On Jan 17, 2017, at 1:06 AM, Aris Merchant <thoughtsoflifeandligh...@gmail.com> 
wrote:

> {Reenact rule 2166, Assets (Power = 2), with the folowing text:
>  An asset is an entity defined as such by a rule (hereafter its backing
>  document), and existing solely because its backing document defines its
>  existence.
> 
>  Each asset has exactly one owner.  If an asset would otherwise
>  lack an owner, it is owned by the Lost and Found Department.

Reintroducing this (and making shinies a kind of asset) closes something I 
half-considered exploiting: right now, shinies held by Organizations poof off 
into the ether if the Organization ceases to exist.

This also streamlines (well, almost entirely eliminates) wills and estates.

>  If an asset's backing document restricts its ownership to a class
>  of entities, then that asset CANNOT be gained by or transferred
>  to an entity outside that class, and is destroyed if it is owned
>  by an entity outside that class (except for the Lost and Found
>  Department, in which case any player CAN transfer or destroy it
>  without objection).
> 
>  The recordkeepor of a class of assets is the entity (if any)
>  defined as such by, and bound by, its backing document.  That
>  entity's report includes a list of all instances of that class
>  and their owners.  This portion of that entity's report is
>  self-ratifying.
> 
>  An asset generally CAN be destroyed by its owner by
>  announcement, and an asset owned by the Lost and Found
>  Department generally CAN be destroyed by its recordkeepor by
>  announcement, subject to modification by its backing document.
>  To "lose" an asset is to have it destroyed from one's
>  possession; to "revoke" an asset from an entity is to destroy it
>  from that entity's possession.
> 
>  An asset generally CAN be transferred (syn. payed) by its owner to another
>  entity by announcement, subject to modification by its backing
>  document.  A fixed asset is one defined as such by its backing
>  document, and CANNOT be transferred; any other asset is liquid.
> 
>  A currency is a class of asset defined as such by its backing
>  document.  Instances of a currency with the same owner are
>  fungible.

It feels weird not to reuse the Switches framework for this. I realize you’re 
reinstating an existing rule, but is it worth refactoring this to avoid 
reintroducing another kind of recordable state?

>  Assets are always public.
> 
> Change the rule "Economics" to read in full:
> 
>  Shinies (sg. shiny) are a liquid currency, and the official currency of 
> Agora.
>  They may be owned by Agora, any player, or any organization. The Secretary is
>  the recordkeepor for Shinies.
> 
>  The Secretary CAN cause Agora to pay any player or organization by
>  announcement if doing so is specified by a rule.

After the discussion on my first attempt at a payday notice, I’d strongly 
prefer that this clause be rephrased, or removed in favour of “CAN and SHALL” 
enabling clauses on the Secretary’s responsibilities.

>  The balance of an entity is the number of Shinies that entity possesses. If a
>  rule or proposal attempts to increase or the balance of an entity without
>  specifying a source or destination, then the Shinies are created or
>  destroyed.
> 
> Amend Rule 2459, Organizations, by adding as a paragraph at the end:
>  A member of an Organization can perform any action the rules authorize that
>  Organization to perform, if the Organization's charter states that doing so
>  is Appropriate.}
> See the "Services rendered" thread for justification and explanation.

Overall, I like it.

-o

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