On Jan 17, 2017, at 1:06 AM, Aris Merchant <thoughtsoflifeandligh...@gmail.com> wrote:
> {Reenact rule 2166, Assets (Power = 2), with the folowing text: > An asset is an entity defined as such by a rule (hereafter its backing > document), and existing solely because its backing document defines its > existence. > > Each asset has exactly one owner. If an asset would otherwise > lack an owner, it is owned by the Lost and Found Department. Reintroducing this (and making shinies a kind of asset) closes something I half-considered exploiting: right now, shinies held by Organizations poof off into the ether if the Organization ceases to exist. This also streamlines (well, almost entirely eliminates) wills and estates. > If an asset's backing document restricts its ownership to a class > of entities, then that asset CANNOT be gained by or transferred > to an entity outside that class, and is destroyed if it is owned > by an entity outside that class (except for the Lost and Found > Department, in which case any player CAN transfer or destroy it > without objection). > > The recordkeepor of a class of assets is the entity (if any) > defined as such by, and bound by, its backing document. That > entity's report includes a list of all instances of that class > and their owners. This portion of that entity's report is > self-ratifying. > > An asset generally CAN be destroyed by its owner by > announcement, and an asset owned by the Lost and Found > Department generally CAN be destroyed by its recordkeepor by > announcement, subject to modification by its backing document. > To "lose" an asset is to have it destroyed from one's > possession; to "revoke" an asset from an entity is to destroy it > from that entity's possession. > > An asset generally CAN be transferred (syn. payed) by its owner to another > entity by announcement, subject to modification by its backing > document. A fixed asset is one defined as such by its backing > document, and CANNOT be transferred; any other asset is liquid. > > A currency is a class of asset defined as such by its backing > document. Instances of a currency with the same owner are > fungible. It feels weird not to reuse the Switches framework for this. I realize you’re reinstating an existing rule, but is it worth refactoring this to avoid reintroducing another kind of recordable state? > Assets are always public. > > Change the rule "Economics" to read in full: > > Shinies (sg. shiny) are a liquid currency, and the official currency of > Agora. > They may be owned by Agora, any player, or any organization. The Secretary is > the recordkeepor for Shinies. > > The Secretary CAN cause Agora to pay any player or organization by > announcement if doing so is specified by a rule. After the discussion on my first attempt at a payday notice, I’d strongly prefer that this clause be rephrased, or removed in favour of “CAN and SHALL” enabling clauses on the Secretary’s responsibilities. > The balance of an entity is the number of Shinies that entity possesses. If a > rule or proposal attempts to increase or the balance of an entity without > specifying a source or destination, then the Shinies are created or > destroyed. > > Amend Rule 2459, Organizations, by adding as a paragraph at the end: > A member of an Organization can perform any action the rules authorize that > Organization to perform, if the Organization's charter states that doing so > is Appropriate.} > See the "Services rendered" thread for justification and explanation. Overall, I like it. -o
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