I announce my candidacy.

On 10/22/2017 09:09 PM, Aris Merchant wrote:
> I do so.
>
> -Aris
>
> On Sun, Oct 22, 2017 at 6:08 PM, Reuben Staley <reuben.sta...@gmail.com> 
> wrote:
>> I support.
>>
>> --
>> Trigon
>>
>> On Oct 22, 2017 7:07 PM, "Alexis Hunt" <aler...@gmail.com> wrote:
>>> Ah, never mind, it has indeed been 14 days since the report was last
>>> required to be published, meaning that this works without notice.
>>>
>>> I intend, with 2 support, to initiate an election for Rulekeepor.
>>>
>>> -Alexis
>>>
>>> On Sun, 22 Oct 2017 at 21:00 Alexis Hunt <aler...@gmail.com> wrote:
>>>> I believe this is INEFFECTIVE as you did not intend to do so?
>>>>
>>>> On Sun, 22 Oct 2017 at 20:57 Publius Scribonius Scholasticus
>>>> <p.scribonius.scholasti...@gmail.com> wrote:
>>>>> I deputise for he Rulekeepor to publish the below SLR:
>>>>>
>>>>> THE SHORT LOGICAL RULESET
>>>>>
>>>>> Most Recent Ruleset Change Recorded:
>>>>>         Adoption of Proposal 7929, 22 October 2017
>>>>>
>>>>> Online documents:
>>>>>  https://agoranomic.github.io/ruleset/slr.txt (SLR)
>>>>>  https://agoranomic.github.io/ruleset/flr.txt (FLR)
>>>>>  https://agoranomic.github.io/ruleset/ (HLR, not legally part of my
>>>>>    report but always in sync with the other two)
>>>>>
>>>>> ======================================================================
>>>>> Agora
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 101/17 (Power=4)
>>>>> The Game of Agora
>>>>>
>>>>>       Agora is a game of Nomic, wherein Persons, acting in accordance
>>>>>       with the Rules, communicate their game Actions and/or results of
>>>>>       these actions via Fora in order to play the game.  The game may
>>>>>       be won, but the game never ends.
>>>>>
>>>>>       Please treat Agora Right Good Forever.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 1698/5 (Power=4)
>>>>> Agora Is A Nomic
>>>>>
>>>>>       Agora is ossified if it is IMPOSSIBLE for any reasonable
>>>>> combination of
>>>>>       actions by players to cause arbitrary rule changes to be made
>>>>> and/or
>>>>>       arbitrary proposals to be adopted within a four-week period.
>>>>>
>>>>>       If, but for this rule, the net effect of a proposal would cause
>>>>> Agora to
>>>>>       become ossified, or would cause Agora to cease to exist, it cannot
>>>>> take
>>>>>       effect, rules to the contrary notwithstanding.If any other single
>>>>> change
>>>>>       or inseperable group of changes to the gamestate would cause Agora
>>>>> to
>>>>>       become ossified, or would cause Agora to cease to exist, it is
>>>>> cancelled
>>>>>       and does not occur, rules to the contrary notwithstanding.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 478/34 (Power=3)
>>>>> Fora
>>>>>
>>>>>       Freedom of speech being essential for the healthy functioning of
>>>>>       any non-Imperial nomic, it is hereby resolved that no Player
>>>>>       shall be prohibited from participating in the Fora, nor shall
>>>>>       any person create physical or technological obstacles that
>>>>>       unduly favor some players' fora access over others.
>>>>>
>>>>>       Publicity is a forum switch with values Public, Discussion, and
>>>>>       Foreign (default), tracked by the Registrar.  Changes to
>>>>>       publicity are secured.
>>>>>
>>>>>       The Registrar may change the publicity of a forum without
>>>>>       objection as long as:
>>>>>
>>>>>       1. e sends eir announcement of intent to that forum; and
>>>>>
>>>>>       2. if the forum is to be made public, the announcement by which
>>>>>          the Registrar makes that forum public is sent to all
>>>>>          existing public fora.
>>>>>
>>>>>       Each player should ensure e can receive messages via each public
>>>>>       forum.
>>>>>
>>>>>       A public message is a message sent via a public forum, or sent
>>>>>       to all players and containing a clear designation of intent to
>>>>>       be public.  A rule can also designate that a part of one public
>>>>>       message is considered a public message in its own right. A
>>>>>       person "publishes" or "announces" something by sending a public
>>>>>       message.
>>>>>
>>>>>       Where the rules define an action that CAN be performed "by
>>>>>       announcement", a person performs that action by unambiguously
>>>>>       and clearly specifying the action and announcing that e performs
>>>>>       it.  Any action performed by sending a message is performed at
>>>>>       the time date-stamped on that message. Actions in messages
>>>>>       (including sub-messages) are performed in the order they appear
>>>>>       in the message, unless otherwise specified.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> ======================================================================
>>>>> Players
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 869/40 (Power=3)
>>>>> How to Join and Leave Agora
>>>>>
>>>>>       Any organism that is generally capable of freely originating and
>>>>>       communicating independent thoughts and ideas is a person.  Rules
>>>>>       to the contrary notwithstanding, no other entities are persons.
>>>>>
>>>>>       Citizenship is a person switch with values Unregistered
>>>>>       (default) and Registered, tracked by the Registrar.  Changes to
>>>>>       citizenship are secured.  A registered person is a Player.
>>>>>
>>>>>       A person CAN (unless explicitly forbidden or prevented by the
>>>>>       rules) register by publishing a message that indicates
>>>>>       reasonably clearly and reasonably unambiguously that e intends
>>>>>       to become a player at that time.  A person, by registering,
>>>>>       agrees to abide by the Rules.  The Rules CANNOT otherwise bind a
>>>>>       person to abide by any agreement without that person's willful
>>>>>       consent.
>>>>>
>>>>>       A player CAN deregister (cease being a player) by announcement.
>>>>>       If e does so, e CANNOT register by announcement for 30 days.
>>>>>
>>>>>       If a player has not sent a message to a public forum in the last
>>>>>       month, then any player CAN deregister em without objection.
>>>>>
>>>>>       The Rules CANNOT compel non-players to act without their express
>>>>> or reasonably
>>>>>       implied consent. The rules CANNOT compel players to unduly harass
>>>>> non-players.
>>>>>       A non-person CANNOT be a player, rules to the contrary
>>>>> notwithstanding.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2139/10 (Power=2)
>>>>> The Registrar
>>>>>
>>>>>       The Registrar is an office; its holder is responsible for
>>>>>       keeping track of players.
>>>>>
>>>>>       The Registrar's weekly report includes:
>>>>>
>>>>>       1. A list of all players, including information sufficient to
>>>>>          identify and contact each player.
>>>>>
>>>>>       2. The date on which each player most recently became a player.
>>>>>
>>>>>       3. For each forum with non-Foreign publicity, sufficient
>>>>>          instructions for players to receive messages there.
>>>>>
>>>>>       The Registrar's monthly report includes:
>>>>>
>>>>>       1. For each former player for which the information is
>>>>>          reasonably available, the dates on which e registered and
>>>>>          deregistered.
>>>>>
>>>>>       In the first week of every month the Registrar SHALL attempt to
>>>>>       deregister every player that has not sent a message to a public
>>>>>       forum in the preceding month.
>>>>>
>>>>>       The Registrar's duties and abilities also include:
>>>>>
>>>>>       * Changing the publicity of a forum, as described in Rule 478.
>>>>>
>>>>>       * Publishing Cantus Cygnei and Writs of FAGE as described in
>>>>>         Rule 1789.
>>>>>
>>>>>       The Registrar is also responsible for tracking any switches,
>>>>> defined in a rule,
>>>>>       that would otherwise lack an officer to track them, unless the
>>>>> switch is
>>>>>       defined as untracked.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 1789/9 (Power=2)
>>>>> Cantus Cygneus
>>>>>
>>>>>       Whenever a Player feels that e has been treated so egregiously
>>>>>       by the Agoran community that e can no longer abide to be a part
>>>>>       of it, e may submit a document to the Registrar, clearly labeled
>>>>>       a Cantus Cygneus, detailing eir grievances and expressing eir
>>>>>       reproach for those who e feels have treated em so badly.
>>>>>
>>>>>       In a timely fashion after receiving a Cantus Cygneus, the
>>>>>       Registrar shall publish this document along with a Writ of
>>>>>       Fugiendae Agorae Grandissima Exprobratione, commanding the
>>>>>       Player to be deregistered. The Registrar shall note the method
>>>>>       of deregistration for that Player in subsequent Registrar
>>>>>       Reports.
>>>>>
>>>>>       The Player is deregistered as of the posting of the Writ, and
>>>>>       the notation in the Registrar's Report will ensure that,
>>>>>       henceforth, all may know said Player deregistered in a Writ of
>>>>>       FAGE.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> ======================================================================
>>>>> Rules & Power
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2141/9 (Power=3)
>>>>> Role and Attributes of Rules
>>>>>
>>>>>       A rule is a type of instrument with the capacity to govern the
>>>>>       game generally, and is always taking effect.  A rule's content
>>>>>       takes the form of a text, and is unlimited in scope.
>>>>>
>>>>>       Every rule has power between 0.1 and 4.0 inclusive.  It is
>>>>>       not possible for a rule to have a power outside this range.
>>>>>
>>>>>       Rules have ID numbers, to be assigned by the Rulekeepor.
>>>>>
>>>>>       Every rule shall have a title to aid in identification.  If a
>>>>>       rule ever does not have a title, the Rulekeepor SHALL assign a
>>>>>       title to it by announcement in a timely fashion.
>>>>>
>>>>>       For the purposes of rules governing modification of instruments,
>>>>>       the text, power, ID number, and title of a rule are all
>>>>>       substantive aspects of the rule.  However, rules to the contrary
>>>>>       notwithstanding, the Rulekeepor CAN set rule aspects as
>>>>>       described elsewhere in this rule.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 1688/8 (Power=3)
>>>>> Power
>>>>>
>>>>>       The Power of an entity is a non-negative rational number.  An
>>>>>       Instrument is an entity with positive Power.
>>>>>
>>>>>       The Power of an entity cannot be set or modified except as
>>>>>       stipulated by the Rules.  All entities have Power zero except
>>>>>       where specifically allowed by the rules.
>>>>>
>>>>>       Power less than one is called Ephemeral power, and an instrument
>>>>>       with a power less than one is an Ephemeral instrument.
>>>>>
>>>>>       A Rule that makes a change, action, or value secured (hereafter
>>>>>       the securing Rule) thereby makes it IMPOSSIBLE to perform that
>>>>>       change or action, or to set or modify that value, except as
>>>>>       allowed by an Instrument with Power greater than or equal to the
>>>>>       change's Power Threshold.  This Threshold defaults to the
>>>>>       securing Rule's Power, but CAN be lowered as allowed by that
>>>>>       Rule (including by the Rule itself).
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2140/2 (Power=3)
>>>>> Power Controls Mutability
>>>>>
>>>>>       No entity with power below the power of this rule can
>>>>>
>>>>>       1. cause an entity to have power greater than its own.
>>>>>
>>>>>       2. adjust the power of an instrument with power greater than
>>>>>          its own.
>>>>>
>>>>>       3. set or modify any other substantive aspect of an instrument
>>>>>          with power greater than its own.  A "substantive" aspect of
>>>>>          an instrument is any aspect that affects the instrument's
>>>>>          operation.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 217/11 (Power=3)
>>>>> Interpreting the Rules
>>>>>
>>>>>       When interpreting and applying the rules, the text of the rules
>>>>>       takes precedence.  Where the text is silent, inconsistent, or
>>>>>       unclear, it is to be augmented by game custom, common sense,
>>>>>       past judgements, and consideration of the best interests of the
>>>>>       game.
>>>>>
>>>>>       Definitions and prescriptions in the rules are only to be
>>>>>       applied using direct, forward reasoning; in particular, an
>>>>>       absurdity that can be concluded from the assumption that a
>>>>>       statement about rule-defined concepts is false does not
>>>>>       constitute proof that it is true.  Definitions in lower-powered
>>>>>       Rules do not overrule common-sense interpretations or common
>>>>>       definitions of terms in higher-powered rules.
>>>>>
>>>>>       Rules to the contrary notwithstanding, any rule change that
>>>>>       would (1) prevent a person from initiating a formal process to
>>>>>       resolve matters of controversy, in the reasonable expectation
>>>>>       that the controversy will thereby be resolved; or (2) prevent a
>>>>>       person from causing formal reconsideration of any judicial
>>>>>       determination that e should be punished, is wholly void and
>>>>>       without effect.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 1030/11 (Power=3.2)
>>>>> Precedence between Rules
>>>>>
>>>>>       In a conflict between Rules, the conflict shall be resolved by
>>>>>       performing the following comparisons in the sequence written in
>>>>>       this rule, until the conflict is resolved.
>>>>>
>>>>>       - In a conflict between Rules with different Power, the Rule
>>>>>         with the higher Power takes precedence over the Rule with the
>>>>>         lower Power; otherwise,
>>>>>
>>>>>       - If all of the Rules in conflict explicitly say that their
>>>>>         precedence relations are determined by some other Rule for
>>>>>         determining precedence relations, then the determinations of
>>>>>         the precedence-determining Rule shall be used to resolve the
>>>>>         conflicts; otherwise,
>>>>>
>>>>>       - If at least one of the Rules in conflict explicitly says of
>>>>>         itself that it defers to another Rule (or type of Rule) or
>>>>>         takes precedence over another Rule (or type of Rule), then
>>>>>         such provisions shall be used to resolve the conflict, unless
>>>>>         they lead to contradictions between each other; otherwise,
>>>>>
>>>>>       - If any of the rules in conflict have ID numbers, then the Rule
>>>>>         with the lowest ID number takes precedence; otherwise,
>>>>>
>>>>>       - The Rule enacted earliest takes precedence.
>>>>>
>>>>>       Clauses in any other rule that broadly claim precedence (e.g.
>>>>>       over "all rules" of a certain class) shall be, prima facie,
>>>>>       considered to be limited claims of precedence or deference that
>>>>>       are applicable only when such claims are evaluated as described
>>>>>       within the above sequence.
>>>>>
>>>>>       No change to the Ruleset can occur that would cause a Rule to
>>>>>       directly claim precedence over this Rule as a means of
>>>>>       determining precedence.  This applies to changes by the
>>>>>       enactment or amendment of a Rule, or of any other form.  This
>>>>>       Rule takes precedence over any Rule that would permit such a
>>>>>       change to the Ruleset.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2240/1 (Power=3)
>>>>> No Cretans Need Apply
>>>>>
>>>>>       In a conflict between clauses of the same Rule, if exactly one
>>>>>       claims precedence over the other, then it takes precedence;
>>>>>       otherwise, the later clause takes precedence.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 105/14 (Power=3)
>>>>> Rule Changes
>>>>>
>>>>>       Where permitted by other rules, an instrument generally can,
>>>>>       as part of its effect,
>>>>>
>>>>>       1. enact a rule.  The new rule has power equal to the minimum
>>>>>          of the power specified by the enacting instrument,
>>>>>          defaulting to one if the enacting instrument does not
>>>>>          specify or if it specifies a power less than 0.1, and the
>>>>>          maximum power permitted by other rules.  The enacting
>>>>>          instrument may specify a title for the new rule, which if
>>>>>          present shall prevail.  The ID number of the new rule cannot
>>>>>          be specified by the enacting instrument; any attempt to so
>>>>>          specify is null and void.
>>>>>
>>>>>       2. repeal a rule.  When a rule is repealed, it ceases to be a
>>>>>          rule, and the Rulekeepor need no longer maintain a record
>>>>>          of it.
>>>>>
>>>>>
>>>>>       3. reenact a rule. A repealed rule identified by its most
>>>>>          recent rule number MUST be reenacted with the same ID number
>>>>> and
>>>>>          the next change identifier. If no text is specified, the rule
>>>>>          is reenacted with the same text it had when it was most
>>>>>          recently repealed. If the reenacting proposal provides new text
>>>>>          for the rule, the rule must have materially the same purpose as
>>>>>          did the repealed version; otherwise, the attempt to reenact the
>>>>>          rule is null and void.
>>>>>
>>>>>       4. amend the text of a rule.
>>>>>
>>>>>       5. retitle a rule.
>>>>>
>>>>>       6. change the power of a rule.
>>>>>
>>>>>       A rule change is any effect that falls into the above classes.
>>>>>       Rule changes always occur sequentially, never simultaneously.
>>>>>
>>>>>       Any ambiguity in the specification of a rule change causes that
>>>>>       change to be void and without effect.  An inconsequential
>>>>>       variation in the quotation of an existing rule does not
>>>>>       constitute ambiguity for the purposes of this rule, but any
>>>>>       other variation does.
>>>>>
>>>>>       A rule change is wholly prevented from taking effect unless its
>>>>>       full text was published, along with an unambiguous and clear
>>>>>       specification of the method to be used for changing the rule, at
>>>>>       least 4 days and no more than 60 days before it would otherwise
>>>>>       take effect.
>>>>>
>>>>>       This rule provides the only mechanism by which rules can be
>>>>>       created, modified, or destroyed, or by which an entity can
>>>>>       become a rule or cease to be a rule.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> ======================================================================
>>>>> Reusable Definitions
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2152/7 (Power=3)
>>>>> Mother, May I?
>>>>>
>>>>>       The following terms are defined.  These definitions are used
>>>>>       when a rule includes a term in all caps, and provide guidance in
>>>>>       determining the ordinary-language meaning of a term when a rule
>>>>>       includes a term otherwise.  Earlier definitions take precedence
>>>>>       over later ones.  If a rule specifies one or more persons in
>>>>>       connection with a term, then the term applies only to the
>>>>>       specified person(s).
>>>>>
>>>>>       1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID:  Attempts to
>>>>>          perform the described action are unsuccessful.
>>>>>
>>>>>       2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
>>>>>          the described action violates the rule in question.
>>>>>
>>>>>       3. NEED NOT, OPTIONAL:  Failing to perform the described action
>>>>>          does not violate the rules.
>>>>>
>>>>>       4. SHOULD NOT, DISCOURAGED, DEPRECATED:  Before performing the
>>>>>          described action, the full implications of performing it
>>>>>          should be understood and carefully weighed.
>>>>>
>>>>>       5. CAN: Attempts to perform the described action are successful.
>>>>>
>>>>>       6. MAY: Performing the described action does not violate the
>>>>>          rules.
>>>>>
>>>>>       7. MUST, SHALL, REQUIRED, MANDATORY:  Failing to perform the
>>>>>          described action violates the rule in question.
>>>>>
>>>>>       8. SHOULD, ENCOURAGED, RECOMMENDED:  Before failing to perform
>>>>>          the described action, the full implications of failing to
>>>>>          perform it should (in the ordinary-language sense) be
>>>>>          understood and carefully weighed.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2162/10 (Power=2)
>>>>> Switches
>>>>>
>>>>>       A type of switch is a property that the rules define as a
>>>>>       switch, and specify the following:
>>>>>
>>>>>       1. The type(s) of entity possessing an instance of that switch.
>>>>>          No other entity possesses an instance of that switch.
>>>>>
>>>>>       2. One or more possible values for instances of that switch,
>>>>>          exactly one of which is designated as the default.  No other
>>>>>          values are possible for instances of that switch.
>>>>>
>>>>>       3. Optionally, exactly one office whose holder tracks instances
>>>>>          of that switch.  That officer's (weekly, if not specified
>>>>>          otherwise) report includes the value of each instance of that
>>>>>          switch whose value is not its default value; a public
>>>>>          document purporting to be this portion of that officer's
>>>>>          report is self-ratifying, and implies that other instances
>>>>>          are at their default value.
>>>>>
>>>>>       At any given time, each instance of a switch has exactly one
>>>>>       possible value for that type of switch.  If an instance of a
>>>>>       switch comes to have a value, it ceases to have any other value.
>>>>>       If an instance of a switch would otherwise fail to have a
>>>>>       possible value, it comes to have its default value.
>>>>>
>>>>>       "To flip an instance of a switch" is to make it come to have a
>>>>>       given value.  "To become X" (where X is a possible value of
>>>>>       exactly one of the subject's switches) is to flip that switch to
>>>>>       X.
>>>>>
>>>>>       If an action or set of actions would cause the value of an
>>>>>       instance of a switch to become indeterminate, the instance
>>>>>       instead takes on its last determinate and possible value, if
>>>>>       any, otherwise it takes on its default value.
>>>>>
>>>>>       A singleton switch is a switch for which Agora Nomic is the only
>>>>>       entity possessing an instance of that switch.
>>>>>
>>>>>       A boolean switch is a switch with values True and False. A
>>>>>       positive boolean switch has a default of True; a negative
>>>>>       boolean switch has a default of False.
>>>>>
>>>>>       Attempting to flip an instance of a switch to a value it already
>>>>>       has does not flip the switch.  However, if a person is REQUIRED
>>>>>       to flip a switch instance to a value it already has, then either
>>>>>       attempting to do so using the required mechanism, or announcing
>>>>>       that the switch already has the required value, fulfills the
>>>>>       requirement without flipping the switch.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2125/10 (Power=3)
>>>>> Regulated Actions
>>>>>
>>>>>       An action is restricted if: (1) the Rules limit, allow, enable,
>>>>>       or permit its performance; (2) describe the circumstances under
>>>>>       which the action would succeed or fail; or (3) the action would,
>>>>>       as part of its effect, modify information for which some player
>>>>>       is required to be a recordkeepor.
>>>>>
>>>>>       A Restricted Action CAN only be performed as described by the
>>>>> Rules, and only
>>>>>       using the methods explicitly specified in the Rules for performing
>>>>> the given
>>>>>       action.  The Rules SHALL NOT be interpreted so as to proscribe
>>>>>       unrestricted actions.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 1023/37 (Power=2)
>>>>> Agoran Time
>>>>>
>>>>>       The following terms are defined:
>>>>>
>>>>>       1. The phrase "in a timely fashion" means "within 7 days".
>>>>>          This time period is set when the requirement is created
>>>>>          (i.e. X days before the limit ends).  A requirement to
>>>>>          perform an action at an exact instant (e.g.  "when X, Y
>>>>>          SHALL Z"), but not "in the same message", is instead
>>>>>          interpreted as a requirement to perform that action in a
>>>>>          timely fashion after that instant.
>>>>>
>>>>>       2. Agoran epochs:
>>>>>
>>>>>           1. Agoran days begin at midnight UTC.
>>>>>
>>>>>           2. Agoran weeks begin at midnight UTC on Monday.
>>>>>
>>>>>           3. Agoran months begin at midnight UTC on the first day of
>>>>>              each Gregorian month.
>>>>>
>>>>>           4. Agoran quarters begin when the Agoran months of January,
>>>>>              April, July, and October begin.
>>>>>
>>>>>           5. Agoran years begin when the Agoran month of January
>>>>>              begins.
>>>>>
>>>>>           6. A pivot is either the instant at which Agora Nomic began
>>>>>              (June 30, 1993, 00:04:30 GMT +1200) or an instant at
>>>>>              which at least one person won the game.  When used as a
>>>>>              period of time, a "Round" (historical syn: "game") is
>>>>>              the period of time between a pivot and the next pivot.
>>>>>
>>>>>           These definitions do not apply to relative durations (e.g.
>>>>>           "within <number> days after <event>").
>>>>>
>>>>>       3. Two points in time are within a month of each other if:
>>>>>
>>>>>           1. they occur in the same Agoran month;
>>>>>
>>>>>           2. they occur in two consecutive Agoran months, and the
>>>>>              later of the two occurs in an earlier day in the month
>>>>>              than the earlier one;
>>>>>
>>>>>           3. they occur in two consecutive Agoran months on the same
>>>>>              day of the month, and the later of the two occurs at the
>>>>>              same or earlier time of day.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 1728/37 (Power=3)
>>>>> Dependent Actions
>>>>>
>>>>>       A rule which purports to allow a person (the performer) to
>>>>>       perform an action by a set of one or more of the following
>>>>>       methods (N is 1 unless otherwise specified):
>>>>>
>>>>>        1. Without N Objections, where N is a positive integer no
>>>>>           greater than 8.  ("Without Objection" is shorthand for this
>>>>>           method with N = 1.)
>>>>>        2. With N Supporters, where N is a positive integer.  ("With
>>>>>           Support" is shorthand for this method with N = 1.)
>>>>>        3. With N Agoran Consent, where N is an integer multiple of 0.1
>>>>>           with a minimum of 1.
>>>>>        4. With Notice.
>>>>>        5. With T Notice, where T is a time period.
>>>>>
>>>>>       thereby allows em to perform the action by announcement if all
>>>>>       of the following are true:
>>>>>
>>>>>        1. A person (the initiator) announced intent to perform the
>>>>> action,
>>>>>           unambiguously and clearly specifying the action and method(s)
>>>>> (including
>>>>>           the value of N and/or T for each method), at most fourteen
>>>>> days earlier.
>>>>>
>>>>>        2. If the action is to be performed Without N Objections, With N
>>>>> Agoran
>>>>>           Consent, or With Notice, if the intent was announced at least
>>>>> 4 days
>>>>>           earlier
>>>>>
>>>>>        3. If the action is to be performed With T Notice, if the intent
>>>>> was
>>>>>           announced at least T earlier.
>>>>>
>>>>>        4. At least one of the following is true:
>>>>>
>>>>>             1. The performer is the initiator.
>>>>>
>>>>>             2. The initiator was authorized to perform the action due to
>>>>> holding
>>>>>                a rule-defined position now held by the    performer.
>>>>>
>>>>>             3. The initiator is authorized to perform the action, the
>>>>> action
>>>>>                depends on support, the performer has supported the
>>>>> intent, and the
>>>>>                rule authorizing the performance does not explicitly
>>>>> prohibit
>>>>>                supporters from performing it.
>>>>>
>>>>>        5. Agora is Satisfied with the announced intent, as defined by
>>>>> other rules.
>>>>>
>>>>>        6. If a set of conditions for the performance of the action was
>>>>> given in the
>>>>>           announcement of intent to perform the action, all those
>>>>> conditions are
>>>>>           met.
>>>>>
>>>>>       The actor SHOULD publish a list of supporters if the action
>>>>>       depends on support, and a list of objectors if it depends on
>>>>>       objections.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2486/0 (Power=3.14)
>>>>> The Royal Parade
>>>>>
>>>>>                     _
>>>>>                   _\ /_
>>>>>                   >_X_<
>>>>>            .---._  /_\  _.---.
>>>>>          /`.---._`{/ \}`_.---.`\
>>>>>         | /   ___`{\_/}`___   \ |
>>>>>         \ \."`*  `"{_}"`  *`"./ /
>>>>>          \ \  )\  _\ /_  /(  / /
>>>>>           \ *<()( >_X_< )()>* /
>>>>>            |._)/._./_\._.\(_.|
>>>>>       jgs  |() () () () () ()|
>>>>>            <<o>><<o>><o>><<o>>
>>>>>           `"""""""""""""""""""`
>>>>>            IN CELEBRATION of Alexis being crowned Princess of Agora,
>>>>>                 without prejudice to Any before or since
>>>>>                 who may come to hold a Title
>>>>>                 whether Patent or otherwise;
>>>>>           IT IS HEREBY PROCLAIMED that a Royal Parade be established,
>>>>>                 imbued in this very Rule,
>>>>>                 which shall travel around Agora to Rules of import;
>>>>>           AND THEREFORE, the Rulekeepor SHOULD place this Rule
>>>>>                 near recently-amended rules of high Power;
>>>>>           AND FURTHERMORE, additions to this Parade are most welcome
>>>>>                when Events suiting the honour should occur.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2124/20 (Power=2)
>>>>> Agoran Satisfaction
>>>>>
>>>>>
>>>>>       A Supporter of a dependent action is an eligible entity who has
>>>>> publicly
>>>>>       posted (and not withdrawn) support (syn. "consent") for an
>>>>> announcement of
>>>>>       intent to perform the action.An Objector to a dependent action is
>>>>> an
>>>>>       eligible entity who has publicly posted (and not withdrawn) an
>>>>> objection
>>>>>       to the announcement of intent to perform the action.
>>>>>
>>>>>       The entities eligible to support or object to a dependent action
>>>>> are, by
>>>>>       default, all players, subject to modification by the document
>>>>> authorizing
>>>>>       the dependent action.However, the previous sentence
>>>>> notwithstanding, the
>>>>>       Executor of the announcement of intent is not eligible to support
>>>>> it.
>>>>>
>>>>>       Agora is Satisfied with an intent to perform a specific action if
>>>>> and only
>>>>>       if:
>>>>>
>>>>>       1. if the action is to be performed Without N Objections, then it
>>>>> has
>>>>>          fewer than N objectors;
>>>>>
>>>>>       2. if the action is to be performed With N supporters, then it has
>>>>> N or
>>>>>          more supporters; and
>>>>>
>>>>>       3. if the action is to be performed with N Agoran Consent, then
>>>>> the ratio
>>>>>          of supporters to objectors is greater than N, or the action has
>>>>> at
>>>>>          least one supporter and no objectors.
>>>>>
>>>>>       4. if the action is to be performed With Notice or With T Notice.
>>>>>
>>>>>       The above notwithstanding, if the action depends on objections,
>>>>> and an
>>>>>       objection to it has been withdrawn within the past 24 hours, then
>>>>> Agora is
>>>>>       not Satisfied with the intent.
>>>>>
>>>>>       The above notwithstanding, Agora is not satisfied with the intent
>>>>> if the
>>>>>       Speaker has objected to it in the last 48 hours.
>>>>>
>>>>>       A person CANNOT support or object to an announcement of intent
>>>>> before the
>>>>>       intent is announced, or after e has withdrawn the same type of
>>>>> response.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2466/1 (Power=3)
>>>>> Acting on Behalf
>>>>>
>>>>>       When a rule allows one person (the agent) to act on behalf of
>>>>> another
>>>>>       (the principal) to perform an action, that agent CAN perform the
>>>>> action if it
>>>>>       is POSSIBLE for the principal to do so, taking into account any
>>>>> prerequisites
>>>>>       for the action. If the enabling rule does not specify the
>>>>> mechanism by which
>>>>>       the agent may do so, then the agent CAN perform the action in the
>>>>> same manner
>>>>>       in which the principal CAN do so, with the additional requirement
>>>>> that the
>>>>>       agent must, in the message in which the action is performed,
>>>>> uniquely identify
>>>>>       the principal and that the action is being taken on behalf of that
>>>>> person.
>>>>>
>>>>>       A person SHALL NOT act on behalf of another person if doing so
>>>>> causes the
>>>>>       second person to violate the rules. A person CANNOT act on behalf
>>>>> of another
>>>>>       person to do anything except perform a game action; in particular,
>>>>> a person
>>>>>       CANNOT act on behalf of another person to send a message, only to
>>>>> perform
>>>>>       specific actions that might be taken within a message.
>>>>>
>>>>>       When an action is performed on behalf of a principal, then the
>>>>>       action is considered for all game purposes to have been performed
>>>>> by the
>>>>>       principal, unless a rule specifically states that it is treated
>>>>> differently
>>>>>       for some purpose, in which case it is treated as described by that
>>>>> rule.
>>>>>
>>>>>       Allowing a person to act on behalf of another person is secured at
>>>>> power 2.0.
>>>>>       This rule takes precedence over any rule that would prohibit a
>>>>> person from
>>>>>       taking an action, except that it defers to any rule that imposes
>>>>> limitations
>>>>>       specifically on actions taken on behalf of another person.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2524/0 (Power=2.4)
>>>>> Acting on Behalf via Contracts
>>>>>
>>>>>       If a rule says that a contract CAN do something by announcement,
>>>>> it is
>>>>>       equivalent to saying that that any person CAN take that action by
>>>>> announcement
>>>>>       if the contract's text says that e CAN do so under the
>>>>> circumstances; if
>>>>>       whether the contract enables the person to do so is indeterminate,
>>>>> or is the
>>>>>       subject of an inextricable conditional, the action is IMPOSSIBLE.
>>>>> A person
>>>>>       SHALL NOT cause a contract to violate a rule using this method.
>>>>>
>>>>>       If a rule specifies that a contract SHALL or SHALL NOT do
>>>>> something, each
>>>>>       party to the contract SHALL ensure that the contract respectively
>>>>> does
>>>>>       or does not do that thing.
>>>>>
>>>>>       The text of a contract can permit persons to act on behalf of a
>>>>> party or
>>>>>       group of parties. To do so, it must specify:
>>>>>
>>>>>         a. Which of its parties can be acted on behalf of;
>>>>>         b. What actions can be taken;
>>>>>         c. Who can take the actions; and
>>>>>         d. Any conditions or limitations upon the actions. If any such
>>>>>            limitations or conditions are inextricable, the actions
>>>>> CANNOT be used.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2166/23 (Power=3)
>>>>> Assets
>>>>>
>>>>>       An asset is an entity defined as such by a (a) rule, (b)
>>>>> authorized
>>>>>       regulation, (c) group of rules and/or authorized regulations (but
>>>>> if such
>>>>>       regulations modify a preexisting asset class defined by a rule or
>>>>> another
>>>>>       title of regulations, they must be authorized specifically to do
>>>>> so by their
>>>>>       parent rule), or (d) contract (hereafter its backing document),
>>>>> and existing
>>>>>       solely because its backing document defines its existence. An
>>>>> asset's backing
>>>>>       document can specify when and how that asset is created,
>>>>> destroyed, and
>>>>>       transferred.
>>>>>
>>>>>       Each asset has exactly one owner. If an asset would otherwise
>>>>>       lack an owner, it is owned by Agora.  If an asset's backing
>>>>> document restricts
>>>>>       its ownership to a class of entities, then that asset CANNOT be
>>>>> gained by or
>>>>>       transferred to an entity outside that class, and is destroyed if
>>>>> it is owned
>>>>>       by an entity outside that class (except if it is owned by Agora,
>>>>> in which case
>>>>>       any player CAN transfer or destroy it without objection). The
>>>>> restrictions in
>>>>>       the previous sentence are subject to modification by its backing
>>>>> document.
>>>>>
>>>>>       Unless modified by an asset's backing document, ownership of an
>>>>> asset is
>>>>>       restricted to Agora, players, and contracts. As an exception to
>>>>> the last
>>>>>       sentence, non-player persons are generally able to own assets
>>>>> defined by
>>>>>       a contract they are a party to, subject to modification by the
>>>>> contract in
>>>>>       question.
>>>>>
>>>>>       A contract's text can specify whether or not that contract is
>>>>>       willing to receive assets or a class of assets. Generally, a
>>>>> contract CANNOT
>>>>>       be given assets it is unwilling to receive. If the contract is
>>>>> silent on the
>>>>>       matter, or if its willingness is indeterminate or the subject of a
>>>>>       inextricable conditional, the procedure to determine its
>>>>> willingness is as
>>>>>       follows:
>>>>>
>>>>>         1. If the contract appears to anticipate being given assets,
>>>>> other than for
>>>>>            sustenance (e.g. by authorizing parties to spend the
>>>>> contract's assets),
>>>>>            then the contract is willing to receive all assets.
>>>>>         2. Otherwise, it is unwilling to receive all assets.
>>>>>
>>>>>       The previous paragraph (including the list) notwithstanding, a
>>>>> contract
>>>>>       CAN be given 1 shiny a month for its sustenance payment, so long
>>>>> as
>>>>>       it never has more than 1 shiny at a time.
>>>>>
>>>>>       The recordkeepor of a class of assets is the entity (if any)
>>>>>       defined as such by, and bound by, its backing document. That
>>>>>       entity's report includes a list of all instances of that class
>>>>>       and their owners.  This portion of that entity's report is
>>>>>       self-ratifying. Rules to the contrary notwithstanding, a contract
>>>>> CANNOT
>>>>>       oblige a person who isn't a member to record its internal state,
>>>>> nor is
>>>>>       the default recordkeepor responsible for tracking a contract's
>>>>> internal state.
>>>>>       For the purposes of this rule, the promulgator of a regulation is
>>>>> bound by
>>>>>       it.
>>>>>
>>>>>       An asset generally CAN be destroyed by its owner by
>>>>>       announcement, subject to modification by its backing document. An
>>>>>       indestructible asset is one defined as such by it backing
>>>>> document, and CANNOT
>>>>>       be destroyed except by a rule, other than this one, specifically
>>>>> addressing
>>>>>       the destruction of indestructible assets or that asset in
>>>>> particular; any
>>>>>       other asset is destructible. In circumstances where another asset
>>>>> would be
>>>>>       destroyed, an indestructible asset is generally transferred to
>>>>> Agora, subject
>>>>>       to modification by its backing document and the intervention of
>>>>> other rules.
>>>>>
>>>>>       To "lose" an asset is to have it destroyed from one's
>>>>>       possession; to "revoke" an asset from an entity is to destroy it
>>>>>       from that entity's possession.
>>>>>
>>>>>       An asset generally CAN be transferred (syn. paid, given) by
>>>>> announcement by
>>>>>       its owner to another entity, subject to modification by its
>>>>>       backing document. A fixed asset is one defined as such by its
>>>>> backing
>>>>>       document, and CANNOT be transferred; any other asset is liquid.
>>>>>
>>>>>       When a rule indicates transferring an amount that is not a natural
>>>>> number,
>>>>>       the specified amount is rounded up to the nearest natural number.
>>>>>
>>>>>       A currency is a class of asset defined as such by its backing
>>>>> document.
>>>>>       Instances of a currency with the same owner are fungible.
>>>>>
>>>>>       The "x balance of an entity", where x is a currency, is the number
>>>>> of x that
>>>>>       entity possesses. If a rule, proposal, or other competent
>>>>> authority attempts
>>>>>       to increase or decrease the balance of an entity without
>>>>> specifying a source
>>>>>       or destination, then the currency is created or destroyed as
>>>>> needed.
>>>>>
>>>>>       When a player causes one or more balances to change, e is
>>>>> ENCOURAGED
>>>>>       to specify the resulting balance(s). Players SHOULD NOT specify
>>>>>       inaccurate balances.
>>>>>
>>>>>       Where it resolves ambiguity, the asset or currency being referred
>>>>> to is the
>>>>>       currency designated as "Agora's official currency", if there is
>>>>> one.
>>>>>
>>>>>       An asset or class of assets is private, rather than public, if its
>>>>>       backing document is a contract.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2515/0 (Power=1)
>>>>> Distributing Assets
>>>>>
>>>>>       To “distribute” a quantity of a fungible asset to a set of
>>>>> recipients is to
>>>>>       transfer one instance of that asset at a time to the recipient
>>>>> that owns
>>>>>       the least number of instances of that asset, until either no more
>>>>> instances
>>>>>       of the asset are eligible to be distributed, or the number of
>>>>> instances so
>>>>>       transferred equals the quantity to be distributed. If, when
>>>>> distributing a
>>>>>       specific asset, two or more recipients each own the least number
>>>>> of instances
>>>>>       of that asset, then the recipient that most recently became
>>>>> eligible to own
>>>>>       the asset SHALL receive the asset being distributed.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2493/2 (Power=3.1)
>>>>> Regulations
>>>>>
>>>>>       A Regulation is an textual entity defined as such by this rule. A
>>>>> regulation
>>>>>       allows an officer (known as the Promulgator) to exercise rule
>>>>> defined powers.
>>>>>       A regulation is in effect continuously from the time of its
>>>>> creation to the
>>>>>       time of either its revocation or the repeal of the rule that
>>>>> allowed for its
>>>>>       creation. When recommending a regulation, its Promulgator must
>>>>> specify by
>>>>>       number the rule(s) upon which it is based (the parent rules), the
>>>>> list of
>>>>>       which becomes an integral part of the regulation. The list of
>>>>> rules can
>>>>>       generally be modified by the Promulgator according to the
>>>>> procedure for text
>>>>>       changes.
>>>>>
>>>>>       A regulation must be authorized by at least one rule in order for
>>>>> it to exist.
>>>>>       A regulation has effect on the game (only) insofar as the rule or
>>>>> rules that
>>>>>       authorized it permit it to have effect. If reasonably possible, a
>>>>> regulation
>>>>>       should be interpreted so as to defer to other rules. The procedure
>>>>> for
>>>>>       resolving conflict between regulations is the same as it is for
>>>>> rules (for the
>>>>>       purposes of resolving conflicts only, a regulation is treated as
>>>>> if it
>>>>>       had the power of its least powerful parent rule).
>>>>>
>>>>>       Regulations are generally issued according to the following
>>>>> procedures,
>>>>>       and they can be repealed by the announcement of their Promulgator.
>>>>> Alternate
>>>>>       procedures may be used if provided for by all of the regulations's
>>>>> parent
>>>>>       rules. If one parent rule specifies procedures that are more
>>>>> stringent than
>>>>>       those that the other(s) specifies, those apply. Creating,
>>>>> modifying, revoking,
>>>>>       or allowing for a regulation is secured at power 1.
>>>>>
>>>>>       A regulation (or set of regulations), authorized by another
>>>>>       rule, CAN generally be enacted or modified by its promulgator
>>>>>       without 2 objections, or with Agoran consent. A notice pursuant
>>>>>       to the previous sentence is known as a "recommendation", and
>>>>>       the regulation(s) are said to be "recommended" to Agora.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2494/0 (Power=1)
>>>>> The Regkeepor
>>>>>
>>>>>       The Regkeepor is an office, responsible for the maintenance of the
>>>>>       Regulations. The Regulations are contained in the Regkeepor's
>>>>> weekly report,
>>>>>       know as the Agora Nomic Code of Regulations (ACORN). E MAY publish
>>>>> multiple
>>>>>       versions or editions of the ACORN.
>>>>>
>>>>>       The ACORN is divided into titles, assigned by the Regkeepor, which
>>>>> are
>>>>>       each given an integer.  Generally, each office with the power to
>>>>> create
>>>>>       regulations SHOULD be assigned the next successive natural number.
>>>>> Title 0 of
>>>>>       the ACORN is reserved for use by the Regkeepor, and nothing in
>>>>> that title
>>>>>       need be a regulation. Non-regulations printed in the ACORN
>>>>>       have no binding effect, and SHALL clearly be marked by the
>>>>> Regkeepor.
>>>>>
>>>>>       Each regulation SHALL be assigned an ID number by the Regkeepor,
>>>>> consisting
>>>>>       of a string of the characters [0-9] and separator characters. The
>>>>> Regkeepor
>>>>>       SHOULD establish some way of keeping track of the version of a
>>>>> regulations.
>>>>>       The Regkeepor MAY also, at eir discretion, create ways of marking
>>>>> special
>>>>>       types of Regulation (even in violation of the previous
>>>>> restrictions of this
>>>>>       paragraph), mark sections or titles as reserved for future use,
>>>>> and
>>>>>       make such other discussions of arrangement, annotation, and
>>>>> marking as are
>>>>>       necessary and proper in the execution of eir duties.
>>>>>
>>>>>       The Regkeepor SHOULD remember that the purpose of the ACORN is to
>>>>> make the
>>>>>       regulations easily readable, and e SHALL not act in a manner
>>>>> intended to
>>>>>       deceive others in eir official capacity.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2500/0 (Power=1)
>>>>> Action Points
>>>>>
>>>>>       At the beginning of every Agoran Week, every player has 2 Action
>>>>> Points.
>>>>>       When a player 'spends' an Action Point, e has one less Action
>>>>> Point. If a
>>>>>       player has 0 Action Points, e may not spend any more Action
>>>>> Points, rules
>>>>>       to the contrary notwithstanding.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2518/0 (Power=3)
>>>>> Determinacy
>>>>>
>>>>>       If a value CANNOT be reasonably determined (without circularity or
>>>>> paradox)
>>>>>       from information reasonably available, or if it alternates
>>>>> indefinitely
>>>>>       between values, then the value is considered to be indeterminate,
>>>>> otherwise
>>>>>       it is determinate.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 1586/0 (Power=2)
>>>>> Definition and Continuity of Entities
>>>>>
>>>>>
>>>>>       If multiple rules attempt to define an entity with the same name,
>>>>> then they
>>>>>       refer to the same entity. A rule-defined entity's name CANNOT be
>>>>> changed to
>>>>>       be the same as another rule-defined entity's name.
>>>>>
>>>>>       A rule, contract, or regulation that refers to an entity by name
>>>>> refers to the
>>>>>       entity that had that name when the rule first came to include that
>>>>> reference,
>>>>>       even if the entity's name has since changed.
>>>>>
>>>>>       If the entity that defines another entity is amended such that it
>>>>> no longer
>>>>>       defines the second entity, then the second entity and its
>>>>> attributes cease to
>>>>>       exist.
>>>>>
>>>>>       If the entity that defines another entity is amended such that it
>>>>> defines
>>>>>       the second entity both before and after the amendment, but with
>>>>> different
>>>>>       attributes, then the second entity and its attributes continue to
>>>>> exist to
>>>>>       whatever extent is possible under the new definitions.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2505/0 (Power=1)
>>>>> Random Choices
>>>>>
>>>>>       When a Rule specifies that a random choice be made, then the
>>>>> choice shall be
>>>>>       made using whatever probability distribution among the possible
>>>>> outcomes the
>>>>>       Rule specifies, defaulting to a uniform probability distribution.
>>>>>
>>>>>       The choice CAN be made using any physical or computational process
>>>>> whose
>>>>>       probability distribution among the possible outcomes is reasonably
>>>>> close to
>>>>>       that required by the Rules, and for which the final choice is not
>>>>> trivially
>>>>>       predictable by the selecting person in advance.  The selecting
>>>>> person SHOULD
>>>>>       make the selection method public, and SHOULD use a method for
>>>>> which
>>>>>       the final probability distribution can be readily confirmed.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> ======================================================================
>>>>> Proposals
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2350/9 (Power=3)
>>>>> Proposals
>>>>>
>>>>>       A proposal is a type of entity consisting of a body of text and
>>>>>       other attributes.  A player CAN create a proposal by
>>>>>       announcement, specifying its text and optionally specifying any
>>>>>       of the following attributes:
>>>>>
>>>>>       * An associated title.
>>>>>       * A list of co-authors (which must be persons other than the
>>>>>         author).
>>>>>       * An adoption index.
>>>>>
>>>>>       Creating a proposal adds it to the Proposal Pool.  Once a
>>>>>       proposal is created, nether its text nor any of the
>>>>>       aforementioned attributes can be changed.  The author (syn.
>>>>>       proposer) of a proposal is the person who submitted it.
>>>>>
>>>>>       If a decision of whether to adopt a proposal was resolved as
>>>>>       FAILED QUORUM in the last seven days, the Promotor CAN once add
>>>>>       the proposal back to the Proposal Pool by announcement.
>>>>>
>>>>>       The author of a proposal in the Proposal Pool CAN remove (syn.
>>>>>       retract, withdraw) it from the Pool by announcement.
>>>>>
>>>>>       The Promotor CAN remove a proposal from the Proposal Pool by
>>>>>       announcement if it is not pending and has been added to the Pool
>>>>>       more than 14 days ago.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2445/10 (Power=1)
>>>>> How to Pend a Proposal
>>>>>
>>>>>       Imminence is a switch, tracked by the Promotor, possessed by
>>>>>       proposals in the Proposal Pool, whose value is either "pending" or
>>>>>       "not pending" (default).
>>>>>
>>>>>       Any player CAN flip a specified proposal's imminence to "pending"
>>>>> by
>>>>>       announcement by:
>>>>>
>>>>>         a) spending 1 Action Point, OR
>>>>>
>>>>>         b) spending the current Pend Cost in shinies.
>>>>>
>>>>>       An Official Proposal is a proposal designated as such by the
>>>>> Rules; generally
>>>>>       official proposals that are created as part of an Officer's
>>>>> duties. Rules to
>>>>>       the contrary notwithstanding, an Official proposal is always
>>>>> pending. Rules
>>>>>       to the contrary notwithstanding, players CANNOT claim rewards for
>>>>> the adoption
>>>>>       of an Official proposal.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 1607/44 (Power=3)
>>>>> Distribution
>>>>>
>>>>>       The Promotor is an office; its holder is responsible for
>>>>>       receiving and distributing proposals.
>>>>>
>>>>>       Determining whether to adopt a proposal is an Agoran decision.
>>>>>       For this decision, the vote collector is the Assessor, the
>>>>>       adoption index is initially the adoption index of the proposal,
>>>>>       or 1.0 if the proposal does not have one, and the text, author,
>>>>>       and coauthors of the proposal are essential parameters.
>>>>>       Initiating such a decision is known as distribution, and removes
>>>>>       the proposal from the Proposal Pool.
>>>>>
>>>>>       The Promotor CAN distribute a proposal which is in the Proposal
>>>>>       Pool at any time, by announcement. The Promotor SHALL NOT
>>>>>       distribute proposals which are not pending.
>>>>>
>>>>>       If there is a Proposal in the Pool that it would otherwise be
>>>>>       IMPOSSIBLE for any player to distribute, then any player CAN
>>>>>       distribute that Proposal Without 3 Objections.
>>>>>
>>>>>       The Promotor's report includes a list of all proposals in the
>>>>>       Proposal Pool, along with their text and attributes.  This
>>>>>       portion of a public document purporting to be a Promotor's
>>>>>       report is self-ratifying.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2137/2 (Power=1)
>>>>> The Assessor
>>>>>
>>>>>       The Assessor is an office; its holder is responsible for
>>>>>       collecting votes and keeping track of related properties.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 106/36 (Power=3)
>>>>> Adopting Proposals
>>>>>
>>>>>       When a decision about whether to adopt a proposal is resolved, if
>>>>> the
>>>>>       outcome is ADOPTED, then the proposal in question is adopted, and
>>>>> unless
>>>>>       other rules prevent it from taking effect, its power is set to the
>>>>> minimum
>>>>>       of four and its adoption index, and then it takes effect.Except as
>>>>>       prohibited by other rules, a proposal that takes effect CAN and
>>>>> does, as
>>>>>       part of its effect, apply the changes that it specifies.If the
>>>>> proposal
>>>>>       cannot make some such changes, this does not preclude the other
>>>>> changes
>>>>>       from taking place.
>>>>>
>>>>>       If there is no Agoran Decision to adopt a particular proposal that
>>>>> has an
>>>>>       outcome of ADOPTED, that proposal CANNOT take effect, rules to the
>>>>>       contrary notwithstanding.
>>>>>
>>>>>       Preventing a proposal from taking effect is a secured change; this
>>>>> does
>>>>>       not apply to generally preventing changes to specified areas of
>>>>> the
>>>>>       gamestate, nor to a proposal preventing itself from taking effect
>>>>> (its no-
>>>>>       effect clause is generally interpreted as applying only to the
>>>>> rest of the
>>>>>       proposal).
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2443/1 (Power=3)
>>>>> Expediting Proposals
>>>>>
>>>>>       A player CAN expedite a proposal whose adoption index is at most
>>>>>       1.5, in a message containing the character string "[Expedition]"
>>>>>       in the subject line,
>>>>>
>>>>>         1. by specially deputising for the Promotor to distribute the
>>>>>            proposal, if it has not been distributed; or
>>>>>         2. by announcement, otherwise.
>>>>>
>>>>>       If, in an Agoran Decision to adopt a proposal, the strength of
>>>>>       AGAINST is zero, and the proposal was expedited at least 7 days
>>>>>       earlier, then any player CAN specially deputise for the Assessor
>>>>>       to resolve the decision.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2431/1 (Power=1)
>>>>> Proposal Competitions
>>>>>
>>>>>       Any player CAN, with Agoran Consent, initiate a Proposal
>>>>>       Competition with a specified Objective. Only one Competition may
>>>>>       be in progress at a time. The Objective should be a
>>>>>       specification of effects of a proposal, and SHOULD NOT depend on
>>>>>       factors that could not be determined from the text of a
>>>>>       proposal.
>>>>>
>>>>>       During the Agoran Week following the initiation of a Proposal
>>>>>       Competition, any player CAN specify that a Proposal e submits is
>>>>>       a Competition Proposal for that Competition.  Players are
>>>>>       ENCOURAGED to describe how their Competition Proposals fulfill
>>>>>       the Objective.
>>>>>
>>>>>       The Promotor SHALL distribute all Competition Proposals for a
>>>>>       given Competition in the same message. The Assessor SHALL
>>>>>       resolve all the Agoran Decisions to adopt the Competition
>>>>>       Proposals for a given Competition in the same message.
>>>>>
>>>>>       Once all Agoran decisions to adopt Competition Proposals for a
>>>>>       given Competition have been resolved, the Competition ends.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> ======================================================================
>>>>> Voting & Elections
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 693/16 (Power=3)
>>>>> Agoran Decisions
>>>>>
>>>>>       When the rules calls for an Agoran decision to be made, the
>>>>> decision-
>>>>>       making process takes place in the following three stages, each
>>>>> described
>>>>>       elsewhere:
>>>>>
>>>>>         1. Initiation of the decision.
>>>>>         2. Voting of the people.
>>>>>         3. Resolution of the decision.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 107/19 (Power=3)
>>>>> Initiating Agoran Decisions
>>>>>
>>>>>       An Agoran decision is initiated when a person authorized to
>>>>>       initiate it publishes a valid notice which sets forth the intent
>>>>>       to initiate the decision.  This notice is invalid if it lacks
>>>>>       any of the following information, and the lack is correctly
>>>>>       identified within one week after the notice is published:
>>>>>
>>>>>       1. The matter to be decided (for example, "the adoption of
>>>>>          proposal 4781").
>>>>>
>>>>>       2. A clear indication of the set of valid votes.
>>>>>
>>>>>       3. The identity of the vote collector.
>>>>>
>>>>>       4. Any additional information defined by the rules as essential
>>>>>          parameters.
>>>>>
>>>>>       The publication of such a valid notice initiates the voting
>>>>>       period for the decision.  The voting period lasts for 7 days.
>>>>>       The minimum voting period for a decision with at least two
>>>>>       options is five days.  The vote collector for a decision with
>>>>>       less than two options CAN and SHALL end the voting period by
>>>>>       announcement, if it has not ended already, and provided that e
>>>>>       resolves the decision in the same message.
>>>>>
>>>>>       The voting period for a decision cannot be set or changed to a
>>>>>       duration longer than fourteen days.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 683/25 (Power=3)
>>>>> Voting on Agoran Decisions
>>>>>
>>>>>       An entity submits a ballot on an Agoran decision by publishing a
>>>>>       notice satisfying the following conditions:
>>>>>
>>>>>       1. The ballot is submitted during the voting period for the
>>>>>          decision.
>>>>>
>>>>>       2. The entity casting the ballot (the voter) was, at the
>>>>>          initiation of the decision, a player.
>>>>>
>>>>>       3. The ballot clearly identifies the matter to be decided.
>>>>>
>>>>>       4. The ballot clearly identifies a valid vote, as determined by
>>>>>          the voting method.
>>>>>
>>>>>       5. The ballot clearly sets forth the voter's intent to place
>>>>>          the identified vote.
>>>>>
>>>>>       6. The voter has no other valid ballots on the same decision.
>>>>>
>>>>>       A valid ballot is a ballot, correctly submitted, that has not
>>>>>       been withdrawn. During the voting period of an Agoran decision,
>>>>>       a player CAN by announcement withdraw (syn. retract) a ballot
>>>>>       that e submitted on that decision. To "change" one's vote is to
>>>>>       retract eir previous ballot (if any), then submit a new one.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 208/12 (Power=3)
>>>>> Resolving Agoran Decisions
>>>>>
>>>>>       The vote collector for an unresolved Agoran decision CAN resolve
>>>>>       it by announcement, indicating the outcome.  If it was required
>>>>>       to be initiated, then e SHALL resolve it in a timely fashion
>>>>>       after the end of the voting period.  To be valid, this
>>>>>       announcement must satisfy the following conditions:
>>>>>
>>>>>       1. It is published after the voting period has ended.
>>>>>
>>>>>       2. It clearly identifies the matter to be resolved.
>>>>>
>>>>>       3. It specifies the outcome, as described elsewhere, and, if
>>>>>          there was more than one valid option, provides a tally of
>>>>>          the voters' valid ballots.
>>>>>
>>>>>       Each Agoran decision has exactly one vote collector, defaulting
>>>>>       to the initiator of the decision.  If the vote collector is
>>>>>       defined by reference to a position (or, in the default case, if
>>>>>       the initiator was so defined), then the vote collector is the
>>>>>       current holder of that position.
>>>>>
>>>>>       This rule takes precedence over any rule that would provide
>>>>>       another mechanism by which an Agoran decision may be resolved.
>>>>>
>>>>>       In general, changes to the gamestate due to the outcome of an
>>>>>       Agoran decision take effect when the decision is resolved.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 955/23 (Power=3)
>>>>> Determining the Will of Agora
>>>>>
>>>>>       Each Agoran decision has a voting method, which determines how
>>>>>       voters may vote on it and how to calculate the outcome. The
>>>>>       strength of a ballot is the voting strength of the voter who
>>>>>       cast it on that Agoran decision.
>>>>>
>>>>>       The following voting methods are defined:
>>>>>
>>>>>       1. AI-majority: the valid votes are FOR and AGAINST. Let F be
>>>>>          the total strength of all valid ballots cast FOR a decision,
>>>>>          A be the same for AGAINST, and AI be the adoption index of
>>>>>          the decision. The outcome is ADOPTED if F/A >= AI and F/A >
>>>>>          1 (or F>0 and A=0), otherwise REJECTED.
>>>>>
>>>>>       2. Instant runoff: the valid votes are ordered lists of
>>>>>          options, and the outcome is whichever option wins according
>>>>>          to the standard definition of instant runoff. For this
>>>>>          purpose, a ballot of strength N is treated as if it were N
>>>>>          distinct ballots expressing the same preferences. In case
>>>>>          multiple valid options tie for the lowest number of votes at
>>>>>          any stage, the vote collector CAN and must, in the
>>>>>          announcement of the decision's resolution, select one such
>>>>>          option to eliminate; if, for M > 1, all eir possible choices
>>>>>          in the next M stages would result in the same set of options
>>>>>          being eliminated, e need not specify the order of
>>>>>          elimination.
>>>>>
>>>>>       3. First-past-the-post (default): the valid votes are the
>>>>>          options, and the outcome is whichever option received the
>>>>>          highest total strength of valid ballots. In case of a tie,
>>>>>          the vote collector CAN and must, in the announcement of the
>>>>>          decision's resolution, select one of the leaders as the
>>>>>          outcome.
>>>>>
>>>>>       The previous notwithstanding:
>>>>>
>>>>>       - If there is more than one option, and the number of valid
>>>>>         ballots is less than the quorum of that decision, the outcome
>>>>>         is instead FAILED QUORUM.
>>>>>       - PRESENT is always a valid vote, with no effect on the outcome
>>>>>         except counting towards quorum.
>>>>>       - If there are no valid options, the outcome is null.
>>>>>
>>>>>       The outcome of a decision is determined when it is resolved, and
>>>>>       cannot change thereafter. The rule providing
>>>>>       for an Agoran Decision by instant runoff may disqualify one or
>>>>> more options; in
>>>>>       such a case, they are eliminated prior to beginning the first
>>>>> stage of the vote
>>>>>       count.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 879/33 (Power=2)
>>>>> Quorum
>>>>>
>>>>>       Each Agoran Decision has a quorum. This is a number set when the
>>>>>       decision is created, and thereafter cannot be changed. When a
>>>>>       person initiates an Agoran Decision, that person SHALL state the
>>>>>       quorum of that decision. However, incorrectly stating the quorum
>>>>>       of a decision does not invalidate the initiation, nor does it
>>>>>       actually change the quorum of the decision.
>>>>>
>>>>>       The quorum that an Agoran Decision gains as it is created can be
>>>>>       defined by other rules of power 2 or greater. If no other rule
>>>>>       defines the quorum of an Agoran Decision, the quorum for that
>>>>>       decision is equal to the number of players who voted on the
>>>>>       Agoran Decision to adopt a proposal that had been most recently
>>>>>       resolved at the time of that decision's initiation, minus 2.
>>>>>
>>>>>       As an exception to the previous paragraph, the quorum of an
>>>>>       Agoran Decision can never be less than 2. If the rules would
>>>>>       attempt to set the quorum of an Agoran Decision to less than 2,
>>>>>       it is set to 2 instead.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2422/2 (Power=3)
>>>>> Voting Strength
>>>>>
>>>>>       The voting strength of an entity on an Agoran decision is an
>>>>>       integer between 0 and 5 inclusive, defined by rules of power 2
>>>>>       or greater. If not otherwise specified, the voting strength of
>>>>>       an entity on an Agoran decision is 1.
>>>>>
>>>>>       When multiple rules set or modify an entity's voting strength on
>>>>>       an Agoran decision, it shall be determined by first applying the
>>>>>       rule(s) which set it to a specific value, using the ordinary
>>>>>       precedence of rules, and then applying the rules, other than
>>>>>       this one, which modify it, in numerical order by ID. Finally, if
>>>>>       theresult of the calculation is not an integer, it is rounded
>>>>>       up, and then if it is outside the allowable range of values for
>>>>>       voting strength, it is set to the the minimum value if it was
>>>>>       less and the maximum value if it was more.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2127/9 (Power=3)
>>>>> Conditional Votes
>>>>>
>>>>>       If a vote on an Agoran decision is submitted conditionally (e.g.
>>>>>       "FOR if <X> is true, otherwise AGAINST"), then the selected
>>>>>       option is evaluated based on the value of the condition(s) at
>>>>>       the end of the voting period, and, rules to the contrary
>>>>>       notwithstanding, is clearly specified if and only if the value
>>>>>       of the condition(s) is/are determinate at the end of the voting
>>>>>       period.  If the option cannot be clearly identified, a vote of
>>>>>       PRESENT is cast.
>>>>>
>>>>>       Casting a vote endorsing another voter is equivalent to
>>>>>       conditionally casting a vote whose value is the same as the most
>>>>>       common value (if any) among that voter's valid votes on that
>>>>>       decision.
>>>>>
>>>>>       Casting a vote denouncing another voter is equivalent to
>>>>>       conditionally casting a vote whose value is opposite to the most
>>>>>       common value (if any) among that voter's valid votes on that
>>>>>       decision.  FOR and AGAINST are opposites.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2517/0 (Power=3)
>>>>> Conditionals and Extricability
>>>>>
>>>>>       A conditional is any textual structure that attempts to make a
>>>>> statement (the
>>>>>       substrate) affecting any part or aspect of the gamestate, or the
>>>>>       permissibility, possibility, or effect of any action affecting
>>>>> such a part or
>>>>>       aspect, dependent on the truth value or other state of a textual
>>>>> structure
>>>>>       (the condition). The condition is said to be "affixed" to the
>>>>> substrate
>>>>>       (inverse "to be conditional upon").
>>>>>
>>>>>       A condition is inextricable if it is unclear, ambiguous, circular,
>>>>>       inconsistent, paradoxical, depends on information that is
>>>>> indeterminate, or
>>>>>       is impossible or unreasonably difficult to determine, or otherwise
>>>>> requires an
>>>>>       unreasonable effort to resolve; otherwise it is extricable. A
>>>>> conditional is
>>>>>       inextricable if its condition is inextricable; otherwise it is
>>>>> extricable. A
>>>>>       player SHOULD NOT use an inextricable conditional for any purpose.
>>>>>
>>>>>       An action is said to be "subject to" a conditional if its
>>>>> possibility,
>>>>>       permissibility, or effect (depending on context) is determined by
>>>>> the
>>>>>       conditional. A value is said to be subject to a conditional of the
>>>>> state
>>>>>       of the value is determined by the conditional.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2168/7 (Power=1)
>>>>> Extending the voting period
>>>>>
>>>>>       Whenever the voting period of an Agoran decision would end, and
>>>>>       the result would be FAILED QUORUM, the length of the voting
>>>>>       period for that decision is instead increased to 14 days, except
>>>>>       if it is already that length, provided this has not already
>>>>>       happened for the decision in question.
>>>>>
>>>>>       Upon such an occurrence, the vote collector for the decision
>>>>>       SHALL issue a humiliating public reminder to the slackers who
>>>>>       have not yet cast any votes on it despite being eligible, and
>>>>>       CAN end its voting period by announcement (resolving it
>>>>>       constitutes an implicit announcement that its voting period is
>>>>>       first ended) if the result would no longer be FAILED QUORUM, or
>>>>>       if the decision is whether to adopt a proposal and no voter
>>>>>       (other than possibly the proposal's author) has voted FOR.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 1950/32 (Power=3)
>>>>> Decisions with Adoption Indices
>>>>>
>>>>>       Adoption index is an untracked switch possessed by Agoran
>>>>>       decisions and proposals, whose value is either "none" (default)
>>>>>       or an integral multiple of 0.1 from 1.0 to 9.9.
>>>>>
>>>>>       Adoption index is secured with a power threshold of 2.
>>>>>
>>>>>       Adoption index is an essential parameter of an Agoran decision
>>>>>       if that decision has an adoption index.
>>>>>
>>>>>       For any Agoran decision with an adoption index, the voting
>>>>>       method is AI-majority.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2034/9 (Power=3)
>>>>> Vote Protection and Cutoff for Challenges
>>>>>
>>>>>       A public message purporting to resolve an Agoran decision
>>>>>       constitutes self-ratifying claims that
>>>>>
>>>>>        1. such a decision existed,
>>>>>        2. it was resolved as indicated, and
>>>>>        3. (if the indicated outcome was to adopt a proposal) such a
>>>>>           proposal existed, was adopted, and took effect.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2154/51 (Power=2)
>>>>> Election Procedure
>>>>>
>>>>>       A player CAN initiate an election for a specified office:
>>>>>           a) With 2 Support, if either the office is interim or the
>>>>>              most recent election for that office was resolved more
>>>>>              than 90 days prior, and provided that the initiator
>>>>>              becomes a candidate in the same message.
>>>>>           b) By announcement, if e is the ADoP and if the office is
>>>>>              interim, or if e is the holder of that office.
>>>>>       The above notwithstanding, an election for an office CANNOT be
>>>>>       initiated if one is already in progress.
>>>>>
>>>>>       After an election is initiated and until nominations close, any
>>>>> player CAN
>>>>>       become a candidate by announcement. A candidate ceases to be a
>>>>> candidate if e
>>>>>       ceases to be a player during the election. An election is
>>>>> contested if it has
>>>>>       two or more candidates at the end of the nomination period, and
>>>>> uncontested
>>>>>       otherwise. For a contested election, nominations close at the end
>>>>> of the
>>>>>       poll's voting period. For an uncontested election, nominations
>>>>> close at the
>>>>>       end of the nomination period.
>>>>>
>>>>>       When an election is initiated, it enters the nomination period,
>>>>>       which lasts for 7 days. In a timely fashion after the nomination
>>>>>       period ends, the ADoP CAN and SHALL, in the same message:
>>>>>           1) If the election is contested, initiate an Agoran decision
>>>>>              to select the winner of the election (the poll). For this
>>>>>              decision, the Vote Collector is the Assessor, the valid
>>>>>              options are the candidates for that election (including
>>>>>              those who become candidates after its initiation), and the
>>>>>              voting method is instant runoff.
>>>>>           2) Distribute all pending Campaign Proposals associated
>>>>>              with the election.
>>>>>           3) If POSSIBLE per the following paragraph, end the election
>>>>>              immediately.
>>>>>
>>>>>       If at any point an uncontested election has a single candidate,
>>>>> and that
>>>>>       candidate either is not the author of a Committed Campaign
>>>>> Proposal for that
>>>>>       election or that proposal was adopted, then any player CAN declare
>>>>> them the
>>>>>       winner of the election by announcement. If at any point an
>>>>> uncontested
>>>>>       election has no candidates, or a single candidate who is the
>>>>> author of a
>>>>>       failed Committed Campaign Proposal for that election, then any
>>>>> player CAN
>>>>>       declare the election ended with no winner by announcement. The
>>>>> Assessor SHALL
>>>>>       do one or the other in the same message in which e resolves a
>>>>> decision to
>>>>>       adopt a Campaign Proposal for an ongoing uncontested election.
>>>>>
>>>>>       A poll CANNOT be resolved until the decisions to adopt all
>>>>> associated Campaign
>>>>>       Proposals are resolved. When resolving the poll, if a given
>>>>> candidate authored
>>>>>       one of the associated Campaign Proposals, that proposal is
>>>>> Committed, and it
>>>>>       was not adopted, then that player is disqualified.
>>>>>
>>>>>       When the poll is resolved, its outcome, if a player, wins the
>>>>> election. When
>>>>>       a player wins an election, e is installed into the associated
>>>>> office and the
>>>>>       election ends.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> ======================================================================
>>>>> Offices & Reporting
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 1006/39 (Power=2)
>>>>> Offices
>>>>>
>>>>>       Officeholder is an office switch tracked by the ADoP, with
>>>>>       possible values of any person or "vacant".  An officer is the
>>>>>       holder of an office, who may be referred to by the name of that
>>>>>       office.  If the holder of an office is ever not a player, it
>>>>>       becomes vacant.
>>>>>
>>>>>       An imposed office is an office described as such by the rule
>>>>>       defining it.  All others are elected.  A person CANNOT be made
>>>>>       the holder of an elected office without eir explicit or
>>>>>       reasonably implied consent.
>>>>>
>>>>>       A holder of an elected office who did not become its holder by
>>>>> winning an
>>>>>       election, and has not won an election for that office since, is an
>>>>> interim
>>>>>       holder. An elected office that is either vacant or has an interim
>>>>> holder is an
>>>>>       interim office.
>>>>>
>>>>>       The holder of an elected office CAN resign it by announcement,
>>>>>       causing it to become vacant. Any player CAN cause an office to
>>>>>       become vacant without 2 objections.
>>>>>
>>>>>       When a proposal takes effect and creates a new office, if the
>>>>>       proposal does not specify otherwise, the author of that proposal
>>>>>       becomes the holder of the office.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2143/26 (Power=1)
>>>>> Official Reports and Duties
>>>>>
>>>>>       For each person:
>>>>>
>>>>>       1. If any task is defined by the rules as part of that person's
>>>>>          weekly duties, then e SHALL perform it at least once each
>>>>>          week.  If any information is defined by the rules as part of
>>>>>          that person's weekly report, then e SHALL maintain all such
>>>>>          information, and the publication of all such information is
>>>>>          part of eir weekly duties.
>>>>>
>>>>>       2. If any task is defined by the rules as part of that person's
>>>>>          monthly duties, then e SHALL perform it at least once each
>>>>>          month.  If any information is defined by the rules as part of
>>>>>          that person's monthly report, then e SHALL maintain all such
>>>>>          information, and the publication of all such information is
>>>>>          part of eir monthly duties.
>>>>>
>>>>>       Any information defined by the rules as part of a person's
>>>>>       report, without specifying which one, is part of eir weekly
>>>>>       report.  Failure of a person to perform any duty required of em
>>>>>       within the allotted time is the Class-2 crime of Tardiness.
>>>>>
>>>>>       An official duty for an office is any duty that the Rules
>>>>>       specifically assign to that office's holder in particular
>>>>>       (regardless of eir identity).
>>>>>
>>>>>       A person SHALL NOT publish information that is inaccurate or
>>>>>       misleading while performing an official duty, or within a
>>>>>       document purporting to be part of any person or office's weekly
>>>>>       or monthly report.
>>>>>
>>>>>       Reports SHALL be published in plain text.  Tabular data must
>>>>>       line up properly when viewed in a monospaced font.  Publishing a
>>>>>       report that deviates from these restrictions is the Class 2 Crime
>>>>>       of Making My Eyes Bleed.
>>>>>
>>>>>       Officers SHOULD maintain a publicly visible copy of their
>>>>>       reports on the World Wide Web, and they SHOULD publish the
>>>>>       address of this copy along with their published reports.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2513/0 (Power=1)
>>>>> Campaign Proposals, with power 3
>>>>>
>>>>>       During the nomination period of an election, any candidate for
>>>>> that election
>>>>>       CAN submit a Campaign Proposal for that election, provided e does
>>>>> not
>>>>>       currently have a pending Campaign Proposal for that election,
>>>>> using the normal
>>>>>       mechanism for proposal submission. Campaign Proposals SHOULD
>>>>> relate to the
>>>>>       duties of the office up for election. Commitment is an untracked
>>>>> Campaign
>>>>>       Proposal switch with values Committed (default) and Uncommitted.
>>>>> The author
>>>>>       of a Committed proposal may flip it to Uncommitted by
>>>>> announcement.
>>>>>
>>>>>       A Campaign Proposal is an Official Proposal exempt from automatic
>>>>>       distribution, and SHALL NOT be distributed as required by the
>>>>> rules.
>>>>>       The election with which a Campaign Proposal is associated, as well
>>>>> as its
>>>>>       Commitment, are essential parameters for an Agoran decision to
>>>>> adopt a
>>>>>       Campaign Proposal.
>>>>>
>>>>>       When a Campaign Proposal is adopted, it CANNOT take effect until
>>>>>       the associated election ends. When the election ends, if the
>>>>> winner was the
>>>>>       proposal's author, then any player CAN once make it take effect by
>>>>>       announcement (with its power set as usual for an adopted
>>>>> proposal). If the
>>>>>       conditions for a Campaign Proposal to take effect are met as a
>>>>> result of an
>>>>>       action in a public message, the author of the message SHALL make
>>>>> it take
>>>>>       effect in that message.
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Rule 2138/24 (Power=1)
>>>>> The Associate Director of Personnel
>>>>>
>>>>>       The Associate Director of Personnel (ADoP) is an office; its
>>>>>       holder is responsible for keeping track of officers.
>>>>>
>>>>>


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