> On Oct 3, 2017, at 11:08 PM, Alex Smith <ais...@alumni.bham.ac.uk> wrote:
> 
> On Tue, 2017-10-03 at 22:55 -0400, Owen Jacobson wrote:
>>> On Oct 3, 2017, at 10:49 PM, Ørjan Johansen <oer...@nvg.ntnu.no>
>>> wrote:
>>> "The Date: header of an emailed public message constitutes a self-
>>> ratifying claim that the message was sent at the indicated time.”
>> 
>> Far too powerful, given how difficult it can be for some clients to
>> display anomalous Date: headers.
> 
> Could lead to some interesting time paradoxes, too (given that changing
> the gamestate as though the message were sent at some other time than
> the time the message was actually sent could potentially change the
> timing at which the message self-ratifies, leading it to maybe self-
> ratify multiple times). I'm not sure if there's any situation that's
> outright broken, but it's confusing to think about.

This is the exact premise of the game C°ntinuum.

It is as confusing as you’d expect. You need graphs of the various timelines 
under consideration, and the subjective orderings (plural) of how those 
timelines change in response to player actions.

-o

Attachment: signature.asc
Description: Message signed with OpenPGP

Reply via email to