You can't because you pended it with AP. ---- Publius Scribonius Scholasticus p.scribonius.scholasti...@gmail.com
> On Oct 15, 2017, at 8:27 PM, ATMunn . <iamingodsa...@gmail.com> wrote: > > TTttPF > > On Sun, Oct 15, 2017 at 8:26 PM, ATMunn . <iamingodsa...@gmail.com> wrote: > Is this new or am I not aware of something? > > Well, either way, I guess I also claim a reward of two shinies for authoring > and pending a passed proposal. > > On Sun, Oct 15, 2017 at 4:16 PM, VJ Rada <vijar...@gmail.com> wrote: > I claim the reward of two shinies for authoring and pending a passed proposal. > > On Mon, Oct 16, 2017 at 7:08 AM, VJ Rada <vijar...@gmail.com> wrote: > > Quorums of 8 again ugh. > > > > Stop voting y'all lmao. > > > > On Mon, Oct 16, 2017 at 6:39 AM, Publius Scribonius Scholasticus > > <p.scribonius.scholasti...@gmail.com> wrote: > >> > >> I resolve the decision(s) to adopt proposal(s) 7908-7921 below. > >> > >> ------------------------------------------------------------------------ > >> > >> [This notice resolves the Agoran decisions of whether to adopt the > >> following proposals. For each decision, the options available to > >> Agora are ADOPTED (*), REJECTED (x), and FAILED QUORUM (!). If a > >> decision's voting period is still ongoing, I end it immediately > >> before resolving it and after resolving the previous decision.] > >> > >> ID Author(s) AI Title Pender Pend fee > >> --------------------------------------------------------------------------- > >> 7908* G. 1.0 Silly season G. OP [1] > >> 7909* G. 1.2 No Lockout G. OP [1] > >> 7910x G. 1.0 What is a rulekeepor G. OP [1] > >> 7911* V.J. Rada 1.0 Infinite Money Fix V.J. Rada 1 sh. > >> 7912* Alexis 3.0 Election Campaigns Alexis 1 AP [2] > >> 7913* ATMunn 1.0 Cheer Up v7? ATMunn 1 AP > >> 7914* o 1.0 SFDVP [3] o 1 AP > >> 7915x CuddleBeam 1.0 Terrifying Proposals Reward CuddleBeam 1 AP > >> 7916* Aris, o, G. 1.0 Pro Pace v2 Aris 1 AP > >> 7917x P.S.S. [4], o 3.0 Banking P.S.S. [4] 1 sh. > >> 7918* P.S.S. [4] 3.0 Vacant Deputisation Fix P.S.S. [4] 1 AP > >> 7919x P.S.S. [4] 2.0 YSUIII. [5] P.S.S. [4] 1 AP > >> 7920x Gaelan, Aris 1.0 The Lint Screen v2 Gaelan 1 sh. > >> 7921* o, G. 2.0 Passive Income o 1 AP > >> [1] Official Proposal, inherently pending > >> [2] There is some debate over whether this was actually pended twice, each > >> attempt consuming 1 AP. This value is therefore provisional. > >> > >> | | 7908 | 7909 | 7910 | 7911 | 7912 | 7913 | 7914 | 7915 | 7916 | > >> 7917 | 7918 | 7919 | 7920 | 7921 | > >> |--------+------+------+------+------+------+------+------+------+------+------+------+------+------+------+ > >> |Alexis | F | F | A | F | F | A | F | A | F | A > >> | F | A | A | A | > >> |Aris | F | F | A | F | A | F | F | A | F | A > >> | F | A | F | F | > >> |ATMunn | F | P | F | F | F | F | P | F | F | F > >> | F | F | A | F | > >> |G. | F | F | F | F | P | F | F | A | P | P > >> | F | A | A | F | > >> |Gaelan | F | P | A | F | F | F | F | P | F | P > >> | F | A | F | F | > >> |nichdel | F | P | A | F | P | A | F | A | P | P > >> | P | A | P | P | > >> |o | F | F | A | F | F | F | F | A | F | P > >> | F | A | P | F | > >> |PSS | F | F | A | F | F | F | F | A | F | F > >> | F | F | A | F | > >> |Trigon | F | F | A | F | P | F | A | A | F | F > >> | F | F | F | F | > >> |VJ Rada | FF | FF | AA | FF | FF | AA | P | | P | AA | > >> FF | | AA | FF | > >> |--------+------+------+------+------+------+------+------+------+------+------+------+------+------+------+ > >> |F/A | 11/0 | 8/0 | 2/9 | 11/0 | 7/1 | 7/4 | 7/1 | 1/7 | 7/0 | > >> 3/4 > >> | 10/0 | 3/6 | 3/6 | 9/1 | > >> |AI | 1.0 | 1.2 | 1.0 | 1.0 | 3.0 | 1.0 | 1.0 | 1.0 | 1.0 | > >> 3.0 > >> | 3.0 | 2.0 | 1.0 | 2.0 | > >> |V | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 9 | 10 | 10 > >> | 10 | 9 | 10 | 10 | > >> |Q | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 > >> | 5 | 5 | 5 | 5 | > >> |P | T | T | F | T | T | T | T | F | T | F > >> | T | F | F | T | > >> > >> > >> The full text of each adopted proposal is included below. > >> > >> ////////////////////////////////////////////////////////////////////// > >> ID: 7908 > >> Title: Silly season > >> Adoption index: 1.0 > >> Author: G. > >> Co-authors: > >> Official Proposal > >> > >> > >> Re-enact Rule 1650 (Silliness) with the following text: > >> > >> Each Nomic Week a Player is designated the Silly Person. The Silly > >> Person > >> SHALL in that week, by announcement (1) designate another player, who has > >> not > >> been the Silly Person in the past two weeks, to be the next week's Silly > >> Person; (2) submit a Silly Proposal. If there is ever no Silly Person or > >> the > >> Silly Person is not a player, then the next week's Silly Person is the > >> first > >> player that any player publicly designates to be the next week's Silly > >> Person. > >> > >> A Silly Proposal is a Proposal whose sole contents are one of > >> the following: > >> i) A limerick. > >> ii) A rhymed poem no longer than fourteen lines. (No free > >> verse!) > >> iii) A joke of no more than a hundred words. > >> iv) A truly hideous pun. > >> > >> The first Silly Proposal submitted by the week's Silly Person is an > >> Official > >> Proposal. > >> > >> > >> [I want to reward the Silly Person a shiny, but we have that dumb limit > >> that > >> rewards can only be defined in R2445, and the Fearmongor rule may not allow > >> me > >> to include other rules in the proposal]. > >> > >> [For Rulekeepor, given history of Rule 1650: > >> History: Enacted as MI=1 Rule 1650 by Proposal 2673, 26 September 1996 > >> History: Repealed as Power=1 Rule 1650 by Proposal 3688 > >> (Repeal-O-Matic), 21 February 1998 > >> ] > >> > >> ////////////////////////////////////////////////////////////////////// > >> ID: 7909 > >> Title: No Lockout > >> Adoption index: 1.2 > >> Author: G. > >> Co-authors: > >> Official Proposal > >> > >> > >> Repeal Rule 2458 (Invoking Lockout). > >> > >> ////////////////////////////////////////////////////////////////////// > >> ID: 7911 > >> Title: Infinite Money Fix > >> Adoption index: 1.0 > >> Author: V.J. Rada > >> Co-authors: > >> > >> > >> Amend rule 2496, "Rewards" by replacing > >> "Publishing a duty-fulfilling report: 5 shinies." > >> > >> with > >> "Publishing a duty-fulfilling report: 5 shinies. This reward can only be > >> claimed once per office per week for a weekly report and once per office > >> per > >> month for a monthly report." > >> > >> ////////////////////////////////////////////////////////////////////// > >> ID: 7912 > >> Title: Election Campaigns > >> Adoption index: 3.0 > >> Author: Alexis > >> Co-authors: > >> > >> > >> Text in square brackets in this proposal is only an annotation and this > >> Proposal's effect is as if that text were not included at all. > >> > >> [Changes from the proto: > >> - Added these annotations. > >> - Reordered the rule changes to make a bit more sense. > >> - Added the codification of the "you make it, you fill it" principle. > >> - Made it so the current holder of an office can initiate an election > >> for it by announcement. > >> - Added provision for uncontested elections. > >> - Increased pragmaticism. > >> - Added essential parameters to Campaign Proposals. > >> - A few other minor fixes. > >> ] > >> > >> Amend rule 1006 (Offices) by adding the following paragraph before the > >> final one: > >> > >> A holder of an elected office who did not become its holder by winning an > >> election, and has not won an election for that office since, is an > >> interim > >> holder. An elected office that is either vacant or has an interim holder > >> is an > >> interim office. > >> > >> [This definition is used in election initiations, below. Basically, an > >> interim > >> holder is one who doesn't have a solid claim to hold onto the office, and > >> vacancy is included in the definition of an interim office to avoid > >> righting > >> "if the office's holder is interim or if the office is vacant" everywhere.] > >> > >> Amend rule 1006 (Offices) by adding the following paragraph at the end: > >> > >> When a proposal takes effect and creates a new office, if the > >> proposal does not specify otherwise, the author of that proposal > >> becomes the holder of the office. > >> > >> [This codifies the "If you make an office, it's your job to fill it if > >> no-one > >> else does." principle. Note that the holder of an office installed this way > >> is > >> interim.] > >> > >> Enact a new rule entitled (Campaign Proposals, with power 3), reading as > >> follows: > >> > >> During the nomination period of an election, any candidate for that > >> election > >> CAN submit a Campaign Proposal for that election, provided e does not > >> currently have a pending Campaign Proposal for that election, using the > >> normal > >> mechanism for proposal submission. Campaign Proposals SHOULD relate to > >> the > >> duties of the office up for election. Commitment is an untracked Campaign > >> Proposal switch with values Committed (default) and Uncommitted. The > >> author > >> of a Committed proposal may flip it to Uncommitted by announcement. > >> > >> [A Campaign Proposal is basically an extension of a candidate's platform, > >> allowing them to propose changes to any office that they wish to associate > >> with > >> their election. > >> > >> Commitment is basically stating whether a candidate wishes to be elected > >> only > >> if their proposal passes. They can opt out of commitment, so that they can > >> be > >> elected if it fails. This allows a player to encode "I will take this > >> office > >> only if I can change it in this fashion." into the election system.] > >> > >> A Campaign Proposal is an Official Proposal exempt from automatic > >> distribution, and SHALL NOT be distributed as required by the rules. > >> The election with which a Campaign Proposal is associated, as well as its > >> Commitment, are essential parameters for an Agoran decision to adopt a > >> Campaign Proposal. > >> > >> [The election procedure dictates when Campaign Proposals should be > >> distributed; they don't follow the normal distribution system. They also > >> have some additional essential parameters, although note that a player > >> can opt out of Commitment even after the proposal is distributed.] > >> > >> When a Campaign Proposal is adopted, it CANNOT take effect until > >> the associated election ends. When the election ends, if the winner was > >> the > >> proposal's author, then any player CAN once make it take effect by > >> announcement (with its power set as usual for an adopted proposal). If > >> the > >> conditions for a Campaign Proposal to take effect are met as a result of > >> an > >> action in a public message, the author of the message SHALL make it take > >> effect in that message. > >> > >> [Campaign Proposals need to meet two requirements in order to take effect: > >> their author must win the election and they must pass. The former is what > >> ties > >> them to the election and allows candidates to safely submit conflicting > >> proposals. The latter is the safety guard (reinforced by rule 106 which > >> prevents non-adopted proposals from taking effect) to ensure that a > >> candidate can > >> > >> This also means that voters can vote on the Campaign Proposals based on > >> whether or not they would be okay with the rule changes, knowing that > >> the actual choice of which one takes effect is dictated by the election > >> outcome. > >> > >> Requiring them to take effect by announcement is a safety guard to > >> ensure that they don't take effect with no one noticing. In practice, > >> the Assessor will nearly always do this in the same message as resolving > >> the decision (and the poll, if applicable), however.] > >> > >> Amend rule 1607 (Distribution) by replacing > >> "In a given Agoran week, the Promotor SHALL, as part of eir weekly > >> duties, > >> distribute all pending proposals." > >> with > >> "In a given Agoran week, the Promotor SHALL, as part of eir weekly > >> duties, > >> distribute all pending proposals except for those exempted from automatic > >> distribution by other rules." > >> > >> [This ensures that the Promotor isn't obligated to distribute Campaign > >> Proposals normally.] > >> > >> Amend rule 2154 (Election Procedure) to read as follows: > >> A player CAN initiate an election for a specified office: > >> a) With 2 Support, if either the office is interim or the > >> most recent election for that office was resolved more > >> than 90 days prior, and provided that the initiator > >> becomes a candidate in the same message. > >> b) By announcement, if e is the ADoP and if the office is > >> interim, or if e is the holder of that office. > >> The above notwithstanding, an election for an office CANNOT be > >> initiated if one is already in progress. > >> > >> [This cleans up when elections can start. Basically, anyone can > >> challenge the existing officer if they are interim or if they have been > >> in their office for a long time; the ADoP can open an election for an > >> office that needs one; and the current officer can always open > >> competition for the office.] > >> > >> After an election is initiated and until nominations close, any player > >> CAN > >> become a candidate by announcement. A candidate ceases to be a candidate > >> if e > >> ceases to be a player during the election. An election is contested if it > >> has > >> two or more candidates at the end of the nomination period, and > >> uncontested > >> otherwise. For a contested election, nominations close at the end of the > >> poll's voting period. For an uncontested election, nominations close at > >> the > >> end of the nomination period. > >> > >> [Players must explicitly opt-in to become candidates, and can do so up > >> until > >> the winner is locked in, effectively.] > >> > >> When an election is initiated, it enters the nomination period, > >> which lasts for 7 days. In a timely fashion after the nomination > >> period ends, the ADoP CAN and SHALL, in the same message: > >> 1) If the election is contested, initiate an Agoran decision > >> to select the winner of the election (the poll). For this > >> decision, the Vote Collector is the Assessor, the valid > >> options are the candidates for that election (including > >> those who become candidates after its initiation), and the > >> voting method is instant runoff. > >> 2) Distribute all pending Campaign Proposals associated > >> with the election. > >> 3) If POSSIBLE per the following paragraph, end the election > >> immediately. > >> > >> [After the nomination period, the ADoP kicks off the election by both > >> starting > >> the election poll (if needed) and distributing its Campaign Proposals. The > >> Assessor is the vote collector for the poll because that seemed less > >> invasive > >> than forcing the ADoP to be vote collector for the proposals.] > >> > >> If at any point an uncontested election has a single candidate, and that > >> candidate either is not the author of a Committed Campaign Proposal for > >> that > >> election or that proposal was adopted, then any player CAN declare them > >> the > >> winner of the election by announcement. If at any point an uncontested > >> election has no candidates, or a single candidate who is the author of a > >> failed Committed Campaign Proposal for that election, then any player CAN > >> declare the election ended with no winner by announcement. The Assessor > >> SHALL > >> do one or the other in the same message in which e resolves a decision to > >> adopt a Campaign Proposal for an ongoing uncontested election. > >> > >> [This paragraph is a bit of a doozy, but basically it means that > >> uncontested > >> elections work the way you think: if there are no candidates, they end, and > >> if > >> there is only won, they win. The complexity comes from the fact that if the > >> one > >> candidate has a Committed Proposal, then things must wait until it > >> concludes, > >> although they can flip it to Uncommitted and then end the election > >> themselves. > >> > >> No provision is made for contested elections where all but one candidate > >> has > >> dropped out, since I didn't want to have to write rules to allow > >> cancellation > >> of Agoran decisions.] > >> > >> A poll CANNOT be resolved until the decisions to adopt all associated > >> Campaign > >> Proposals are resolved. When resolving the poll, if a given candidate > >> authored > >> one of the associated Campaign Proposals, that proposal is Committed, and > >> it > >> was not adopted, then that player is disqualified. > >> > >> [This provides that a player with a Committed proposal that failed is > >> not permitted to win the election, as part the intent of Commitment.] > >> > >> When the poll is resolved, its outcome, if a player, wins the election. > >> When > >> a player wins an election, e is installed into the associated office and > >> the > >> election ends. > >> > >> Amend rule 955 (Determining the Will of Agora) by appending "The rule > >> providing > >> for an Agoran Decision by instant runoff may disqualify one or more > >> options; > >> in > >> such a case, they are eliminated prior to beginning the first stage of the > >> vote > >> count." > >> > >> [Enabling of disqualification.] > >> > >> Amend rule 2138 (The Associate Director of Personnel) by replacing the > >> bullet: > >> 2. The date on which the most recent election for each office > >> was initiated. > >> with: > >> 2. The current status of the ongoing election for that office > >> or, if there is no ongoing election for that office, the > >> date on which the last election ended > >> 3. For filled elected offices, whether or not the holder is > >> interim. > >> > >> [Since the actually relevant date for election timing is when the most > >> recent election ended, not started, this changes the reporting to > >> the election has no candidates, end it per the following paragraph.account > >> for > >> that. Likewise, interim office-holders should be marked so it is easy to > >> know > >> when elections can be started.] > >> > >> Amend rule 2472 (Office Incompatibilities) by replacing "Promotor and > >> ADoP" with "Assessor and ADoP". > >> > >> [The Promotor and ADoP don't interact at all, but now, the ADoP > >> distributes proposals. As a result, they should be kept apart from > >> Assessor for the same reason as Promotor.] > >> > >> ////////////////////////////////////////////////////////////////////// > >> ID: 7913 > >> Title: Cheer Up v7? > >> Adoption index: 1.0 > >> Author: ATMunn > >> Co-authors: > >> > >> > >> Create a power-1 rule titled "Emotions" > >> { > >> Emotion is a player switch, tracked by the registrar, with possible > >> values > >> Joyous, Melancholy, and Indifferent, that defaults to Indifferent. > >> > >> At any time, any player CAN by announcement flip eir own Emotion to any > >> value it is currently not. When doing this, e MUST provide a reason as > >> to > >> why e changed eir Emotion as such. It is IMPOSSIBLE to change another > >> player's Emotion. A player's Emotion has the following effects: > >> > >> Indifferent: No effect. > >> Melancholy: Any player that is not currently Melancholy MAY pat any > >> Melancholy > >> player on the back. Upon doing this, the Melancholy player is ENCOURAGED > >> to > >> change eir emotion to Joyous. > >> Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy players > >> on > >> the back. E is also ENCOURAGED to do other kind acts, such as paying > >> shinies > >> to other players or pending other players' proposals. > >> } > >> > >> ////////////////////////////////////////////////////////////////////// > >> ID: 7914 > >> Title: Stamp Floating Derived Value Patch > >> Adoption index: 1.0 > >> Author: o > >> Co-authors: > >> > >> > >> Amend rule 2498 (“Economic Wins”) by removing the paragraph that begins > >> “The Stamp Value is”. > >> > >> ////////////////////////////////////////////////////////////////////// > >> ID: 7916 > >> Title: Pro Pace v2 > >> Adoption index: 1.0 > >> Author: Aris > >> Co-authors: o, G. > >> > >> > >> Amend the Rule entitled "Such is Karma", if there is such a rule, by > >> replacing > >> every instance of the word "Eta" with the word "Gamma". > >> > >> ////////////////////////////////////////////////////////////////////// > >> ID: 7918 > >> Title: Vacant Deputisation Fix > >> Adoption index: 3.0 > >> Author: Publius Scribonius Scholasticus > >> Co-authors: > >> > >> > >>> Replace the second item of the second numbered list of "Deputisation", > >>> with > >> > >> > >> the following: > >> > >>> 2. Either (i) A time limit by which the rules require the action to be > >>> performed has expired or (ii) the office is vacant. > >> > >> > >> ////////////////////////////////////////////////////////////////////// > >> ID: 7921 > >> Title: Passive Income > >> Adoption index: 2.0 > >> Author: o > >> Co-authors: G. > >> > >> > >> Create a new rule, titled "Distributing Assets", with power 1, whose text > >> is > >> > >> To “distribute” a quantity of a fungible asset to a set of recipients is > >> to > >> transfer one instance of that asset at a time to the recipient that owns > >> the least number of instances of that asset, until either no more > >> instances > >> of the asset are eligible to be distributed, or the number of instances > >> so > >> transferred equals the quantity to be distributed. If, when distributing > >> a > >> specific asset, two or more recipients each own the least number of > >> instances > >> of that asset, then the recipient that most recently became eligible to > >> own > >> the asset SHALL receive the asset being distributed. > >> > >> Create a rule, titled "Passive Income", with power 2, whose text is > >> > >> The Tax Rate is a singleton natural switch which can take values between > >> 0 > >> and 100, inclusive, tracked by the Secretary. The Tax Rate has a default > >> value of 50. > >> > >> Whenever Agora receives Shinies from another owner other than itself, the > >> Secretary CAN cause Agora to distribute a percentage of that payment > >> equal > >> to the Tax Rate to all players, and SHALL do so in a timely fashion. As > >> part of eir weekly duties, the Secretary SHALL do so for all payments to > >> Agora that have not yet been distributed. > >> > >> ////////////////////////////////////////////////////////////////////// > >> > >> > > > > > > > > -- > > From V.J. Rada > > > > -- > From V.J. Rada > >
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