I like just reenacting the old one as it allows us to further test
reenactments.

----
Publius Scribonius Scholasticus

On Thu, May 25, 2017 at 2:33 PM, Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> On Thu, May 25, 2017 at 10:28 AM, Kerim Aydin <ke...@u.washington.edu>
> wrote:
> >
> >
> > On Thu, 25 May 2017, Gaelan Steele wrote:
> >> I create the proposal “Sequential Numbering” by Gaelan, AI 1: <
> >>       Create the rule “Sequential Numbering,” power 1: {
> >>
> >>             When the Rulekeepor adds a new rule to the ruleset, e SHALL
> give it an ID number one higher than the highest ever assigned.
> >>
> >>       }
> >>
> >> >
> >
> > Since ID numbers are used in a few places in the Rules like Proposals
> (but
> > not for CFJs! I don't remember removing those...), it might be good to
> > bring back that definition.  Removing it was a conscious experiment to
> see
> > what things could be defined by precedent, that's one that people have
> asked
> > for a few times so maybe it's worth bringing back.  Below is a very
> heavy-
> > weight version from a past ruleset (version grabbed at random, may be
> > better versions), maybe we don't need the full machinery but it's food
> for
> > thought.
> >
> > (The "name" part is interesting, it means the formal name of proposals
> was
> > different from its title, back when we used to regulate names a bit
> more...)
> >
> >
> > Rule 2161/3 (Power=2)
> > ID Numbers
> >
> >        If a rule defines a type of entity as having ID numbers, then:
> >
> >        (a) Whenever an instance of that type does not have an ID
> >            number, the player held responsible by that rule SHALL
> >            assign an ID number to it by announcement as soon as
> >            possible.
> >
> >        (b) Such an assignment is INVALID unless the number is a natural
> >            number (expressed as a decimal literal with at most 14
> >            digits) distinct from any ID number, and greater than any
> >            orderly ID number, previously assigned to an entity of that
> >            type.  The player SHALL select the smallest number possible,
> >            unless e reasonably believes that selecting any smaller
> >            number might be invalid or confusing.
> >
> >        (c) Each ID number is either orderly (default) or chaotic.  Upon
> >            a judicial finding that the assignment of an ID number was
> >            ILLEGAL, the ID number becomes chaotic.
> >
> >        (d) Once assigned, an ID number cannot be changed.
> >
> >        (e) If an office is responsible for assigning ID numbers, then
> >            that officer's report includes the greatest orderly ID
> >            number, and a list of all chaotic ID numbers, previously
> >            assigned to the type of entity.
> >
> >        (f) If an instance of that type has an ID number, then its name
> >            is the combination of its type and ID number.  Otherwise, it
> >            has no name.
>
> I like the old one better, as it avoids the problem of someone
> assigning rule 100000 and then having to count from there. Why don't
> we just reenact the old one?
>
> -Aris
>

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