Quorums of 8 again ugh. Stop voting y'all lmao.
On Mon, Oct 16, 2017 at 6:39 AM, Publius Scribonius Scholasticus <p.scribonius.scholasti...@gmail.com> wrote: > > I resolve the decision(s) to adopt proposal(s) 7908-7921 below. > > ------------------------------------------------------------------------ > > [This notice resolves the Agoran decisions of whether to adopt the > following proposals. For each decision, the options available to > Agora are ADOPTED (*), REJECTED (x), and FAILED QUORUM (!). If a > decision's voting period is still ongoing, I end it immediately > before resolving it and after resolving the previous decision.] > > ID Author(s) AI Title Pender Pend fee > --------------------------------------------------------------------------- > 7908* G. 1.0 Silly season G. OP [1] > 7909* G. 1.2 No Lockout G. OP [1] > 7910x G. 1.0 What is a rulekeepor G. OP [1] > 7911* V.J. Rada 1.0 Infinite Money Fix V.J. Rada 1 sh. > 7912* Alexis 3.0 Election Campaigns Alexis 1 AP [2] > 7913* ATMunn 1.0 Cheer Up v7? ATMunn 1 AP > 7914* o 1.0 SFDVP [3] o 1 AP > 7915x CuddleBeam 1.0 Terrifying Proposals Reward CuddleBeam 1 AP > 7916* Aris, o, G. 1.0 Pro Pace v2 Aris 1 AP > 7917x P.S.S. [4], o 3.0 Banking P.S.S. [4] 1 sh. > 7918* P.S.S. [4] 3.0 Vacant Deputisation Fix P.S.S. [4] 1 AP > 7919x P.S.S. [4] 2.0 YSUIII. [5] P.S.S. [4] 1 AP > 7920x Gaelan, Aris 1.0 The Lint Screen v2 Gaelan 1 sh. > 7921* o, G. 2.0 Passive Income o 1 AP > [1] Official Proposal, inherently pending > [2] There is some debate over whether this was actually pended twice, each > attempt consuming 1 AP. This value is therefore provisional. > > | | 7908 | 7909 | 7910 | 7911 | 7912 | 7913 | 7914 | 7915 | 7916 | > 7917 | 7918 | 7919 | 7920 | 7921 | > |--------+------+------+------+------+------+------+------+------+------+------+------+------+------+------+ > |Alexis | F | F | A | F | F | A | F | A | F | A > | F | A | A | A | > |Aris | F | F | A | F | A | F | F | A | F | A > | F | A | F | F | > |ATMunn | F | P | F | F | F | F | P | F | F | F > | F | F | A | F | > |G. | F | F | F | F | P | F | F | A | P | P > | F | A | A | F | > |Gaelan | F | P | A | F | F | F | F | P | F | P > | F | A | F | F | > |nichdel | F | P | A | F | P | A | F | A | P | P > | P | A | P | P | > |o | F | F | A | F | F | F | F | A | F | P > | F | A | P | F | > |PSS | F | F | A | F | F | F | F | A | F | F > | F | F | A | F | > |Trigon | F | F | A | F | P | F | A | A | F | F > | F | F | F | F | > |VJ Rada | FF | FF | AA | FF | FF | AA | P | | P | AA | > FF | | AA | FF | > |--------+------+------+------+------+------+------+------+------+------+------+------+------+------+------+ > |F/A | 11/0 | 8/0 | 2/9 | 11/0 | 7/1 | 7/4 | 7/1 | 1/7 | 7/0 | 3/4 > | 10/0 | 3/6 | 3/6 | 9/1 | > |AI | 1.0 | 1.2 | 1.0 | 1.0 | 3.0 | 1.0 | 1.0 | 1.0 | 1.0 | 3.0 > | 3.0 | 2.0 | 1.0 | 2.0 | > |V | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 9 | 10 | 10 > | 10 | 9 | 10 | 10 | > |Q | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 > | 5 | 5 | 5 | 5 | > |P | T | T | F | T | T | T | T | F | T | F > | T | F | F | T | > > > The full text of each adopted proposal is included below. > > ////////////////////////////////////////////////////////////////////// > ID: 7908 > Title: Silly season > Adoption index: 1.0 > Author: G. > Co-authors: > Official Proposal > > > Re-enact Rule 1650 (Silliness) with the following text: > > Each Nomic Week a Player is designated the Silly Person. The Silly Person > SHALL in that week, by announcement (1) designate another player, who has > not > been the Silly Person in the past two weeks, to be the next week's Silly > Person; (2) submit a Silly Proposal. If there is ever no Silly Person or > the > Silly Person is not a player, then the next week's Silly Person is the > first > player that any player publicly designates to be the next week's Silly > Person. > > A Silly Proposal is a Proposal whose sole contents are one of > the following: > i) A limerick. > ii) A rhymed poem no longer than fourteen lines. (No free > verse!) > iii) A joke of no more than a hundred words. > iv) A truly hideous pun. > > The first Silly Proposal submitted by the week's Silly Person is an > Official > Proposal. > > > [I want to reward the Silly Person a shiny, but we have that dumb limit that > rewards can only be defined in R2445, and the Fearmongor rule may not allow > me > to include other rules in the proposal]. > > [For Rulekeepor, given history of Rule 1650: > History: Enacted as MI=1 Rule 1650 by Proposal 2673, 26 September 1996 > History: Repealed as Power=1 Rule 1650 by Proposal 3688 > (Repeal-O-Matic), 21 February 1998 > ] > > ////////////////////////////////////////////////////////////////////// > ID: 7909 > Title: No Lockout > Adoption index: 1.2 > Author: G. > Co-authors: > Official Proposal > > > Repeal Rule 2458 (Invoking Lockout). > > ////////////////////////////////////////////////////////////////////// > ID: 7911 > Title: Infinite Money Fix > Adoption index: 1.0 > Author: V.J. Rada > Co-authors: > > > Amend rule 2496, "Rewards" by replacing > "Publishing a duty-fulfilling report: 5 shinies." > > with > "Publishing a duty-fulfilling report: 5 shinies. This reward can only be > claimed once per office per week for a weekly report and once per office > per > month for a monthly report." > > ////////////////////////////////////////////////////////////////////// > ID: 7912 > Title: Election Campaigns > Adoption index: 3.0 > Author: Alexis > Co-authors: > > > Text in square brackets in this proposal is only an annotation and this > Proposal's effect is as if that text were not included at all. > > [Changes from the proto: > - Added these annotations. > - Reordered the rule changes to make a bit more sense. > - Added the codification of the "you make it, you fill it" principle. > - Made it so the current holder of an office can initiate an election > for it by announcement. > - Added provision for uncontested elections. > - Increased pragmaticism. > - Added essential parameters to Campaign Proposals. > - A few other minor fixes. > ] > > Amend rule 1006 (Offices) by adding the following paragraph before the > final one: > > A holder of an elected office who did not become its holder by winning an > election, and has not won an election for that office since, is an interim > holder. An elected office that is either vacant or has an interim holder > is an > interim office. > > [This definition is used in election initiations, below. Basically, an > interim > holder is one who doesn't have a solid claim to hold onto the office, and > vacancy is included in the definition of an interim office to avoid righting > "if the office's holder is interim or if the office is vacant" everywhere.] > > Amend rule 1006 (Offices) by adding the following paragraph at the end: > > When a proposal takes effect and creates a new office, if the > proposal does not specify otherwise, the author of that proposal > becomes the holder of the office. > > [This codifies the "If you make an office, it's your job to fill it if > no-one > else does." principle. Note that the holder of an office installed this way > is > interim.] > > Enact a new rule entitled (Campaign Proposals, with power 3), reading as > follows: > > During the nomination period of an election, any candidate for that > election > CAN submit a Campaign Proposal for that election, provided e does not > currently have a pending Campaign Proposal for that election, using the > normal > mechanism for proposal submission. Campaign Proposals SHOULD relate to the > duties of the office up for election. Commitment is an untracked Campaign > Proposal switch with values Committed (default) and Uncommitted. The > author > of a Committed proposal may flip it to Uncommitted by announcement. > > [A Campaign Proposal is basically an extension of a candidate's platform, > allowing them to propose changes to any office that they wish to associate > with > their election. > > Commitment is basically stating whether a candidate wishes to be elected > only > if their proposal passes. They can opt out of commitment, so that they can > be > elected if it fails. This allows a player to encode "I will take this office > only if I can change it in this fashion." into the election system.] > > A Campaign Proposal is an Official Proposal exempt from automatic > distribution, and SHALL NOT be distributed as required by the rules. > The election with which a Campaign Proposal is associated, as well as its > Commitment, are essential parameters for an Agoran decision to adopt a > Campaign Proposal. > > [The election procedure dictates when Campaign Proposals should be > distributed; they don't follow the normal distribution system. They also > have some additional essential parameters, although note that a player > can opt out of Commitment even after the proposal is distributed.] > > When a Campaign Proposal is adopted, it CANNOT take effect until > the associated election ends. When the election ends, if the winner was > the > proposal's author, then any player CAN once make it take effect by > announcement (with its power set as usual for an adopted proposal). If the > conditions for a Campaign Proposal to take effect are met as a result of > an > action in a public message, the author of the message SHALL make it take > effect in that message. > > [Campaign Proposals need to meet two requirements in order to take effect: > their author must win the election and they must pass. The former is what > ties > them to the election and allows candidates to safely submit conflicting > proposals. The latter is the safety guard (reinforced by rule 106 which > prevents non-adopted proposals from taking effect) to ensure that a > candidate can > > This also means that voters can vote on the Campaign Proposals based on > whether or not they would be okay with the rule changes, knowing that > the actual choice of which one takes effect is dictated by the election > outcome. > > Requiring them to take effect by announcement is a safety guard to > ensure that they don't take effect with no one noticing. In practice, > the Assessor will nearly always do this in the same message as resolving > the decision (and the poll, if applicable), however.] > > Amend rule 1607 (Distribution) by replacing > "In a given Agoran week, the Promotor SHALL, as part of eir weekly duties, > distribute all pending proposals." > with > "In a given Agoran week, the Promotor SHALL, as part of eir weekly duties, > distribute all pending proposals except for those exempted from automatic > distribution by other rules." > > [This ensures that the Promotor isn't obligated to distribute Campaign > Proposals normally.] > > Amend rule 2154 (Election Procedure) to read as follows: > A player CAN initiate an election for a specified office: > a) With 2 Support, if either the office is interim or the > most recent election for that office was resolved more > than 90 days prior, and provided that the initiator > becomes a candidate in the same message. > b) By announcement, if e is the ADoP and if the office is > interim, or if e is the holder of that office. > The above notwithstanding, an election for an office CANNOT be > initiated if one is already in progress. > > [This cleans up when elections can start. Basically, anyone can > challenge the existing officer if they are interim or if they have been > in their office for a long time; the ADoP can open an election for an > office that needs one; and the current officer can always open > competition for the office.] > > After an election is initiated and until nominations close, any player CAN > become a candidate by announcement. A candidate ceases to be a candidate > if e > ceases to be a player during the election. An election is contested if it > has > two or more candidates at the end of the nomination period, and > uncontested > otherwise. For a contested election, nominations close at the end of the > poll's voting period. For an uncontested election, nominations close at > the > end of the nomination period. > > [Players must explicitly opt-in to become candidates, and can do so up until > the winner is locked in, effectively.] > > When an election is initiated, it enters the nomination period, > which lasts for 7 days. In a timely fashion after the nomination > period ends, the ADoP CAN and SHALL, in the same message: > 1) If the election is contested, initiate an Agoran decision > to select the winner of the election (the poll). For this > decision, the Vote Collector is the Assessor, the valid > options are the candidates for that election (including > those who become candidates after its initiation), and the > voting method is instant runoff. > 2) Distribute all pending Campaign Proposals associated > with the election. > 3) If POSSIBLE per the following paragraph, end the election > immediately. > > [After the nomination period, the ADoP kicks off the election by both > starting > the election poll (if needed) and distributing its Campaign Proposals. The > Assessor is the vote collector for the poll because that seemed less > invasive > than forcing the ADoP to be vote collector for the proposals.] > > If at any point an uncontested election has a single candidate, and that > candidate either is not the author of a Committed Campaign Proposal for > that > election or that proposal was adopted, then any player CAN declare them > the > winner of the election by announcement. If at any point an uncontested > election has no candidates, or a single candidate who is the author of a > failed Committed Campaign Proposal for that election, then any player CAN > declare the election ended with no winner by announcement. The Assessor > SHALL > do one or the other in the same message in which e resolves a decision to > adopt a Campaign Proposal for an ongoing uncontested election. > > [This paragraph is a bit of a doozy, but basically it means that uncontested > elections work the way you think: if there are no candidates, they end, and > if > there is only won, they win. The complexity comes from the fact that if the > one > candidate has a Committed Proposal, then things must wait until it > concludes, > although they can flip it to Uncommitted and then end the election > themselves. > > No provision is made for contested elections where all but one candidate has > dropped out, since I didn't want to have to write rules to allow > cancellation > of Agoran decisions.] > > A poll CANNOT be resolved until the decisions to adopt all associated > Campaign > Proposals are resolved. When resolving the poll, if a given candidate > authored > one of the associated Campaign Proposals, that proposal is Committed, and > it > was not adopted, then that player is disqualified. > > [This provides that a player with a Committed proposal that failed is > not permitted to win the election, as part the intent of Commitment.] > > When the poll is resolved, its outcome, if a player, wins the election. > When > a player wins an election, e is installed into the associated office and > the > election ends. > > Amend rule 955 (Determining the Will of Agora) by appending "The rule > providing > for an Agoran Decision by instant runoff may disqualify one or more options; > in > such a case, they are eliminated prior to beginning the first stage of the > vote > count." > > [Enabling of disqualification.] > > Amend rule 2138 (The Associate Director of Personnel) by replacing the > bullet: > 2. The date on which the most recent election for each office > was initiated. > with: > 2. The current status of the ongoing election for that office > or, if there is no ongoing election for that office, the > date on which the last election ended > 3. For filled elected offices, whether or not the holder is > interim. > > [Since the actually relevant date for election timing is when the most > recent election ended, not started, this changes the reporting to > the election has no candidates, end it per the following paragraph.account > for > that. Likewise, interim office-holders should be marked so it is easy to > know > when elections can be started.] > > Amend rule 2472 (Office Incompatibilities) by replacing "Promotor and > ADoP" with "Assessor and ADoP". > > [The Promotor and ADoP don't interact at all, but now, the ADoP > distributes proposals. As a result, they should be kept apart from > Assessor for the same reason as Promotor.] > > ////////////////////////////////////////////////////////////////////// > ID: 7913 > Title: Cheer Up v7? > Adoption index: 1.0 > Author: ATMunn > Co-authors: > > > Create a power-1 rule titled "Emotions" > { > Emotion is a player switch, tracked by the registrar, with possible > values > Joyous, Melancholy, and Indifferent, that defaults to Indifferent. > > At any time, any player CAN by announcement flip eir own Emotion to any > value it is currently not. When doing this, e MUST provide a reason as > to > why e changed eir Emotion as such. It is IMPOSSIBLE to change another > player's Emotion. A player's Emotion has the following effects: > > Indifferent: No effect. > Melancholy: Any player that is not currently Melancholy MAY pat any > Melancholy > player on the back. Upon doing this, the Melancholy player is ENCOURAGED > to > change eir emotion to Joyous. > Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy players > on > the back. E is also ENCOURAGED to do other kind acts, such as paying > shinies > to other players or pending other players' proposals. > } > > ////////////////////////////////////////////////////////////////////// > ID: 7914 > Title: Stamp Floating Derived Value Patch > Adoption index: 1.0 > Author: o > Co-authors: > > > Amend rule 2498 (“Economic Wins”) by removing the paragraph that begins > “The Stamp Value is”. > > ////////////////////////////////////////////////////////////////////// > ID: 7916 > Title: Pro Pace v2 > Adoption index: 1.0 > Author: Aris > Co-authors: o, G. > > > Amend the Rule entitled "Such is Karma", if there is such a rule, by > replacing > every instance of the word "Eta" with the word "Gamma". > > ////////////////////////////////////////////////////////////////////// > ID: 7918 > Title: Vacant Deputisation Fix > Adoption index: 3.0 > Author: Publius Scribonius Scholasticus > Co-authors: > > >> Replace the second item of the second numbered list of "Deputisation", >> with > > > the following: > >> 2. Either (i) A time limit by which the rules require the action to be >> performed has expired or (ii) the office is vacant. > > > ////////////////////////////////////////////////////////////////////// > ID: 7921 > Title: Passive Income > Adoption index: 2.0 > Author: o > Co-authors: G. > > > Create a new rule, titled "Distributing Assets", with power 1, whose text is > > To “distribute” a quantity of a fungible asset to a set of recipients is > to > transfer one instance of that asset at a time to the recipient that owns > the least number of instances of that asset, until either no more > instances > of the asset are eligible to be distributed, or the number of instances so > transferred equals the quantity to be distributed. If, when distributing a > specific asset, two or more recipients each own the least number of > instances > of that asset, then the recipient that most recently became eligible to > own > the asset SHALL receive the asset being distributed. > > Create a rule, titled "Passive Income", with power 2, whose text is > > The Tax Rate is a singleton natural switch which can take values between 0 > and 100, inclusive, tracked by the Secretary. The Tax Rate has a default > value of 50. > > Whenever Agora receives Shinies from another owner other than itself, the > Secretary CAN cause Agora to distribute a percentage of that payment equal > to the Tax Rate to all players, and SHALL do so in a timely fashion. As > part of eir weekly duties, the Secretary SHALL do so for all payments to > Agora that have not yet been distributed. > > ////////////////////////////////////////////////////////////////////// > > -- >From V.J. Rada