Ratification doesn’t modify anything, it just makes something true without the 
need for any process to occur.
----
Publius Scribonius Scholasticus
p.scribonius.scholasti...@gmail.com



> On Jul 9, 2017, at 7:56 AM, CuddleBeam <cuddleb...@googlemail.com> wrote:
> 
> 
> Yes, however the action of Ratifying itself wouldn't have been able to happen 
> because it would've attempted to change the rules, with are preconditions in 
> the rules that already existed for the ratification itself to take place.
> 
> Imagine we added that:
> 
> "Ratification can't be performed by anyone.", and then I attempted to Ratify 
> and the Ratification "passed". It wouldn't have actually passed - just looked 
> like it - because the Ratification wouldn't have been able to be done in the 
> first place.
> 
> That or the Ratification actually didn't add Rules, but that would contradict 
> "When a document is ratified, the gamestate is modified so that the ratified 
> document was completely true and accurate at the time it was published. 
> Nevertheless, the ratification of a document does not invalidate, reverse, 
> alter, or cancel any messages or actions, even if they were unrecorded or 
> overlooked, or change the legality of any attempted action."
> 
> Or, even if it was illegal, it actually happened (considering " change the 
> legality of any attempted action."), in which case, can I attempt to do 
> illegal stuff and have it be successful as if it was legal?
> 
> So, before that Ruleset Ratification, there weren't circumstances for such a 
> Ratification to actually be performed.
> 
> On Sun, Jul 9, 2017 at 1:25 PM, Publius Scribonius Scholasticus 
> <p.scribonius.scholasti...@googlemail.com> wrote:
> However, ratification would make it true and overrides the Rule Changes rule 
> because with ratification it never changes anything, it makes things true 
> instantaneously.
> ----
> Publius Scribonius Scholasticus
> p.scribonius.scholasti...@gmail.com
> 
> 
> 
> > On Jul 9, 2017, at 7:22 AM, Cuddle Beam <cuddleb...@gmail.com> wrote:
> >
> > From: 
> > http://www.mail-archive.com/agora-official@agoranomic.org/msg00165.html , 
> > it contains Proposal 5101, which passed and amended the whole rule on 
> > August 1st and there was no other change until September - right at the 
> > timeframe of the vulnerability.
> >
> > So I got the Ratification rules of back then over here:
> >
> >       Any player CAN ratify any purported publication of all or part
> >       of an official report, without objection.
> >
> >       When a document is ratified, the gamestate is modified so that
> >       the ratified document was completely true and accurate at the
> >       time it was published.  Nevertheless, the ratification of a
> >       document does not invalidate, reverse, alter, or cancel any
> >       messages or actions, even if they were unrecorded or overlooked,
> >       or change the legality of any attempted action.
> >
> >       Where part of an official report has been the subject of a
> >       ratification, the date of the most recent such ratification is
> >       part of the same official report.
> >
> >
> >
> > I also have the Rule Changes rules from back then, 
> > http://www.mail-archive.com/agora-official@agoranomic.org/msg00002.html , 
> > via Proposal 4940:
> >
> > Amend the rule titled "Rule Changes" to read:
> >
> >      Where permitted by other rules, an instrument generally can,
> >      as part of its effect,
> >
> >      (a) enact a rule.  The new rule has power equal to the minimum of
> >          the power specified by the enacting instrument, defaulting
> >          to one if the enacting instrument does not specify, and the
> >          maximum power permitted by other rules.  The enacting instrument
> >          may specify a title for the new rule, which if present shall
> >          prevail.  The number of the new rule cannot be specified by the
> >          enacting instrument; any attempt to so specify is null and void.
> >
> >      (b) repeal a rule.  When a rule is repealed, it ceases to be a rule,
> >          and the Rulekeepor need no longer maintain a record of it.
> >
> >      (c) amend the text of a rule.
> >
> >      (d) retitle a rule.
> >
> >      (e) change the power of a rule.
> >
> >      A rule change is any effect that falls into the above classes.
> >      Rule changes always occur sequentially, never simultaneously.
> >
> >      Any ambiguity in the specification of a rule change causes that
> >      change to be void and without effect.  A variation in whitespace
> >      or capitalization in the quotation of an existing rule does not
> >      constitute ambiguity for the purposes of this rule, but any other
> >      variation does.
> >
> >      This rule provides the only mechanism by which rules can be created,
> >      modified, or destroyed, or by which an entity can become a rule
> >      or cease to be a rule.
> >
> >
> > I believe that your way about how the Rule would've been added is that the 
> > Ratification would've added it in, without an Assesor, would be via 
> > Ratification, but with the stuff found here in my dredging, I don't believe 
> > it would've worked. Adding that rule would've been a "rule change", and a 
> > "A rule change is any effect that falls into the above classes.".
> >
> > The Ratification of the Ruleset would've (attempted) to straight up made 
> > that it was true that the rule was in there, but not that it had been 
> > actually added at any time or actually *enacted*, which is the only 
> > mechanism via the which the rule could change.
> >
> > Additionally, such a Ratification would've attempted to Ratify the Ruleset 
> > (as in, the whole Ruleset), at once. But it wouldn't have been able to 
> > happen, because, " The number of the new rule cannot be specified by the 
> > enacting instrument; any attempt to so specify is null and void.", and 
> > since it would've attempted to specify the number of the would-be new rule, 
> > the attempts of Ratification of the Ruleset would've all been null and void.
> >
> > It might be good to raise a CFJ at this point but please let me know if 
> > there's anything else that might cancel what I've pointed out.
> >
> > On Sun, Jul 9, 2017 at 12:20 PM, Publius Scribonius Scholasticus 
> > <p.scribonius.scholasti...@googlemail.com> wrote:
> > The ruleset has probably been ratified since Proposal 5111 resolving that 
> > problem.
> > ----
> > Publius Scribonius Scholasticus
> > p.scribonius.scholasti...@gmail.com
> >
> >
> >
> > > On Jul 9, 2017, at 3:54 AM, Cuddle Beam <cuddleb...@gmail.com> wrote:
> > >
> > > I checked the proposal history. There has been a time where Switches had 
> > > higher Power than Offices, making its switch not a switch, ergo, there 
> > > have been no Officeholders since (Possibly?).
> > >
> > > Of course this would screw over a lot of things, would it be so, but 
> > > everything we're doing wouldn't actually matter if everything has been 
> > > bogus since.
> > >
> > > Proto CFJ "After Proposal 5111 got enacted, there have been no 
> > > Officeholders."
> > >
> > > Gratuitous Arguments:
> > > - "Switches" (or at least the modern implementation of it, as it wasn't 
> > > there before) were Created by Proposal 5111 (Murphy), 2 August 2007. You 
> > > can see that proposal here: 
> > > http://www.mail-archive.com/agora-official@agoranomic.org/msg08096.html, 
> > > and it says:
> > >
> > > Create a rule titled "Switches" with Power 2 and this text:
> > >
> > > "A type of switch is a property that the rules define as a switch, and 
> > > specify the following: (...)
> > > 2. One or more possible values for instances of that switch, exactly one 
> > > of which is designated as the default. No other values are possible for 
> > > instances of that switch."
> > >
> > > - The Power of the Offices rule changed from 1 to 2 by Proposal 5133 
> > > (Zefram), 13 August 2007.
> > >
> > > - Our Anti-Ossification protection didn't exist until Proposal 5536 
> > > (Murphy), 7 June 2008, which added:
> > >
> > > "In the interest of safeguarding Agora's nomic-ness, if a change to the 
> > > gamestate would otherwise make it IMPOSSIBLE to make arbitrary rule 
> > > changes and/or adopt arbitrary proposals within a four-week period by any 
> > > combinations of actions by players, then that change is canceled and does 
> > > not occur, any rule to the contrary notwithstanding."
> > >
> > > - From the 2nd of August onwards, we have been in a state were there have 
> > > been no Officeholders, because Switches need a default, and Officeholders 
> > > had none, so it wasn't a switch. Proposal 5133, which would've solved the 
> > > problem, actually hasn't been enacted - because there need to be 
> > > Office(s) to do so (The Assesor, Promotor, etc). We didn't have the 
> > > Anti-Ossification rules to prevent this either (and if they did, then 
> > > Proposal 5111 would've actually never done anything, and we have never 
> > > actually had our modern Switches)
> > >
> > > Non-Proposal (and Non-Office dependent rule-changes in general, really) 
> > > Rule-changes aside, the Ruleset hasn't actually changed since the 2nd of 
> > > August 2007.
> >
> >
> 
> 

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