Why do I need two support?

On 10/23/2017 09:12 PM, VJ Rada wrote:
> Not right now, because PSS hasn't got two support or initiated the
> election. If you want to preempt him and initiate it now, you may. The
> ADoP no longer has to do anything straight after an election's
> initiation, because the Nomination Period lasts 7 days. After that's
> over, you have to distribute campaign proposals (distribute like the
> Promotor does) and initiate the Agoran Decision. The Assessor will
> count the votes and resolve that Decision.
>
> On Tue, Oct 24, 2017 at 12:03 PM, ATMunn <iamingodsa...@gmail.com> wrote:
>> Wait, I'm supposed to do something with this as ADoP, right?
>>
>>
>> On 10/22/2017 9:07 PM, Alexis Hunt wrote:
>>
>> Ah, never mind, it has indeed been 14 days since the report was last
>> required to be published, meaning that this works without notice.
>>
>> I intend, with 2 support, to initiate an election for Rulekeepor.
>>
>> -Alexis
>>
>> On Sun, 22 Oct 2017 at 21:00 Alexis Hunt <aler...@gmail.com> wrote:
>>> I believe this is INEFFECTIVE as you did not intend to do so?
>>>
>>> On Sun, 22 Oct 2017 at 20:57 Publius Scribonius Scholasticus
>>> <p.scribonius.scholasti...@gmail.com> wrote:
>>>> I deputise for he Rulekeepor to publish the below SLR:
>>>>
>>>> THE SHORT LOGICAL RULESET
>>>>
>>>> Most Recent Ruleset Change Recorded:
>>>>         Adoption of Proposal 7929, 22 October 2017
>>>>
>>>> Online documents:
>>>>  https://agoranomic.github.io/ruleset/slr.txt (SLR)
>>>>  https://agoranomic.github.io/ruleset/flr.txt (FLR)
>>>>  https://agoranomic.github.io/ruleset/ (HLR, not legally part of my
>>>>    report but always in sync with the other two)
>>>>
>>>> ======================================================================
>>>> Agora
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 101/17 (Power=4)
>>>> The Game of Agora
>>>>
>>>>       Agora is a game of Nomic, wherein Persons, acting in accordance
>>>>       with the Rules, communicate their game Actions and/or results of
>>>>       these actions via Fora in order to play the game.  The game may
>>>>       be won, but the game never ends.
>>>>
>>>>       Please treat Agora Right Good Forever.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 1698/5 (Power=4)
>>>> Agora Is A Nomic
>>>>
>>>>       Agora is ossified if it is IMPOSSIBLE for any reasonable
>>>> combination of
>>>>       actions by players to cause arbitrary rule changes to be made
>>>> and/or
>>>>       arbitrary proposals to be adopted within a four-week period.
>>>>
>>>>       If, but for this rule, the net effect of a proposal would cause
>>>> Agora to
>>>>       become ossified, or would cause Agora to cease to exist, it cannot
>>>> take
>>>>       effect, rules to the contrary notwithstanding.If any other single
>>>> change
>>>>       or inseperable group of changes to the gamestate would cause Agora
>>>> to
>>>>       become ossified, or would cause Agora to cease to exist, it is
>>>> cancelled
>>>>       and does not occur, rules to the contrary notwithstanding.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 478/34 (Power=3)
>>>> Fora
>>>>
>>>>       Freedom of speech being essential for the healthy functioning of
>>>>       any non-Imperial nomic, it is hereby resolved that no Player
>>>>       shall be prohibited from participating in the Fora, nor shall
>>>>       any person create physical or technological obstacles that
>>>>       unduly favor some players' fora access over others.
>>>>
>>>>       Publicity is a forum switch with values Public, Discussion, and
>>>>       Foreign (default), tracked by the Registrar.  Changes to
>>>>       publicity are secured.
>>>>
>>>>       The Registrar may change the publicity of a forum without
>>>>       objection as long as:
>>>>
>>>>       1. e sends eir announcement of intent to that forum; and
>>>>
>>>>       2. if the forum is to be made public, the announcement by which
>>>>          the Registrar makes that forum public is sent to all
>>>>          existing public fora.
>>>>
>>>>       Each player should ensure e can receive messages via each public
>>>>       forum.
>>>>
>>>>       A public message is a message sent via a public forum, or sent
>>>>       to all players and containing a clear designation of intent to
>>>>       be public.  A rule can also designate that a part of one public
>>>>       message is considered a public message in its own right. A
>>>>       person "publishes" or "announces" something by sending a public
>>>>       message.
>>>>
>>>>       Where the rules define an action that CAN be performed "by
>>>>       announcement", a person performs that action by unambiguously
>>>>       and clearly specifying the action and announcing that e performs
>>>>       it.  Any action performed by sending a message is performed at
>>>>       the time date-stamped on that message. Actions in messages
>>>>       (including sub-messages) are performed in the order they appear
>>>>       in the message, unless otherwise specified.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> ======================================================================
>>>> Players
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 869/40 (Power=3)
>>>> How to Join and Leave Agora
>>>>
>>>>       Any organism that is generally capable of freely originating and
>>>>       communicating independent thoughts and ideas is a person.  Rules
>>>>       to the contrary notwithstanding, no other entities are persons.
>>>>
>>>>       Citizenship is a person switch with values Unregistered
>>>>       (default) and Registered, tracked by the Registrar.  Changes to
>>>>       citizenship are secured.  A registered person is a Player.
>>>>
>>>>       A person CAN (unless explicitly forbidden or prevented by the
>>>>       rules) register by publishing a message that indicates
>>>>       reasonably clearly and reasonably unambiguously that e intends
>>>>       to become a player at that time.  A person, by registering,
>>>>       agrees to abide by the Rules.  The Rules CANNOT otherwise bind a
>>>>       person to abide by any agreement without that person's willful
>>>>       consent.
>>>>
>>>>       A player CAN deregister (cease being a player) by announcement.
>>>>       If e does so, e CANNOT register by announcement for 30 days.
>>>>
>>>>       If a player has not sent a message to a public forum in the last
>>>>       month, then any player CAN deregister em without objection.
>>>>
>>>>       The Rules CANNOT compel non-players to act without their express or
>>>> reasonably
>>>>       implied consent. The rules CANNOT compel players to unduly harass
>>>> non-players.
>>>>       A non-person CANNOT be a player, rules to the contrary
>>>> notwithstanding.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2139/10 (Power=2)
>>>> The Registrar
>>>>
>>>>       The Registrar is an office; its holder is responsible for
>>>>       keeping track of players.
>>>>
>>>>       The Registrar's weekly report includes:
>>>>
>>>>       1. A list of all players, including information sufficient to
>>>>          identify and contact each player.
>>>>
>>>>       2. The date on which each player most recently became a player.
>>>>
>>>>       3. For each forum with non-Foreign publicity, sufficient
>>>>          instructions for players to receive messages there.
>>>>
>>>>       The Registrar's monthly report includes:
>>>>
>>>>       1. For each former player for which the information is
>>>>          reasonably available, the dates on which e registered and
>>>>          deregistered.
>>>>
>>>>       In the first week of every month the Registrar SHALL attempt to
>>>>       deregister every player that has not sent a message to a public
>>>>       forum in the preceding month.
>>>>
>>>>       The Registrar's duties and abilities also include:
>>>>
>>>>       * Changing the publicity of a forum, as described in Rule 478.
>>>>
>>>>       * Publishing Cantus Cygnei and Writs of FAGE as described in
>>>>         Rule 1789.
>>>>
>>>>       The Registrar is also responsible for tracking any switches,
>>>> defined in a rule,
>>>>       that would otherwise lack an officer to track them, unless the
>>>> switch is
>>>>       defined as untracked.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 1789/9 (Power=2)
>>>> Cantus Cygneus
>>>>
>>>>       Whenever a Player feels that e has been treated so egregiously
>>>>       by the Agoran community that e can no longer abide to be a part
>>>>       of it, e may submit a document to the Registrar, clearly labeled
>>>>       a Cantus Cygneus, detailing eir grievances and expressing eir
>>>>       reproach for those who e feels have treated em so badly.
>>>>
>>>>       In a timely fashion after receiving a Cantus Cygneus, the
>>>>       Registrar shall publish this document along with a Writ of
>>>>       Fugiendae Agorae Grandissima Exprobratione, commanding the
>>>>       Player to be deregistered. The Registrar shall note the method
>>>>       of deregistration for that Player in subsequent Registrar
>>>>       Reports.
>>>>
>>>>       The Player is deregistered as of the posting of the Writ, and
>>>>       the notation in the Registrar's Report will ensure that,
>>>>       henceforth, all may know said Player deregistered in a Writ of
>>>>       FAGE.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> ======================================================================
>>>> Rules & Power
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2141/9 (Power=3)
>>>> Role and Attributes of Rules
>>>>
>>>>       A rule is a type of instrument with the capacity to govern the
>>>>       game generally, and is always taking effect.  A rule's content
>>>>       takes the form of a text, and is unlimited in scope.
>>>>
>>>>       Every rule has power between 0.1 and 4.0 inclusive.  It is
>>>>       not possible for a rule to have a power outside this range.
>>>>
>>>>       Rules have ID numbers, to be assigned by the Rulekeepor.
>>>>
>>>>       Every rule shall have a title to aid in identification.  If a
>>>>       rule ever does not have a title, the Rulekeepor SHALL assign a
>>>>       title to it by announcement in a timely fashion.
>>>>
>>>>       For the purposes of rules governing modification of instruments,
>>>>       the text, power, ID number, and title of a rule are all
>>>>       substantive aspects of the rule.  However, rules to the contrary
>>>>       notwithstanding, the Rulekeepor CAN set rule aspects as
>>>>       described elsewhere in this rule.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 1688/8 (Power=3)
>>>> Power
>>>>
>>>>       The Power of an entity is a non-negative rational number.  An
>>>>       Instrument is an entity with positive Power.
>>>>
>>>>       The Power of an entity cannot be set or modified except as
>>>>       stipulated by the Rules.  All entities have Power zero except
>>>>       where specifically allowed by the rules.
>>>>
>>>>       Power less than one is called Ephemeral power, and an instrument
>>>>       with a power less than one is an Ephemeral instrument.
>>>>
>>>>       A Rule that makes a change, action, or value secured (hereafter
>>>>       the securing Rule) thereby makes it IMPOSSIBLE to perform that
>>>>       change or action, or to set or modify that value, except as
>>>>       allowed by an Instrument with Power greater than or equal to the
>>>>       change's Power Threshold.  This Threshold defaults to the
>>>>       securing Rule's Power, but CAN be lowered as allowed by that
>>>>       Rule (including by the Rule itself).
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2140/2 (Power=3)
>>>> Power Controls Mutability
>>>>
>>>>       No entity with power below the power of this rule can
>>>>
>>>>       1. cause an entity to have power greater than its own.
>>>>
>>>>       2. adjust the power of an instrument with power greater than
>>>>          its own.
>>>>
>>>>       3. set or modify any other substantive aspect of an instrument
>>>>          with power greater than its own.  A "substantive" aspect of
>>>>          an instrument is any aspect that affects the instrument's
>>>>          operation.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 217/11 (Power=3)
>>>> Interpreting the Rules
>>>>
>>>>       When interpreting and applying the rules, the text of the rules
>>>>       takes precedence.  Where the text is silent, inconsistent, or
>>>>       unclear, it is to be augmented by game custom, common sense,
>>>>       past judgements, and consideration of the best interests of the
>>>>       game.
>>>>
>>>>       Definitions and prescriptions in the rules are only to be
>>>>       applied using direct, forward reasoning; in particular, an
>>>>       absurdity that can be concluded from the assumption that a
>>>>       statement about rule-defined concepts is false does not
>>>>       constitute proof that it is true.  Definitions in lower-powered
>>>>       Rules do not overrule common-sense interpretations or common
>>>>       definitions of terms in higher-powered rules.
>>>>
>>>>       Rules to the contrary notwithstanding, any rule change that
>>>>       would (1) prevent a person from initiating a formal process to
>>>>       resolve matters of controversy, in the reasonable expectation
>>>>       that the controversy will thereby be resolved; or (2) prevent a
>>>>       person from causing formal reconsideration of any judicial
>>>>       determination that e should be punished, is wholly void and
>>>>       without effect.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 1030/11 (Power=3.2)
>>>> Precedence between Rules
>>>>
>>>>       In a conflict between Rules, the conflict shall be resolved by
>>>>       performing the following comparisons in the sequence written in
>>>>       this rule, until the conflict is resolved.
>>>>
>>>>       - In a conflict between Rules with different Power, the Rule
>>>>         with the higher Power takes precedence over the Rule with the
>>>>         lower Power; otherwise,
>>>>
>>>>       - If all of the Rules in conflict explicitly say that their
>>>>         precedence relations are determined by some other Rule for
>>>>         determining precedence relations, then the determinations of
>>>>         the precedence-determining Rule shall be used to resolve the
>>>>         conflicts; otherwise,
>>>>
>>>>       - If at least one of the Rules in conflict explicitly says of
>>>>         itself that it defers to another Rule (or type of Rule) or
>>>>         takes precedence over another Rule (or type of Rule), then
>>>>         such provisions shall be used to resolve the conflict, unless
>>>>         they lead to contradictions between each other; otherwise,
>>>>
>>>>       - If any of the rules in conflict have ID numbers, then the Rule
>>>>         with the lowest ID number takes precedence; otherwise,
>>>>
>>>>       - The Rule enacted earliest takes precedence.
>>>>
>>>>       Clauses in any other rule that broadly claim precedence (e.g.
>>>>       over "all rules" of a certain class) shall be, prima facie,
>>>>       considered to be limited claims of precedence or deference that
>>>>       are applicable only when such claims are evaluated as described
>>>>       within the above sequence.
>>>>
>>>>       No change to the Ruleset can occur that would cause a Rule to
>>>>       directly claim precedence over this Rule as a means of
>>>>       determining precedence.  This applies to changes by the
>>>>       enactment or amendment of a Rule, or of any other form.  This
>>>>       Rule takes precedence over any Rule that would permit such a
>>>>       change to the Ruleset.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2240/1 (Power=3)
>>>> No Cretans Need Apply
>>>>
>>>>       In a conflict between clauses of the same Rule, if exactly one
>>>>       claims precedence over the other, then it takes precedence;
>>>>       otherwise, the later clause takes precedence.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 105/14 (Power=3)
>>>> Rule Changes
>>>>
>>>>       Where permitted by other rules, an instrument generally can,
>>>>       as part of its effect,
>>>>
>>>>       1. enact a rule.  The new rule has power equal to the minimum
>>>>          of the power specified by the enacting instrument,
>>>>          defaulting to one if the enacting instrument does not
>>>>          specify or if it specifies a power less than 0.1, and the
>>>>          maximum power permitted by other rules.  The enacting
>>>>          instrument may specify a title for the new rule, which if
>>>>          present shall prevail.  The ID number of the new rule cannot
>>>>          be specified by the enacting instrument; any attempt to so
>>>>          specify is null and void.
>>>>
>>>>       2. repeal a rule.  When a rule is repealed, it ceases to be a
>>>>          rule, and the Rulekeepor need no longer maintain a record
>>>>          of it.
>>>>
>>>>
>>>>       3. reenact a rule. A repealed rule identified by its most
>>>>          recent rule number MUST be reenacted with the same ID number and
>>>>          the next change identifier. If no text is specified, the rule
>>>>          is reenacted with the same text it had when it was most
>>>>          recently repealed. If the reenacting proposal provides new text
>>>>          for the rule, the rule must have materially the same purpose as
>>>>          did the repealed version; otherwise, the attempt to reenact the
>>>>          rule is null and void.
>>>>
>>>>       4. amend the text of a rule.
>>>>
>>>>       5. retitle a rule.
>>>>
>>>>       6. change the power of a rule.
>>>>
>>>>       A rule change is any effect that falls into the above classes.
>>>>       Rule changes always occur sequentially, never simultaneously.
>>>>
>>>>       Any ambiguity in the specification of a rule change causes that
>>>>       change to be void and without effect.  An inconsequential
>>>>       variation in the quotation of an existing rule does not
>>>>       constitute ambiguity for the purposes of this rule, but any
>>>>       other variation does.
>>>>
>>>>       A rule change is wholly prevented from taking effect unless its
>>>>       full text was published, along with an unambiguous and clear
>>>>       specification of the method to be used for changing the rule, at
>>>>       least 4 days and no more than 60 days before it would otherwise
>>>>       take effect.
>>>>
>>>>       This rule provides the only mechanism by which rules can be
>>>>       created, modified, or destroyed, or by which an entity can
>>>>       become a rule or cease to be a rule.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> ======================================================================
>>>> Reusable Definitions
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2152/7 (Power=3)
>>>> Mother, May I?
>>>>
>>>>       The following terms are defined.  These definitions are used
>>>>       when a rule includes a term in all caps, and provide guidance in
>>>>       determining the ordinary-language meaning of a term when a rule
>>>>       includes a term otherwise.  Earlier definitions take precedence
>>>>       over later ones.  If a rule specifies one or more persons in
>>>>       connection with a term, then the term applies only to the
>>>>       specified person(s).
>>>>
>>>>       1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID:  Attempts to
>>>>          perform the described action are unsuccessful.
>>>>
>>>>       2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
>>>>          the described action violates the rule in question.
>>>>
>>>>       3. NEED NOT, OPTIONAL:  Failing to perform the described action
>>>>          does not violate the rules.
>>>>
>>>>       4. SHOULD NOT, DISCOURAGED, DEPRECATED:  Before performing the
>>>>          described action, the full implications of performing it
>>>>          should be understood and carefully weighed.
>>>>
>>>>       5. CAN: Attempts to perform the described action are successful.
>>>>
>>>>       6. MAY: Performing the described action does not violate the
>>>>          rules.
>>>>
>>>>       7. MUST, SHALL, REQUIRED, MANDATORY:  Failing to perform the
>>>>          described action violates the rule in question.
>>>>
>>>>       8. SHOULD, ENCOURAGED, RECOMMENDED:  Before failing to perform
>>>>          the described action, the full implications of failing to
>>>>          perform it should (in the ordinary-language sense) be
>>>>          understood and carefully weighed.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2162/10 (Power=2)
>>>> Switches
>>>>
>>>>       A type of switch is a property that the rules define as a
>>>>       switch, and specify the following:
>>>>
>>>>       1. The type(s) of entity possessing an instance of that switch.
>>>>          No other entity possesses an instance of that switch.
>>>>
>>>>       2. One or more possible values for instances of that switch,
>>>>          exactly one of which is designated as the default.  No other
>>>>          values are possible for instances of that switch.
>>>>
>>>>       3. Optionally, exactly one office whose holder tracks instances
>>>>          of that switch.  That officer's (weekly, if not specified
>>>>          otherwise) report includes the value of each instance of that
>>>>          switch whose value is not its default value; a public
>>>>          document purporting to be this portion of that officer's
>>>>          report is self-ratifying, and implies that other instances
>>>>          are at their default value.
>>>>
>>>>       At any given time, each instance of a switch has exactly one
>>>>       possible value for that type of switch.  If an instance of a
>>>>       switch comes to have a value, it ceases to have any other value.
>>>>       If an instance of a switch would otherwise fail to have a
>>>>       possible value, it comes to have its default value.
>>>>
>>>>       "To flip an instance of a switch" is to make it come to have a
>>>>       given value.  "To become X" (where X is a possible value of
>>>>       exactly one of the subject's switches) is to flip that switch to
>>>>       X.
>>>>
>>>>       If an action or set of actions would cause the value of an
>>>>       instance of a switch to become indeterminate, the instance
>>>>       instead takes on its last determinate and possible value, if
>>>>       any, otherwise it takes on its default value.
>>>>
>>>>       A singleton switch is a switch for which Agora Nomic is the only
>>>>       entity possessing an instance of that switch.
>>>>
>>>>       A boolean switch is a switch with values True and False. A
>>>>       positive boolean switch has a default of True; a negative
>>>>       boolean switch has a default of False.
>>>>
>>>>       Attempting to flip an instance of a switch to a value it already
>>>>       has does not flip the switch.  However, if a person is REQUIRED
>>>>       to flip a switch instance to a value it already has, then either
>>>>       attempting to do so using the required mechanism, or announcing
>>>>       that the switch already has the required value, fulfills the
>>>>       requirement without flipping the switch.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2125/10 (Power=3)
>>>> Regulated Actions
>>>>
>>>>       An action is restricted if: (1) the Rules limit, allow, enable,
>>>>       or permit its performance; (2) describe the circumstances under
>>>>       which the action would succeed or fail; or (3) the action would,
>>>>       as part of its effect, modify information for which some player
>>>>       is required to be a recordkeepor.
>>>>
>>>>       A Restricted Action CAN only be performed as described by the
>>>> Rules, and only
>>>>       using the methods explicitly specified in the Rules for performing
>>>> the given
>>>>       action.  The Rules SHALL NOT be interpreted so as to proscribe
>>>>       unrestricted actions.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 1023/37 (Power=2)
>>>> Agoran Time
>>>>
>>>>       The following terms are defined:
>>>>
>>>>       1. The phrase "in a timely fashion" means "within 7 days".
>>>>          This time period is set when the requirement is created
>>>>          (i.e. X days before the limit ends).  A requirement to
>>>>          perform an action at an exact instant (e.g.  "when X, Y
>>>>          SHALL Z"), but not "in the same message", is instead
>>>>          interpreted as a requirement to perform that action in a
>>>>          timely fashion after that instant.
>>>>
>>>>       2. Agoran epochs:
>>>>
>>>>           1. Agoran days begin at midnight UTC.
>>>>
>>>>           2. Agoran weeks begin at midnight UTC on Monday.
>>>>
>>>>           3. Agoran months begin at midnight UTC on the first day of
>>>>              each Gregorian month.
>>>>
>>>>           4. Agoran quarters begin when the Agoran months of January,
>>>>              April, July, and October begin.
>>>>
>>>>           5. Agoran years begin when the Agoran month of January
>>>>              begins.
>>>>
>>>>           6. A pivot is either the instant at which Agora Nomic began
>>>>              (June 30, 1993, 00:04:30 GMT +1200) or an instant at
>>>>              which at least one person won the game.  When used as a
>>>>              period of time, a "Round" (historical syn: "game") is
>>>>              the period of time between a pivot and the next pivot.
>>>>
>>>>           These definitions do not apply to relative durations (e.g.
>>>>           "within <number> days after <event>").
>>>>
>>>>       3. Two points in time are within a month of each other if:
>>>>
>>>>           1. they occur in the same Agoran month;
>>>>
>>>>           2. they occur in two consecutive Agoran months, and the
>>>>              later of the two occurs in an earlier day in the month
>>>>              than the earlier one;
>>>>
>>>>           3. they occur in two consecutive Agoran months on the same
>>>>              day of the month, and the later of the two occurs at the
>>>>              same or earlier time of day.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 1728/37 (Power=3)
>>>> Dependent Actions
>>>>
>>>>       A rule which purports to allow a person (the performer) to
>>>>       perform an action by a set of one or more of the following
>>>>       methods (N is 1 unless otherwise specified):
>>>>
>>>>        1. Without N Objections, where N is a positive integer no
>>>>           greater than 8.  ("Without Objection" is shorthand for this
>>>>           method with N = 1.)
>>>>        2. With N Supporters, where N is a positive integer.  ("With
>>>>           Support" is shorthand for this method with N = 1.)
>>>>        3. With N Agoran Consent, where N is an integer multiple of 0.1
>>>>           with a minimum of 1.
>>>>        4. With Notice.
>>>>        5. With T Notice, where T is a time period.
>>>>
>>>>       thereby allows em to perform the action by announcement if all
>>>>       of the following are true:
>>>>
>>>>        1. A person (the initiator) announced intent to perform the
>>>> action,
>>>>           unambiguously and clearly specifying the action and method(s)
>>>> (including
>>>>           the value of N and/or T for each method), at most fourteen days
>>>> earlier.
>>>>
>>>>        2. If the action is to be performed Without N Objections, With N
>>>> Agoran
>>>>           Consent, or With Notice, if the intent was announced at least 4
>>>> days
>>>>           earlier
>>>>
>>>>        3. If the action is to be performed With T Notice, if the intent
>>>> was
>>>>           announced at least T earlier.
>>>>
>>>>        4. At least one of the following is true:
>>>>
>>>>             1. The performer is the initiator.
>>>>
>>>>             2. The initiator was authorized to perform the action due to
>>>> holding
>>>>                a rule-defined position now held by the    performer.
>>>>
>>>>             3. The initiator is authorized to perform the action, the
>>>> action
>>>>                depends on support, the performer has supported the
>>>> intent, and the
>>>>                rule authorizing the performance does not explicitly
>>>> prohibit
>>>>                supporters from performing it.
>>>>
>>>>        5. Agora is Satisfied with the announced intent, as defined by
>>>> other rules.
>>>>
>>>>        6. If a set of conditions for the performance of the action was
>>>> given in the
>>>>           announcement of intent to perform the action, all those
>>>> conditions are
>>>>           met.
>>>>
>>>>       The actor SHOULD publish a list of supporters if the action
>>>>       depends on support, and a list of objectors if it depends on
>>>>       objections.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2486/0 (Power=3.14)
>>>> The Royal Parade
>>>>
>>>>                     _
>>>>                   _\ /_
>>>>                   >_X_<
>>>>            .---._  /_\  _.---.
>>>>          /`.---._`{/ \}`_.---.`\
>>>>         | /   ___`{\_/}`___   \ |
>>>>         \ \."`*  `"{_}"`  *`"./ /
>>>>          \ \  )\  _\ /_  /(  / /
>>>>           \ *<()( >_X_< )()>* /
>>>>            |._)/._./_\._.\(_.|
>>>>       jgs  |() () () () () ()|
>>>>            <<o>><<o>><o>><<o>>
>>>>           `"""""""""""""""""""`
>>>>            IN CELEBRATION of Alexis being crowned Princess of Agora,
>>>>                 without prejudice to Any before or since
>>>>                 who may come to hold a Title
>>>>                 whether Patent or otherwise;
>>>>           IT IS HEREBY PROCLAIMED that a Royal Parade be established,
>>>>                 imbued in this very Rule,
>>>>                 which shall travel around Agora to Rules of import;
>>>>           AND THEREFORE, the Rulekeepor SHOULD place this Rule
>>>>                 near recently-amended rules of high Power;
>>>>           AND FURTHERMORE, additions to this Parade are most welcome
>>>>                when Events suiting the honour should occur.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2124/20 (Power=2)
>>>> Agoran Satisfaction
>>>>
>>>>
>>>>       A Supporter of a dependent action is an eligible entity who has
>>>> publicly
>>>>       posted (and not withdrawn) support (syn. "consent") for an
>>>> announcement of
>>>>       intent to perform the action.An Objector to a dependent action is
>>>> an
>>>>       eligible entity who has publicly posted (and not withdrawn) an
>>>> objection
>>>>       to the announcement of intent to perform the action.
>>>>
>>>>       The entities eligible to support or object to a dependent action
>>>> are, by
>>>>       default, all players, subject to modification by the document
>>>> authorizing
>>>>       the dependent action.However, the previous sentence
>>>> notwithstanding, the
>>>>       Executor of the announcement of intent is not eligible to support
>>>> it.
>>>>
>>>>       Agora is Satisfied with an intent to perform a specific action if
>>>> and only
>>>>       if:
>>>>
>>>>       1. if the action is to be performed Without N Objections, then it
>>>> has
>>>>          fewer than N objectors;
>>>>
>>>>       2. if the action is to be performed With N supporters, then it has
>>>> N or
>>>>          more supporters; and
>>>>
>>>>       3. if the action is to be performed with N Agoran Consent, then the
>>>> ratio
>>>>          of supporters to objectors is greater than N, or the action has
>>>> at
>>>>          least one supporter and no objectors.
>>>>
>>>>       4. if the action is to be performed With Notice or With T Notice.
>>>>
>>>>       The above notwithstanding, if the action depends on objections, and
>>>> an
>>>>       objection to it has been withdrawn within the past 24 hours, then
>>>> Agora is
>>>>       not Satisfied with the intent.
>>>>
>>>>       The above notwithstanding, Agora is not satisfied with the intent
>>>> if the
>>>>       Speaker has objected to it in the last 48 hours.
>>>>
>>>>       A person CANNOT support or object to an announcement of intent
>>>> before the
>>>>       intent is announced, or after e has withdrawn the same type of
>>>> response.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2466/1 (Power=3)
>>>> Acting on Behalf
>>>>
>>>>       When a rule allows one person (the agent) to act on behalf of
>>>> another
>>>>       (the principal) to perform an action, that agent CAN perform the
>>>> action if it
>>>>       is POSSIBLE for the principal to do so, taking into account any
>>>> prerequisites
>>>>       for the action. If the enabling rule does not specify the mechanism
>>>> by which
>>>>       the agent may do so, then the agent CAN perform the action in the
>>>> same manner
>>>>       in which the principal CAN do so, with the additional requirement
>>>> that the
>>>>       agent must, in the message in which the action is performed,
>>>> uniquely identify
>>>>       the principal and that the action is being taken on behalf of that
>>>> person.
>>>>
>>>>       A person SHALL NOT act on behalf of another person if doing so
>>>> causes the
>>>>       second person to violate the rules. A person CANNOT act on behalf
>>>> of another
>>>>       person to do anything except perform a game action; in particular,
>>>> a person
>>>>       CANNOT act on behalf of another person to send a message, only to
>>>> perform
>>>>       specific actions that might be taken within a message.
>>>>
>>>>       When an action is performed on behalf of a principal, then the
>>>>       action is considered for all game purposes to have been performed
>>>> by the
>>>>       principal, unless a rule specifically states that it is treated
>>>> differently
>>>>       for some purpose, in which case it is treated as described by that
>>>> rule.
>>>>
>>>>       Allowing a person to act on behalf of another person is secured at
>>>> power 2.0.
>>>>       This rule takes precedence over any rule that would prohibit a
>>>> person from
>>>>       taking an action, except that it defers to any rule that imposes
>>>> limitations
>>>>       specifically on actions taken on behalf of another person.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2524/0 (Power=2.4)
>>>> Acting on Behalf via Contracts
>>>>
>>>>       If a rule says that a contract CAN do something by announcement, it
>>>> is
>>>>       equivalent to saying that that any person CAN take that action by
>>>> announcement
>>>>       if the contract's text says that e CAN do so under the
>>>> circumstances; if
>>>>       whether the contract enables the person to do so is indeterminate,
>>>> or is the
>>>>       subject of an inextricable conditional, the action is IMPOSSIBLE. A
>>>> person
>>>>       SHALL NOT cause a contract to violate a rule using this method.
>>>>
>>>>       If a rule specifies that a contract SHALL or SHALL NOT do
>>>> something, each
>>>>       party to the contract SHALL ensure that the contract respectively
>>>> does
>>>>       or does not do that thing.
>>>>
>>>>       The text of a contract can permit persons to act on behalf of a
>>>> party or
>>>>       group of parties. To do so, it must specify:
>>>>
>>>>         a. Which of its parties can be acted on behalf of;
>>>>         b. What actions can be taken;
>>>>         c. Who can take the actions; and
>>>>         d. Any conditions or limitations upon the actions. If any such
>>>>            limitations or conditions are inextricable, the actions CANNOT
>>>> be used.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2166/23 (Power=3)
>>>> Assets
>>>>
>>>>       An asset is an entity defined as such by a (a) rule, (b) authorized
>>>>       regulation, (c) group of rules and/or authorized regulations (but
>>>> if such
>>>>       regulations modify a preexisting asset class defined by a rule or
>>>> another
>>>>       title of regulations, they must be authorized specifically to do so
>>>> by their
>>>>       parent rule), or (d) contract (hereafter its backing document), and
>>>> existing
>>>>       solely because its backing document defines its existence. An
>>>> asset's backing
>>>>       document can specify when and how that asset is created, destroyed,
>>>> and
>>>>       transferred.
>>>>
>>>>       Each asset has exactly one owner. If an asset would otherwise
>>>>       lack an owner, it is owned by Agora.  If an asset's backing
>>>> document restricts
>>>>       its ownership to a class of entities, then that asset CANNOT be
>>>> gained by or
>>>>       transferred to an entity outside that class, and is destroyed if it
>>>> is owned
>>>>       by an entity outside that class (except if it is owned by Agora, in
>>>> which case
>>>>       any player CAN transfer or destroy it without objection). The
>>>> restrictions in
>>>>       the previous sentence are subject to modification by its backing
>>>> document.
>>>>
>>>>       Unless modified by an asset's backing document, ownership of an
>>>> asset is
>>>>       restricted to Agora, players, and contracts. As an exception to the
>>>> last
>>>>       sentence, non-player persons are generally able to own assets
>>>> defined by
>>>>       a contract they are a party to, subject to modification by the
>>>> contract in
>>>>       question.
>>>>
>>>>       A contract's text can specify whether or not that contract is
>>>>       willing to receive assets or a class of assets. Generally, a
>>>> contract CANNOT
>>>>       be given assets it is unwilling to receive. If the contract is
>>>> silent on the
>>>>       matter, or if its willingness is indeterminate or the subject of a
>>>>       inextricable conditional, the procedure to determine its
>>>> willingness is as
>>>>       follows:
>>>>
>>>>         1. If the contract appears to anticipate being given assets,
>>>> other than for
>>>>            sustenance (e.g. by authorizing parties to spend the
>>>> contract's assets),
>>>>            then the contract is willing to receive all assets.
>>>>         2. Otherwise, it is unwilling to receive all assets.
>>>>
>>>>       The previous paragraph (including the list) notwithstanding, a
>>>> contract
>>>>       CAN be given 1 shiny a month for its sustenance payment, so long as
>>>>       it never has more than 1 shiny at a time.
>>>>
>>>>       The recordkeepor of a class of assets is the entity (if any)
>>>>       defined as such by, and bound by, its backing document. That
>>>>       entity's report includes a list of all instances of that class
>>>>       and their owners.  This portion of that entity's report is
>>>>       self-ratifying. Rules to the contrary notwithstanding, a contract
>>>> CANNOT
>>>>       oblige a person who isn't a member to record its internal state,
>>>> nor is
>>>>       the default recordkeepor responsible for tracking a contract's
>>>> internal state.
>>>>       For the purposes of this rule, the promulgator of a regulation is
>>>> bound by
>>>>       it.
>>>>
>>>>       An asset generally CAN be destroyed by its owner by
>>>>       announcement, subject to modification by its backing document. An
>>>>       indestructible asset is one defined as such by it backing document,
>>>> and CANNOT
>>>>       be destroyed except by a rule, other than this one, specifically
>>>> addressing
>>>>       the destruction of indestructible assets or that asset in
>>>> particular; any
>>>>       other asset is destructible. In circumstances where another asset
>>>> would be
>>>>       destroyed, an indestructible asset is generally transferred to
>>>> Agora, subject
>>>>       to modification by its backing document and the intervention of
>>>> other rules.
>>>>
>>>>       To "lose" an asset is to have it destroyed from one's
>>>>       possession; to "revoke" an asset from an entity is to destroy it
>>>>       from that entity's possession.
>>>>
>>>>       An asset generally CAN be transferred (syn. paid, given) by
>>>> announcement by
>>>>       its owner to another entity, subject to modification by its
>>>>       backing document. A fixed asset is one defined as such by its
>>>> backing
>>>>       document, and CANNOT be transferred; any other asset is liquid.
>>>>
>>>>       When a rule indicates transferring an amount that is not a natural
>>>> number,
>>>>       the specified amount is rounded up to the nearest natural number.
>>>>
>>>>       A currency is a class of asset defined as such by its backing
>>>> document.
>>>>       Instances of a currency with the same owner are fungible.
>>>>
>>>>       The "x balance of an entity", where x is a currency, is the number
>>>> of x that
>>>>       entity possesses. If a rule, proposal, or other competent authority
>>>> attempts
>>>>       to increase or decrease the balance of an entity without specifying
>>>> a source
>>>>       or destination, then the currency is created or destroyed as
>>>> needed.
>>>>
>>>>       When a player causes one or more balances to change, e is
>>>> ENCOURAGED
>>>>       to specify the resulting balance(s). Players SHOULD NOT specify
>>>>       inaccurate balances.
>>>>
>>>>       Where it resolves ambiguity, the asset or currency being referred
>>>> to is the
>>>>       currency designated as "Agora's official currency", if there is
>>>> one.
>>>>
>>>>       An asset or class of assets is private, rather than public, if its
>>>>       backing document is a contract.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2515/0 (Power=1)
>>>> Distributing Assets
>>>>
>>>>       To “distribute” a quantity of a fungible asset to a set of
>>>> recipients is to
>>>>       transfer one instance of that asset at a time to the recipient that
>>>> owns
>>>>       the least number of instances of that asset, until either no more
>>>> instances
>>>>       of the asset are eligible to be distributed, or the number of
>>>> instances so
>>>>       transferred equals the quantity to be distributed. If, when
>>>> distributing a
>>>>       specific asset, two or more recipients each own the least number of
>>>> instances
>>>>       of that asset, then the recipient that most recently became
>>>> eligible to own
>>>>       the asset SHALL receive the asset being distributed.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2493/2 (Power=3.1)
>>>> Regulations
>>>>
>>>>       A Regulation is an textual entity defined as such by this rule. A
>>>> regulation
>>>>       allows an officer (known as the Promulgator) to exercise rule
>>>> defined powers.
>>>>       A regulation is in effect continuously from the time of its
>>>> creation to the
>>>>       time of either its revocation or the repeal of the rule that
>>>> allowed for its
>>>>       creation. When recommending a regulation, its Promulgator must
>>>> specify by
>>>>       number the rule(s) upon which it is based (the parent rules), the
>>>> list of
>>>>       which becomes an integral part of the regulation. The list of rules
>>>> can
>>>>       generally be modified by the Promulgator according to the procedure
>>>> for text
>>>>       changes.
>>>>
>>>>       A regulation must be authorized by at least one rule in order for
>>>> it to exist.
>>>>       A regulation has effect on the game (only) insofar as the rule or
>>>> rules that
>>>>       authorized it permit it to have effect. If reasonably possible, a
>>>> regulation
>>>>       should be interpreted so as to defer to other rules. The procedure
>>>> for
>>>>       resolving conflict between regulations is the same as it is for
>>>> rules (for the
>>>>       purposes of resolving conflicts only, a regulation is treated as if
>>>> it
>>>>       had the power of its least powerful parent rule).
>>>>
>>>>       Regulations are generally issued according to the following
>>>> procedures,
>>>>       and they can be repealed by the announcement of their Promulgator.
>>>> Alternate
>>>>       procedures may be used if provided for by all of the regulations's
>>>> parent
>>>>       rules. If one parent rule specifies procedures that are more
>>>> stringent than
>>>>       those that the other(s) specifies, those apply. Creating,
>>>> modifying, revoking,
>>>>       or allowing for a regulation is secured at power 1.
>>>>
>>>>       A regulation (or set of regulations), authorized by another
>>>>       rule, CAN generally be enacted or modified by its promulgator
>>>>       without 2 objections, or with Agoran consent. A notice pursuant
>>>>       to the previous sentence is known as a "recommendation", and
>>>>       the regulation(s) are said to be "recommended" to Agora.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2494/0 (Power=1)
>>>> The Regkeepor
>>>>
>>>>       The Regkeepor is an office, responsible for the maintenance of the
>>>>       Regulations. The Regulations are contained in the Regkeepor's
>>>> weekly report,
>>>>       know as the Agora Nomic Code of Regulations (ACORN). E MAY publish
>>>> multiple
>>>>       versions or editions of the ACORN.
>>>>
>>>>       The ACORN is divided into titles, assigned by the Regkeepor, which
>>>> are
>>>>       each given an integer.  Generally, each office with the power to
>>>> create
>>>>       regulations SHOULD be assigned the next successive natural number.
>>>> Title 0 of
>>>>       the ACORN is reserved for use by the Regkeepor, and nothing in that
>>>> title
>>>>       need be a regulation. Non-regulations printed in the ACORN
>>>>       have no binding effect, and SHALL clearly be marked by the
>>>> Regkeepor.
>>>>
>>>>       Each regulation SHALL be assigned an ID number by the Regkeepor,
>>>> consisting
>>>>       of a string of the characters [0-9] and separator characters. The
>>>> Regkeepor
>>>>       SHOULD establish some way of keeping track of the version of a
>>>> regulations.
>>>>       The Regkeepor MAY also, at eir discretion, create ways of marking
>>>> special
>>>>       types of Regulation (even in violation of the previous restrictions
>>>> of this
>>>>       paragraph), mark sections or titles as reserved for future use, and
>>>>       make such other discussions of arrangement, annotation, and marking
>>>> as are
>>>>       necessary and proper in the execution of eir duties.
>>>>
>>>>       The Regkeepor SHOULD remember that the purpose of the ACORN is to
>>>> make the
>>>>       regulations easily readable, and e SHALL not act in a manner
>>>> intended to
>>>>       deceive others in eir official capacity.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2500/0 (Power=1)
>>>> Action Points
>>>>
>>>>       At the beginning of every Agoran Week, every player has 2 Action
>>>> Points.
>>>>       When a player 'spends' an Action Point, e has one less Action
>>>> Point. If a
>>>>       player has 0 Action Points, e may not spend any more Action Points,
>>>> rules
>>>>       to the contrary notwithstanding.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2518/0 (Power=3)
>>>> Determinacy
>>>>
>>>>       If a value CANNOT be reasonably determined (without circularity or
>>>> paradox)
>>>>       from information reasonably available, or if it alternates
>>>> indefinitely
>>>>       between values, then the value is considered to be indeterminate,
>>>> otherwise
>>>>       it is determinate.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 1586/0 (Power=2)
>>>> Definition and Continuity of Entities
>>>>
>>>>
>>>>       If multiple rules attempt to define an entity with the same name,
>>>> then they
>>>>       refer to the same entity. A rule-defined entity's name CANNOT be
>>>> changed to
>>>>       be the same as another rule-defined entity's name.
>>>>
>>>>       A rule, contract, or regulation that refers to an entity by name
>>>> refers to the
>>>>       entity that had that name when the rule first came to include that
>>>> reference,
>>>>       even if the entity's name has since changed.
>>>>
>>>>       If the entity that defines another entity is amended such that it
>>>> no longer
>>>>       defines the second entity, then the second entity and its
>>>> attributes cease to
>>>>       exist.
>>>>
>>>>       If the entity that defines another entity is amended such that it
>>>> defines
>>>>       the second entity both before and after the amendment, but with
>>>> different
>>>>       attributes, then the second entity and its attributes continue to
>>>> exist to
>>>>       whatever extent is possible under the new definitions.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2505/0 (Power=1)
>>>> Random Choices
>>>>
>>>>       When a Rule specifies that a random choice be made, then the choice
>>>> shall be
>>>>       made using whatever probability distribution among the possible
>>>> outcomes the
>>>>       Rule specifies, defaulting to a uniform probability distribution.
>>>>
>>>>       The choice CAN be made using any physical or computational process
>>>> whose
>>>>       probability distribution among the possible outcomes is reasonably
>>>> close to
>>>>       that required by the Rules, and for which the final choice is not
>>>> trivially
>>>>       predictable by the selecting person in advance.  The selecting
>>>> person SHOULD
>>>>       make the selection method public, and SHOULD use a method for which
>>>>       the final probability distribution can be readily confirmed.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> ======================================================================
>>>> Proposals
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2350/9 (Power=3)
>>>> Proposals
>>>>
>>>>       A proposal is a type of entity consisting of a body of text and
>>>>       other attributes.  A player CAN create a proposal by
>>>>       announcement, specifying its text and optionally specifying any
>>>>       of the following attributes:
>>>>
>>>>       * An associated title.
>>>>       * A list of co-authors (which must be persons other than the
>>>>         author).
>>>>       * An adoption index.
>>>>
>>>>       Creating a proposal adds it to the Proposal Pool.  Once a
>>>>       proposal is created, nether its text nor any of the
>>>>       aforementioned attributes can be changed.  The author (syn.
>>>>       proposer) of a proposal is the person who submitted it.
>>>>
>>>>       If a decision of whether to adopt a proposal was resolved as
>>>>       FAILED QUORUM in the last seven days, the Promotor CAN once add
>>>>       the proposal back to the Proposal Pool by announcement.
>>>>
>>>>       The author of a proposal in the Proposal Pool CAN remove (syn.
>>>>       retract, withdraw) it from the Pool by announcement.
>>>>
>>>>       The Promotor CAN remove a proposal from the Proposal Pool by
>>>>       announcement if it is not pending and has been added to the Pool
>>>>       more than 14 days ago.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2445/10 (Power=1)
>>>> How to Pend a Proposal
>>>>
>>>>       Imminence is a switch, tracked by the Promotor, possessed by
>>>>       proposals in the Proposal Pool, whose value is either "pending" or
>>>>       "not pending" (default).
>>>>
>>>>       Any player CAN flip a specified proposal's imminence to "pending"
>>>> by
>>>>       announcement by:
>>>>
>>>>         a) spending 1 Action Point, OR
>>>>
>>>>         b) spending the current Pend Cost in shinies.
>>>>
>>>>       An Official Proposal is a proposal designated as such by the Rules;
>>>> generally
>>>>       official proposals that are created as part of an Officer's duties.
>>>> Rules to
>>>>       the contrary notwithstanding, an Official proposal is always
>>>> pending. Rules
>>>>       to the contrary notwithstanding, players CANNOT claim rewards for
>>>> the adoption
>>>>       of an Official proposal.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 1607/44 (Power=3)
>>>> Distribution
>>>>
>>>>       The Promotor is an office; its holder is responsible for
>>>>       receiving and distributing proposals.
>>>>
>>>>       Determining whether to adopt a proposal is an Agoran decision.
>>>>       For this decision, the vote collector is the Assessor, the
>>>>       adoption index is initially the adoption index of the proposal,
>>>>       or 1.0 if the proposal does not have one, and the text, author,
>>>>       and coauthors of the proposal are essential parameters.
>>>>       Initiating such a decision is known as distribution, and removes
>>>>       the proposal from the Proposal Pool.
>>>>
>>>>       The Promotor CAN distribute a proposal which is in the Proposal
>>>>       Pool at any time, by announcement. The Promotor SHALL NOT
>>>>       distribute proposals which are not pending.
>>>>
>>>>       If there is a Proposal in the Pool that it would otherwise be
>>>>       IMPOSSIBLE for any player to distribute, then any player CAN
>>>>       distribute that Proposal Without 3 Objections.
>>>>
>>>>       The Promotor's report includes a list of all proposals in the
>>>>       Proposal Pool, along with their text and attributes.  This
>>>>       portion of a public document purporting to be a Promotor's
>>>>       report is self-ratifying.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2137/2 (Power=1)
>>>> The Assessor
>>>>
>>>>       The Assessor is an office; its holder is responsible for
>>>>       collecting votes and keeping track of related properties.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 106/36 (Power=3)
>>>> Adopting Proposals
>>>>
>>>>       When a decision about whether to adopt a proposal is resolved, if
>>>> the
>>>>       outcome is ADOPTED, then the proposal in question is adopted, and
>>>> unless
>>>>       other rules prevent it from taking effect, its power is set to the
>>>> minimum
>>>>       of four and its adoption index, and then it takes effect.Except as
>>>>       prohibited by other rules, a proposal that takes effect CAN and
>>>> does, as
>>>>       part of its effect, apply the changes that it specifies.If the
>>>> proposal
>>>>       cannot make some such changes, this does not preclude the other
>>>> changes
>>>>       from taking place.
>>>>
>>>>       If there is no Agoran Decision to adopt a particular proposal that
>>>> has an
>>>>       outcome of ADOPTED, that proposal CANNOT take effect, rules to the
>>>>       contrary notwithstanding.
>>>>
>>>>       Preventing a proposal from taking effect is a secured change; this
>>>> does
>>>>       not apply to generally preventing changes to specified areas of the
>>>>       gamestate, nor to a proposal preventing itself from taking effect
>>>> (its no-
>>>>       effect clause is generally interpreted as applying only to the rest
>>>> of the
>>>>       proposal).
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2443/1 (Power=3)
>>>> Expediting Proposals
>>>>
>>>>       A player CAN expedite a proposal whose adoption index is at most
>>>>       1.5, in a message containing the character string "[Expedition]"
>>>>       in the subject line,
>>>>
>>>>         1. by specially deputising for the Promotor to distribute the
>>>>            proposal, if it has not been distributed; or
>>>>         2. by announcement, otherwise.
>>>>
>>>>       If, in an Agoran Decision to adopt a proposal, the strength of
>>>>       AGAINST is zero, and the proposal was expedited at least 7 days
>>>>       earlier, then any player CAN specially deputise for the Assessor
>>>>       to resolve the decision.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2431/1 (Power=1)
>>>> Proposal Competitions
>>>>
>>>>       Any player CAN, with Agoran Consent, initiate a Proposal
>>>>       Competition with a specified Objective. Only one Competition may
>>>>       be in progress at a time. The Objective should be a
>>>>       specification of effects of a proposal, and SHOULD NOT depend on
>>>>       factors that could not be determined from the text of a
>>>>       proposal.
>>>>
>>>>       During the Agoran Week following the initiation of a Proposal
>>>>       Competition, any player CAN specify that a Proposal e submits is
>>>>       a Competition Proposal for that Competition.  Players are
>>>>       ENCOURAGED to describe how their Competition Proposals fulfill
>>>>       the Objective.
>>>>
>>>>       The Promotor SHALL distribute all Competition Proposals for a
>>>>       given Competition in the same message. The Assessor SHALL
>>>>       resolve all the Agoran Decisions to adopt the Competition
>>>>       Proposals for a given Competition in the same message.
>>>>
>>>>       Once all Agoran decisions to adopt Competition Proposals for a
>>>>       given Competition have been resolved, the Competition ends.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> ======================================================================
>>>> Voting & Elections
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 693/16 (Power=3)
>>>> Agoran Decisions
>>>>
>>>>       When the rules calls for an Agoran decision to be made, the
>>>> decision-
>>>>       making process takes place in the following three stages, each
>>>> described
>>>>       elsewhere:
>>>>
>>>>         1. Initiation of the decision.
>>>>         2. Voting of the people.
>>>>         3. Resolution of the decision.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 107/19 (Power=3)
>>>> Initiating Agoran Decisions
>>>>
>>>>       An Agoran decision is initiated when a person authorized to
>>>>       initiate it publishes a valid notice which sets forth the intent
>>>>       to initiate the decision.  This notice is invalid if it lacks
>>>>       any of the following information, and the lack is correctly
>>>>       identified within one week after the notice is published:
>>>>
>>>>       1. The matter to be decided (for example, "the adoption of
>>>>          proposal 4781").
>>>>
>>>>       2. A clear indication of the set of valid votes.
>>>>
>>>>       3. The identity of the vote collector.
>>>>
>>>>       4. Any additional information defined by the rules as essential
>>>>          parameters.
>>>>
>>>>       The publication of such a valid notice initiates the voting
>>>>       period for the decision.  The voting period lasts for 7 days.
>>>>       The minimum voting period for a decision with at least two
>>>>       options is five days.  The vote collector for a decision with
>>>>       less than two options CAN and SHALL end the voting period by
>>>>       announcement, if it has not ended already, and provided that e
>>>>       resolves the decision in the same message.
>>>>
>>>>       The voting period for a decision cannot be set or changed to a
>>>>       duration longer than fourteen days.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 683/25 (Power=3)
>>>> Voting on Agoran Decisions
>>>>
>>>>       An entity submits a ballot on an Agoran decision by publishing a
>>>>       notice satisfying the following conditions:
>>>>
>>>>       1. The ballot is submitted during the voting period for the
>>>>          decision.
>>>>
>>>>       2. The entity casting the ballot (the voter) was, at the
>>>>          initiation of the decision, a player.
>>>>
>>>>       3. The ballot clearly identifies the matter to be decided.
>>>>
>>>>       4. The ballot clearly identifies a valid vote, as determined by
>>>>          the voting method.
>>>>
>>>>       5. The ballot clearly sets forth the voter's intent to place
>>>>          the identified vote.
>>>>
>>>>       6. The voter has no other valid ballots on the same decision.
>>>>
>>>>       A valid ballot is a ballot, correctly submitted, that has not
>>>>       been withdrawn. During the voting period of an Agoran decision,
>>>>       a player CAN by announcement withdraw (syn. retract) a ballot
>>>>       that e submitted on that decision. To "change" one's vote is to
>>>>       retract eir previous ballot (if any), then submit a new one.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 208/12 (Power=3)
>>>> Resolving Agoran Decisions
>>>>
>>>>       The vote collector for an unresolved Agoran decision CAN resolve
>>>>       it by announcement, indicating the outcome.  If it was required
>>>>       to be initiated, then e SHALL resolve it in a timely fashion
>>>>       after the end of the voting period.  To be valid, this
>>>>       announcement must satisfy the following conditions:
>>>>
>>>>       1. It is published after the voting period has ended.
>>>>
>>>>       2. It clearly identifies the matter to be resolved.
>>>>
>>>>       3. It specifies the outcome, as described elsewhere, and, if
>>>>          there was more than one valid option, provides a tally of
>>>>          the voters' valid ballots.
>>>>
>>>>       Each Agoran decision has exactly one vote collector, defaulting
>>>>       to the initiator of the decision.  If the vote collector is
>>>>       defined by reference to a position (or, in the default case, if
>>>>       the initiator was so defined), then the vote collector is the
>>>>       current holder of that position.
>>>>
>>>>       This rule takes precedence over any rule that would provide
>>>>       another mechanism by which an Agoran decision may be resolved.
>>>>
>>>>       In general, changes to the gamestate due to the outcome of an
>>>>       Agoran decision take effect when the decision is resolved.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 955/23 (Power=3)
>>>> Determining the Will of Agora
>>>>
>>>>       Each Agoran decision has a voting method, which determines how
>>>>       voters may vote on it and how to calculate the outcome. The
>>>>       strength of a ballot is the voting strength of the voter who
>>>>       cast it on that Agoran decision.
>>>>
>>>>       The following voting methods are defined:
>>>>
>>>>       1. AI-majority: the valid votes are FOR and AGAINST. Let F be
>>>>          the total strength of all valid ballots cast FOR a decision,
>>>>          A be the same for AGAINST, and AI be the adoption index of
>>>>          the decision. The outcome is ADOPTED if F/A >= AI and F/A >
>>>>          1 (or F>0 and A=0), otherwise REJECTED.
>>>>
>>>>       2. Instant runoff: the valid votes are ordered lists of
>>>>          options, and the outcome is whichever option wins according
>>>>          to the standard definition of instant runoff. For this
>>>>          purpose, a ballot of strength N is treated as if it were N
>>>>          distinct ballots expressing the same preferences. In case
>>>>          multiple valid options tie for the lowest number of votes at
>>>>          any stage, the vote collector CAN and must, in the
>>>>          announcement of the decision's resolution, select one such
>>>>          option to eliminate; if, for M > 1, all eir possible choices
>>>>          in the next M stages would result in the same set of options
>>>>          being eliminated, e need not specify the order of
>>>>          elimination.
>>>>
>>>>       3. First-past-the-post (default): the valid votes are the
>>>>          options, and the outcome is whichever option received the
>>>>          highest total strength of valid ballots. In case of a tie,
>>>>          the vote collector CAN and must, in the announcement of the
>>>>          decision's resolution, select one of the leaders as the
>>>>          outcome.
>>>>
>>>>       The previous notwithstanding:
>>>>
>>>>       - If there is more than one option, and the number of valid
>>>>         ballots is less than the quorum of that decision, the outcome
>>>>         is instead FAILED QUORUM.
>>>>       - PRESENT is always a valid vote, with no effect on the outcome
>>>>         except counting towards quorum.
>>>>       - If there are no valid options, the outcome is null.
>>>>
>>>>       The outcome of a decision is determined when it is resolved, and
>>>>       cannot change thereafter. The rule providing
>>>>       for an Agoran Decision by instant runoff may disqualify one or more
>>>> options; in
>>>>       such a case, they are eliminated prior to beginning the first stage
>>>> of the vote
>>>>       count.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 879/33 (Power=2)
>>>> Quorum
>>>>
>>>>       Each Agoran Decision has a quorum. This is a number set when the
>>>>       decision is created, and thereafter cannot be changed. When a
>>>>       person initiates an Agoran Decision, that person SHALL state the
>>>>       quorum of that decision. However, incorrectly stating the quorum
>>>>       of a decision does not invalidate the initiation, nor does it
>>>>       actually change the quorum of the decision.
>>>>
>>>>       The quorum that an Agoran Decision gains as it is created can be
>>>>       defined by other rules of power 2 or greater. If no other rule
>>>>       defines the quorum of an Agoran Decision, the quorum for that
>>>>       decision is equal to the number of players who voted on the
>>>>       Agoran Decision to adopt a proposal that had been most recently
>>>>       resolved at the time of that decision's initiation, minus 2.
>>>>
>>>>       As an exception to the previous paragraph, the quorum of an
>>>>       Agoran Decision can never be less than 2. If the rules would
>>>>       attempt to set the quorum of an Agoran Decision to less than 2,
>>>>       it is set to 2 instead.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2422/2 (Power=3)
>>>> Voting Strength
>>>>
>>>>       The voting strength of an entity on an Agoran decision is an
>>>>       integer between 0 and 5 inclusive, defined by rules of power 2
>>>>       or greater. If not otherwise specified, the voting strength of
>>>>       an entity on an Agoran decision is 1.
>>>>
>>>>       When multiple rules set or modify an entity's voting strength on
>>>>       an Agoran decision, it shall be determined by first applying the
>>>>       rule(s) which set it to a specific value, using the ordinary
>>>>       precedence of rules, and then applying the rules, other than
>>>>       this one, which modify it, in numerical order by ID. Finally, if
>>>>       theresult of the calculation is not an integer, it is rounded
>>>>       up, and then if it is outside the allowable range of values for
>>>>       voting strength, it is set to the the minimum value if it was
>>>>       less and the maximum value if it was more.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2127/9 (Power=3)
>>>> Conditional Votes
>>>>
>>>>       If a vote on an Agoran decision is submitted conditionally (e.g.
>>>>       "FOR if <X> is true, otherwise AGAINST"), then the selected
>>>>       option is evaluated based on the value of the condition(s) at
>>>>       the end of the voting period, and, rules to the contrary
>>>>       notwithstanding, is clearly specified if and only if the value
>>>>       of the condition(s) is/are determinate at the end of the voting
>>>>       period.  If the option cannot be clearly identified, a vote of
>>>>       PRESENT is cast.
>>>>
>>>>       Casting a vote endorsing another voter is equivalent to
>>>>       conditionally casting a vote whose value is the same as the most
>>>>       common value (if any) among that voter's valid votes on that
>>>>       decision.
>>>>
>>>>       Casting a vote denouncing another voter is equivalent to
>>>>       conditionally casting a vote whose value is opposite to the most
>>>>       common value (if any) among that voter's valid votes on that
>>>>       decision.  FOR and AGAINST are opposites.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2517/0 (Power=3)
>>>> Conditionals and Extricability
>>>>
>>>>       A conditional is any textual structure that attempts to make a
>>>> statement (the
>>>>       substrate) affecting any part or aspect of the gamestate, or the
>>>>       permissibility, possibility, or effect of any action affecting such
>>>> a part or
>>>>       aspect, dependent on the truth value or other state of a textual
>>>> structure
>>>>       (the condition). The condition is said to be "affixed" to the
>>>> substrate
>>>>       (inverse "to be conditional upon").
>>>>
>>>>       A condition is inextricable if it is unclear, ambiguous, circular,
>>>>       inconsistent, paradoxical, depends on information that is
>>>> indeterminate, or
>>>>       is impossible or unreasonably difficult to determine, or otherwise
>>>> requires an
>>>>       unreasonable effort to resolve; otherwise it is extricable. A
>>>> conditional is
>>>>       inextricable if its condition is inextricable; otherwise it is
>>>> extricable. A
>>>>       player SHOULD NOT use an inextricable conditional for any purpose.
>>>>
>>>>       An action is said to be "subject to" a conditional if its
>>>> possibility,
>>>>       permissibility, or effect (depending on context) is determined by
>>>> the
>>>>       conditional. A value is said to be subject to a conditional of the
>>>> state
>>>>       of the value is determined by the conditional.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2168/7 (Power=1)
>>>> Extending the voting period
>>>>
>>>>       Whenever the voting period of an Agoran decision would end, and
>>>>       the result would be FAILED QUORUM, the length of the voting
>>>>       period for that decision is instead increased to 14 days, except
>>>>       if it is already that length, provided this has not already
>>>>       happened for the decision in question.
>>>>
>>>>       Upon such an occurrence, the vote collector for the decision
>>>>       SHALL issue a humiliating public reminder to the slackers who
>>>>       have not yet cast any votes on it despite being eligible, and
>>>>       CAN end its voting period by announcement (resolving it
>>>>       constitutes an implicit announcement that its voting period is
>>>>       first ended) if the result would no longer be FAILED QUORUM, or
>>>>       if the decision is whether to adopt a proposal and no voter
>>>>       (other than possibly the proposal's author) has voted FOR.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 1950/32 (Power=3)
>>>> Decisions with Adoption Indices
>>>>
>>>>       Adoption index is an untracked switch possessed by Agoran
>>>>       decisions and proposals, whose value is either "none" (default)
>>>>       or an integral multiple of 0.1 from 1.0 to 9.9.
>>>>
>>>>       Adoption index is secured with a power threshold of 2.
>>>>
>>>>       Adoption index is an essential parameter of an Agoran decision
>>>>       if that decision has an adoption index.
>>>>
>>>>       For any Agoran decision with an adoption index, the voting
>>>>       method is AI-majority.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2034/9 (Power=3)
>>>> Vote Protection and Cutoff for Challenges
>>>>
>>>>       A public message purporting to resolve an Agoran decision
>>>>       constitutes self-ratifying claims that
>>>>
>>>>        1. such a decision existed,
>>>>        2. it was resolved as indicated, and
>>>>        3. (if the indicated outcome was to adopt a proposal) such a
>>>>           proposal existed, was adopted, and took effect.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2154/51 (Power=2)
>>>> Election Procedure
>>>>
>>>>       A player CAN initiate an election for a specified office:
>>>>           a) With 2 Support, if either the office is interim or the
>>>>              most recent election for that office was resolved more
>>>>              than 90 days prior, and provided that the initiator
>>>>              becomes a candidate in the same message.
>>>>           b) By announcement, if e is the ADoP and if the office is
>>>>              interim, or if e is the holder of that office.
>>>>       The above notwithstanding, an election for an office CANNOT be
>>>>       initiated if one is already in progress.
>>>>
>>>>       After an election is initiated and until nominations close, any
>>>> player CAN
>>>>       become a candidate by announcement. A candidate ceases to be a
>>>> candidate if e
>>>>       ceases to be a player during the election. An election is contested
>>>> if it has
>>>>       two or more candidates at the end of the nomination period, and
>>>> uncontested
>>>>       otherwise. For a contested election, nominations close at the end
>>>> of the
>>>>       poll's voting period. For an uncontested election, nominations
>>>> close at the
>>>>       end of the nomination period.
>>>>
>>>>       When an election is initiated, it enters the nomination period,
>>>>       which lasts for 7 days. In a timely fashion after the nomination
>>>>       period ends, the ADoP CAN and SHALL, in the same message:
>>>>           1) If the election is contested, initiate an Agoran decision
>>>>              to select the winner of the election (the poll). For this
>>>>              decision, the Vote Collector is the Assessor, the valid
>>>>              options are the candidates for that election (including
>>>>              those who become candidates after its initiation), and the
>>>>              voting method is instant runoff.
>>>>           2) Distribute all pending Campaign Proposals associated
>>>>              with the election.
>>>>           3) If POSSIBLE per the following paragraph, end the election
>>>>              immediately.
>>>>
>>>>       If at any point an uncontested election has a single candidate, and
>>>> that
>>>>       candidate either is not the author of a Committed Campaign Proposal
>>>> for that
>>>>       election or that proposal was adopted, then any player CAN declare
>>>> them the
>>>>       winner of the election by announcement. If at any point an
>>>> uncontested
>>>>       election has no candidates, or a single candidate who is the author
>>>> of a
>>>>       failed Committed Campaign Proposal for that election, then any
>>>> player CAN
>>>>       declare the election ended with no winner by announcement. The
>>>> Assessor SHALL
>>>>       do one or the other in the same message in which e resolves a
>>>> decision to
>>>>       adopt a Campaign Proposal for an ongoing uncontested election.
>>>>
>>>>       A poll CANNOT be resolved until the decisions to adopt all
>>>> associated Campaign
>>>>       Proposals are resolved. When resolving the poll, if a given
>>>> candidate authored
>>>>       one of the associated Campaign Proposals, that proposal is
>>>> Committed, and it
>>>>       was not adopted, then that player is disqualified.
>>>>
>>>>       When the poll is resolved, its outcome, if a player, wins the
>>>> election. When
>>>>       a player wins an election, e is installed into the associated
>>>> office and the
>>>>       election ends.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> ======================================================================
>>>> Offices & Reporting
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 1006/39 (Power=2)
>>>> Offices
>>>>
>>>>       Officeholder is an office switch tracked by the ADoP, with
>>>>       possible values of any person or "vacant".  An officer is the
>>>>       holder of an office, who may be referred to by the name of that
>>>>       office.  If the holder of an office is ever not a player, it
>>>>       becomes vacant.
>>>>
>>>>       An imposed office is an office described as such by the rule
>>>>       defining it.  All others are elected.  A person CANNOT be made
>>>>       the holder of an elected office without eir explicit or
>>>>       reasonably implied consent.
>>>>
>>>>       A holder of an elected office who did not become its holder by
>>>> winning an
>>>>       election, and has not won an election for that office since, is an
>>>> interim
>>>>       holder. An elected office that is either vacant or has an interim
>>>> holder is an
>>>>       interim office.
>>>>
>>>>       The holder of an elected office CAN resign it by announcement,
>>>>       causing it to become vacant. Any player CAN cause an office to
>>>>       become vacant without 2 objections.
>>>>
>>>>       When a proposal takes effect and creates a new office, if the
>>>>       proposal does not specify otherwise, the author of that proposal
>>>>       becomes the holder of the office.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2143/26 (Power=1)
>>>> Official Reports and Duties
>>>>
>>>>       For each person:
>>>>
>>>>       1. If any task is defined by the rules as part of that person's
>>>>          weekly duties, then e SHALL perform it at least once each
>>>>          week.  If any information is defined by the rules as part of
>>>>          that person's weekly report, then e SHALL maintain all such
>>>>          information, and the publication of all such information is
>>>>          part of eir weekly duties.
>>>>
>>>>       2. If any task is defined by the rules as part of that person's
>>>>          monthly duties, then e SHALL perform it at least once each
>>>>          month.  If any information is defined by the rules as part of
>>>>          that person's monthly report, then e SHALL maintain all such
>>>>          information, and the publication of all such information is
>>>>          part of eir monthly duties.
>>>>
>>>>       Any information defined by the rules as part of a person's
>>>>       report, without specifying which one, is part of eir weekly
>>>>       report.  Failure of a person to perform any duty required of em
>>>>       within the allotted time is the Class-2 crime of Tardiness.
>>>>
>>>>       An official duty for an office is any duty that the Rules
>>>>       specifically assign to that office's holder in particular
>>>>       (regardless of eir identity).
>>>>
>>>>       A person SHALL NOT publish information that is inaccurate or
>>>>       misleading while performing an official duty, or within a
>>>>       document purporting to be part of any person or office's weekly
>>>>       or monthly report.
>>>>
>>>>       Reports SHALL be published in plain text.  Tabular data must
>>>>       line up properly when viewed in a monospaced font.  Publishing a
>>>>       report that deviates from these restrictions is the Class 2 Crime
>>>>       of Making My Eyes Bleed.
>>>>
>>>>       Officers SHOULD maintain a publicly visible copy of their
>>>>       reports on the World Wide Web, and they SHOULD publish the
>>>>       address of this copy along with their published reports.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2513/0 (Power=1)
>>>> Campaign Proposals, with power 3
>>>>
>>>>       During the nomination period of an election, any candidate for that
>>>> election
>>>>       CAN submit a Campaign Proposal for that election, provided e does
>>>> not
>>>>       currently have a pending Campaign Proposal for that election, using
>>>> the normal
>>>>       mechanism for proposal submission. Campaign Proposals SHOULD relate
>>>> to the
>>>>       duties of the office up for election. Commitment is an untracked
>>>> Campaign
>>>>       Proposal switch with values Committed (default) and Uncommitted.
>>>> The author
>>>>       of a Committed proposal may flip it to Uncommitted by announcement.
>>>>
>>>>       A Campaign Proposal is an Official Proposal exempt from automatic
>>>>       distribution, and SHALL NOT be distributed as required by the
>>>> rules.
>>>>       The election with which a Campaign Proposal is associated, as well
>>>> as its
>>>>       Commitment, are essential parameters for an Agoran decision to
>>>> adopt a
>>>>       Campaign Proposal.
>>>>
>>>>       When a Campaign Proposal is adopted, it CANNOT take effect until
>>>>       the associated election ends. When the election ends, if the winner
>>>> was the
>>>>       proposal's author, then any player CAN once make it take effect by
>>>>       announcement (with its power set as usual for an adopted proposal).
>>>> If the
>>>>       conditions for a Campaign Proposal to take effect are met as a
>>>> result of an
>>>>       action in a public message, the author of the message SHALL make it
>>>> take
>>>>       effect in that message.
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Rule 2138/24 (Power=1)
>>>> The Associate Director of Personnel
>>>>
>>>>       The Associate Director of Personnel (ADoP) is an office; its
>>>>       holder is responsible for keeping track of officers.
>>>>
>>>>
>>
>
>


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