> On May 15, 2017, at 6:04 PM, Alex Smith <ais...@alumni.bham.ac.uk> wrote: > > Less important than it might seem; a player who isn't doing > anything typically doesn't create any major gamestate differences from > a nonplayer.
An idle player has, at least, a few meaningful effects: * An idle player draws a salary on months when Agora has Shinies with which to pay one, * An idle player can be a member of an Organization, and can keep a moribund organization from being destroyed. > Secretary: One of the more difficult offices. I’ve alluded to this before, but to make it explicit: the Organization-tracking parts of this office - budgets, lockouts, charters, and so on - are fairly straightforward. I don’t find them to be much of a burden at all, although that could change if we start making more extensive use of Organizations at some point. My biggest burden on that front is keeping the ACU balances up to date - a job I’m planning to abandon at some point in the next couple of weeks, as Shinies have subsumed what interest I had in that Organization. If someone wants to take over keeping books for the ACU, please, be my guest. However, the economic elements that office has accumulated _are_ more complicated. The Secretary, right now, effectively needs to read every -business, -official, or backup-list message, just in case it contains something that could be construed as a Shiny transaction or a change in Heir. (The need to track Heirs will attach to the Surveyor, as well.) This is considerably more work than making sure nobody’s Expenditure exceeds 100 and that the charters go out once a month. I’m loathe to suggest yet more offices, but i’d be strongly in favour of moving the economic aspects out of the Secretary’s office and combining them with the Surveyor’s office in some way. We’ve had a Bankor, a Treasuror, and probably other names for that office before; no reason we can’t have them again. -o
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