I announce my candidacy.
On 10/22/2017 09:09 PM, Aris Merchant wrote: > I do so. > > -Aris > > On Sun, Oct 22, 2017 at 6:08 PM, Reuben Staley <reuben.sta...@gmail.com> > wrote: >> I support. >> >> -- >> Trigon >> >> On Oct 22, 2017 7:07 PM, "Alexis Hunt" <aler...@gmail.com> wrote: >>> Ah, never mind, it has indeed been 14 days since the report was last >>> required to be published, meaning that this works without notice. >>> >>> I intend, with 2 support, to initiate an election for Rulekeepor. >>> >>> -Alexis >>> >>> On Sun, 22 Oct 2017 at 21:00 Alexis Hunt <aler...@gmail.com> wrote: >>>> I believe this is INEFFECTIVE as you did not intend to do so? >>>> >>>> On Sun, 22 Oct 2017 at 20:57 Publius Scribonius Scholasticus >>>> <p.scribonius.scholasti...@gmail.com> wrote: >>>>> I deputise for he Rulekeepor to publish the below SLR: >>>>> >>>>> THE SHORT LOGICAL RULESET >>>>> >>>>> Most Recent Ruleset Change Recorded: >>>>> Adoption of Proposal 7929, 22 October 2017 >>>>> >>>>> Online documents: >>>>> https://agoranomic.github.io/ruleset/slr.txt (SLR) >>>>> https://agoranomic.github.io/ruleset/flr.txt (FLR) >>>>> https://agoranomic.github.io/ruleset/ (HLR, not legally part of my >>>>> report but always in sync with the other two) >>>>> >>>>> ====================================================================== >>>>> Agora >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 101/17 (Power=4) >>>>> The Game of Agora >>>>> >>>>> Agora is a game of Nomic, wherein Persons, acting in accordance >>>>> with the Rules, communicate their game Actions and/or results of >>>>> these actions via Fora in order to play the game. The game may >>>>> be won, but the game never ends. >>>>> >>>>> Please treat Agora Right Good Forever. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 1698/5 (Power=4) >>>>> Agora Is A Nomic >>>>> >>>>> Agora is ossified if it is IMPOSSIBLE for any reasonable >>>>> combination of >>>>> actions by players to cause arbitrary rule changes to be made >>>>> and/or >>>>> arbitrary proposals to be adopted within a four-week period. >>>>> >>>>> If, but for this rule, the net effect of a proposal would cause >>>>> Agora to >>>>> become ossified, or would cause Agora to cease to exist, it cannot >>>>> take >>>>> effect, rules to the contrary notwithstanding.If any other single >>>>> change >>>>> or inseperable group of changes to the gamestate would cause Agora >>>>> to >>>>> become ossified, or would cause Agora to cease to exist, it is >>>>> cancelled >>>>> and does not occur, rules to the contrary notwithstanding. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 478/34 (Power=3) >>>>> Fora >>>>> >>>>> Freedom of speech being essential for the healthy functioning of >>>>> any non-Imperial nomic, it is hereby resolved that no Player >>>>> shall be prohibited from participating in the Fora, nor shall >>>>> any person create physical or technological obstacles that >>>>> unduly favor some players' fora access over others. >>>>> >>>>> Publicity is a forum switch with values Public, Discussion, and >>>>> Foreign (default), tracked by the Registrar. Changes to >>>>> publicity are secured. >>>>> >>>>> The Registrar may change the publicity of a forum without >>>>> objection as long as: >>>>> >>>>> 1. e sends eir announcement of intent to that forum; and >>>>> >>>>> 2. if the forum is to be made public, the announcement by which >>>>> the Registrar makes that forum public is sent to all >>>>> existing public fora. >>>>> >>>>> Each player should ensure e can receive messages via each public >>>>> forum. >>>>> >>>>> A public message is a message sent via a public forum, or sent >>>>> to all players and containing a clear designation of intent to >>>>> be public. A rule can also designate that a part of one public >>>>> message is considered a public message in its own right. A >>>>> person "publishes" or "announces" something by sending a public >>>>> message. >>>>> >>>>> Where the rules define an action that CAN be performed "by >>>>> announcement", a person performs that action by unambiguously >>>>> and clearly specifying the action and announcing that e performs >>>>> it. Any action performed by sending a message is performed at >>>>> the time date-stamped on that message. Actions in messages >>>>> (including sub-messages) are performed in the order they appear >>>>> in the message, unless otherwise specified. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> ====================================================================== >>>>> Players >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 869/40 (Power=3) >>>>> How to Join and Leave Agora >>>>> >>>>> Any organism that is generally capable of freely originating and >>>>> communicating independent thoughts and ideas is a person. Rules >>>>> to the contrary notwithstanding, no other entities are persons. >>>>> >>>>> Citizenship is a person switch with values Unregistered >>>>> (default) and Registered, tracked by the Registrar. Changes to >>>>> citizenship are secured. A registered person is a Player. >>>>> >>>>> A person CAN (unless explicitly forbidden or prevented by the >>>>> rules) register by publishing a message that indicates >>>>> reasonably clearly and reasonably unambiguously that e intends >>>>> to become a player at that time. A person, by registering, >>>>> agrees to abide by the Rules. The Rules CANNOT otherwise bind a >>>>> person to abide by any agreement without that person's willful >>>>> consent. >>>>> >>>>> A player CAN deregister (cease being a player) by announcement. >>>>> If e does so, e CANNOT register by announcement for 30 days. >>>>> >>>>> If a player has not sent a message to a public forum in the last >>>>> month, then any player CAN deregister em without objection. >>>>> >>>>> The Rules CANNOT compel non-players to act without their express >>>>> or reasonably >>>>> implied consent. The rules CANNOT compel players to unduly harass >>>>> non-players. >>>>> A non-person CANNOT be a player, rules to the contrary >>>>> notwithstanding. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2139/10 (Power=2) >>>>> The Registrar >>>>> >>>>> The Registrar is an office; its holder is responsible for >>>>> keeping track of players. >>>>> >>>>> The Registrar's weekly report includes: >>>>> >>>>> 1. A list of all players, including information sufficient to >>>>> identify and contact each player. >>>>> >>>>> 2. The date on which each player most recently became a player. >>>>> >>>>> 3. For each forum with non-Foreign publicity, sufficient >>>>> instructions for players to receive messages there. >>>>> >>>>> The Registrar's monthly report includes: >>>>> >>>>> 1. For each former player for which the information is >>>>> reasonably available, the dates on which e registered and >>>>> deregistered. >>>>> >>>>> In the first week of every month the Registrar SHALL attempt to >>>>> deregister every player that has not sent a message to a public >>>>> forum in the preceding month. >>>>> >>>>> The Registrar's duties and abilities also include: >>>>> >>>>> * Changing the publicity of a forum, as described in Rule 478. >>>>> >>>>> * Publishing Cantus Cygnei and Writs of FAGE as described in >>>>> Rule 1789. >>>>> >>>>> The Registrar is also responsible for tracking any switches, >>>>> defined in a rule, >>>>> that would otherwise lack an officer to track them, unless the >>>>> switch is >>>>> defined as untracked. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 1789/9 (Power=2) >>>>> Cantus Cygneus >>>>> >>>>> Whenever a Player feels that e has been treated so egregiously >>>>> by the Agoran community that e can no longer abide to be a part >>>>> of it, e may submit a document to the Registrar, clearly labeled >>>>> a Cantus Cygneus, detailing eir grievances and expressing eir >>>>> reproach for those who e feels have treated em so badly. >>>>> >>>>> In a timely fashion after receiving a Cantus Cygneus, the >>>>> Registrar shall publish this document along with a Writ of >>>>> Fugiendae Agorae Grandissima Exprobratione, commanding the >>>>> Player to be deregistered. The Registrar shall note the method >>>>> of deregistration for that Player in subsequent Registrar >>>>> Reports. >>>>> >>>>> The Player is deregistered as of the posting of the Writ, and >>>>> the notation in the Registrar's Report will ensure that, >>>>> henceforth, all may know said Player deregistered in a Writ of >>>>> FAGE. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> ====================================================================== >>>>> Rules & Power >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2141/9 (Power=3) >>>>> Role and Attributes of Rules >>>>> >>>>> A rule is a type of instrument with the capacity to govern the >>>>> game generally, and is always taking effect. A rule's content >>>>> takes the form of a text, and is unlimited in scope. >>>>> >>>>> Every rule has power between 0.1 and 4.0 inclusive. It is >>>>> not possible for a rule to have a power outside this range. >>>>> >>>>> Rules have ID numbers, to be assigned by the Rulekeepor. >>>>> >>>>> Every rule shall have a title to aid in identification. If a >>>>> rule ever does not have a title, the Rulekeepor SHALL assign a >>>>> title to it by announcement in a timely fashion. >>>>> >>>>> For the purposes of rules governing modification of instruments, >>>>> the text, power, ID number, and title of a rule are all >>>>> substantive aspects of the rule. However, rules to the contrary >>>>> notwithstanding, the Rulekeepor CAN set rule aspects as >>>>> described elsewhere in this rule. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 1688/8 (Power=3) >>>>> Power >>>>> >>>>> The Power of an entity is a non-negative rational number. An >>>>> Instrument is an entity with positive Power. >>>>> >>>>> The Power of an entity cannot be set or modified except as >>>>> stipulated by the Rules. All entities have Power zero except >>>>> where specifically allowed by the rules. >>>>> >>>>> Power less than one is called Ephemeral power, and an instrument >>>>> with a power less than one is an Ephemeral instrument. >>>>> >>>>> A Rule that makes a change, action, or value secured (hereafter >>>>> the securing Rule) thereby makes it IMPOSSIBLE to perform that >>>>> change or action, or to set or modify that value, except as >>>>> allowed by an Instrument with Power greater than or equal to the >>>>> change's Power Threshold. This Threshold defaults to the >>>>> securing Rule's Power, but CAN be lowered as allowed by that >>>>> Rule (including by the Rule itself). >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2140/2 (Power=3) >>>>> Power Controls Mutability >>>>> >>>>> No entity with power below the power of this rule can >>>>> >>>>> 1. cause an entity to have power greater than its own. >>>>> >>>>> 2. adjust the power of an instrument with power greater than >>>>> its own. >>>>> >>>>> 3. set or modify any other substantive aspect of an instrument >>>>> with power greater than its own. A "substantive" aspect of >>>>> an instrument is any aspect that affects the instrument's >>>>> operation. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 217/11 (Power=3) >>>>> Interpreting the Rules >>>>> >>>>> When interpreting and applying the rules, the text of the rules >>>>> takes precedence. Where the text is silent, inconsistent, or >>>>> unclear, it is to be augmented by game custom, common sense, >>>>> past judgements, and consideration of the best interests of the >>>>> game. >>>>> >>>>> Definitions and prescriptions in the rules are only to be >>>>> applied using direct, forward reasoning; in particular, an >>>>> absurdity that can be concluded from the assumption that a >>>>> statement about rule-defined concepts is false does not >>>>> constitute proof that it is true. Definitions in lower-powered >>>>> Rules do not overrule common-sense interpretations or common >>>>> definitions of terms in higher-powered rules. >>>>> >>>>> Rules to the contrary notwithstanding, any rule change that >>>>> would (1) prevent a person from initiating a formal process to >>>>> resolve matters of controversy, in the reasonable expectation >>>>> that the controversy will thereby be resolved; or (2) prevent a >>>>> person from causing formal reconsideration of any judicial >>>>> determination that e should be punished, is wholly void and >>>>> without effect. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 1030/11 (Power=3.2) >>>>> Precedence between Rules >>>>> >>>>> In a conflict between Rules, the conflict shall be resolved by >>>>> performing the following comparisons in the sequence written in >>>>> this rule, until the conflict is resolved. >>>>> >>>>> - In a conflict between Rules with different Power, the Rule >>>>> with the higher Power takes precedence over the Rule with the >>>>> lower Power; otherwise, >>>>> >>>>> - If all of the Rules in conflict explicitly say that their >>>>> precedence relations are determined by some other Rule for >>>>> determining precedence relations, then the determinations of >>>>> the precedence-determining Rule shall be used to resolve the >>>>> conflicts; otherwise, >>>>> >>>>> - If at least one of the Rules in conflict explicitly says of >>>>> itself that it defers to another Rule (or type of Rule) or >>>>> takes precedence over another Rule (or type of Rule), then >>>>> such provisions shall be used to resolve the conflict, unless >>>>> they lead to contradictions between each other; otherwise, >>>>> >>>>> - If any of the rules in conflict have ID numbers, then the Rule >>>>> with the lowest ID number takes precedence; otherwise, >>>>> >>>>> - The Rule enacted earliest takes precedence. >>>>> >>>>> Clauses in any other rule that broadly claim precedence (e.g. >>>>> over "all rules" of a certain class) shall be, prima facie, >>>>> considered to be limited claims of precedence or deference that >>>>> are applicable only when such claims are evaluated as described >>>>> within the above sequence. >>>>> >>>>> No change to the Ruleset can occur that would cause a Rule to >>>>> directly claim precedence over this Rule as a means of >>>>> determining precedence. This applies to changes by the >>>>> enactment or amendment of a Rule, or of any other form. This >>>>> Rule takes precedence over any Rule that would permit such a >>>>> change to the Ruleset. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2240/1 (Power=3) >>>>> No Cretans Need Apply >>>>> >>>>> In a conflict between clauses of the same Rule, if exactly one >>>>> claims precedence over the other, then it takes precedence; >>>>> otherwise, the later clause takes precedence. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 105/14 (Power=3) >>>>> Rule Changes >>>>> >>>>> Where permitted by other rules, an instrument generally can, >>>>> as part of its effect, >>>>> >>>>> 1. enact a rule. The new rule has power equal to the minimum >>>>> of the power specified by the enacting instrument, >>>>> defaulting to one if the enacting instrument does not >>>>> specify or if it specifies a power less than 0.1, and the >>>>> maximum power permitted by other rules. The enacting >>>>> instrument may specify a title for the new rule, which if >>>>> present shall prevail. The ID number of the new rule cannot >>>>> be specified by the enacting instrument; any attempt to so >>>>> specify is null and void. >>>>> >>>>> 2. repeal a rule. When a rule is repealed, it ceases to be a >>>>> rule, and the Rulekeepor need no longer maintain a record >>>>> of it. >>>>> >>>>> >>>>> 3. reenact a rule. A repealed rule identified by its most >>>>> recent rule number MUST be reenacted with the same ID number >>>>> and >>>>> the next change identifier. If no text is specified, the rule >>>>> is reenacted with the same text it had when it was most >>>>> recently repealed. If the reenacting proposal provides new text >>>>> for the rule, the rule must have materially the same purpose as >>>>> did the repealed version; otherwise, the attempt to reenact the >>>>> rule is null and void. >>>>> >>>>> 4. amend the text of a rule. >>>>> >>>>> 5. retitle a rule. >>>>> >>>>> 6. change the power of a rule. >>>>> >>>>> A rule change is any effect that falls into the above classes. >>>>> Rule changes always occur sequentially, never simultaneously. >>>>> >>>>> Any ambiguity in the specification of a rule change causes that >>>>> change to be void and without effect. An inconsequential >>>>> variation in the quotation of an existing rule does not >>>>> constitute ambiguity for the purposes of this rule, but any >>>>> other variation does. >>>>> >>>>> A rule change is wholly prevented from taking effect unless its >>>>> full text was published, along with an unambiguous and clear >>>>> specification of the method to be used for changing the rule, at >>>>> least 4 days and no more than 60 days before it would otherwise >>>>> take effect. >>>>> >>>>> This rule provides the only mechanism by which rules can be >>>>> created, modified, or destroyed, or by which an entity can >>>>> become a rule or cease to be a rule. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> ====================================================================== >>>>> Reusable Definitions >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2152/7 (Power=3) >>>>> Mother, May I? >>>>> >>>>> The following terms are defined. These definitions are used >>>>> when a rule includes a term in all caps, and provide guidance in >>>>> determining the ordinary-language meaning of a term when a rule >>>>> includes a term otherwise. Earlier definitions take precedence >>>>> over later ones. If a rule specifies one or more persons in >>>>> connection with a term, then the term applies only to the >>>>> specified person(s). >>>>> >>>>> 1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID: Attempts to >>>>> perform the described action are unsuccessful. >>>>> >>>>> 2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing >>>>> the described action violates the rule in question. >>>>> >>>>> 3. NEED NOT, OPTIONAL: Failing to perform the described action >>>>> does not violate the rules. >>>>> >>>>> 4. SHOULD NOT, DISCOURAGED, DEPRECATED: Before performing the >>>>> described action, the full implications of performing it >>>>> should be understood and carefully weighed. >>>>> >>>>> 5. CAN: Attempts to perform the described action are successful. >>>>> >>>>> 6. MAY: Performing the described action does not violate the >>>>> rules. >>>>> >>>>> 7. MUST, SHALL, REQUIRED, MANDATORY: Failing to perform the >>>>> described action violates the rule in question. >>>>> >>>>> 8. SHOULD, ENCOURAGED, RECOMMENDED: Before failing to perform >>>>> the described action, the full implications of failing to >>>>> perform it should (in the ordinary-language sense) be >>>>> understood and carefully weighed. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2162/10 (Power=2) >>>>> Switches >>>>> >>>>> A type of switch is a property that the rules define as a >>>>> switch, and specify the following: >>>>> >>>>> 1. The type(s) of entity possessing an instance of that switch. >>>>> No other entity possesses an instance of that switch. >>>>> >>>>> 2. One or more possible values for instances of that switch, >>>>> exactly one of which is designated as the default. No other >>>>> values are possible for instances of that switch. >>>>> >>>>> 3. Optionally, exactly one office whose holder tracks instances >>>>> of that switch. That officer's (weekly, if not specified >>>>> otherwise) report includes the value of each instance of that >>>>> switch whose value is not its default value; a public >>>>> document purporting to be this portion of that officer's >>>>> report is self-ratifying, and implies that other instances >>>>> are at their default value. >>>>> >>>>> At any given time, each instance of a switch has exactly one >>>>> possible value for that type of switch. If an instance of a >>>>> switch comes to have a value, it ceases to have any other value. >>>>> If an instance of a switch would otherwise fail to have a >>>>> possible value, it comes to have its default value. >>>>> >>>>> "To flip an instance of a switch" is to make it come to have a >>>>> given value. "To become X" (where X is a possible value of >>>>> exactly one of the subject's switches) is to flip that switch to >>>>> X. >>>>> >>>>> If an action or set of actions would cause the value of an >>>>> instance of a switch to become indeterminate, the instance >>>>> instead takes on its last determinate and possible value, if >>>>> any, otherwise it takes on its default value. >>>>> >>>>> A singleton switch is a switch for which Agora Nomic is the only >>>>> entity possessing an instance of that switch. >>>>> >>>>> A boolean switch is a switch with values True and False. A >>>>> positive boolean switch has a default of True; a negative >>>>> boolean switch has a default of False. >>>>> >>>>> Attempting to flip an instance of a switch to a value it already >>>>> has does not flip the switch. However, if a person is REQUIRED >>>>> to flip a switch instance to a value it already has, then either >>>>> attempting to do so using the required mechanism, or announcing >>>>> that the switch already has the required value, fulfills the >>>>> requirement without flipping the switch. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2125/10 (Power=3) >>>>> Regulated Actions >>>>> >>>>> An action is restricted if: (1) the Rules limit, allow, enable, >>>>> or permit its performance; (2) describe the circumstances under >>>>> which the action would succeed or fail; or (3) the action would, >>>>> as part of its effect, modify information for which some player >>>>> is required to be a recordkeepor. >>>>> >>>>> A Restricted Action CAN only be performed as described by the >>>>> Rules, and only >>>>> using the methods explicitly specified in the Rules for performing >>>>> the given >>>>> action. The Rules SHALL NOT be interpreted so as to proscribe >>>>> unrestricted actions. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 1023/37 (Power=2) >>>>> Agoran Time >>>>> >>>>> The following terms are defined: >>>>> >>>>> 1. The phrase "in a timely fashion" means "within 7 days". >>>>> This time period is set when the requirement is created >>>>> (i.e. X days before the limit ends). A requirement to >>>>> perform an action at an exact instant (e.g. "when X, Y >>>>> SHALL Z"), but not "in the same message", is instead >>>>> interpreted as a requirement to perform that action in a >>>>> timely fashion after that instant. >>>>> >>>>> 2. Agoran epochs: >>>>> >>>>> 1. Agoran days begin at midnight UTC. >>>>> >>>>> 2. Agoran weeks begin at midnight UTC on Monday. >>>>> >>>>> 3. Agoran months begin at midnight UTC on the first day of >>>>> each Gregorian month. >>>>> >>>>> 4. Agoran quarters begin when the Agoran months of January, >>>>> April, July, and October begin. >>>>> >>>>> 5. Agoran years begin when the Agoran month of January >>>>> begins. >>>>> >>>>> 6. A pivot is either the instant at which Agora Nomic began >>>>> (June 30, 1993, 00:04:30 GMT +1200) or an instant at >>>>> which at least one person won the game. When used as a >>>>> period of time, a "Round" (historical syn: "game") is >>>>> the period of time between a pivot and the next pivot. >>>>> >>>>> These definitions do not apply to relative durations (e.g. >>>>> "within <number> days after <event>"). >>>>> >>>>> 3. Two points in time are within a month of each other if: >>>>> >>>>> 1. they occur in the same Agoran month; >>>>> >>>>> 2. they occur in two consecutive Agoran months, and the >>>>> later of the two occurs in an earlier day in the month >>>>> than the earlier one; >>>>> >>>>> 3. they occur in two consecutive Agoran months on the same >>>>> day of the month, and the later of the two occurs at the >>>>> same or earlier time of day. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 1728/37 (Power=3) >>>>> Dependent Actions >>>>> >>>>> A rule which purports to allow a person (the performer) to >>>>> perform an action by a set of one or more of the following >>>>> methods (N is 1 unless otherwise specified): >>>>> >>>>> 1. Without N Objections, where N is a positive integer no >>>>> greater than 8. ("Without Objection" is shorthand for this >>>>> method with N = 1.) >>>>> 2. With N Supporters, where N is a positive integer. ("With >>>>> Support" is shorthand for this method with N = 1.) >>>>> 3. With N Agoran Consent, where N is an integer multiple of 0.1 >>>>> with a minimum of 1. >>>>> 4. With Notice. >>>>> 5. With T Notice, where T is a time period. >>>>> >>>>> thereby allows em to perform the action by announcement if all >>>>> of the following are true: >>>>> >>>>> 1. A person (the initiator) announced intent to perform the >>>>> action, >>>>> unambiguously and clearly specifying the action and method(s) >>>>> (including >>>>> the value of N and/or T for each method), at most fourteen >>>>> days earlier. >>>>> >>>>> 2. If the action is to be performed Without N Objections, With N >>>>> Agoran >>>>> Consent, or With Notice, if the intent was announced at least >>>>> 4 days >>>>> earlier >>>>> >>>>> 3. If the action is to be performed With T Notice, if the intent >>>>> was >>>>> announced at least T earlier. >>>>> >>>>> 4. At least one of the following is true: >>>>> >>>>> 1. The performer is the initiator. >>>>> >>>>> 2. The initiator was authorized to perform the action due to >>>>> holding >>>>> a rule-defined position now held by the performer. >>>>> >>>>> 3. The initiator is authorized to perform the action, the >>>>> action >>>>> depends on support, the performer has supported the >>>>> intent, and the >>>>> rule authorizing the performance does not explicitly >>>>> prohibit >>>>> supporters from performing it. >>>>> >>>>> 5. Agora is Satisfied with the announced intent, as defined by >>>>> other rules. >>>>> >>>>> 6. If a set of conditions for the performance of the action was >>>>> given in the >>>>> announcement of intent to perform the action, all those >>>>> conditions are >>>>> met. >>>>> >>>>> The actor SHOULD publish a list of supporters if the action >>>>> depends on support, and a list of objectors if it depends on >>>>> objections. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2486/0 (Power=3.14) >>>>> The Royal Parade >>>>> >>>>> _ >>>>> _\ /_ >>>>> >_X_< >>>>> .---._ /_\ _.---. >>>>> /`.---._`{/ \}`_.---.`\ >>>>> | / ___`{\_/}`___ \ | >>>>> \ \."`* `"{_}"` *`"./ / >>>>> \ \ )\ _\ /_ /( / / >>>>> \ *<()( >_X_< )()>* / >>>>> |._)/._./_\._.\(_.| >>>>> jgs |() () () () () ()| >>>>> <<o>><<o>><o>><<o>> >>>>> `"""""""""""""""""""` >>>>> IN CELEBRATION of Alexis being crowned Princess of Agora, >>>>> without prejudice to Any before or since >>>>> who may come to hold a Title >>>>> whether Patent or otherwise; >>>>> IT IS HEREBY PROCLAIMED that a Royal Parade be established, >>>>> imbued in this very Rule, >>>>> which shall travel around Agora to Rules of import; >>>>> AND THEREFORE, the Rulekeepor SHOULD place this Rule >>>>> near recently-amended rules of high Power; >>>>> AND FURTHERMORE, additions to this Parade are most welcome >>>>> when Events suiting the honour should occur. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2124/20 (Power=2) >>>>> Agoran Satisfaction >>>>> >>>>> >>>>> A Supporter of a dependent action is an eligible entity who has >>>>> publicly >>>>> posted (and not withdrawn) support (syn. "consent") for an >>>>> announcement of >>>>> intent to perform the action.An Objector to a dependent action is >>>>> an >>>>> eligible entity who has publicly posted (and not withdrawn) an >>>>> objection >>>>> to the announcement of intent to perform the action. >>>>> >>>>> The entities eligible to support or object to a dependent action >>>>> are, by >>>>> default, all players, subject to modification by the document >>>>> authorizing >>>>> the dependent action.However, the previous sentence >>>>> notwithstanding, the >>>>> Executor of the announcement of intent is not eligible to support >>>>> it. >>>>> >>>>> Agora is Satisfied with an intent to perform a specific action if >>>>> and only >>>>> if: >>>>> >>>>> 1. if the action is to be performed Without N Objections, then it >>>>> has >>>>> fewer than N objectors; >>>>> >>>>> 2. if the action is to be performed With N supporters, then it has >>>>> N or >>>>> more supporters; and >>>>> >>>>> 3. if the action is to be performed with N Agoran Consent, then >>>>> the ratio >>>>> of supporters to objectors is greater than N, or the action has >>>>> at >>>>> least one supporter and no objectors. >>>>> >>>>> 4. if the action is to be performed With Notice or With T Notice. >>>>> >>>>> The above notwithstanding, if the action depends on objections, >>>>> and an >>>>> objection to it has been withdrawn within the past 24 hours, then >>>>> Agora is >>>>> not Satisfied with the intent. >>>>> >>>>> The above notwithstanding, Agora is not satisfied with the intent >>>>> if the >>>>> Speaker has objected to it in the last 48 hours. >>>>> >>>>> A person CANNOT support or object to an announcement of intent >>>>> before the >>>>> intent is announced, or after e has withdrawn the same type of >>>>> response. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2466/1 (Power=3) >>>>> Acting on Behalf >>>>> >>>>> When a rule allows one person (the agent) to act on behalf of >>>>> another >>>>> (the principal) to perform an action, that agent CAN perform the >>>>> action if it >>>>> is POSSIBLE for the principal to do so, taking into account any >>>>> prerequisites >>>>> for the action. If the enabling rule does not specify the >>>>> mechanism by which >>>>> the agent may do so, then the agent CAN perform the action in the >>>>> same manner >>>>> in which the principal CAN do so, with the additional requirement >>>>> that the >>>>> agent must, in the message in which the action is performed, >>>>> uniquely identify >>>>> the principal and that the action is being taken on behalf of that >>>>> person. >>>>> >>>>> A person SHALL NOT act on behalf of another person if doing so >>>>> causes the >>>>> second person to violate the rules. A person CANNOT act on behalf >>>>> of another >>>>> person to do anything except perform a game action; in particular, >>>>> a person >>>>> CANNOT act on behalf of another person to send a message, only to >>>>> perform >>>>> specific actions that might be taken within a message. >>>>> >>>>> When an action is performed on behalf of a principal, then the >>>>> action is considered for all game purposes to have been performed >>>>> by the >>>>> principal, unless a rule specifically states that it is treated >>>>> differently >>>>> for some purpose, in which case it is treated as described by that >>>>> rule. >>>>> >>>>> Allowing a person to act on behalf of another person is secured at >>>>> power 2.0. >>>>> This rule takes precedence over any rule that would prohibit a >>>>> person from >>>>> taking an action, except that it defers to any rule that imposes >>>>> limitations >>>>> specifically on actions taken on behalf of another person. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2524/0 (Power=2.4) >>>>> Acting on Behalf via Contracts >>>>> >>>>> If a rule says that a contract CAN do something by announcement, >>>>> it is >>>>> equivalent to saying that that any person CAN take that action by >>>>> announcement >>>>> if the contract's text says that e CAN do so under the >>>>> circumstances; if >>>>> whether the contract enables the person to do so is indeterminate, >>>>> or is the >>>>> subject of an inextricable conditional, the action is IMPOSSIBLE. >>>>> A person >>>>> SHALL NOT cause a contract to violate a rule using this method. >>>>> >>>>> If a rule specifies that a contract SHALL or SHALL NOT do >>>>> something, each >>>>> party to the contract SHALL ensure that the contract respectively >>>>> does >>>>> or does not do that thing. >>>>> >>>>> The text of a contract can permit persons to act on behalf of a >>>>> party or >>>>> group of parties. To do so, it must specify: >>>>> >>>>> a. Which of its parties can be acted on behalf of; >>>>> b. What actions can be taken; >>>>> c. Who can take the actions; and >>>>> d. Any conditions or limitations upon the actions. If any such >>>>> limitations or conditions are inextricable, the actions >>>>> CANNOT be used. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2166/23 (Power=3) >>>>> Assets >>>>> >>>>> An asset is an entity defined as such by a (a) rule, (b) >>>>> authorized >>>>> regulation, (c) group of rules and/or authorized regulations (but >>>>> if such >>>>> regulations modify a preexisting asset class defined by a rule or >>>>> another >>>>> title of regulations, they must be authorized specifically to do >>>>> so by their >>>>> parent rule), or (d) contract (hereafter its backing document), >>>>> and existing >>>>> solely because its backing document defines its existence. An >>>>> asset's backing >>>>> document can specify when and how that asset is created, >>>>> destroyed, and >>>>> transferred. >>>>> >>>>> Each asset has exactly one owner. If an asset would otherwise >>>>> lack an owner, it is owned by Agora. If an asset's backing >>>>> document restricts >>>>> its ownership to a class of entities, then that asset CANNOT be >>>>> gained by or >>>>> transferred to an entity outside that class, and is destroyed if >>>>> it is owned >>>>> by an entity outside that class (except if it is owned by Agora, >>>>> in which case >>>>> any player CAN transfer or destroy it without objection). The >>>>> restrictions in >>>>> the previous sentence are subject to modification by its backing >>>>> document. >>>>> >>>>> Unless modified by an asset's backing document, ownership of an >>>>> asset is >>>>> restricted to Agora, players, and contracts. As an exception to >>>>> the last >>>>> sentence, non-player persons are generally able to own assets >>>>> defined by >>>>> a contract they are a party to, subject to modification by the >>>>> contract in >>>>> question. >>>>> >>>>> A contract's text can specify whether or not that contract is >>>>> willing to receive assets or a class of assets. Generally, a >>>>> contract CANNOT >>>>> be given assets it is unwilling to receive. If the contract is >>>>> silent on the >>>>> matter, or if its willingness is indeterminate or the subject of a >>>>> inextricable conditional, the procedure to determine its >>>>> willingness is as >>>>> follows: >>>>> >>>>> 1. If the contract appears to anticipate being given assets, >>>>> other than for >>>>> sustenance (e.g. by authorizing parties to spend the >>>>> contract's assets), >>>>> then the contract is willing to receive all assets. >>>>> 2. Otherwise, it is unwilling to receive all assets. >>>>> >>>>> The previous paragraph (including the list) notwithstanding, a >>>>> contract >>>>> CAN be given 1 shiny a month for its sustenance payment, so long >>>>> as >>>>> it never has more than 1 shiny at a time. >>>>> >>>>> The recordkeepor of a class of assets is the entity (if any) >>>>> defined as such by, and bound by, its backing document. That >>>>> entity's report includes a list of all instances of that class >>>>> and their owners. This portion of that entity's report is >>>>> self-ratifying. Rules to the contrary notwithstanding, a contract >>>>> CANNOT >>>>> oblige a person who isn't a member to record its internal state, >>>>> nor is >>>>> the default recordkeepor responsible for tracking a contract's >>>>> internal state. >>>>> For the purposes of this rule, the promulgator of a regulation is >>>>> bound by >>>>> it. >>>>> >>>>> An asset generally CAN be destroyed by its owner by >>>>> announcement, subject to modification by its backing document. An >>>>> indestructible asset is one defined as such by it backing >>>>> document, and CANNOT >>>>> be destroyed except by a rule, other than this one, specifically >>>>> addressing >>>>> the destruction of indestructible assets or that asset in >>>>> particular; any >>>>> other asset is destructible. In circumstances where another asset >>>>> would be >>>>> destroyed, an indestructible asset is generally transferred to >>>>> Agora, subject >>>>> to modification by its backing document and the intervention of >>>>> other rules. >>>>> >>>>> To "lose" an asset is to have it destroyed from one's >>>>> possession; to "revoke" an asset from an entity is to destroy it >>>>> from that entity's possession. >>>>> >>>>> An asset generally CAN be transferred (syn. paid, given) by >>>>> announcement by >>>>> its owner to another entity, subject to modification by its >>>>> backing document. A fixed asset is one defined as such by its >>>>> backing >>>>> document, and CANNOT be transferred; any other asset is liquid. >>>>> >>>>> When a rule indicates transferring an amount that is not a natural >>>>> number, >>>>> the specified amount is rounded up to the nearest natural number. >>>>> >>>>> A currency is a class of asset defined as such by its backing >>>>> document. >>>>> Instances of a currency with the same owner are fungible. >>>>> >>>>> The "x balance of an entity", where x is a currency, is the number >>>>> of x that >>>>> entity possesses. If a rule, proposal, or other competent >>>>> authority attempts >>>>> to increase or decrease the balance of an entity without >>>>> specifying a source >>>>> or destination, then the currency is created or destroyed as >>>>> needed. >>>>> >>>>> When a player causes one or more balances to change, e is >>>>> ENCOURAGED >>>>> to specify the resulting balance(s). Players SHOULD NOT specify >>>>> inaccurate balances. >>>>> >>>>> Where it resolves ambiguity, the asset or currency being referred >>>>> to is the >>>>> currency designated as "Agora's official currency", if there is >>>>> one. >>>>> >>>>> An asset or class of assets is private, rather than public, if its >>>>> backing document is a contract. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2515/0 (Power=1) >>>>> Distributing Assets >>>>> >>>>> To “distribute” a quantity of a fungible asset to a set of >>>>> recipients is to >>>>> transfer one instance of that asset at a time to the recipient >>>>> that owns >>>>> the least number of instances of that asset, until either no more >>>>> instances >>>>> of the asset are eligible to be distributed, or the number of >>>>> instances so >>>>> transferred equals the quantity to be distributed. If, when >>>>> distributing a >>>>> specific asset, two or more recipients each own the least number >>>>> of instances >>>>> of that asset, then the recipient that most recently became >>>>> eligible to own >>>>> the asset SHALL receive the asset being distributed. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2493/2 (Power=3.1) >>>>> Regulations >>>>> >>>>> A Regulation is an textual entity defined as such by this rule. A >>>>> regulation >>>>> allows an officer (known as the Promulgator) to exercise rule >>>>> defined powers. >>>>> A regulation is in effect continuously from the time of its >>>>> creation to the >>>>> time of either its revocation or the repeal of the rule that >>>>> allowed for its >>>>> creation. When recommending a regulation, its Promulgator must >>>>> specify by >>>>> number the rule(s) upon which it is based (the parent rules), the >>>>> list of >>>>> which becomes an integral part of the regulation. The list of >>>>> rules can >>>>> generally be modified by the Promulgator according to the >>>>> procedure for text >>>>> changes. >>>>> >>>>> A regulation must be authorized by at least one rule in order for >>>>> it to exist. >>>>> A regulation has effect on the game (only) insofar as the rule or >>>>> rules that >>>>> authorized it permit it to have effect. If reasonably possible, a >>>>> regulation >>>>> should be interpreted so as to defer to other rules. The procedure >>>>> for >>>>> resolving conflict between regulations is the same as it is for >>>>> rules (for the >>>>> purposes of resolving conflicts only, a regulation is treated as >>>>> if it >>>>> had the power of its least powerful parent rule). >>>>> >>>>> Regulations are generally issued according to the following >>>>> procedures, >>>>> and they can be repealed by the announcement of their Promulgator. >>>>> Alternate >>>>> procedures may be used if provided for by all of the regulations's >>>>> parent >>>>> rules. If one parent rule specifies procedures that are more >>>>> stringent than >>>>> those that the other(s) specifies, those apply. Creating, >>>>> modifying, revoking, >>>>> or allowing for a regulation is secured at power 1. >>>>> >>>>> A regulation (or set of regulations), authorized by another >>>>> rule, CAN generally be enacted or modified by its promulgator >>>>> without 2 objections, or with Agoran consent. A notice pursuant >>>>> to the previous sentence is known as a "recommendation", and >>>>> the regulation(s) are said to be "recommended" to Agora. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2494/0 (Power=1) >>>>> The Regkeepor >>>>> >>>>> The Regkeepor is an office, responsible for the maintenance of the >>>>> Regulations. The Regulations are contained in the Regkeepor's >>>>> weekly report, >>>>> know as the Agora Nomic Code of Regulations (ACORN). E MAY publish >>>>> multiple >>>>> versions or editions of the ACORN. >>>>> >>>>> The ACORN is divided into titles, assigned by the Regkeepor, which >>>>> are >>>>> each given an integer. Generally, each office with the power to >>>>> create >>>>> regulations SHOULD be assigned the next successive natural number. >>>>> Title 0 of >>>>> the ACORN is reserved for use by the Regkeepor, and nothing in >>>>> that title >>>>> need be a regulation. Non-regulations printed in the ACORN >>>>> have no binding effect, and SHALL clearly be marked by the >>>>> Regkeepor. >>>>> >>>>> Each regulation SHALL be assigned an ID number by the Regkeepor, >>>>> consisting >>>>> of a string of the characters [0-9] and separator characters. The >>>>> Regkeepor >>>>> SHOULD establish some way of keeping track of the version of a >>>>> regulations. >>>>> The Regkeepor MAY also, at eir discretion, create ways of marking >>>>> special >>>>> types of Regulation (even in violation of the previous >>>>> restrictions of this >>>>> paragraph), mark sections or titles as reserved for future use, >>>>> and >>>>> make such other discussions of arrangement, annotation, and >>>>> marking as are >>>>> necessary and proper in the execution of eir duties. >>>>> >>>>> The Regkeepor SHOULD remember that the purpose of the ACORN is to >>>>> make the >>>>> regulations easily readable, and e SHALL not act in a manner >>>>> intended to >>>>> deceive others in eir official capacity. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2500/0 (Power=1) >>>>> Action Points >>>>> >>>>> At the beginning of every Agoran Week, every player has 2 Action >>>>> Points. >>>>> When a player 'spends' an Action Point, e has one less Action >>>>> Point. If a >>>>> player has 0 Action Points, e may not spend any more Action >>>>> Points, rules >>>>> to the contrary notwithstanding. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2518/0 (Power=3) >>>>> Determinacy >>>>> >>>>> If a value CANNOT be reasonably determined (without circularity or >>>>> paradox) >>>>> from information reasonably available, or if it alternates >>>>> indefinitely >>>>> between values, then the value is considered to be indeterminate, >>>>> otherwise >>>>> it is determinate. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 1586/0 (Power=2) >>>>> Definition and Continuity of Entities >>>>> >>>>> >>>>> If multiple rules attempt to define an entity with the same name, >>>>> then they >>>>> refer to the same entity. A rule-defined entity's name CANNOT be >>>>> changed to >>>>> be the same as another rule-defined entity's name. >>>>> >>>>> A rule, contract, or regulation that refers to an entity by name >>>>> refers to the >>>>> entity that had that name when the rule first came to include that >>>>> reference, >>>>> even if the entity's name has since changed. >>>>> >>>>> If the entity that defines another entity is amended such that it >>>>> no longer >>>>> defines the second entity, then the second entity and its >>>>> attributes cease to >>>>> exist. >>>>> >>>>> If the entity that defines another entity is amended such that it >>>>> defines >>>>> the second entity both before and after the amendment, but with >>>>> different >>>>> attributes, then the second entity and its attributes continue to >>>>> exist to >>>>> whatever extent is possible under the new definitions. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2505/0 (Power=1) >>>>> Random Choices >>>>> >>>>> When a Rule specifies that a random choice be made, then the >>>>> choice shall be >>>>> made using whatever probability distribution among the possible >>>>> outcomes the >>>>> Rule specifies, defaulting to a uniform probability distribution. >>>>> >>>>> The choice CAN be made using any physical or computational process >>>>> whose >>>>> probability distribution among the possible outcomes is reasonably >>>>> close to >>>>> that required by the Rules, and for which the final choice is not >>>>> trivially >>>>> predictable by the selecting person in advance. The selecting >>>>> person SHOULD >>>>> make the selection method public, and SHOULD use a method for >>>>> which >>>>> the final probability distribution can be readily confirmed. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> ====================================================================== >>>>> Proposals >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2350/9 (Power=3) >>>>> Proposals >>>>> >>>>> A proposal is a type of entity consisting of a body of text and >>>>> other attributes. A player CAN create a proposal by >>>>> announcement, specifying its text and optionally specifying any >>>>> of the following attributes: >>>>> >>>>> * An associated title. >>>>> * A list of co-authors (which must be persons other than the >>>>> author). >>>>> * An adoption index. >>>>> >>>>> Creating a proposal adds it to the Proposal Pool. Once a >>>>> proposal is created, nether its text nor any of the >>>>> aforementioned attributes can be changed. The author (syn. >>>>> proposer) of a proposal is the person who submitted it. >>>>> >>>>> If a decision of whether to adopt a proposal was resolved as >>>>> FAILED QUORUM in the last seven days, the Promotor CAN once add >>>>> the proposal back to the Proposal Pool by announcement. >>>>> >>>>> The author of a proposal in the Proposal Pool CAN remove (syn. >>>>> retract, withdraw) it from the Pool by announcement. >>>>> >>>>> The Promotor CAN remove a proposal from the Proposal Pool by >>>>> announcement if it is not pending and has been added to the Pool >>>>> more than 14 days ago. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2445/10 (Power=1) >>>>> How to Pend a Proposal >>>>> >>>>> Imminence is a switch, tracked by the Promotor, possessed by >>>>> proposals in the Proposal Pool, whose value is either "pending" or >>>>> "not pending" (default). >>>>> >>>>> Any player CAN flip a specified proposal's imminence to "pending" >>>>> by >>>>> announcement by: >>>>> >>>>> a) spending 1 Action Point, OR >>>>> >>>>> b) spending the current Pend Cost in shinies. >>>>> >>>>> An Official Proposal is a proposal designated as such by the >>>>> Rules; generally >>>>> official proposals that are created as part of an Officer's >>>>> duties. Rules to >>>>> the contrary notwithstanding, an Official proposal is always >>>>> pending. Rules >>>>> to the contrary notwithstanding, players CANNOT claim rewards for >>>>> the adoption >>>>> of an Official proposal. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 1607/44 (Power=3) >>>>> Distribution >>>>> >>>>> The Promotor is an office; its holder is responsible for >>>>> receiving and distributing proposals. >>>>> >>>>> Determining whether to adopt a proposal is an Agoran decision. >>>>> For this decision, the vote collector is the Assessor, the >>>>> adoption index is initially the adoption index of the proposal, >>>>> or 1.0 if the proposal does not have one, and the text, author, >>>>> and coauthors of the proposal are essential parameters. >>>>> Initiating such a decision is known as distribution, and removes >>>>> the proposal from the Proposal Pool. >>>>> >>>>> The Promotor CAN distribute a proposal which is in the Proposal >>>>> Pool at any time, by announcement. The Promotor SHALL NOT >>>>> distribute proposals which are not pending. >>>>> >>>>> If there is a Proposal in the Pool that it would otherwise be >>>>> IMPOSSIBLE for any player to distribute, then any player CAN >>>>> distribute that Proposal Without 3 Objections. >>>>> >>>>> The Promotor's report includes a list of all proposals in the >>>>> Proposal Pool, along with their text and attributes. This >>>>> portion of a public document purporting to be a Promotor's >>>>> report is self-ratifying. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2137/2 (Power=1) >>>>> The Assessor >>>>> >>>>> The Assessor is an office; its holder is responsible for >>>>> collecting votes and keeping track of related properties. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 106/36 (Power=3) >>>>> Adopting Proposals >>>>> >>>>> When a decision about whether to adopt a proposal is resolved, if >>>>> the >>>>> outcome is ADOPTED, then the proposal in question is adopted, and >>>>> unless >>>>> other rules prevent it from taking effect, its power is set to the >>>>> minimum >>>>> of four and its adoption index, and then it takes effect.Except as >>>>> prohibited by other rules, a proposal that takes effect CAN and >>>>> does, as >>>>> part of its effect, apply the changes that it specifies.If the >>>>> proposal >>>>> cannot make some such changes, this does not preclude the other >>>>> changes >>>>> from taking place. >>>>> >>>>> If there is no Agoran Decision to adopt a particular proposal that >>>>> has an >>>>> outcome of ADOPTED, that proposal CANNOT take effect, rules to the >>>>> contrary notwithstanding. >>>>> >>>>> Preventing a proposal from taking effect is a secured change; this >>>>> does >>>>> not apply to generally preventing changes to specified areas of >>>>> the >>>>> gamestate, nor to a proposal preventing itself from taking effect >>>>> (its no- >>>>> effect clause is generally interpreted as applying only to the >>>>> rest of the >>>>> proposal). >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2443/1 (Power=3) >>>>> Expediting Proposals >>>>> >>>>> A player CAN expedite a proposal whose adoption index is at most >>>>> 1.5, in a message containing the character string "[Expedition]" >>>>> in the subject line, >>>>> >>>>> 1. by specially deputising for the Promotor to distribute the >>>>> proposal, if it has not been distributed; or >>>>> 2. by announcement, otherwise. >>>>> >>>>> If, in an Agoran Decision to adopt a proposal, the strength of >>>>> AGAINST is zero, and the proposal was expedited at least 7 days >>>>> earlier, then any player CAN specially deputise for the Assessor >>>>> to resolve the decision. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2431/1 (Power=1) >>>>> Proposal Competitions >>>>> >>>>> Any player CAN, with Agoran Consent, initiate a Proposal >>>>> Competition with a specified Objective. Only one Competition may >>>>> be in progress at a time. The Objective should be a >>>>> specification of effects of a proposal, and SHOULD NOT depend on >>>>> factors that could not be determined from the text of a >>>>> proposal. >>>>> >>>>> During the Agoran Week following the initiation of a Proposal >>>>> Competition, any player CAN specify that a Proposal e submits is >>>>> a Competition Proposal for that Competition. Players are >>>>> ENCOURAGED to describe how their Competition Proposals fulfill >>>>> the Objective. >>>>> >>>>> The Promotor SHALL distribute all Competition Proposals for a >>>>> given Competition in the same message. The Assessor SHALL >>>>> resolve all the Agoran Decisions to adopt the Competition >>>>> Proposals for a given Competition in the same message. >>>>> >>>>> Once all Agoran decisions to adopt Competition Proposals for a >>>>> given Competition have been resolved, the Competition ends. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> ====================================================================== >>>>> Voting & Elections >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 693/16 (Power=3) >>>>> Agoran Decisions >>>>> >>>>> When the rules calls for an Agoran decision to be made, the >>>>> decision- >>>>> making process takes place in the following three stages, each >>>>> described >>>>> elsewhere: >>>>> >>>>> 1. Initiation of the decision. >>>>> 2. Voting of the people. >>>>> 3. Resolution of the decision. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 107/19 (Power=3) >>>>> Initiating Agoran Decisions >>>>> >>>>> An Agoran decision is initiated when a person authorized to >>>>> initiate it publishes a valid notice which sets forth the intent >>>>> to initiate the decision. This notice is invalid if it lacks >>>>> any of the following information, and the lack is correctly >>>>> identified within one week after the notice is published: >>>>> >>>>> 1. The matter to be decided (for example, "the adoption of >>>>> proposal 4781"). >>>>> >>>>> 2. A clear indication of the set of valid votes. >>>>> >>>>> 3. The identity of the vote collector. >>>>> >>>>> 4. Any additional information defined by the rules as essential >>>>> parameters. >>>>> >>>>> The publication of such a valid notice initiates the voting >>>>> period for the decision. The voting period lasts for 7 days. >>>>> The minimum voting period for a decision with at least two >>>>> options is five days. The vote collector for a decision with >>>>> less than two options CAN and SHALL end the voting period by >>>>> announcement, if it has not ended already, and provided that e >>>>> resolves the decision in the same message. >>>>> >>>>> The voting period for a decision cannot be set or changed to a >>>>> duration longer than fourteen days. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 683/25 (Power=3) >>>>> Voting on Agoran Decisions >>>>> >>>>> An entity submits a ballot on an Agoran decision by publishing a >>>>> notice satisfying the following conditions: >>>>> >>>>> 1. The ballot is submitted during the voting period for the >>>>> decision. >>>>> >>>>> 2. The entity casting the ballot (the voter) was, at the >>>>> initiation of the decision, a player. >>>>> >>>>> 3. The ballot clearly identifies the matter to be decided. >>>>> >>>>> 4. The ballot clearly identifies a valid vote, as determined by >>>>> the voting method. >>>>> >>>>> 5. The ballot clearly sets forth the voter's intent to place >>>>> the identified vote. >>>>> >>>>> 6. The voter has no other valid ballots on the same decision. >>>>> >>>>> A valid ballot is a ballot, correctly submitted, that has not >>>>> been withdrawn. During the voting period of an Agoran decision, >>>>> a player CAN by announcement withdraw (syn. retract) a ballot >>>>> that e submitted on that decision. To "change" one's vote is to >>>>> retract eir previous ballot (if any), then submit a new one. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 208/12 (Power=3) >>>>> Resolving Agoran Decisions >>>>> >>>>> The vote collector for an unresolved Agoran decision CAN resolve >>>>> it by announcement, indicating the outcome. If it was required >>>>> to be initiated, then e SHALL resolve it in a timely fashion >>>>> after the end of the voting period. To be valid, this >>>>> announcement must satisfy the following conditions: >>>>> >>>>> 1. It is published after the voting period has ended. >>>>> >>>>> 2. It clearly identifies the matter to be resolved. >>>>> >>>>> 3. It specifies the outcome, as described elsewhere, and, if >>>>> there was more than one valid option, provides a tally of >>>>> the voters' valid ballots. >>>>> >>>>> Each Agoran decision has exactly one vote collector, defaulting >>>>> to the initiator of the decision. If the vote collector is >>>>> defined by reference to a position (or, in the default case, if >>>>> the initiator was so defined), then the vote collector is the >>>>> current holder of that position. >>>>> >>>>> This rule takes precedence over any rule that would provide >>>>> another mechanism by which an Agoran decision may be resolved. >>>>> >>>>> In general, changes to the gamestate due to the outcome of an >>>>> Agoran decision take effect when the decision is resolved. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 955/23 (Power=3) >>>>> Determining the Will of Agora >>>>> >>>>> Each Agoran decision has a voting method, which determines how >>>>> voters may vote on it and how to calculate the outcome. The >>>>> strength of a ballot is the voting strength of the voter who >>>>> cast it on that Agoran decision. >>>>> >>>>> The following voting methods are defined: >>>>> >>>>> 1. AI-majority: the valid votes are FOR and AGAINST. Let F be >>>>> the total strength of all valid ballots cast FOR a decision, >>>>> A be the same for AGAINST, and AI be the adoption index of >>>>> the decision. The outcome is ADOPTED if F/A >= AI and F/A > >>>>> 1 (or F>0 and A=0), otherwise REJECTED. >>>>> >>>>> 2. Instant runoff: the valid votes are ordered lists of >>>>> options, and the outcome is whichever option wins according >>>>> to the standard definition of instant runoff. For this >>>>> purpose, a ballot of strength N is treated as if it were N >>>>> distinct ballots expressing the same preferences. In case >>>>> multiple valid options tie for the lowest number of votes at >>>>> any stage, the vote collector CAN and must, in the >>>>> announcement of the decision's resolution, select one such >>>>> option to eliminate; if, for M > 1, all eir possible choices >>>>> in the next M stages would result in the same set of options >>>>> being eliminated, e need not specify the order of >>>>> elimination. >>>>> >>>>> 3. First-past-the-post (default): the valid votes are the >>>>> options, and the outcome is whichever option received the >>>>> highest total strength of valid ballots. In case of a tie, >>>>> the vote collector CAN and must, in the announcement of the >>>>> decision's resolution, select one of the leaders as the >>>>> outcome. >>>>> >>>>> The previous notwithstanding: >>>>> >>>>> - If there is more than one option, and the number of valid >>>>> ballots is less than the quorum of that decision, the outcome >>>>> is instead FAILED QUORUM. >>>>> - PRESENT is always a valid vote, with no effect on the outcome >>>>> except counting towards quorum. >>>>> - If there are no valid options, the outcome is null. >>>>> >>>>> The outcome of a decision is determined when it is resolved, and >>>>> cannot change thereafter. The rule providing >>>>> for an Agoran Decision by instant runoff may disqualify one or >>>>> more options; in >>>>> such a case, they are eliminated prior to beginning the first >>>>> stage of the vote >>>>> count. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 879/33 (Power=2) >>>>> Quorum >>>>> >>>>> Each Agoran Decision has a quorum. This is a number set when the >>>>> decision is created, and thereafter cannot be changed. When a >>>>> person initiates an Agoran Decision, that person SHALL state the >>>>> quorum of that decision. However, incorrectly stating the quorum >>>>> of a decision does not invalidate the initiation, nor does it >>>>> actually change the quorum of the decision. >>>>> >>>>> The quorum that an Agoran Decision gains as it is created can be >>>>> defined by other rules of power 2 or greater. If no other rule >>>>> defines the quorum of an Agoran Decision, the quorum for that >>>>> decision is equal to the number of players who voted on the >>>>> Agoran Decision to adopt a proposal that had been most recently >>>>> resolved at the time of that decision's initiation, minus 2. >>>>> >>>>> As an exception to the previous paragraph, the quorum of an >>>>> Agoran Decision can never be less than 2. If the rules would >>>>> attempt to set the quorum of an Agoran Decision to less than 2, >>>>> it is set to 2 instead. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2422/2 (Power=3) >>>>> Voting Strength >>>>> >>>>> The voting strength of an entity on an Agoran decision is an >>>>> integer between 0 and 5 inclusive, defined by rules of power 2 >>>>> or greater. If not otherwise specified, the voting strength of >>>>> an entity on an Agoran decision is 1. >>>>> >>>>> When multiple rules set or modify an entity's voting strength on >>>>> an Agoran decision, it shall be determined by first applying the >>>>> rule(s) which set it to a specific value, using the ordinary >>>>> precedence of rules, and then applying the rules, other than >>>>> this one, which modify it, in numerical order by ID. Finally, if >>>>> theresult of the calculation is not an integer, it is rounded >>>>> up, and then if it is outside the allowable range of values for >>>>> voting strength, it is set to the the minimum value if it was >>>>> less and the maximum value if it was more. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2127/9 (Power=3) >>>>> Conditional Votes >>>>> >>>>> If a vote on an Agoran decision is submitted conditionally (e.g. >>>>> "FOR if <X> is true, otherwise AGAINST"), then the selected >>>>> option is evaluated based on the value of the condition(s) at >>>>> the end of the voting period, and, rules to the contrary >>>>> notwithstanding, is clearly specified if and only if the value >>>>> of the condition(s) is/are determinate at the end of the voting >>>>> period. If the option cannot be clearly identified, a vote of >>>>> PRESENT is cast. >>>>> >>>>> Casting a vote endorsing another voter is equivalent to >>>>> conditionally casting a vote whose value is the same as the most >>>>> common value (if any) among that voter's valid votes on that >>>>> decision. >>>>> >>>>> Casting a vote denouncing another voter is equivalent to >>>>> conditionally casting a vote whose value is opposite to the most >>>>> common value (if any) among that voter's valid votes on that >>>>> decision. FOR and AGAINST are opposites. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2517/0 (Power=3) >>>>> Conditionals and Extricability >>>>> >>>>> A conditional is any textual structure that attempts to make a >>>>> statement (the >>>>> substrate) affecting any part or aspect of the gamestate, or the >>>>> permissibility, possibility, or effect of any action affecting >>>>> such a part or >>>>> aspect, dependent on the truth value or other state of a textual >>>>> structure >>>>> (the condition). The condition is said to be "affixed" to the >>>>> substrate >>>>> (inverse "to be conditional upon"). >>>>> >>>>> A condition is inextricable if it is unclear, ambiguous, circular, >>>>> inconsistent, paradoxical, depends on information that is >>>>> indeterminate, or >>>>> is impossible or unreasonably difficult to determine, or otherwise >>>>> requires an >>>>> unreasonable effort to resolve; otherwise it is extricable. A >>>>> conditional is >>>>> inextricable if its condition is inextricable; otherwise it is >>>>> extricable. A >>>>> player SHOULD NOT use an inextricable conditional for any purpose. >>>>> >>>>> An action is said to be "subject to" a conditional if its >>>>> possibility, >>>>> permissibility, or effect (depending on context) is determined by >>>>> the >>>>> conditional. A value is said to be subject to a conditional of the >>>>> state >>>>> of the value is determined by the conditional. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2168/7 (Power=1) >>>>> Extending the voting period >>>>> >>>>> Whenever the voting period of an Agoran decision would end, and >>>>> the result would be FAILED QUORUM, the length of the voting >>>>> period for that decision is instead increased to 14 days, except >>>>> if it is already that length, provided this has not already >>>>> happened for the decision in question. >>>>> >>>>> Upon such an occurrence, the vote collector for the decision >>>>> SHALL issue a humiliating public reminder to the slackers who >>>>> have not yet cast any votes on it despite being eligible, and >>>>> CAN end its voting period by announcement (resolving it >>>>> constitutes an implicit announcement that its voting period is >>>>> first ended) if the result would no longer be FAILED QUORUM, or >>>>> if the decision is whether to adopt a proposal and no voter >>>>> (other than possibly the proposal's author) has voted FOR. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 1950/32 (Power=3) >>>>> Decisions with Adoption Indices >>>>> >>>>> Adoption index is an untracked switch possessed by Agoran >>>>> decisions and proposals, whose value is either "none" (default) >>>>> or an integral multiple of 0.1 from 1.0 to 9.9. >>>>> >>>>> Adoption index is secured with a power threshold of 2. >>>>> >>>>> Adoption index is an essential parameter of an Agoran decision >>>>> if that decision has an adoption index. >>>>> >>>>> For any Agoran decision with an adoption index, the voting >>>>> method is AI-majority. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2034/9 (Power=3) >>>>> Vote Protection and Cutoff for Challenges >>>>> >>>>> A public message purporting to resolve an Agoran decision >>>>> constitutes self-ratifying claims that >>>>> >>>>> 1. such a decision existed, >>>>> 2. it was resolved as indicated, and >>>>> 3. (if the indicated outcome was to adopt a proposal) such a >>>>> proposal existed, was adopted, and took effect. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2154/51 (Power=2) >>>>> Election Procedure >>>>> >>>>> A player CAN initiate an election for a specified office: >>>>> a) With 2 Support, if either the office is interim or the >>>>> most recent election for that office was resolved more >>>>> than 90 days prior, and provided that the initiator >>>>> becomes a candidate in the same message. >>>>> b) By announcement, if e is the ADoP and if the office is >>>>> interim, or if e is the holder of that office. >>>>> The above notwithstanding, an election for an office CANNOT be >>>>> initiated if one is already in progress. >>>>> >>>>> After an election is initiated and until nominations close, any >>>>> player CAN >>>>> become a candidate by announcement. A candidate ceases to be a >>>>> candidate if e >>>>> ceases to be a player during the election. An election is >>>>> contested if it has >>>>> two or more candidates at the end of the nomination period, and >>>>> uncontested >>>>> otherwise. For a contested election, nominations close at the end >>>>> of the >>>>> poll's voting period. For an uncontested election, nominations >>>>> close at the >>>>> end of the nomination period. >>>>> >>>>> When an election is initiated, it enters the nomination period, >>>>> which lasts for 7 days. In a timely fashion after the nomination >>>>> period ends, the ADoP CAN and SHALL, in the same message: >>>>> 1) If the election is contested, initiate an Agoran decision >>>>> to select the winner of the election (the poll). For this >>>>> decision, the Vote Collector is the Assessor, the valid >>>>> options are the candidates for that election (including >>>>> those who become candidates after its initiation), and the >>>>> voting method is instant runoff. >>>>> 2) Distribute all pending Campaign Proposals associated >>>>> with the election. >>>>> 3) If POSSIBLE per the following paragraph, end the election >>>>> immediately. >>>>> >>>>> If at any point an uncontested election has a single candidate, >>>>> and that >>>>> candidate either is not the author of a Committed Campaign >>>>> Proposal for that >>>>> election or that proposal was adopted, then any player CAN declare >>>>> them the >>>>> winner of the election by announcement. If at any point an >>>>> uncontested >>>>> election has no candidates, or a single candidate who is the >>>>> author of a >>>>> failed Committed Campaign Proposal for that election, then any >>>>> player CAN >>>>> declare the election ended with no winner by announcement. The >>>>> Assessor SHALL >>>>> do one or the other in the same message in which e resolves a >>>>> decision to >>>>> adopt a Campaign Proposal for an ongoing uncontested election. >>>>> >>>>> A poll CANNOT be resolved until the decisions to adopt all >>>>> associated Campaign >>>>> Proposals are resolved. When resolving the poll, if a given >>>>> candidate authored >>>>> one of the associated Campaign Proposals, that proposal is >>>>> Committed, and it >>>>> was not adopted, then that player is disqualified. >>>>> >>>>> When the poll is resolved, its outcome, if a player, wins the >>>>> election. When >>>>> a player wins an election, e is installed into the associated >>>>> office and the >>>>> election ends. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> ====================================================================== >>>>> Offices & Reporting >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 1006/39 (Power=2) >>>>> Offices >>>>> >>>>> Officeholder is an office switch tracked by the ADoP, with >>>>> possible values of any person or "vacant". An officer is the >>>>> holder of an office, who may be referred to by the name of that >>>>> office. If the holder of an office is ever not a player, it >>>>> becomes vacant. >>>>> >>>>> An imposed office is an office described as such by the rule >>>>> defining it. All others are elected. A person CANNOT be made >>>>> the holder of an elected office without eir explicit or >>>>> reasonably implied consent. >>>>> >>>>> A holder of an elected office who did not become its holder by >>>>> winning an >>>>> election, and has not won an election for that office since, is an >>>>> interim >>>>> holder. An elected office that is either vacant or has an interim >>>>> holder is an >>>>> interim office. >>>>> >>>>> The holder of an elected office CAN resign it by announcement, >>>>> causing it to become vacant. Any player CAN cause an office to >>>>> become vacant without 2 objections. >>>>> >>>>> When a proposal takes effect and creates a new office, if the >>>>> proposal does not specify otherwise, the author of that proposal >>>>> becomes the holder of the office. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2143/26 (Power=1) >>>>> Official Reports and Duties >>>>> >>>>> For each person: >>>>> >>>>> 1. If any task is defined by the rules as part of that person's >>>>> weekly duties, then e SHALL perform it at least once each >>>>> week. If any information is defined by the rules as part of >>>>> that person's weekly report, then e SHALL maintain all such >>>>> information, and the publication of all such information is >>>>> part of eir weekly duties. >>>>> >>>>> 2. If any task is defined by the rules as part of that person's >>>>> monthly duties, then e SHALL perform it at least once each >>>>> month. If any information is defined by the rules as part of >>>>> that person's monthly report, then e SHALL maintain all such >>>>> information, and the publication of all such information is >>>>> part of eir monthly duties. >>>>> >>>>> Any information defined by the rules as part of a person's >>>>> report, without specifying which one, is part of eir weekly >>>>> report. Failure of a person to perform any duty required of em >>>>> within the allotted time is the Class-2 crime of Tardiness. >>>>> >>>>> An official duty for an office is any duty that the Rules >>>>> specifically assign to that office's holder in particular >>>>> (regardless of eir identity). >>>>> >>>>> A person SHALL NOT publish information that is inaccurate or >>>>> misleading while performing an official duty, or within a >>>>> document purporting to be part of any person or office's weekly >>>>> or monthly report. >>>>> >>>>> Reports SHALL be published in plain text. Tabular data must >>>>> line up properly when viewed in a monospaced font. Publishing a >>>>> report that deviates from these restrictions is the Class 2 Crime >>>>> of Making My Eyes Bleed. >>>>> >>>>> Officers SHOULD maintain a publicly visible copy of their >>>>> reports on the World Wide Web, and they SHOULD publish the >>>>> address of this copy along with their published reports. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2513/0 (Power=1) >>>>> Campaign Proposals, with power 3 >>>>> >>>>> During the nomination period of an election, any candidate for >>>>> that election >>>>> CAN submit a Campaign Proposal for that election, provided e does >>>>> not >>>>> currently have a pending Campaign Proposal for that election, >>>>> using the normal >>>>> mechanism for proposal submission. Campaign Proposals SHOULD >>>>> relate to the >>>>> duties of the office up for election. Commitment is an untracked >>>>> Campaign >>>>> Proposal switch with values Committed (default) and Uncommitted. >>>>> The author >>>>> of a Committed proposal may flip it to Uncommitted by >>>>> announcement. >>>>> >>>>> A Campaign Proposal is an Official Proposal exempt from automatic >>>>> distribution, and SHALL NOT be distributed as required by the >>>>> rules. >>>>> The election with which a Campaign Proposal is associated, as well >>>>> as its >>>>> Commitment, are essential parameters for an Agoran decision to >>>>> adopt a >>>>> Campaign Proposal. >>>>> >>>>> When a Campaign Proposal is adopted, it CANNOT take effect until >>>>> the associated election ends. When the election ends, if the >>>>> winner was the >>>>> proposal's author, then any player CAN once make it take effect by >>>>> announcement (with its power set as usual for an adopted >>>>> proposal). If the >>>>> conditions for a Campaign Proposal to take effect are met as a >>>>> result of an >>>>> action in a public message, the author of the message SHALL make >>>>> it take >>>>> effect in that message. >>>>> >>>>> ---------------------------------------------------------------------- >>>>> >>>>> Rule 2138/24 (Power=1) >>>>> The Associate Director of Personnel >>>>> >>>>> The Associate Director of Personnel (ADoP) is an office; its >>>>> holder is responsible for keeping track of officers. >>>>> >>>>>
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