I'll distribute this soon, in the next few days. Sorry about the delay. -Aris
On Mon, Nov 21, 2016 at 2:58 PM Owen Jacobson <o...@grimoire.ca> wrote: > I pend the following proposal. > > -o > > > On Nov 18, 2016, at 10:31 PM, Owen Jacobson <o...@grimoire.ca> wrote: > > > > […] I submit the following proposal in its place: > > > > Title: Simple Economics v2 > > Adoption index: 2.0 > > Author: o > > Co-author(s): nichdel, G., Ørjan > > > > Enact a new rule (P=2) titled "Economics" which reads: > > > > Agora, each player, and each organization have corresponding > > switches known as Balance switches. Each Balance switch's possible > > values are integers. Agora's Balance's default value is 1000. Each > > player and organization's Balance's default value is 0. Balances > > are tracked by the Secretary. The unit for Balance values is shiny > > (pl. shinies). > > > > If Agora, a player, or an organization (A) 'pays' X shinies to > > Agora, a player, or an organization (B), A's Balance is decreased > > by X and B's Balance is increased by X. Any attempt to pay a > > negative amount is INEFFECTIVE, regardless of rules to the > > contrary. > > > > Any player CAN pay Agora, any other player, or any organization > > any amount by announcement, unless it would make eir own balance > > negative. Any attempt by a player to PAY any amount that would make > > eir own balance negative is INEFFECTIVE, rules to the contrary > > notwithstanding. > > > > Any organization CAN pay Agora, any player, or any other > > organization by announcement by a member of said organization, > > as specified in the charter of said organization, unless it would > > make the organization's balance negative. Any attempt by any player > > to cause an organization to pay any amount that would make that > > organization's balance negative is INEFFECTIVE, rules to the > > contrary notwithstanding. > > > > The Secretary CAN cause Agora to pay any player or organization by > > announcement if doing so is specified by a rule. > > > > [It's intentional that Agora's balance can be negative, the next part > > should clarify why. Also, this basically allows organizations to do > > whatever they want with the currency. If this passes I'll do an > > overhaul of organizations to remove budgets.] > > > > Enact a new rule (P=1) titled "Payday" which reads: > > > > At the start of each month, if Agora's Balance is not 0 or less, > > the Secretary SHALL, within 7 days, cause Agora to pay each player > > 10 shinies, plus another 10 shinies for each office that player > > holds. > > > > If Agora's Balance becomes 0 or less before every player is paid, > > the Secretary SHALL continue to cause Agora to pay until every > > player has been paid. > > > > [This is simplistic, but we can flesh it out later. I imagine pay rates > > being set during elections. Making sure everyone is paid makes > > monopolies more difficult.] > > > > Enact a new rule (P=1) titled "You can't take it with you" which reads: > > > > "Heir" is a person switch, tracked by the Registrar, whose value > > is either empty or the name of a player or organization. Each > > person's Heir is empty by default. A player may flip eir Heir by > > announcement. > > > > When a player is deregistered, if eir Heir switch is not empty, > > e automatically pays all of eir Balance to the named player or > > organization. Otherwise, if eir Heir switch is empty, e may > > specify another player, an organization, or Agora and pay all of > > eir Balance to the specified player or organization. If the player > > does not do so within 1 day of deregistration, the Secretary > > CAN and SHALL cause that player to pay eir Balance to Agora, by > > announcement. > > > > [Simple enough, the shinies have to go somewhere, but you can specify > > where. Could be given to an organization to hold until you reregister, > > or some other shenanigans.] > > > > Amend rule 2445 (How to Pend a Proposal) by making it read, in full: > > > > Imminence is a switch, tracked by the Promotor, possessed by > > proposals in the Proposal Pool, whose value is either "pending" > > or "not pending" (default). > > > > Pending List Price is an integer switch, tracked by the Promotor, > > whose default value is 5. At the beginning of every month, the > > Pending List Price is set to the mean of the price paid for each > > proposal pended in the previous month, rounded down. If less than > > 2 proposals were pended in the previous month, the Pending List > > Price is set to its default. > > > > Pending Minimum Price is, at all times, 9/10ths of the Pending > > List Price, rounded down. > > > > Any player CAN pay Agora a specified amount, which is no less than > > the Pending Minimum Price, to flip a proposal's imminence to > > "pending" by announcement. If the specified amount is less than the > > Pending Minimum Price, then the attempt to pay is INEFFECTIVE, and > > the proposal's imminence is not flipped. > > > > [A weird pay-what-you want system, meant to roughly approximate an > > auction. The price can go down, but it's far easier for it to go up. > > The less than 2 limit makes it difficult to raise the price to insane > > levels. In the future I'd like to do similar for Cards, and possibly > > CFJs and Voting Power.] > >