computational process >>>> whose >>>> probability distribution among the possible outcomes is reasonably >>>> close to >>>> that required by the Rules, and for which the final choice is not >>>> trivially >>>> predictable by the selecting person in advance. The selecting >>>> person SHOULD >>>> make the selection method public, and SHOULD use a method for which >>>> the final probability distribution can be readily confirmed. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> ====================================================================== >>>> Proposals >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2350/9 (Power=3) >>>> Proposals >>>> >>>> A proposal is a type of entity consisting of a body of text and >>>> other attributes. A player CAN create a proposal by >>>> announcement, specifying its text and optionally specifying any >>>> of the following attributes: >>>> >>>> * An associated title. >>>> * A list of co-authors (which must be persons other than the >>>> author). >>>> * An adoption index. >>>> >>>> Creating a proposal adds it to the Proposal Pool. Once a >>>> proposal is created, nether its text nor any of the >>>> aforementioned attributes can be changed. The author (syn. >>>> proposer) of a proposal is the person who submitted it. >>>> >>>> If a decision of whether to adopt a proposal was resolved as >>>> FAILED QUORUM in the last seven days, the Promotor CAN once add >>>> the proposal back to the Proposal Pool by announcement. >>>> >>>> The author of a proposal in the Proposal Pool CAN remove (syn. >>>> retract, withdraw) it from the Pool by announcement. >>>> >>>> The Promotor CAN remove a proposal from the Proposal Pool by >>>> announcement if it is not pending and has been added to the Pool >>>> more than 14 days ago. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2445/10 (Power=1) >>>> How to Pend a Proposal >>>> >>>> Imminence is a switch, tracked by the Promotor, possessed by >>>> proposals in the Proposal Pool, whose value is either "pending" or >>>> "not pending" (default). >>>> >>>> Any player CAN flip a specified proposal's imminence to "pending" >>>> by >>>> announcement by: >>>> >>>> a) spending 1 Action Point, OR >>>> >>>> b) spending the current Pend Cost in shinies. >>>> >>>> An Official Proposal is a proposal designated as such by the Rules; >>>> generally >>>> official proposals that are created as part of an Officer's duties. >>>> Rules to >>>> the contrary notwithstanding, an Official proposal is always >>>> pending. Rules >>>> to the contrary notwithstanding, players CANNOT claim rewards for >>>> the adoption >>>> of an Official proposal. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 1607/44 (Power=3) >>>> Distribution >>>> >>>> The Promotor is an office; its holder is responsible for >>>> receiving and distributing proposals. >>>> >>>> Determining whether to adopt a proposal is an Agoran decision. >>>> For this decision, the vote collector is the Assessor, the >>>> adoption index is initially the adoption index of the proposal, >>>> or 1.0 if the proposal does not have one, and the text, author, >>>> and coauthors of the proposal are essential parameters. >>>> Initiating such a decision is known as distribution, and removes >>>> the proposal from the Proposal Pool. >>>> >>>> The Promotor CAN distribute a proposal which is in the Proposal >>>> Pool at any time, by announcement. The Promotor SHALL NOT >>>> distribute proposals which are not pending. >>>> >>>> If there is a Proposal in the Pool that it would otherwise be >>>> IMPOSSIBLE for any player to distribute, then any player CAN >>>> distribute that Proposal Without 3 Objections. >>>> >>>> The Promotor's report includes a list of all proposals in the >>>> Proposal Pool, along with their text and attributes. This >>>> portion of a public document purporting to be a Promotor's >>>> report is self-ratifying. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2137/2 (Power=1) >>>> The Assessor >>>> >>>> The Assessor is an office; its holder is responsible for >>>> collecting votes and keeping track of related properties. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 106/36 (Power=3) >>>> Adopting Proposals >>>> >>>> When a decision about whether to adopt a proposal is resolved, if >>>> the >>>> outcome is ADOPTED, then the proposal in question is adopted, and >>>> unless >>>> other rules prevent it from taking effect, its power is set to the >>>> minimum >>>> of four and its adoption index, and then it takes effect.Except as >>>> prohibited by other rules, a proposal that takes effect CAN and >>>> does, as >>>> part of its effect, apply the changes that it specifies.If the >>>> proposal >>>> cannot make some such changes, this does not preclude the other >>>> changes >>>> from taking place. >>>> >>>> If there is no Agoran Decision to adopt a particular proposal that >>>> has an >>>> outcome of ADOPTED, that proposal CANNOT take effect, rules to the >>>> contrary notwithstanding. >>>> >>>> Preventing a proposal from taking effect is a secured change; this >>>> does >>>> not apply to generally preventing changes to specified areas of the >>>> gamestate, nor to a proposal preventing itself from taking effect >>>> (its no- >>>> effect clause is generally interpreted as applying only to the rest >>>> of the >>>> proposal). >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2443/1 (Power=3) >>>> Expediting Proposals >>>> >>>> A player CAN expedite a proposal whose adoption index is at most >>>> 1.5, in a message containing the character string "[Expedition]" >>>> in the subject line, >>>> >>>> 1. by specially deputising for the Promotor to distribute the >>>> proposal, if it has not been distributed; or >>>> 2. by announcement, otherwise. >>>> >>>> If, in an Agoran Decision to adopt a proposal, the strength of >>>> AGAINST is zero, and the proposal was expedited at least 7 days >>>> earlier, then any player CAN specially deputise for the Assessor >>>> to resolve the decision. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2431/1 (Power=1) >>>> Proposal Competitions >>>> >>>> Any player CAN, with Agoran Consent, initiate a Proposal >>>> Competition with a specified Objective. Only one Competition may >>>> be in progress at a time. The Objective should be a >>>> specification of effects of a proposal, and SHOULD NOT depend on >>>> factors that could not be determined from the text of a >>>> proposal. >>>> >>>> During the Agoran Week following the initiation of a Proposal >>>> Competition, any player CAN specify that a Proposal e submits is >>>> a Competition Proposal for that Competition. Players are >>>> ENCOURAGED to describe how their Competition Proposals fulfill >>>> the Objective. >>>> >>>> The Promotor SHALL distribute all Competition Proposals for a >>>> given Competition in the same message. The Assessor SHALL >>>> resolve all the Agoran Decisions to adopt the Competition >>>> Proposals for a given Competition in the same message. >>>> >>>> Once all Agoran decisions to adopt Competition Proposals for a >>>> given Competition have been resolved, the Competition ends. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> ====================================================================== >>>> Voting & Elections >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 693/16 (Power=3) >>>> Agoran Decisions >>>> >>>> When the rules calls for an Agoran decision to be made, the >>>> decision- >>>> making process takes place in the following three stages, each >>>> described >>>> elsewhere: >>>> >>>> 1. Initiation of the decision. >>>> 2. Voting of the people. >>>> 3. Resolution of the decision. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 107/19 (Power=3) >>>> Initiating Agoran Decisions >>>> >>>> An Agoran decision is initiated when a person authorized to >>>> initiate it publishes a valid notice which sets forth the intent >>>> to initiate the decision. This notice is invalid if it lacks >>>> any of the following information, and the lack is correctly >>>> identified within one week after the notice is published: >>>> >>>> 1. The matter to be decided (for example, "the adoption of >>>> proposal 4781"). >>>> >>>> 2. A clear indication of the set of valid votes. >>>> >>>> 3. The identity of the vote collector. >>>> >>>> 4. Any additional information defined by the rules as essential >>>> parameters. >>>> >>>> The publication of such a valid notice initiates the voting >>>> period for the decision. The voting period lasts for 7 days. >>>> The minimum voting period for a decision with at least two >>>> options is five days. The vote collector for a decision with >>>> less than two options CAN and SHALL end the voting period by >>>> announcement, if it has not ended already, and provided that e >>>> resolves the decision in the same message. >>>> >>>> The voting period for a decision cannot be set or changed to a >>>> duration longer than fourteen days. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 683/25 (Power=3) >>>> Voting on Agoran Decisions >>>> >>>> An entity submits a ballot on an Agoran decision by publishing a >>>> notice satisfying the following conditions: >>>> >>>> 1. The ballot is submitted during the voting period for the >>>> decision. >>>> >>>> 2. The entity casting the ballot (the voter) was, at the >>>> initiation of the decision, a player. >>>> >>>> 3. The ballot clearly identifies the matter to be decided. >>>> >>>> 4. The ballot clearly identifies a valid vote, as determined by >>>> the voting method. >>>> >>>> 5. The ballot clearly sets forth the voter's intent to place >>>> the identified vote. >>>> >>>> 6. The voter has no other valid ballots on the same decision. >>>> >>>> A valid ballot is a ballot, correctly submitted, that has not >>>> been withdrawn. During the voting period of an Agoran decision, >>>> a player CAN by announcement withdraw (syn. retract) a ballot >>>> that e submitted on that decision. To "change" one's vote is to >>>> retract eir previous ballot (if any), then submit a new one. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 208/12 (Power=3) >>>> Resolving Agoran Decisions >>>> >>>> The vote collector for an unresolved Agoran decision CAN resolve >>>> it by announcement, indicating the outcome. If it was required >>>> to be initiated, then e SHALL resolve it in a timely fashion >>>> after the end of the voting period. To be valid, this >>>> announcement must satisfy the following conditions: >>>> >>>> 1. It is published after the voting period has ended. >>>> >>>> 2. It clearly identifies the matter to be resolved. >>>> >>>> 3. It specifies the outcome, as described elsewhere, and, if >>>> there was more than one valid option, provides a tally of >>>> the voters' valid ballots. >>>> >>>> Each Agoran decision has exactly one vote collector, defaulting >>>> to the initiator of the decision. If the vote collector is >>>> defined by reference to a position (or, in the default case, if >>>> the initiator was so defined), then the vote collector is the >>>> current holder of that position. >>>> >>>> This rule takes precedence over any rule that would provide >>>> another mechanism by which an Agoran decision may be resolved. >>>> >>>> In general, changes to the gamestate due to the outcome of an >>>> Agoran decision take effect when the decision is resolved. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 955/23 (Power=3) >>>> Determining the Will of Agora >>>> >>>> Each Agoran decision has a voting method, which determines how >>>> voters may vote on it and how to calculate the outcome. The >>>> strength of a ballot is the voting strength of the voter who >>>> cast it on that Agoran decision. >>>> >>>> The following voting methods are defined: >>>> >>>> 1. AI-majority: the valid votes are FOR and AGAINST. Let F be >>>> the total strength of all valid ballots cast FOR a decision, >>>> A be the same for AGAINST, and AI be the adoption index of >>>> the decision. The outcome is ADOPTED if F/A >= AI and F/A > >>>> 1 (or F>0 and A=0), otherwise REJECTED. >>>> >>>> 2. Instant runoff: the valid votes are ordered lists of >>>> options, and the outcome is whichever option wins according >>>> to the standard definition of instant runoff. For this >>>> purpose, a ballot of strength N is treated as if it were N >>>> distinct ballots expressing the same preferences. In case >>>> multiple valid options tie for the lowest number of votes at >>>> any stage, the vote collector CAN and must, in the >>>> announcement of the decision's resolution, select one such >>>> option to eliminate; if, for M > 1, all eir possible choices >>>> in the next M stages would result in the same set of options >>>> being eliminated, e need not specify the order of >>>> elimination. >>>> >>>> 3. First-past-the-post (default): the valid votes are the >>>> options, and the outcome is whichever option received the >>>> highest total strength of valid ballots. In case of a tie, >>>> the vote collector CAN and must, in the announcement of the >>>> decision's resolution, select one of the leaders as the >>>> outcome. >>>> >>>> The previous notwithstanding: >>>> >>>> - If there is more than one option, and the number of valid >>>> ballots is less than the quorum of that decision, the outcome >>>> is instead FAILED QUORUM. >>>> - PRESENT is always a valid vote, with no effect on the outcome >>>> except counting towards quorum. >>>> - If there are no valid options, the outcome is null. >>>> >>>> The outcome of a decision is determined when it is resolved, and >>>> cannot change thereafter. The rule providing >>>> for an Agoran Decision by instant runoff may disqualify one or more >>>> options; in >>>> such a case, they are eliminated prior to beginning the first stage >>>> of the vote >>>> count. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 879/33 (Power=2) >>>> Quorum >>>> >>>> Each Agoran Decision has a quorum. This is a number set when the >>>> decision is created, and thereafter cannot be changed. When a >>>> person initiates an Agoran Decision, that person SHALL state the >>>> quorum of that decision. However, incorrectly stating the quorum >>>> of a decision does not invalidate the initiation, nor does it >>>> actually change the quorum of the decision. >>>> >>>> The quorum that an Agoran Decision gains as it is created can be >>>> defined by other rules of power 2 or greater. If no other rule >>>> defines the quorum of an Agoran Decision, the quorum for that >>>> decision is equal to the number of players who voted on the >>>> Agoran Decision to adopt a proposal that had been most recently >>>> resolved at the time of that decision's initiation, minus 2. >>>> >>>> As an exception to the previous paragraph, the quorum of an >>>> Agoran Decision can never be less than 2. If the rules would >>>> attempt to set the quorum of an Agoran Decision to less than 2, >>>> it is set to 2 instead. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2422/2 (Power=3) >>>> Voting Strength >>>> >>>> The voting strength of an entity on an Agoran decision is an >>>> integer between 0 and 5 inclusive, defined by rules of power 2 >>>> or greater. If not otherwise specified, the voting strength of >>>> an entity on an Agoran decision is 1. >>>> >>>> When multiple rules set or modify an entity's voting strength on >>>> an Agoran decision, it shall be determined by first applying the >>>> rule(s) which set it to a specific value, using the ordinary >>>> precedence of rules, and then applying the rules, other than >>>> this one, which modify it, in numerical order by ID. Finally, if >>>> theresult of the calculation is not an integer, it is rounded >>>> up, and then if it is outside the allowable range of values for >>>> voting strength, it is set to the the minimum value if it was >>>> less and the maximum value if it was more. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2127/9 (Power=3) >>>> Conditional Votes >>>> >>>> If a vote on an Agoran decision is submitted conditionally (e.g. >>>> "FOR if <X> is true, otherwise AGAINST"), then the selected >>>> option is evaluated based on the value of the condition(s) at >>>> the end of the voting period, and, rules to the contrary >>>> notwithstanding, is clearly specified if and only if the value >>>> of the condition(s) is/are determinate at the end of the voting >>>> period. If the option cannot be clearly identified, a vote of >>>> PRESENT is cast. >>>> >>>> Casting a vote endorsing another voter is equivalent to >>>> conditionally casting a vote whose value is the same as the most >>>> common value (if any) among that voter's valid votes on that >>>> decision. >>>> >>>> Casting a vote denouncing another voter is equivalent to >>>> conditionally casting a vote whose value is opposite to the most >>>> common value (if any) among that voter's valid votes on that >>>> decision. FOR and AGAINST are opposites. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2517/0 (Power=3) >>>> Conditionals and Extricability >>>> >>>> A conditional is any textual structure that attempts to make a >>>> statement (the >>>> substrate) affecting any part or aspect of the gamestate, or the >>>> permissibility, possibility, or effect of any action affecting such >>>> a part or >>>> aspect, dependent on the truth value or other state of a textual >>>> structure >>>> (the condition). The condition is said to be "affixed" to the >>>> substrate >>>> (inverse "to be conditional upon"). >>>> >>>> A condition is inextricable if it is unclear, ambiguous, circular, >>>> inconsistent, paradoxical, depends on information that is >>>> indeterminate, or >>>> is impossible or unreasonably difficult to determine, or otherwise >>>> requires an >>>> unreasonable effort to resolve; otherwise it is extricable. A >>>> conditional is >>>> inextricable if its condition is inextricable; otherwise it is >>>> extricable. A >>>> player SHOULD NOT use an inextricable conditional for any purpose. >>>> >>>> An action is said to be "subject to" a conditional if its >>>> possibility, >>>> permissibility, or effect (depending on context) is determined by >>>> the >>>> conditional. A value is said to be subject to a conditional of the >>>> state >>>> of the value is determined by the conditional. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2168/7 (Power=1) >>>> Extending the voting period >>>> >>>> Whenever the voting period of an Agoran decision would end, and >>>> the result would be FAILED QUORUM, the length of the voting >>>> period for that decision is instead increased to 14 days, except >>>> if it is already that length, provided this has not already >>>> happened for the decision in question. >>>> >>>> Upon such an occurrence, the vote collector for the decision >>>> SHALL issue a humiliating public reminder to the slackers who >>>> have not yet cast any votes on it despite being eligible, and >>>> CAN end its voting period by announcement (resolving it >>>> constitutes an implicit announcement that its voting period is >>>> first ended) if the result would no longer be FAILED QUORUM, or >>>> if the decision is whether to adopt a proposal and no voter >>>> (other than possibly the proposal's author) has voted FOR. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 1950/32 (Power=3) >>>> Decisions with Adoption Indices >>>> >>>> Adoption index is an untracked switch possessed by Agoran >>>> decisions and proposals, whose value is either "none" (default) >>>> or an integral multiple of 0.1 from 1.0 to 9.9. >>>> >>>> Adoption index is secured with a power threshold of 2. >>>> >>>> Adoption index is an essential parameter of an Agoran decision >>>> if that decision has an adoption index. >>>> >>>> For any Agoran decision with an adoption index, the voting >>>> method is AI-majority. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2034/9 (Power=3) >>>> Vote Protection and Cutoff for Challenges >>>> >>>> A public message purporting to resolve an Agoran decision >>>> constitutes self-ratifying claims that >>>> >>>> 1. such a decision existed, >>>> 2. it was resolved as indicated, and >>>> 3. (if the indicated outcome was to adopt a proposal) such a >>>> proposal existed, was adopted, and took effect. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2154/51 (Power=2) >>>> Election Procedure >>>> >>>> A player CAN initiate an election for a specified office: >>>> a) With 2 Support, if either the office is interim or the >>>> most recent election for that office was resolved more >>>> than 90 days prior, and provided that the initiator >>>> becomes a candidate in the same message. >>>> b) By announcement, if e is the ADoP and if the office is >>>> interim, or if e is the holder of that office. >>>> The above notwithstanding, an election for an office CANNOT be >>>> initiated if one is already in progress. >>>> >>>> After an election is initiated and until nominations close, any >>>> player CAN >>>> become a candidate by announcement. A candidate ceases to be a >>>> candidate if e >>>> ceases to be a player during the election. An election is contested >>>> if it has >>>> two or more candidates at the end of the nomination period, and >>>> uncontested >>>> otherwise. For a contested election, nominations close at the end >>>> of the >>>> poll's voting period. For an uncontested election, nominations >>>> close at the >>>> end of the nomination period. >>>> >>>> When an election is initiated, it enters the nomination period, >>>> which lasts for 7 days. In a timely fashion after the nomination >>>> period ends, the ADoP CAN and SHALL, in the same message: >>>> 1) If the election is contested, initiate an Agoran decision >>>> to select the winner of the election (the poll). For this >>>> decision, the Vote Collector is the Assessor, the valid >>>> options are the candidates for that election (including >>>> those who become candidates after its initiation), and the >>>> voting method is instant runoff. >>>> 2) Distribute all pending Campaign Proposals associated >>>> with the election. >>>> 3) If POSSIBLE per the following paragraph, end the election >>>> immediately. >>>> >>>> If at any point an uncontested election has a single candidate, and >>>> that >>>> candidate either is not the author of a Committed Campaign Proposal >>>> for that >>>> election or that proposal was adopted, then any player CAN declare >>>> them the >>>> winner of the election by announcement. If at any point an >>>> uncontested >>>> election has no candidates, or a single candidate who is the author >>>> of a >>>> failed Committed Campaign Proposal for that election, then any >>>> player CAN >>>> declare the election ended with no winner by announcement. The >>>> Assessor SHALL >>>> do one or the other in the same message in which e resolves a >>>> decision to >>>> adopt a Campaign Proposal for an ongoing uncontested election. >>>> >>>> A poll CANNOT be resolved until the decisions to adopt all >>>> associated Campaign >>>> Proposals are resolved. When resolving the poll, if a given >>>> candidate authored >>>> one of the associated Campaign Proposals, that proposal is >>>> Committed, and it >>>> was not adopted, then that player is disqualified. >>>> >>>> When the poll is resolved, its outcome, if a player, wins the >>>> election. When >>>> a player wins an election, e is installed into the associated >>>> office and the >>>> election ends. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> ====================================================================== >>>> Offices & Reporting >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 1006/39 (Power=2) >>>> Offices >>>> >>>> Officeholder is an office switch tracked by the ADoP, with >>>> possible values of any person or "vacant". An officer is the >>>> holder of an office, who may be referred to by the name of that >>>> office. If the holder of an office is ever not a player, it >>>> becomes vacant. >>>> >>>> An imposed office is an office described as such by the rule >>>> defining it. All others are elected. A person CANNOT be made >>>> the holder of an elected office without eir explicit or >>>> reasonably implied consent. >>>> >>>> A holder of an elected office who did not become its holder by >>>> winning an >>>> election, and has not won an election for that office since, is an >>>> interim >>>> holder. An elected office that is either vacant or has an interim >>>> holder is an >>>> interim office. >>>> >>>> The holder of an elected office CAN resign it by announcement, >>>> causing it to become vacant. Any player CAN cause an office to >>>> become vacant without 2 objections. >>>> >>>> When a proposal takes effect and creates a new office, if the >>>> proposal does not specify otherwise, the author of that proposal >>>> becomes the holder of the office. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2143/26 (Power=1) >>>> Official Reports and Duties >>>> >>>> For each person: >>>> >>>> 1. If any task is defined by the rules as part of that person's >>>> weekly duties, then e SHALL perform it at least once each >>>> week. If any information is defined by the rules as part of >>>> that person's weekly report, then e SHALL maintain all such >>>> information, and the publication of all such information is >>>> part of eir weekly duties. >>>> >>>> 2. If any task is defined by the rules as part of that person's >>>> monthly duties, then e SHALL perform it at least once each >>>> month. If any information is defined by the rules as part of >>>> that person's monthly report, then e SHALL maintain all such >>>> information, and the publication of all such information is >>>> part of eir monthly duties. >>>> >>>> Any information defined by the rules as part of a person's >>>> report, without specifying which one, is part of eir weekly >>>> report. Failure of a person to perform any duty required of em >>>> within the allotted time is the Class-2 crime of Tardiness. >>>> >>>> An official duty for an office is any duty that the Rules >>>> specifically assign to that office's holder in particular >>>> (regardless of eir identity). >>>> >>>> A person SHALL NOT publish information that is inaccurate or >>>> misleading while performing an official duty, or within a >>>> document purporting to be part of any person or office's weekly >>>> or monthly report. >>>> >>>> Reports SHALL be published in plain text. Tabular data must >>>> line up properly when viewed in a monospaced font. Publishing a >>>> report that deviates from these restrictions is the Class 2 Crime >>>> of Making My Eyes Bleed. >>>> >>>> Officers SHOULD maintain a publicly visible copy of their >>>> reports on the World Wide Web, and they SHOULD publish the >>>> address of this copy along with their published reports. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2513/0 (Power=1) >>>> Campaign Proposals, with power 3 >>>> >>>> During the nomination period of an election, any candidate for that >>>> election >>>> CAN submit a Campaign Proposal for that election, provided e does >>>> not >>>> currently have a pending Campaign Proposal for that election, using >>>> the normal >>>> mechanism for proposal submission. Campaign Proposals SHOULD relate >>>> to the >>>> duties of the office up for election. Commitment is an untracked >>>> Campaign >>>> Proposal switch with values Committed (default) and Uncommitted. >>>> The author >>>> of a Committed proposal may flip it to Uncommitted by announcement. >>>> >>>> A Campaign Proposal is an Official Proposal exempt from automatic >>>> distribution, and SHALL NOT be distributed as required by the >>>> rules. >>>> The election with which a Campaign Proposal is associated, as well >>>> as its >>>> Commitment, are essential parameters for an Agoran decision to >>>> adopt a >>>> Campaign Proposal. >>>> >>>> When a Campaign Proposal is adopted, it CANNOT take effect until >>>> the associated election ends. When the election ends, if the winner >>>> was the >>>> proposal's author, then any player CAN once make it take effect by >>>> announcement (with its power set as usual for an adopted proposal). >>>> If the >>>> conditions for a Campaign Proposal to take effect are met as a >>>> result of an >>>> action in a public message, the author of the message SHALL make it >>>> take >>>> effect in that message. >>>> >>>> ---------------------------------------------------------------------- >>>> >>>> Rule 2138/24 (Power=1) >>>> The Associate Director of Personnel >>>> >>>> The Associate Director of Personnel (ADoP) is an office; its >>>> holder is responsible for keeping track of officers. >>>> >>>> >> > >
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